Hints at the skill system?


log in or register to remove this ad

Neat idea, and a peek into Mearls' mind.

Still, a skill system that focuses on ability scores the most means Multiple Ability Dependency (MAD) for skillsy classes, like rogues . . . unless they got a class feature to help them out.
 

Interesting insight.

I remember, though, back in the days of the Dungeoneer's Survival Guide et al, people complaining that their character couldn't be good at a particular skill because it was entirely dependant on their controlling stat, and not the character's focus. Like clerics being better at riding than cavaliers.
 

This sounds a lot like what they did to skills on 4e, and I hope a way more flexible aproach to skills in the next edition. I know there are lots of people who just say "use your imagination and roleplay what isn't on the skills", however I really like the skills perform, profession and craft, they give a way to put something on a chacrater background and for it to have a mechanical effect, that is mostly what disappoints me the most of the current system, yeah I'm not 'limited' by the rules to have my character be a good cook, or a good dancer, or whatever, but that no longer means something, no longer I can look into someone's character sheet and guess a background by the skills alone.

Ok, enough ranting, I don't really want to start edition warring, just wanted to exteriorize a feeling. I really like skills as focuses that could even override ability modifier penalties. With them even a very dumb character -but persistant - can beat a natural but unfocussed genius on knowing something. If such a simplistic skill system as described in the link is the default, I hope they at least provide a more customizable (but still functional and not just a reprint of the 3e one, I like it, but it is still far from perfect) alternative in the same book.
 

The blog post actually is actually older than 4E so it might have been early musing about the 4E.
Personally, I see this system being more closely related to 2E NWPs than the 4E skill system.
 

Skill check being 1d20 + entire ability score versus DC 15, 20, 25, 30? Yes, I can imagine this for Next.

Here is an example: Warrior wants to kick in a door. Kicking doors can be tried untrained. DM sets DC for door at 20 (normal door). Warrior has Str 18.
"Can I get advantage (+2) for a running start?"
"Sure, there is plenty of room. The door flies open without even a die roll." 18+2+X>20

Will there be public outcry over sometimes you'll need to add up two two digit numbers?
 

The MAD issue may not be a problem with a system that expects lower bonuses. A rogue getting a +2 or 3 to climbing might make him a really good climber even without a STR bonus.
 

Remove ads

Top