foolish_mortals
First Post
guys and gals,
I'm going through my first read of Deathwatch and really like how they hand out experience and do leveling. Experience seems to be handed out according to how tough you found the encounter, not how powerful the monster is. That seems to make sense to me. Instead of getting a calculator out and giving a monster XP you base it off of how hard the encounter was for the characters.
Now leveling is done after you have spent your gained experience. With experience gained you can increase your abilities. At some point with enough spent you go up a level. I like this because you aren't waiting around to make a leap in power that only comes with new levels. Your always getting better. So instead of having a level 1 character for 2 or 3 adventures you might end up with a 1.75 level character by the end of adventure 2. Maybe your level 2 wizard can have access to the fireball spell when he's about 75% of the way to the third level wizard spot.
foolish_mortals
I'm going through my first read of Deathwatch and really like how they hand out experience and do leveling. Experience seems to be handed out according to how tough you found the encounter, not how powerful the monster is. That seems to make sense to me. Instead of getting a calculator out and giving a monster XP you base it off of how hard the encounter was for the characters.
Now leveling is done after you have spent your gained experience. With experience gained you can increase your abilities. At some point with enough spent you go up a level. I like this because you aren't waiting around to make a leap in power that only comes with new levels. Your always getting better. So instead of having a level 1 character for 2 or 3 adventures you might end up with a 1.75 level character by the end of adventure 2. Maybe your level 2 wizard can have access to the fireball spell when he's about 75% of the way to the third level wizard spot.
foolish_mortals