It's not just your father's D&D

Charwoman Gene

Adventurer
Oh here we go...

Monte Cook said:
ON MONSTERS AT DIFFERENT LEVELS

Monte: Instead of the fighter getting a better and better attack bonus, he instead gets more options to do stuff as he goes up in level, and his attack bonus goes up at a very modest rate. I think it offers a better play experience that the orc/ogre can remain in the campaign, and people can know how the monster would work from a previous experience, but they remain a challenge for longer.

So basically THIS IS A NEW D&D edition that contains original design!
 

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Nope. This is 1E. I want this to be a brand new D&D but so far all they've shown me is my father's Oldsmobile.

Should I mention that my dream car is a 1947 Studebaker M5 pickup? ;)

All kidding aside, I agree. As I have mentioned before, I want 5e to equally befuddle 3e and 4e players alike. There can be no edition wars, if the new edition is something new. I want complexity dials, I want integrated electronic aids and rules for online gaming from Day 1. I want to see a gaming convention where one table is covered in minis, maps, and mathematical complexities next to another table where people are speaking in mock-treant - and it's all D&D.
 


It is your grandfathers Olds with a flux capacitor added in. The base system is the comfort food for the disparate masses. The options will be the provenance of the new.
Even better it sounds like the bare bones system will have simple archetype classes for new players that can be customized later with system mastery.
This is a good thing.
 

It is your grandfathers Olds with a flux capacitor added in.

1e:
i011081.jpg


5e?:
Muppet-Studebaker-resized.jpg
 

If the reports are accurate WotC explained the underlying design that ensures that 5e will be quite different right at the start of this week's presentations.

Their 'language-based' approach is in line with the methods being adopted by videogame designers looking to make more open-ended games like Skyrim, Darksiders 2 and Gotham City; plus 'Serious Games' designers like IBM - and should play fast, be easy to pick-up, take slot-in modules seamlessly, support imaginative play . . .

For those who don't lapse into a coma over design theory, rather than immediate design practicalities, here's the second of a couple of posts from this week:

5e: Looking Good!
 

There can be no edition wars, if the new edition is something new.

I wish, but I'm sorry to say you're wrong, there. The actual content of the edition has nothing to do with warring. Warring is a social phenomenon among people, and is not beholden to the game rules.
 

There are a few new things in there, but I definately see it as a reorganization rather than a grand experiment (like 4e) or a revolution (like 3e).
 

Oh here we go...



So basically THIS IS A NEW D&D edition that contains original design!

Yes it is. If you will turn to page 74 in your 1E DMG and take a look at the fighter combat table progression you will see that the fighter gains a 5%increase to attack bonus at each level.

The new design seems to indicate a somewhat slower than 5% per level improvement rate but with a a broader spectrum of breadth of ability rather than focused depth.

This will hopefully get rid of the dreaded bonus bloat the last couple of editions have suffered from.

When hit bonuses begin to get larger than the die that they modify its time to go back to the drawing board and rethink things.
 

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