My group and I discussed that fact that we did not like "Skill Challenges" at all because we felt that a "sub-system" for out of combat situations was unnecessary.
Having a "mini-game" taking place is not our idea of an out of combat experience. We actually like the 3rd edition/Pathfinder method where it's usually up to the players and the DM's to find out of combat uses with the rules at present.
Abilities such as Turn Undead, Charm Person etc can be used in combat or it can just as easily be used out of combat. I like the fact that I can create a combat sorcerer or I can create a purely non combat one without the book needing to build it for me and calling it a "non combat" build.
I want D&D Next to present the rules without any mini-games going on and let us decide how we will use the abilities that we are given. I don't like the three successes vs three failures rule, nor has anyone in my group.
This method would have been okay if it has been presented as just one way that a skill challenge could be handled.
Having a "mini-game" taking place is not our idea of an out of combat experience. We actually like the 3rd edition/Pathfinder method where it's usually up to the players and the DM's to find out of combat uses with the rules at present.
Abilities such as Turn Undead, Charm Person etc can be used in combat or it can just as easily be used out of combat. I like the fact that I can create a combat sorcerer or I can create a purely non combat one without the book needing to build it for me and calling it a "non combat" build.
I want D&D Next to present the rules without any mini-games going on and let us decide how we will use the abilities that we are given. I don't like the three successes vs three failures rule, nor has anyone in my group.
This method would have been okay if it has been presented as just one way that a skill challenge could be handled.