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14th December 2009, 08:02 PM
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#1 (permalink)
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Ce n'est pas un status.
Bard 7/Moderator 8
Join Date: Jan 2002 Location: Putnam County, NY
Posts: 3,825
| PRPG Advanced Player's Guide Playtest: Alchemist, Inquisitor, and Tactical Feats Must be Monday: http://paizo.com/store/downloads/pat.../v5748btpy8bt0
Both classes are spellcasters. Looking forward to reading more later.
__________________ Most sorts of diversion in men, children and other animals, are in imitation of fighting.
-Jonathan Swift |
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14th December 2009, 08:49 PM
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#2 (permalink)
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has no status.
Dragon Lord
Join Date: Jul 2002
Posts: 2,652
| re Interesting. I kind of like the alchemist. Tossing alchemical bombs is pretty cool.
I like the idea of the inquisitor. Not sure he'll be cool to play. He might. He has some tough abilities.
But they do need to start designing some classes that can fill the roles in a party such as healer and trap finder. I'd like some alternate rogue classes. And for the love of the RPG gods, I hope Pathfinder designs a decent ninja that incorporates hand to hand fighting. |
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14th December 2009, 09:14 PM
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#3 (permalink)
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We're all here to go.
Registered User
Join Date: Jan 2002
Posts: 2,025
| We will be doing a ninja in a year or two when we get to an "Asian"-themed book. Lots of ground to cover there.
--Erik Mona
Publisher
Paizo Publishing |
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14th December 2009, 11:25 PM
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#4 (permalink)
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has no status.
Registered User
Join Date: Jun 2002 Location: Paris, FRANCE
Posts: 895
| The alchemist looks like tons of fun. Only one thing is missing--the Brew Potion feat. I guess it's a conscious design decision not to add it automatically to the class, since they definitely have an egocentric feel.
The inquisitor... I'm not quite sure what to make of it. The judgments are an interesting (I do like the fact that they take three rounds to reach their full effect), but the benefits are really generic. The class is built around a super-versatile self-buffing power, not unlike the barbarian's rage.
I think what's bugging me about this class is that its abilities don't support the theme. They add up to a PC whose function is to kick ass--anyone's ass--and take names, not search out specific enemies and punish them.
If these people are divinely empowered to protect the church by any means necessary, even if they have to bend or break the god's rules, then they could use class abilities related to seeing through disguises, lie detection, forcing captives to speak the truth, and so on.
In other worlds, an Inquisitor sounds like it should be the ideal class to drive the plot, dragging the party down the right path through a labyrinth of intrigue and at the end saying "These are the guys behind Father Abercromby's murder!" Then the rest of party will fight as usual, but the inquisitor will become a champion.
But as always, good and interesting ideas. I'm really excited about the quality of these previews, and the effort you people are putting into making each new class an interesting and unique play experience. I'll definitely be buying the advanced player's guide when it comes out!
Ben |
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15th December 2009, 12:29 AM
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#5 (permalink)
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has no status.
Registered User
Join Date: Dec 2009 Location: Grovetown Ga
Posts: 2
| I really like the alchemist ... but have a minor suggestion... I would let them use Craft alchemy to identify potions, and remove Identify, Spell Resistance and Analyze Dweomer from the spell list, because these are all relating to arcane items and spells... i would remove them to keep the separation. |
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15th December 2009, 12:35 AM
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#6 (permalink)
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like to game
Registered User
Join Date: Apr 2005 Location: Derby, UK
Posts: 502
| Like the inquisitor, alot
dislike the alchemist and greatly dislike the tactical feats. They are both very 4th ed feel to them, and its not what i wanna play |
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15th December 2009, 01:52 PM
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#7 (permalink)
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has no status.
Registered User
Join Date: May 2008
Posts: 111
| Can't download it now but am very interested in the alchemist as I do so love a good low-magic setting. |
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15th December 2009, 03:12 PM
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#8 (permalink)
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has no status.
Registered User
Join Date: Jun 2002 Location: Paris, FRANCE
Posts: 895
| This alchemist probably isn't what you have in mind, then. They've got quite a lot of magic at their disposal. Three key abilities: spells administered through potions that affect (mostly) only themselves, a "mutagen" that boosts their combat prowess, and the ability to rapidly mix and throw explosives. There's some good synergy with standard alchemy and potion use, too.
Ben |
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15th December 2009, 03:12 PM
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#9 (permalink)
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is wrangling goblin volunteers.
Registered User
Join Date: Jan 2002 Location: Redmond, WA
Posts: 264
| Quote:
Originally Posted by Celtavian And for the love of the RPG gods, I hope Pathfinder designs a decent ninja that incorporates hand to hand fighting. | Hey Celtavian,
Last week we released the Shadow Assassin, which sound like it could be just what you're looking for: http://paizo.com/store/downloads/oth.../v5748btpy8bns
It was designed by Owen K.C. Stephens who has a ton of awesome books to his name: contributions to 3rd and 4th editions of D&D, d20 Modern, the Black Company, EverQuest, Song of Ice and Fire, and Wheel of Time role-playing games, as well as the Pathfinder Chronicles Campaign setting. He's also author of the Advanced Gamemaster’s Guide from Green Ronin, the Guide to Absalom released by Paizo Publishing, and was co-author of Star Wars Saga Edition from Wizards of the Coast.
Hyrum.
__________________ Marketing and OP Manager, Paizo Publishing |
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15th December 2009, 06:11 PM
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#10 (permalink)
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has no status.
Dragon Lord
Join Date: Jul 2002
Posts: 2,652
| re Thanks for the heads up. |
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16th December 2009, 02:46 AM
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#11 (permalink)
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We Are The Banderlog.
Servant of Yog Sothoth
Join Date: Aug 2002
Posts: 6,678
| The Bombs ability of the Alchemist reminded me of this comic - Link - in case image does not show.
It looks like a really fun class to play.
The Auld Grump
__________________ Oh, I am a cook, and a captain bold, and the mate of the Nancy brig,
The midship mite,
And the Bo'sun tight,
And the crew of the captain's gig...
I got a Silver Level subscription to EN World for http://www.enworld.org/forum/images/...eit_smilie.jpg |
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16th December 2009, 03:16 AM
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#12 (permalink)
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has no status.
Registered User
Join Date: Jul 2008 Location: The Dark Realm of Jersey
Posts: 128
| I don't about you guys, but I would have liked to have seen a little less spell casting in the new classes. Only the Cavalier is not truly "magical."
__________________ When hinges creak in doorless chambers and strange and frightening sounds echo through the halls, whenever candlelights flicker where the air is deathly still, that is the time when ghosts are present, practicing their terror with ghoulish delight. |
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16th December 2009, 04:53 AM
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#13 (permalink)
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I speak two languages: Bad English and Martian
Registered User
Join Date: Nov 2009 Location: 53572
Posts: 882
| Magic is a little heavy in it. A heavy dose of new fighter feats would offset that, though, and tactical feats help with that. It certainly encourages the party to work together when making choices in advancement (I know my group can get a little independent with theirs). |
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16th December 2009, 05:05 AM
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#14 (permalink)
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has no status.
Registered User
Join Date: Oct 2009 Location: Connecticut
Posts: 167
| Quote:
Originally Posted by MerrikCale I don't about you guys, but I would have liked to have seen a little less spell casting in the new classes. Only the Cavalier is not truly "magical." | Well, unless I imagined this, they did say that there will be a number of variants for classes, which would mean more love for non-spellcasters
And there is always additional combat feats for the fighters
And I wouldn't be surprised (no idea if there will be, this is just my hope) if there were more rogue talents and rage powers as well. |
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