frankthedm
First Post
Of recent I have been playing warhammer and looking at SavageWorlds & True20, but I don't know a lot of what is out there. If i was looking for the following qualities, which ruleset comes the closest?
- A sense of simulation that allows for handwaving but does not assume it.
- Math is fast.
- Defender gets to actively roll to defend from being attacked.
- Characters can grow in power to fight armies.
- Lots of minis without using lots of time.
- Being hit is bad, not assumed. The hits you don't dodge or soak should hurt.
- Any hit could kill but probably won’t unless the attacker outclasses the foe, in which case the foe probably will die.
- “Damage” is easy to track, but specific injuries are possible.
- Falling hurts
- Magic is hazardous to the wielder.
- Magic is not an “I Win” button or a guaranteed success.
- Character power not tied to gear.