Thaumaturge
Wandering. Not lost. (He/they)
Morrus gushed a bit on twitter about a particular bit of the design of D&DN-
When 4e first came out, I attempted to get my players to say 'exploits', 'prayers', and 'spells' when referring to their characters' abilities. They nodded politely, and just used 'powers' for everything. I didn't like it, but it was the way our language changed at the table. The change came from talking to other gamers, reading stuff online, and, most importantly, reading the books.
I know this is not a big issue for some, but the way we talk about our characters' actions at the table impacts my immersion. If they can change our language to a more natural manner of speech, I will be quite pleased.
Thaumaturge.
Hopefully, Morrus doesn't mind me reprinting this here. If he does, I'll gladly remove it. (and then ask if he understands twitter is public)
[MENTION=32417]MikeM[/MENTION]earls [MENTION=25792]Trevor[/MENTION]_wotc If I understand [the] aim, no player [is] able to say "I use X ability/skill" again; design forces language "I do X action".
When 4e first came out, I attempted to get my players to say 'exploits', 'prayers', and 'spells' when referring to their characters' abilities. They nodded politely, and just used 'powers' for everything. I didn't like it, but it was the way our language changed at the table. The change came from talking to other gamers, reading stuff online, and, most importantly, reading the books.
I know this is not a big issue for some, but the way we talk about our characters' actions at the table impacts my immersion. If they can change our language to a more natural manner of speech, I will be quite pleased.
Thaumaturge.
Hopefully, Morrus doesn't mind me reprinting this here. If he does, I'll gladly remove it. (and then ask if he understands twitter is public)
