Patryn of Elvenshae
First Post
Howdy, all!
So, I'll be playing in a Pathfinder campaign soon, and the GM has allowed us to use the Magus character class (playtest revision 3 is available from the Paizo website). Since I am a long-time fan of spellblades, gishes, bladesingers, and their relatives, I've decided to take him up on it.
I just have a couple questions.
1. Is there any indication how much starting cash they get? If not, I assume I should go with the Fighter starting cash so that I can actually afford a martial weapon?
I'll ask the GM, as well, but I wanted to see if anyone had a direction they had used before that worked out okay.
2. Anyone have any experience playing with this class? Anything immediately jump out at you as being particularly overpowered or underpowered? We'll be submitting our playtest notes, so I don't want to retread trodden ground.
3. Spellstrike and Spell Combat:
Specifically, the bolded part of the Spellstrike ability.
Spell combat allows me to "dual wield" a spell and my weapon attack, such that a full-round action looks like:
A. Weapon attack at -2, spell; or
B. Spell, weapon attack at -2
I can also, as a standard action:
A. Weapon attack; or
B. Spell; or
C. Touch spell + weapon attack
Is the last line of Spellstrike saying that, as a full-round action:
A. Weapon attack at -2, spell; or
B. Weapon attack at -2, touch spell + weapon attack; or
C. Spell, weapon attack at -2; or
D. Touch spell + weapon attack, weapon attack at -2
... B and D are illegal? If so, why would you ever combine Spell Combat and Spellstrike?
So, I'll be playing in a Pathfinder campaign soon, and the GM has allowed us to use the Magus character class (playtest revision 3 is available from the Paizo website). Since I am a long-time fan of spellblades, gishes, bladesingers, and their relatives, I've decided to take him up on it.
I just have a couple questions.
1. Is there any indication how much starting cash they get? If not, I assume I should go with the Fighter starting cash so that I can actually afford a martial weapon?

2. Anyone have any experience playing with this class? Anything immediately jump out at you as being particularly overpowered or underpowered? We'll be submitting our playtest notes, so I don't want to retread trodden ground.
3. Spellstrike and Spell Combat:
Magus Playtest Document said:Spell Combat (Ex): At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the offhand weapon is a spell that is being cast. To use this ability, the magus must have one hand free, while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action. If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus to his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. The magus must have one hand free to use this ability, even if the spell being cast does not contain somatic components.
Magus Playtest Document said:Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. If successful, this melee attack deals its normal damage as well as the effects of the spell. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon as part of casting this spell. If used with spell combat, this does not grant an additional attack.
Specifically, the bolded part of the Spellstrike ability.
Spell combat allows me to "dual wield" a spell and my weapon attack, such that a full-round action looks like:
A. Weapon attack
B. Spell, weapon attack
I can also, as a standard action:
A. Weapon attack; or
B. Spell; or
C. Touch spell + weapon attack
Is the last line of Spellstrike saying that, as a full-round action:
A. Weapon attack
B. Weapon attack
C. Spell, weapon attack
D. Touch spell + weapon attack, weapon attack
... B and D are illegal? If so, why would you ever combine Spell Combat and Spellstrike?