Airwalkrr's 4e Game IC: Ch 2 Amnesia

airwalkrr

Adventurer
Previous Sessions
Chapter 1: Sedition
GM: As with Chapter 1, the opening post contains two parts. The first part is a cut-away scene that doesn't contain any action your characters are particularly aware of, but it will serve as foreshadowing for future events. The second part is your introduction to the adventure. It shall begin roughly two weeks after the incidents at the Silver Mantle Company.
The night is calm and quiet. Nothing can be heard but the faint rustle of trees outside the cool chamber where an elderly man sits alone at a desk scribing a scroll. His ink-stained hands work hurriedly as he pens the scroll with words almost at the speed of thought. His gentle blue eyes gaze upon his work as he jots down the last word and punctuates it with a period. He then sits back in his chair, allowing his long beard to rest upon his belly. He lets out a sigh of relief and reaches for a pouch on the table which contains some tobacco as well as a pipe of ebony. He is about to light a bit of tinder when he suddenly senses something is not quite right.

The elderly man turns about in his chair to see a darkened figure in a hooded cloak. The hood conceals the figure's features in shadows and the dim candlelight illumines little but the person's outline. "Good gods! You gave me quite a start," the elderly man begins, "I was not expecting you so soon."

The elderly man turns back around in his chair and continues fixing his pipe before continuing. "The work is done, my lord. I'm certain you'll find it to your liking. But honestly I cannot imagine what you hope to find. Kampala is nothing but a land of fire and volcanoes. Several expeditions have been mounted there in the past century and none have ever returned. I don't know if I even believe the place exists."

The shadowy figure moves around the table so that he stands facing the elderly man with the pipe, now puffing away contentedly. "What?" the old man asks out of nowhere, "Oh, no, no, no. I don't imagine that is at all possible. Just a legend is all. The Sapphire of Aster is merely a story meant to invigorate the imagination and put little children to sleep. Even if it were true, one would have to be crazy to..."

The elderly man stops abruptly as if cut off. "Oh I do apologize, my lord. I intended no offense. I merely wished to say that in all my research I have found nothing that offers any conclusive evidence of what you seek. But all the same, you are welcome to it. What was our arrangement now? Twenty five hundred was it?" he asks, eyebrows raised.

Suddenly, the elderly man's face takes on such a pallor that he appears frightened beyond all belief. "N...no my lord, you c...can't mean. But... why?" The man clutches at his stomach before falling lifeless with his head upon his desk.

The shadowy figure grabs the elderly man's hair and holds him up while he retrieves the scrolls underneath the man's head, then allows the elder's head to fall to the desk again. A moment later, the shadowy figure is no longer in the room.

Several minutes later, a great alarm is rung, being heard all throughout the nearby hills.
GM: And now for the introduction to Chapter 2!
The last two weeks have been very relaxing. You have enjoyed the pleasant patronage of the Rushing Boar and the excellent opportunities to take in the sights around Manas. It is a fantastic city really, and news has been spreading about that Governor Hasjari is planning a grand ball for the end of the month. It seems like everyone is talking about it, for the Governor has a reputation for throwing balls that are truly memorable. It has even been mentioned that a group of heroes might be on the invitation list.

You are having a fine supper in the Rushing Boar one evening when who should enter through the front door but a blonde half-elf with a wry smile and outlandish garb. A decorated necklace of bright red flowers is draped across his neck and underneath is a strange looking turquoise tunic with fanciful black scribblings all around. A pair of pure white tights completes the ensemble. It is Celen.

"My good friends! How wonderful for me to find you here! You are just the folks I was hoping to bump into. You see, I have a friend with a problem, and I believe you are just the people to solve it for him."

What Celen lacks in tact and modesty, he makes up for with good pay. He paid you a rather tidy sum last time for your work, so it would seem to be in your best interest to listen to his offer. You are adventurers after all.
 

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"Celen," Lia said, "The last little task you sent us on nearly got Erik killed. And for a bit there I was wondering if I was going to be stuck as a rabbit forever. Not to mention nearly getting arrested at the end of it. So this had better be good."
 

Erik

"Yes, yor pay ain't bad, but it is not enough to raise someone on a regular base... what did you got this time?" Erik asks, shuddering slightly as he remembers lying dying on the floor...

[sblock=OOC]
Did he got his 50gp worth residium (the stuff to pay for rituals)?

[sblock=Mini stat block]
Erik Apeldan
Perception: 18 Insight: 18 Normal Vision
AC 18 Fortitude 14 Reflex 16 Will 16
Initiative: +2
Hit Points: 33 / 33 Bloodied: 16
Temporary Hit Points: 0
Resist:
Saving Throw: -
Milestones: 0
Action Points: 1 Second Wind: 1
Healing Surge:8 Surges per day: 8 / 8
At-Will Powers: Magic Missle, Stoneblood, Unraveling Dart
Encounter Powers: Staff of Defense, Leaden Transmutation, Shield
Daily Powers: Flaming Sphere

Condition:

XP: 1,000
Items: 70gp
[/sblock][/sblock]
 
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''Yeah,i had to do some healing work on my friend here that last time'' - Krawlinstar says,pointing his finger at Erik. ''You better give us a decent job this time,with a better payment too.i couldn't even afford a good armor with the money you paid me in our last work.''
 

GM: You can't buy residuum on the open market. You generally get it from draining magic items. But you are free to purchase Alchemical Reagents (Arcana), Mystic Salves (Heal), Rare Herbs (Nature), and Sanctified Incense (Religion).
"Tsk, tsk tsk," Celen chides, "And here I was thinking you were brave adventurers willing to risk life and limb for excitement, action, and the chance to be a hero, not to mention a fair bit of coin. And grumbling about rewards? I gather Petron wouldn't be wearing that dwarven armor, Krawlinstar wouldn't be holding that symbol of battle, and Erik definitely wouldn't be carrying around that staff of winter if it hadn't been for the little adventure I'd arranged for you. And you're all being praised throughout the town for your valiant effort in ridding our fair city of that traitorous rascal, Darok. He's scheduled to hang in a couple days, thanks to you. Of course, if you'd rather whine about bad pay and deadly circumstances, I should suggest a different line of work. I hear the Rushing Boar has an opening for a wench. Of course a wench would be lucky to earn 60 pennies in a day, let alone 60 berans.

"Now come again once more. I'll ignore what you've said just now and we'll start again. I have a friend with a problem, and I believe you are just the people to solve it for him."
 
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Erik

"So, you say our true payment is the stuff we happen to stumble about while doing the job??? ... as I said, what is the exact problem of your 'friend'?" Erik responds.

[sblock=OOC]
In that case he buys Mystic salves for 10gp and Alchemical Reagents for 50gp.

[sblock=Mini stat block]
Erik Apeldan
Perception: 18 Insight: 18 Normal Vision
AC 18 Fortitude 14 Reflex 16 Will 16
Initiative: +2
Hit Points: 33 / 33 Bloodied: 16
Temporary Hit Points: 0
Resist:
Saving Throw: -
Milestones: 0
Action Points: 1 Second Wind: 1
Healing Surge:8 Surges per day: 8 / 8
At-Will Powers: Magic Missle, Stoneblood, Unraveling Dart
Encounter Powers: Staff of Defense, Leaden Transmutation, Shield
Daily Powers: Flaming Sphere

Condition:

XP: 1,000
Items: 70gp
[/sblock][/sblock]
 

''Thanks Pelor you heard that too Erik. i was thinking it was just me going nuts. you're crazy as hell Celen.but tell us at once what you have in mind. i'm eager for some adventure,and the wench job you just mentioned doesn't suit me.'' - Krawlinstar says as he laughs about the wench job option the half-elf said.
 

"You were an adorable bunny darling." comments Petron with a smile, before punching Lia on the arm. "I didn't enjoy my time as lizard either."
"Very well, describe the job my friend, let's see what the current heroes of this dump of a city can do to help." adds Petron.

OOC: I need the stats of the armor, I forgot to add it.
 

GM: The armor is +1 dwarven scale, as per the PH.
Celen sighs and pulls up a chair to your table. "I suppose I'll have to resign myself to working with ingrates, seeing how no one else is available at the moment. If it makes you feel any better, the pay for this job is substantially better than the last, three hundred and fifty berans to be divided amongst yourselves however you like. You're also likely to earn a fair bit extra in the process, but I guess that doesn't count, does it? Oh well, I don't care how you feel about it as long as you get the job done.

"It turns out one of the guards at the Silver Mantle Company whom you incapacitated has recovered and is having a bit of a memory problem, not as a result of the battle, mind you. His name is Omar Cay, and he's apparently lost all memory of the events of his younger life. He discovered himself here in Manas some months ago and took on work as a mercenary guard as a means of income. I did a little detective work and discovered a missing person report that goes back almost a year with the exact description of this fellow.

"It turns out our friend Omar used to be a monk at the Gea Citadel, a monastery about a week's ride to the east. It's near the border of the Johak Empire, but the monks who live there are somewhat reclusive and don't involve themselves in politics. I'm surprised they even filed a missing person report at all to tell you the truth. But the magister of the monastery is an old friend of mine, and I have sent him word of my sincerest intention to deliver Omar back to where he belongs. I've also spoken with Omar and he seems willing to return to his old life as a monk if at all possible seeing how he has no real ties to this city.

"Your job, if you can stomach the miserable and paltry pay I am offering,"
he says mockingly, "is to escort Omar safely to the Gea Citadel. It would have been be a rather simple assignment, and if the situation were more normal I would send him alone with a single agent, but unfortunately, its a bit more complicated. You see I've been hearing reports of unusual troop movements along the border between Johak and the Republic. It rather unsettles me and even though there haven't been any incidents reported, I'd much rather Omar be accompanied by a larger group, for his own safety.

"You have questions, of course,"
he says as he takes a large gulp of mead which Kastra had only moments before placed in front of him, "And I'll do my best to answer them, as long as you dispense with the insults."
 
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