PRPG Advanced Player's Guide Playtest: Alchemist, Inquisitor, and Tactical Feats - EN World: Your Daily RPG Magazine
127005 gamers and counting!

Go Back   EN World: Your Daily RPG Magazine > General Discussion > Pathfinder RPG Discussion
Not a member yet? REGISTER your account!

Notices

Pathfinder RPG Discussion Topics about Paizo's PATHFINDER RPG belong in this forum.

Visit Our Sponsors
Subscribe!
EN World: Your Daily RPG Magazine
All the latest EN World official reviews, columns, and subscriber articles here. Don't have your subscription yet? It's only $3 a month and you can grab it right here!
Subscribe to RSS Follow EN World on Twitter Use our Facebook App Free iPhone App Free Android App EN World TV Subscribers Content Subscribe! Search Send me a Scoop
 
Share LinkBack Thread Tools Display Modes
Old 14th December 2009, 08:02 PM   #1 (permalink)
Ce n'est pas un status.

Bard 7/Moderator 8
 
Eridanis's Avatar
 
Join Date: Jan 2002
Location: Putnam County, NY
Posts: 3,825
Send a message via AIM to Eridanis Send a message via Skype™ to Eridanis
PRPG Advanced Player's Guide Playtest: Alchemist, Inquisitor, and Tactical Feats

Must be Monday:

http://paizo.com/store/downloads/pat.../v5748btpy8bt0

Both classes are spellcasters. Looking forward to reading more later.
__________________
Most sorts of diversion in men, children and other animals, are in imitation of fighting.

-Jonathan Swift
Eridanis is offline   Reply With Quote
Old 14th December 2009, 08:49 PM   #2 (permalink)
has no status.

Dragon Lord
 
Celtavian's Avatar
 
Join Date: Jul 2002
Posts: 2,652
re

Interesting. I kind of like the alchemist. Tossing alchemical bombs is pretty cool.

I like the idea of the inquisitor. Not sure he'll be cool to play. He might. He has some tough abilities.

But they do need to start designing some classes that can fill the roles in a party such as healer and trap finder. I'd like some alternate rogue classes. And for the love of the RPG gods, I hope Pathfinder designs a decent ninja that incorporates hand to hand fighting.
Celtavian is offline   Reply With Quote
Old 14th December 2009, 09:14 PM   #3 (permalink)
We're all here to go.

Registered User
 
Join Date: Jan 2002
Posts: 2,025
We will be doing a ninja in a year or two when we get to an "Asian"-themed book. Lots of ground to cover there.

--Erik Mona
Publisher
Paizo Publishing
Erik Mona is offline   Reply With Quote
Old 14th December 2009, 11:25 PM   #4 (permalink)
has no status.

Registered User
 
fuindordm's Avatar
 
Join Date: Jun 2002
Location: Paris, FRANCE
Posts: 895
The alchemist looks like tons of fun. Only one thing is missing--the Brew Potion feat. I guess it's a conscious design decision not to add it automatically to the class, since they definitely have an egocentric feel.

The inquisitor... I'm not quite sure what to make of it. The judgments are an interesting (I do like the fact that they take three rounds to reach their full effect), but the benefits are really generic. The class is built around a super-versatile self-buffing power, not unlike the barbarian's rage.

I think what's bugging me about this class is that its abilities don't support the theme. They add up to a PC whose function is to kick ass--anyone's ass--and take names, not search out specific enemies and punish them.

If these people are divinely empowered to protect the church by any means necessary, even if they have to bend or break the god's rules, then they could use class abilities related to seeing through disguises, lie detection, forcing captives to speak the truth, and so on.

In other worlds, an Inquisitor sounds like it should be the ideal class to drive the plot, dragging the party down the right path through a labyrinth of intrigue and at the end saying "These are the guys behind Father Abercromby's murder!" Then the rest of party will fight as usual, but the inquisitor will become a champion.

But as always, good and interesting ideas. I'm really excited about the quality of these previews, and the effort you people are putting into making each new class an interesting and unique play experience. I'll definitely be buying the advanced player's guide when it comes out!

Ben
__________________
Ben Mathiesen

http://www.physicalscienceediting.com
fuindordm is offline   Reply With Quote
Old 15th December 2009, 12:29 AM   #5 (permalink)
has no status.

Registered User
 
Join Date: Dec 2009
Location: Grovetown Ga
Posts: 2
I really like the alchemist ... but have a minor suggestion... I would let them use Craft alchemy to identify potions, and remove Identify, Spell Resistance and Analyze Dweomer from the spell list, because these are all relating to arcane items and spells... i would remove them to keep the separation.
saraminss is offline   Reply With Quote
Old 15th December 2009, 12:35 AM   #6 (permalink)
like to game

Registered User
 
Join Date: Apr 2005
Location: Derby, UK
Posts: 502
Like the inquisitor, alot

dislike the alchemist and greatly dislike the tactical feats. They are both very 4th ed feel to them, and its not what i wanna play
TheNovaLord is offline   Reply With Quote
Old 15th December 2009, 01:52 PM   #7 (permalink)
has no status.

Registered User
 
Join Date: May 2008
Posts: 111
Can't download it now but am very interested in the alchemist as I do so love a good low-magic setting.
Somebloke is offline   Reply With Quote
Old 15th December 2009, 03:12 PM   #8 (permalink)
has no status.

Registered User
 
fuindordm's Avatar
 
Join Date: Jun 2002
Location: Paris, FRANCE
Posts: 895
This alchemist probably isn't what you have in mind, then. They've got quite a lot of magic at their disposal. Three key abilities: spells administered through potions that affect (mostly) only themselves, a "mutagen" that boosts their combat prowess, and the ability to rapidly mix and throw explosives. There's some good synergy with standard alchemy and potion use, too.

Ben
__________________
Ben Mathiesen

http://www.physicalscienceediting.com
fuindordm is offline   Reply With Quote
Old 15th December 2009, 03:12 PM   #9 (permalink)
is wrangling goblin volunteers.

Registered User
 
Join Date: Jan 2002
Location: Redmond, WA
Posts: 264
Send a message via AIM to HyrumOWC
Quote:
Originally Posted by Celtavian View Post
And for the love of the RPG gods, I hope Pathfinder designs a decent ninja that incorporates hand to hand fighting.
Hey Celtavian,

Last week we released the Shadow Assassin, which sound like it could be just what you're looking for:

http://paizo.com/store/downloads/oth.../v5748btpy8bns

It was designed by Owen K.C. Stephens who has a ton of awesome books to his name: contributions to 3rd and 4th editions of D&D, d20 Modern, the Black Company, EverQuest, Song of Ice and Fire, and Wheel of Time role-playing games, as well as the Pathfinder Chronicles Campaign setting. He's also author of the Advanced Gamemaster’s Guide from Green Ronin, the Guide to Absalom released by Paizo Publishing, and was co-author of Star Wars Saga Edition from Wizards of the Coast.

Hyrum.
__________________
Marketing and OP Manager, Paizo Publishing
HyrumOWC is offline   Reply With Quote
Old 15th December 2009, 06:11 PM   #10 (permalink)
has no status.

Dragon Lord
 
Celtavian's Avatar
 
Join Date: Jul 2002
Posts: 2,652
re

Thanks for the heads up.
Celtavian is offline   Reply With Quote
Old 16th December 2009, 02:46 AM   #11 (permalink)
We Are The Banderlog.

Servant of Yog Sothoth
 
TheAuldGrump's Avatar
 
Join Date: Aug 2002
Posts: 6,678
The Bombs ability of the Alchemist reminded me of this comic -

Link - in case image does not show.

It looks like a really fun class to play.

The Auld Grump
__________________
Oh, I am a cook, and a captain bold, and the mate of the Nancy brig,
The midship mite,
And the Bo'sun tight,
And the crew of the captain's gig...

I got a Silver Level subscription to EN World for
http://www.enworld.org/forum/images/...eit_smilie.jpg
TheAuldGrump is offline   Reply With Quote
Old 16th December 2009, 03:16 AM   #12 (permalink)
has no status.

Registered User
 
MerrikCale's Avatar
 
Join Date: Jul 2008
Location: The Dark Realm of Jersey
Posts: 128
I don't about you guys, but I would have liked to have seen a little less spell casting in the new classes. Only the Cavalier is not truly "magical."
__________________
When hinges creak in doorless chambers and strange and frightening sounds echo through the halls, whenever candlelights flicker where the air is deathly still, that is the time when ghosts are present, practicing their terror with ghoulish delight.
MerrikCale is offline   Reply With Quote
Old 16th December 2009, 04:53 AM   #13 (permalink)
I speak two languages: Bad English and Martian

Registered User
 
Transbot9's Avatar
 
Join Date: Nov 2009
Location: 53572
Posts: 882
Magic is a little heavy in it. A heavy dose of new fighter feats would offset that, though, and tactical feats help with that. It certainly encourages the party to work together when making choices in advancement (I know my group can get a little independent with theirs).
Transbot9 is offline   Reply With Quote
Old 16th December 2009, 05:05 AM   #14 (permalink)
has no status.

Registered User
 
Join Date: Oct 2009
Location: Connecticut
Posts: 167
Quote:
Originally Posted by MerrikCale View Post
I don't about you guys, but I would have liked to have seen a little less spell casting in the new classes. Only the Cavalier is not truly "magical."
Well, unless I imagined this, they did say that there will be a number of variants for classes, which would mean more love for non-spellcasters
And there is always additional combat feats for the fighters
And I wouldn't be surprised (no idea if there will be, this is just my hope) if there were more rogue talents and rage powers as well.
ffanxii4ever is offline   Reply With Quote


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



Check out our sponsors!

Powered by vBadvanced CMPS v3.2.2

All times are GMT +1. The time now is 09:14 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2012, vBulletin Solutions, Inc.

Search Engine Optimization by vBSEO 3.2.0