The What Is It? Contest 3 - EN World: Your Daily RPG Magazine
127005 gamers and counting!

Go Back   EN World: Your Daily RPG Magazine > General Discussion > Pathfinder RPG Discussion
Not a member yet? REGISTER your account!

Notices

Pathfinder RPG Discussion Topics about Paizo's PATHFINDER RPG belong in this forum.

Visit Our Sponsors
Subscribe!
EN World: Your Daily RPG Magazine
All the latest EN World official reviews, columns, and subscriber articles here. Don't have your subscription yet? It's only $3 a month and you can grab it right here!
Subscribe to RSS Follow EN World on Twitter Use our Facebook App Free iPhone App Free Android App EN World TV Subscribers Content Subscribe! Search Send me a Scoop
 
Share LinkBack Thread Tools Display Modes
Old 5th March 2011, 08:11 PM   #1 (permalink)
The straightest line between a short distance is two points.

Registered User
 
Mark Chance's Avatar
 
Join Date: Feb 2002
Location: Houston, TX
Posts: 4,553
The What Is It? Contest 3

It's time for a third What Is It? Contest. This time the prize is again unlimited bragging rights for having the best monster as judged by the votes of your peers plus any one PDF from my catalog. The picture at the right for WIIC3 comes from FreakyGaming.com.

The Rules

1. One submission per entrant.

2. Post a complete stat block and fluff text for the creature depicted above in this thread using the standard format for PF monsters. Also, include at least two plot hooks for the monster.

3. Your work must be your own and cannot use anyone's Product Identity or Closed Content material.

4. The deadline is 31 March 2011. After this, all entries are considered final.

5. A winner will be chosen via a poll set up in another thread. This poll will remain open until approximately 8 April 2011.

6. All entrants retain rights to their submissions.

The Prizes
1. The winner chosen by poll gets to brag about awesome his or her monster is.

2. The winner will receive a copy of any one PDF from my catalog. Reception of the PDF is contingent on me having a valid email address for the winner.
__________________
Grab those dice! Gird your loins! Tonight, evil loses! | Buy Spes Magna Games PDFs | Be a Spes Magna fan | Do you know Quid Novi?
Stuff

Chance Encounters Blog | For Widget | The Nefarium | M&M characters | What's brewing in the Lab? | Man-Day Adventures

Last edited by Mark Chance; 2nd April 2011 at 03:30 PM..
Mark Chance is offline   Reply With Quote
Old 6th March 2011, 09:28 AM   #2 (permalink)
is playing games.

Registered User
 
Walking Dad's Avatar
 
Join Date: Jan 2008
Posts: 14,664
After hearing heavy blows from the other side, the wall finally falls apart, revealing a hulking human shape with a strange rotten skin color and dead eyes...

Fungal Zombie - Wrecker CR 7
XP 3200

NE Large plant (augmented human)

Init +0; Senses low-light vision; Perception +0

DEFENSE
AC
20, touch 9, flat-footed 19 (+0 Dex, +11 natural, -1 size)
hp 90 (12d8+36)

Fort +11, Ref +4, Will +3;
Defensive Abilities plant traits, mindless; DR 10/slashing;
Weaknesses vulnerability to fire

OFFENSE
Speed
30 ft.
Melee 2 slams +14 (1d8+5 plus disease)
Ranged rock +9 (1d8+7)
Space 10 ft.Reach 10 ft.
Special Attacks rock throwing (120 ft.), spore burst, trample (1d8+7 plus disease, DC 21)

STATISTICS
Str
21, Dex 10, Con 17, Int - , Wis 10, Cha 10;
Base Atk +9; CMB 17; CMD 28

FeatsB Improved Sunder, Iron Will, Power Attack, Weapon Focus (slam)
Languages -
SQ double damage against objects

ECOLOGY
Environment
any
Organization solitary or hive (2-7)
Treasure none

SPECIAL ABILITIES

Spore Burst (Ex)
When a fungal zombie dies, it explodes in a burst of spores. All creatures adjacent to the fungal zombie are exposed to its plague as if struck by a slam attack and must make a Fortitude save or contract fungal rot.

Disease (Su)
The slam attack — as well as any other natural attacks — of a fungal zombie carries the fungal rot disease.

Fungal rot: slam; save Fort DC 11; onset 1d4 days; frequency 1/day; effect 1d2 Con, this damage cannot be healed while the creature is infected; cure 2 consecutive saves. Any humanoid who dies while infected transforms to a fungal zombie in 2d6 hours.

Background:
No one is sure how it happened. The first victims of the 'plague' or whatever it is was a farmer and his family from a remote farm. But it quickly spread, as the infected rose again, bashing through every barrier, not stopped by arrow or prayer. The only thing that seems reliable and working seems to set them afire, as the fungal fibers that fill most of their body burn rapidly.
Their origin? Maybe some brave soul will find out, before everything is to late.


Hooks: (all hooks can and should be combined in many different ways, chosen by the DM.)
What is it's origin? - Where did they come from? A stone from a far away planet, carrying deadly spores? Strange aberrations from another plane sending the first wave to conquer this plane? A cult of a demonic plant entity trying to convert the material plane to the new layer of their lord?

Could they be healed? - Can the heroes really slay everyone when their is the 'risk' of a cure. What if the cure requires a far travel or some components not available on the material plane?

This thing seems rather specialized. - This zombie seems to work like a living wrecking machine, 'designed' to destroy buildings and other fortifications. Are their more kinds of them? Waves with other specialized functions, controlled by some hidden force?


Story use: An 'undead' plague that isn't quickly countered by clerics channeling their positive energies or using the many undead specific spells to ward them of. Also another origin than a necromancer raising an army to destroy everything.
__________________
Signature

Hi I'm a comic and rpg nerd. Don't hurt me, please.

PS: English is NOT my native language!

May the 4th be with you!

PbPs

Invisible Castle

http://www.d20srd.org/
Pathfinder SRD (Pathfinder_OGC)


My Houserules

I am SpiderClan

Last edited by Walking Dad; 30th March 2011 at 01:00 PM..
Walking Dad is offline   Reply With Quote
Old 7th March 2011, 01:23 AM   #3 (permalink)
has imaginary status.

Registered User
 
Join Date: Jun 2002
Posts: 744
I'll reserve an alchemist then: Hyde, the Overboard Edition.

Regards,
Ruemere
__________________
Www: ruemere.com/scarredlands/, ruemere.com/cmpgn03/
ruemere is offline   Reply With Quote
Old 10th March 2011, 02:11 AM   #4 (permalink)
has no status.

Registered User
 
TroyXavier's Avatar
 
Join Date: Jun 2002
Posts: 894
Send a message via ICQ to TroyXavier Send a message via AIM to TroyXavier Send a message via Yahoo to TroyXavier
I think I might try this one.
__________________
Kayfabe Rocks
TroyXavier is offline   Reply With Quote
Old 13th March 2011, 04:48 PM   #5 (permalink)
The straightest line between a short distance is two points.

Registered User
 
Mark Chance's Avatar
 
Join Date: Feb 2002
Location: Houston, TX
Posts: 4,553
Quote:
Originally Posted by TroyXavier View Post
I think I might try this one.
Please do. The more the merrier.
__________________
Grab those dice! Gird your loins! Tonight, evil loses! | Buy Spes Magna Games PDFs | Be a Spes Magna fan | Do you know Quid Novi?
Stuff

Chance Encounters Blog | For Widget | The Nefarium | M&M characters | What's brewing in the Lab? | Man-Day Adventures
Mark Chance is offline   Reply With Quote
Old 14th March 2011, 04:31 AM   #6 (permalink)
has broken free and is now wandering loose upon the streets

Registered User
 
Dog Moon's Avatar
 
Join Date: Aug 2004
Location: The Dog's War Room
Posts: 7,391
Quote:
Originally Posted by ruemere View Post
I'll reserve an alchemist then: Hyde, the Overboard Edition.

Regards,
Ruemere
Haha. That's sorta what I'd thought of immediately upon seeing the picture.

I might jump in this too. If I can find an idea beyond the alchemist.
__________________
Quote:
Stupid Firenewt debating Intelligent Ratroo:
Firenewt: cheese no come from cow
Ratroo: Yes, it does
Firenewt: When me eat cow, me no see cheese
Bring back Nightfall
Monsters and Villians To Be Updated Soon!
Darkness has broken the code of silence and will be illuminated.
Dog Moon is offline   Reply With Quote
Old 14th March 2011, 09:07 AM   #7 (permalink)
has imaginary status.

Registered User
 
Join Date: Jun 2002
Posts: 744
I've had like four different ideas since. It's hard to decide which one is going to be finalized, so feel free to use alchemist concept.

Especially since my current favorite is a parasite.

Regards,
Ruemere
__________________
Www: ruemere.com/scarredlands/, ruemere.com/cmpgn03/
ruemere is offline   Reply With Quote
Old 18th March 2011, 02:04 PM   #8 (permalink)
The straightest line between a short distance is two points.

Registered User
 
Mark Chance's Avatar
 
Join Date: Feb 2002
Location: Houston, TX
Posts: 4,553
Quote:
Originally Posted by Dog Moon View Post
I might jump in this too. If I can find an idea beyond the alchemist.
Quote:
Originally Posted by ruemere View Post
I've had like four different ideas since.
Ooh! More interest!

Keep in mind we have a little under two weeks left. Plenty of time to get a monster statted and posted.
__________________
Grab those dice! Gird your loins! Tonight, evil loses! | Buy Spes Magna Games PDFs | Be a Spes Magna fan | Do you know Quid Novi?
Stuff

Chance Encounters Blog | For Widget | The Nefarium | M&M characters | What's brewing in the Lab? | Man-Day Adventures
Mark Chance is offline   Reply With Quote
Old 26th March 2011, 12:37 AM   #9 (permalink)
The straightest line between a short distance is two points.

Registered User
 
Mark Chance's Avatar
 
Join Date: Feb 2002
Location: Houston, TX
Posts: 4,553
The end-of-March deadline loometh!
__________________
Grab those dice! Gird your loins! Tonight, evil loses! | Buy Spes Magna Games PDFs | Be a Spes Magna fan | Do you know Quid Novi?
Stuff

Chance Encounters Blog | For Widget | The Nefarium | M&M characters | What's brewing in the Lab? | Man-Day Adventures
Mark Chance is offline   Reply With Quote
Old 27th March 2011, 09:15 PM   #10 (permalink)
"Incein Jeenyus-inventer"

Registered User
 
Scott DeWar's Avatar
 
Join Date: Feb 2007
Location: Miscatonic U. professor of supernatural studies-Emeritus
Posts: 12,989
looming deadline

Quote:
Originally Posted by mark chance View Post
the end-of-march deadline loometh!
thursday, march 31
__________________
Check out Living Pathfinder! 76 83 92 102 109 members and counting!!

Last edited by Scott DeWar; 29th March 2011 at 07:01 PM..
Scott DeWar is offline   Reply With Quote
Old 29th March 2011, 02:29 AM   #11 (permalink)
has broken free and is now wandering loose upon the streets

Registered User
 
Dog Moon's Avatar
 
Join Date: Aug 2004
Location: The Dog's War Room
Posts: 7,391
Oy, I totally forgot about this. I should try to put up something. Not as fun without any competition.
__________________
Quote:
Stupid Firenewt debating Intelligent Ratroo:
Firenewt: cheese no come from cow
Ratroo: Yes, it does
Firenewt: When me eat cow, me no see cheese
Bring back Nightfall
Monsters and Villians To Be Updated Soon!
Darkness has broken the code of silence and will be illuminated.
Dog Moon is offline   Reply With Quote
Old 31st March 2011, 07:45 PM   #12 (permalink)
has no status.

Registered User
 
1Mac's Avatar
 
Join Date: Jan 2007
Location: Illinois
Posts: 284
I'm working on a last-minute, dark-horse entry, right now! Hopefully I can get it up before this evening.
1Mac is offline   Reply With Quote
Old 31st March 2011, 10:05 PM   #13 (permalink)
has no status.

Registered User
 
1Mac's Avatar
 
Join Date: Jan 2007
Location: Illinois
Posts: 284
Here we go!

Firewig Swarm
From the geothermic vent emerges a swarm of reddish insects, moving with great speed and apparent purpose.

CR 9
XP 6,400 N Diminutive vermin (swarm)

Init +3; Senses blindsense 30 ft., tremorsense 30 ft.; Perception +4

DEFENSE
AC 23, touch 20, flat-footed 18; (+8 size, +3 Dex)

hp 77 (14d8)

Fort +11, Ref +7, Will +4

Defensive Abilities swarm traits; Immune mind-affecting effects, weapon damage

OFFENSE
Speed 30 ft., climb 30 ft.

Melee swarm (3d6)

Space 10 ft.; Reach 0 ft.

Special Attacks infest, firewig fever, distraction (DC 18)
Defensive Abilities Resist fire 5
Weaknesses Vulnerability to cold

STATISTICS
Str 1, Dex 16, Con 14, Int —, Wis 10, Cha 2
Base Atk +10; CMB —; CMD —
Skills Climb +10, Perception +4; Racial Modifiers +4 Perception

SPECIAL ABILITIES
Blindsense (Ex)
A firewig swarm detects creatures based on their body heat. Creatures with the cold subtype cannot be detected by the firewig swarm’s blindsense, nor can many kinds of non-living creatures that do not have body heat. The firewig swarm’s blindsense also does not work in extremely hot environments, like lava caverns or furnaces, as it cannot distinguish creatures from background heat.
Infest (Ex)
Instead of dealing swarm damage, the firewig swarm can make a touch attack versus a single target. If successful, the swarm infects the target with firewig fever (see below). A single swarm can infect one Large creature, two Medium creatures, four Small creatures, or eight Tiny or Diminutive creatures. To infect creatures larger than Large, it takes a number of firewig swarms equal to the target’s size bonus to combat maneuvers (i.e., 2 for Huge creatures, 4 for Gargantuan creatures, etc.).
Firewig Fever (Ex)
Type disease, touch attack; Save Fortitude DC 19
Onset immediate; Frequency 1/day
Effect 1d4 Charisma damage, and the target is fatigued. A creature that reaches 0 Charisma becomes a Firewig Host (see below).
Cure 3 consecutive saves. If the victim’s skin is kept cold, he gains a +8 bonus to his save.

Firewigs burrow deep into their victims with the goal of controlling their very minds. Breaking down a victim’s psyche takes several days, and if the victim is kept cool, it slows the progress of the infestation considerably. As the disease progresses, the victim becomes increasingly incoherent, while its body swells with fever, sometimes nearly doubling in size. This is both to provide room for the swarm, and to increase the host’s temperature, which facilitates its transformation. If the disease successfully runs its course, the victim become a Firewig Host (see below), which single-mindedly searches for a new source of heat for the swarm to spawn. When it does, the swarm bursts forth from the host, killing it.

ECOLOGY
Environment Warm hills and mountains, warm underground locations, and anywhere of natural or man-made heat
Organization solitary, pair, patrol (3–6 swarms), or legion (7–16 swarms)
Treasure none
Firewig swarms are rarely encountered, given the extreme environments in which they thrive. Their terrifying life cycle is enough to keep most potential hosts away from their homes.

Firewig Host
“Firewig Host” is an acquired template that can be added to any corporeal creature, referred to hereafter as the base creature.
Challenge Rating: This depends on the creature's total number of Hit Dice, as follows:

Code:
HD      CR    XP
1/2     1/8   50
1       1/4   100
2       1/2   200
3–4     1     400
5–6     2     600
7–8     3     800
9–10    4     1,200
11–12   5     1,600
13–16   6     2,400
17–20   7     3,200
21–24   8     4,800
25–28   9     6,400
Alignment: Always neutral.
Armor Class: Natural armor is based on the Firewig Host's size:

Code:
Firewig Host Size  Natural Armor Bonus
Tiny or smaller   +1
Small             +2
Medium            +4
Large             +6
Huge              +8
Gargantuan       +11
Colossal         +14
Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD. The base creature retains its Will save.
Speed: Winged Firewig Hosts can still fly, but maneuverability drops to clumsy. If the base creature flew magically, so can the Firewig Host. Retain all other movement types.
Attacks: A Firewig Host retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. It also gains a slam attack that deals damage based on the Firewig Host's size, but as if it were one size category larger than its actual size.
Special Attacks: A Firewig Host retains none of the base creature's special attacks.
Abilities: Str +4, Dex –2, Con +4. A Firewig Host has no Int or Cha score, and its Wis becomes 10.
BAB: A Firewig Host's base attack is equal to 3/4 its Hit Dice.
Skills: A Firewig Host has no skill ranks.
Feats: A Firewig Host loses all feats possessed by the base creature, and does not gain feats as its Hit Dice increase.
Special Qualities: A Firewig Host loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A Firewig Host gains the following special qualities.
-Fire Resistance 5
-Vulnerability to Cold
-Staggered (Ex)
Firewig Hosts have poor reflexes and can only perform a single move action or standard action each round. A Firewig Host can move up to its speed and attack in the same round as a charge action.
-Lucidity (Ex)
The base creature is under tenuous control of the Firewig swarm. Every day after it is infected, the base creature may make a Will save. If it succeeds, it shakes the Firewig swarm’s control. Any mental ability scores, Base Attack Bonus, saves, skills, feats, and special qualities and abilities that were lost are regained, including its original Charisma score. It still retains the ability scores, special attacks, and special qualities gained from the template. A lucid Firewig Host is still infected with Firewig Fever and begins to undergo the effects of the disease again the next day.

ECOLOGY
Environment Warm hills and mountains, warm underground locations, and anywhere of natural or man-made heat

Organization Usually solitary
Treasure as the base creature
Firewig Hosts operate under a single-minded mandate, to find a source of heat sufficient for its Firewig invaders to spawn and thrive. Anyone or anything that tries to stop it is met with violent resistance, but they are otherwise not hostile.

Hooks
The Changing: A legendary artifact is said to be found in the fire caves on the island of L’hai inokhi. The natives strongly discourage the PCs from pursuing this course, warning of “The Changing” that those who enter the caves invariably suffer. Only one person has ever made the journey and survived; a sorcerer with icy-blue skin and breath like fog.

Dr Pretravit, I presume?: Famed adventurer Dr Petravit has disappeared after an expedition from the remote jungle village into the jungle’s heart. The doctor’s disappearance coincides with news of a terrifying creature attacking hunters and foragers. But is the creature the monster it seems to be?

Comments
  
  That is rather clever. :)
  
  re: code tags- It helps to be a jeenyus like me!

Last edited by 1Mac; 1st April 2011 at 04:01 AM.. Reason: fixed tables (thanks Scott!)
1Mac is offline   Reply With Quote
Old 1st April 2011, 12:52 AM   #14 (permalink)
"Incein Jeenyus-inventer"

Registered User
 
Scott DeWar's Avatar
 
Join Date: Feb 2007
Location: Miscatonic U. professor of supernatural studies-Emeritus
Posts: 12,989
@1Mac , Try this:
Code:
Firewig Host
“Firewig Host” is an acquired template that can be added to any 
corporeal creature, referred to hereafter as the base creature.
Challenge Rating: This depends on the creature's total number 
of Hit Dice, as follows:

HD      CR    XP
1/2    1/8    50
1      1/4    100
2      1/2    200
3–4      1    400
5–6      2    600
7–8      3    800
9–10     4    1,200
11–12    5    1,600
13–16    6    2,400
17–20    7    3,200
21–24    8    4,800
25–28    9    6,400

Alignment: Always neutral.
Armor Class: Natural armor is based on the Firewig Host's size:

Firewig Host Size  Natural Armor Bonus
Tiny or smaller   +1
Small             +2
Medium            +4
Large             +6
Huge              +8
Gargantuan       +11
Colossal         +14


Comments
  
  Code tags! Forgot about those. Thanks for the tip.
__________________
Check out Living Pathfinder! 76 83 92 102 109 members and counting!!

Last edited by Scott DeWar; 1st April 2011 at 01:15 AM..
Scott DeWar is offline   Reply With Quote
Old 1st April 2011, 11:19 AM   #15 (permalink)
The straightest line between a short distance is two points.

Registered User
 
Mark Chance's Avatar
 
Join Date: Feb 2002
Location: Houston, TX
Posts: 4,553
I'll get the cut-and-paste done for the poll thread later today. Probably won't be 'til after I get back home from work.
__________________
Grab those dice! Gird your loins! Tonight, evil loses! | Buy Spes Magna Games PDFs | Be a Spes Magna fan | Do you know Quid Novi?
Stuff

Chance Encounters Blog | For Widget | The Nefarium | M&M characters | What's brewing in the Lab? | Man-Day Adventures
Mark Chance is offline   Reply With Quote


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



Check out our sponsors!

Powered by vBadvanced CMPS v3.2.2

All times are GMT +1. The time now is 09:17 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2012, vBulletin Solutions, Inc.

Search Engine Optimization by vBSEO 3.2.0