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Old 16th June 2009, 02:01 PM   #241 (permalink)
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OOC: Menhir is immune to poison. Check its character sheet in the rogue's gallery; all its immunities are clearly listed.
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Old 16th June 2009, 09:54 PM   #242 (permalink)
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After moving her fireball somewhere it will not do any damage, Lidia breaths a huge sigh of relief. As her heart rate slowly returns to normal she watches the last animated corpse burn to ashes. Still not quite back to normal she speaks in a slightly shaky voice "Well that was interesting. Is everyone alright, anyone need to be healed?"
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Old 16th June 2009, 11:01 PM   #243 (permalink)
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Anton kneels down the considerable distance and wipes the gore from his mace onto the grass that was left unscorched. He stands up to his full height, twice his normal size. "I thank you, my friends," he says in his metallic helm before pulling it off. "Those walking dead needed to be sent to their final resting." He lifts the body of the fallen before him and heaves it into the makeshift pyre.

Turning, he addresses Lidia, "I am fine, though I feared for a moment I might be sick when I neared that final one. Nothing quite like a racing of the heart right before a good night's rest."
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Old 16th June 2009, 11:52 PM   #244 (permalink)
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The crystals studding the earth elemental's body glow for a few moments longer before slowly dimming to naught. Menhir slowly turns in place to survey the carnage. As before the battle has left the elemental with some plainly visible changes. Having incorporated earthen material from the ground underfoot into its body, Menhir is now a few inches and a few dozen pounds bulkier than before. Small patches of grass covered turf claimed from the ground now cover the elemental's surface in places. The curious also notice that a spiderweb of fine cracks radiate out across the bare stone of the elemental's left shoulder; the result of the impact of the slain golem's fist.

Standing on the edge of the druidess' active entangle spell causes some of the living vegetation on Menhir's body to magically creep along his torso and limbs; a sensation the elemental finds odd though not entirely unpleasant. Looking at Lidia, the earth elemental raises a stubby stone finger to point at the nearby door in the hill; its unspoken question obvious to all.
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Old 17th June 2009, 04:52 AM   #245 (permalink)
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Eltyr walks back towards the others, patting Lidia on the shoulder as he passes her on the way to examine the bodies, “Well, that was invigorating ... not exactly what one would want before bed, but then when would you want to run into a group of the living dead given the choice.”
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Old 17th June 2009, 05:23 AM   #246 (permalink)
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The fires eventually die down before you all. The surroundings now smolder once more with a thin gray smoke as you all are left with nothing between you and the unscathed and pristine round door set into the face of the hilltop mound.......
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Old 17th June 2009, 08:38 AM   #247 (permalink)
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Berrek circles around entangled area approaching two corpses that didn't raise to attack them. He looks for signs that these are simply weaker then others who succumbed to the fire rather then some poor souls that were attacked by these creatures.

After spell ends, he approaches the door cautiously searching for trap signs. At first he simply stands at about 10' from the door doing nothing but observing before he makes first step forward.


OOC: a minute of observing is long enough to give others time to discuss whether we go inside or not.
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Old 17th June 2009, 05:11 PM   #248 (permalink)
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One of two left not to rise up against you was definitely another undead who just didn't have the power to withstand whatever magical force that ended is connection to this world.... however.... the one left not risen from the ground closest to the round door is not of the shambling and moaning persuasion.... once turning the corpse over to examine it you would note his skin is pure black and silver hairs cling the the once fine chain shirt this creature was wearing....

(To identify for sure what this creature is I need a DC 20 knowledge arcana, or History, or knowledge Nobility roll please)
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Old 17th June 2009, 11:01 PM   #249 (permalink)
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[url=http://invisiblecastle.com/roller/view/2124403/Arcana (1d20+2=20); Local (1d20+2=3)[/url]

OOC: local for humanoids, arcana for magical creatures and constructs. Berrek doesn't have history or nobility....
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Old 18th June 2009, 07:42 AM   #250 (permalink)
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You can tell by poking about the golems body that this particular golem was shoddily constructed with poor materials and rather weak necromantic magics....more than likely that was the reason you didn't have TOO hard a time defeating it.... the charred and unknown body though alludes you as to what race it may be... possibly too much charring is the cause of your inability to identify it Berrek
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Lazarius the Gray Elf Wizard 12 inLeif's been SHANGHAIED!
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Old 18th June 2009, 08:26 AM   #251 (permalink)
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"Hey, we have a body here. This one doesn't seem to be one of undead. And he looks strange."
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Old 18th June 2009, 09:54 PM   #252 (permalink)
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Anton moves over to Berrek, dwarfing the scout. "I've never seen anyone like it. But no, he's not like the others, not a walking dead, that's for certain," he stands over the body, looking down.
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Old 19th June 2009, 03:55 AM   #253 (permalink)
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Eltyr wanders over to see what Berrek’s looking at once he’s finished his cursory examination of the other bodies.

“Hmm, I may have some idea what this creature is, let me take a look,” Eltyr says, crouching to give the unknown body a more thorough going over than the undead which he knows nothing about.

Once he’s done there and has communicated what he found, he also takes some time to examine the golem for his own personal curiosity.

OCC
Knowledge (history): 1d20+10 = 26 [for unknown body]
Knowledge (arcana): 1d20+10 = 22 [for the golem]

Last edited by unleashed; 19th June 2009 at 03:58 AM..
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Old 19th June 2009, 06:13 PM   #254 (permalink)
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You seem to remember reading a bit about King Rakas somewhere a while back.... the tome stated that he had many enemies because he would liberate those cast into slavery along the way in his travels and adventures.... this made him a very popular King no doubt... but it gave him lots and LOTS of enemies.... His most famous of these liberation stories is a fabled trip to the lost cities of the 'Underkingdoms' deep blow the planets surface.

It is said when his adventure was through down there he emerged with a new-found council member not too much unlike to this charred body here you've found.... The figures name was Esondul and people called him a 'dark elf' for is ebony skin and fair silvery hair.... but otherwise he was a slightly shorter exact version of an elven man.... and in time he became the Kings Right hand man and the King trusted him with his kingdom of Hillsbee and his own life itself.

Now this said you would HIGHLY doubt this figure is Esondul himself.... but perhaps these 'dark elves' did not take too kingly to a top worlder liberating their people and came to extract revenge and plunder? who knows.. this is just one explanation that runs through your head...

(You would still need a Knowledge Local check though a little lower with this information... DC 16 to tell the orgin of the 'dark elf' species and any more information on it's weakness' and strengths..)
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You Bastard! Has Returned! Check Us Out! Players Wanted!!!
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Sek the Tiefling Shaman 1 in The Ultimate Dungeon.
Gendel Holylight the Shifter Cleric 1 in A Paid Trip to Spellhold.
Arineil Silverwing the Human Fighter10/Barbarian10 in Jemals Legends.
Terrance Hawthorne the Human Cleric of Boccob 2 in Jemals School of Hard Knocks.
Lazarius the Gray Elf Wizard 12 inLeif's been SHANGHAIED!
L4W Character Patronis the Human Warlock 1 is currently in The Jade Frontier.
Dremis Lightfoot the Halfling Rogue 6 in Paths of Legend: Paths of Madness.
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Old 19th June 2009, 06:27 PM   #255 (permalink)
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Lydia listens to the others and watches them examining the bodies. Finally, even though tactics is not one of her skills, she feels that she needs to give her assessment of the situation, just in case the others go into the tomb without thinking things through first. "I may be completely wrong but the way I read this is that yon body and his buddies opened the tomb and were attacked by the undead. A fight broke out and the desecrators finally won. The question is, are they still inside or not. If not, why didn't they take their friend's body with them when they left?"

"So we have to assuming that they are still inside. Therefore, do we want to go in and start another fight?"
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Old 19th June 2009, 10:32 PM   #256 (permalink)
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"I don't think it neccessary follows that desecrators won. When we won this fight none of the undead will rise again. Don't you think it more probable they tried to enter and retreated once they saw these creatures?

Right now I don't have any preference. We didn't spend many resources here and the night is still young. We can check inside since I don't like the idea of some strange creatures desecrating tombs of our heroes."
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Old 20th June 2009, 03:12 AM   #257 (permalink)
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The cracked earth elemental listens to the conjecture being bandied about concerning what may or may not lie within the tomb. Gliding knee deep along the ground, Menhir leaves the inanimate corpse it just struck down, and moves closer to the hill to help resolve the issue. Ignoring the round door altogether, the earth elemental passes into the hill with only a soft rustling of the burnt grass behind it to mark its passage.

OOC
Assuming there's an empty space beneath the hill, the elemental will earth glide along the interior ceiling while remaining largely embedded. It'll push its face in for a moment to take a look at the interior with its 60-ft. darkvision.
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Old 20th June 2009, 06:46 AM   #258 (permalink)
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As you try to pass through the hilly blackened mound Menhir, but your face is stopped dead at a point where the mound would give way into the inner sanctum of the tomb... either this is a metal you can't pass through.. or there is something.. weather it be magical or not within the ground stopping you from gliding into or seeing into the tomb.... you note the blockage is about 3 feet below the surface of the actual dirt mound itself though.... for now your only viable way inside this kings tombs is the round pristine door....

You CAN tell however within the ground though you can't SEE into it... or MOVE through it.... you can sense and feel things though this barrier... or should I say lack thereof... you sense no movement of any kind within the tomb as far as you can tell...

Edit Note: For those of you with Detect Magic still up or able to cast it:
The door is shedding a magical Good aura of evocation..... and through more study you also detect fire evocation as well cleverly hidden in the magic weave of the door...
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Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!?
You Bastard! Has Returned! Check Us Out! Players Wanted!!!
Games I DM:
Rathan's Problem Down Under: IC, OOC, RG

Games I Play In:

Sek the Tiefling Shaman 1 in The Ultimate Dungeon.
Gendel Holylight the Shifter Cleric 1 in A Paid Trip to Spellhold.
Arineil Silverwing the Human Fighter10/Barbarian10 in Jemals Legends.
Terrance Hawthorne the Human Cleric of Boccob 2 in Jemals School of Hard Knocks.
Lazarius the Gray Elf Wizard 12 inLeif's been SHANGHAIED!
L4W Character Patronis the Human Warlock 1 is currently in The Jade Frontier.
Dremis Lightfoot the Halfling Rogue 6 in Paths of Legend: Paths of Madness.

Last edited by Rathan; 20th June 2009 at 06:50 AM..
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Old 20th June 2009, 12:15 PM   #259 (permalink)
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“Well, from what I recall, this looks to be the body of a dark elf ... but I can’t tell you much more about their race than their name,” Eltyr says after examining the body, “Though history does give me an idea of what one might be doing here.”

If anyone asks, he retells the story that came to mind above.

When Berrek says they didn’t spend many resources, Eltyr remarks, “Perhaps you didn’t spend many resources Berrek, but I’ve cast pretty much all the offensive magic I had prepared. So I’d certainly prefer we leave any further exploration of the tomb, unless it’s just a cursory look around the perimeter and an examination of the entrance, until the morning when I can prepare more such magic.”

He then moves up to the door and casts detect magic to check whether there is any magic protecting the tomb entrance.

OOC
I realise the result of the detect magic has already been posted, so I don’t expect a further response to that action.

Last edited by unleashed; 20th June 2009 at 12:18 PM..
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Old 20th June 2009, 02:07 PM   #260 (permalink)
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"Very well. I'll scout around while you analyze the door."

Berrek enters surrounding bushes and is quickly lost to sight or hearing. He goes full circle around the mound searching for alternate entrances, hidden doors or more enemies.

OOC: Did Berrek detect any traps on the door via search skill? He did look at it in details for full minute (taking 20?)...(He would note that they are magical from his earlier detect, but because of wasting round on scanning the golem he doesn't have duration left to concentrate on the door...so only mundane search results for him...
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