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Old 12th August 2007, 05:35 AM   #1 (permalink)
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Jemal Goblin Sharpshooter (Lvl 2)
Mutant High - Student roll call

Allright, you know what to do: post mutants that are attending this year of study at the X-mansion.

Abilities 25pp, Combat/Saves 35pp, Skills/Feats 20pp, Powers 60pp, Freebies: 40pp
PL 11, total 180pp, but some parts of it are decided for you.
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Old 12th August 2007, 06:39 AM   #2 (permalink)
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Wi-Fi – Telepathic Prodigy
Spoiler:

WI-FI (Kenny Degeorge)
“Stop, don't say anything... I already know what you're going to say.”

Attributes (25pts)
Str 9 -1, Dex 15 +2, Con 15 +2, Int 16 +3, Wis 14 +2, Cha 16 +3
Combat & Saving Throws (37pts)
Attack +4 (melee +4, grapple +3, ranged +4)
Defense: 14 (flat 12, touch 14)
Toughness +7, Fort +8, Refl +11, Will +8 [6/9/6]
Skills & Feats (23pts)
Skills (6=24): Bluff [2] +5, Concentration [7] +9, Diplomacy [1] +4, Notice [10] +12, Profession: student [4] +6
Feats (10): Defensive Roll 5, Improved Defense 2, Evasion 2, Master Plan
Organic Networking Feats (7): Beginner's Luck, Benefit 2 (security clearance, wealth), Contacts, Eidetic Memory, Jack-of-all-trades, Well-informed
Code:
Powers (97pts) 
IMMUNITY +10                                          [10PP]
	* All powers with the MENTAL descriptor. 
 
SUPER-SENSES +15                                      [15PP]
  * Ranged Brain Detection (detect, ranged, new sense; 3 ranks)
    - Acute Sense (2 ranks)
    - Accurate Sense (4 ranks)
    - Radius (2 ranks)
    - Extended Range (10,000ft increments, 3 ranks)
  * Danger Sense (brain detection)

TELEPATHY +10 (50pp array)                            [73PP]
  EX: Communication (area [+1], affects others [+1], range for affecting others [+1]), 
  EX: Mind Reading (sensory link [+1)])
  FL: Communication (range-perception [-1])
  PF: Dynamic, Progression 2 (communication), Selective (communication), Subtle 2
    DAP--Enhanced Charisma (FL: Sustained [-1], PF: Dynamic)½/rank
    DAP--Enhanced Intelligence (FL: Sustained [-1], PF: Dynamic)½/rank
    DAP--Enhanced Wisdom (FL: Sustained [-1], PF: Dynamic)½/rank
    DAP--Quickness (FL: Sustained [-1], Limited-mental [-1], PF: Dynamic)1/3 per rank
    DAP-–Shield (PF: Subtle, Dynamic)1/rank
    DAP--Stun (EX: range-perception [+2], PF: Dynamic, AP: Stun (selective area [+2])) 4/rank
    DAP--Uncanny Dodge (FL: Sustained [-1], PF: Dynamic) ½/rank 
Complications & Drawbacks (+2pts)
Loses Organic Networking Feats if his Telepathy power is nullified. (infrequent, moderate)

Personal History: Kenny Degeorges was born in Portland, Oregon. Unlike most mutants, his ability manifested as soon as cognizant thought developed in his mind. For many years his parents thought he was autistic, deaf, mute and blind as he never responded to any stimuli around him. As he matured his mind learned to cope with the constant influx of ideas and sensory and his personality emerged; While they were thrilled that their son had emerged from his own personal hell they weren't so happy to learn that he was a mutant. Seeing the truth in their minds and knowing that his mother would have preferred he remain a vegetable, he hit the road at the tender age of 8, already wise beyond his years.

A chance delve through a motorist's memories while looking for directions enlightened him to Xavier's School for Gifted Children and what it REALLY was behind its public facade. He bought a bus ticket and never looked back.

Kenny likes the home he's lived in for the last 7 years and ardently hopes to become an X-man one day. In the meanwhile, he wastes time in class listening to teachers tell him things that he doesn't need to learn as he can now get into their minds (most of them anyway) whenever he needs to.

He's known around the campus by most of the cliques but doesn't really fit into any of them.

He secretly believes that Magneto has the right idea about how things should be run, but that he's too much of a fanatic to make it work.

-------------------------
Notes: Wi-fi's Organic Networking feats are a result of his abilities and minds with which he has had made contact, not actual physical contacts.

Wi-Fi isn't much of a warrior but he's useful in gathering intelligence and at providing team communications. He's essentially a human computer network.

Last edited by Lobo Lurker; 16th August 2007 at 08:27 PM..
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Old 12th August 2007, 07:01 AM   #3 (permalink)
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Insight Goblin Sharpshooter (Lvl 2)
GWEN DISTEFANO [PL 11] 180pp
Concept: A teenage girl who has recently discovered that her father was Peter Parker, the Amazing Spider-Man.
Appearance: Female Caucasian, 16 years old, 5’4”, 115 lbs, shoulder-length blonde hair, sometimes kept in a ponytail, usually wears blue jeans and a solid color t-shirt or baby-t.
Trade-Offs: Toughness +10 / Defense +12

ABILITY SCORES

ABILITY SCORES
STR 11
DEX 18/30
CON 13
INT 15
WIS 18
CHA 16
Subtotal: 31pp.


ATTACK, DAMAGE, SAVES

ATTACK, DAMAGE, SAVES
BAB +5
BDB +7
TOUGH (+1 CON + Defensive Roll) +6 (total)
FORT (+1 CON + 7 base) +8 (total)
REFLEX (+10 DEX +2 base) +12 (total)
WILL (+4 WIS + 5 base + Mind Shield 3) +12 (total)
Subtotal: (38+31) 69pp.


SKILLS

SKILLS
Acrobatics [4] +14, Diplomacy [4] +7, Gather Information [4] +7, Knowledge – Pop Culture [2] +4, Notice [12] +16, Perform – Dance [6] +9, Sense Motive [8] +12, Swim [4] +4.
44 ranks total
Subtotal: (11+69) 80pp.


FEATS

FEATS
Defensive Roll [5], Dodge Focus [5], Evasion [2], Improved Init [2].
Subtotal: (14+80) 94pp.


POWERS

POWERS
ENHANCED DEXTERITY 12 [Ex: Uncanny Dodge 5]. 17pp.
ESP 3 [Based on Visual; Ex: Super-Senses (Danger Sense (Mental), Vision Counters Obscure (Darkness)); PF: Subtle]. 10pp.
MIND SHIELD 3. 3pp.
SUPER-MOVEMENT 4. [Swinging, Wall-Crawling]. 4pp.
SUPER-SENSES 4 [Postcognition (Fl: Uncontrolled) 2 ranks, Precognition (Fl: Uncontrolled) 2 ranks]. 4pp.
TELEPATHY 8 [16pp Array based on Mental Communication/Mind Reading; PF: Dynamic (applies to array), AP – Illusion (PF: Dynamic), AP – Mind Blast (Fl: Action – Full Round (-1) Unreliable (-1); 2pp/rank), AP- Mind Control (PF: Dynamic; 2pp/rank)]. 22pp.
WEBS 11 [22pp Array based on Snare; PF: Dynamic (applies to array), AP – Blast, AP – Deflect (Slow/fast Projectiles, PF: Dynamic; 2pp/rank)]. 26pp.
Subtotal: (86+94) 180pp.


COMPLICATIONS

1. Secret identity (in that she tries to conceal her true identity when in public... she doesn't have a superhero name yet).
2. Has a weakness for male heroes she thinks are 'cute'.


BACKGROUND IN BRIEF

Note: The following is what Gwen has told about her origin. Recent revelations have started to cast doubt on whether this origin is legitimate.

Gwendolyn Roma DiStefano was born 16 years ago. Gwen Stacy, the girlfriend of Peter Parker (known to the world as Spider-Man), was pregnant with Peter’s child, but died at the hands of the Green Goblin when only three months pregnant. Peter didn’t even realize Gwen was pregnant at the time. The baby was strong, however, and Dr. Curt Connors (also known as the Lizard), Peter’s friend and sometimes mentor, rescued the embryonic child and raised the girl in his lab to the age of twelve months. Not experienced in raising children, Dr. Connors left the baby at a local orphanage, but has kept tabs on the girl ever since.

Adopted by the DiStefano family, Gwen grew up in Queens, New York, not far from her father. Gwen was a happy and outgoing child, and was very popular in school, and was academically successful. In the summer of her 14th year, however, things started to change. Gwen’s fingers started to seep with sticky material, and she found herself becoming supernaturally aware of her surroundings. Gwen feared she might be a mutant, but concealed this from her adoptive parents.

Soon, Dr. Connors paid Gwen a visit, to check up on his project, but also to inform Gwen as to her true origin. Feeling the truth too much to take, Gwen ran away from home, and bouned from shelter to shelter, never sure of where she would end up next. During this time, Gwen’s powers grew, but her control of them did not.

A chance meeting with Dr. Hank McCoy (the Beast of X-Men fame) changed Gwen’s life forever. Dr. McCoy took Gwen to Charles Xavier’s Institute for Higher Learning, where Gwen enrolled beginning her 15th year.

Since then, Gwen has gained control of her powers for the most part. Gwen has opened up to the X-Men and a few fellow classmates regarding her origin. Recently, Dr. McCoy, doing research on Gwen’s abilities, learned that Gwen Stacy was not pregnant at the time of her death. Armed with this knowledge, Gwen questions the validity of what Dr. Connors told her that fateful day, and whether she truly is the daughter of Peter Parker.
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Last edited by Insight; 17th August 2007 at 07:11 PM..
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Old 12th August 2007, 07:02 AM   #4 (permalink)
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drothgery Goblin Sharpshooter (Lvl 2)
Eric Hassel (Quarterback)

Eric Hassel (Quarterback) - Exemplar and booster

Concept: The kid who has everything... and then finds out why he's a little too good.
Appearance: Clean-cut blonde-haired, blue-eyed, tall, athletic, and usually well-dressed.

CHARACTER DETAILS
Player Name: drothgery
Character Name: Eric Hassel
Character Alias: Quarterback / Paragon
GM's Name: Jemal
Age: 17
Height: 6' 2"
Weight: 190
Hair: Blonde
Eyes: Blue
Nationality: American (Californian)
Ethnicity: White

Initiative: +9 (+4 Improved Initiative, +5 Dex)

Power Level: 11
Power Points: 180
Hero Points: 6 (Luck 5)
Appearance: Eric looks the part of the prototypical quarterback prospect; tall, strong but not overly muscular, and good-looking.


ABILITY SCORES
Total Points Spent: 25 (27 Enchanced Ability powers costed under powers)
STR: 12/18 (12 base + 6 Enhanced Str)
DEX: 13/20 (13 base + 7 Enhanced Dex)
CON: 14/18 (14 base + 4 Enhanced Con)
INT: 16/18 (16 base + 2 Enhanced Int)
WIS: 14/18 (14 base + 4 Enhanced Wis)
CHA: 16/20 (16 base + 4 Enhanced Cha)

ATTACK, DAMAGE, SAVES
Total Points Spent: 35 + 5 free + (5 from powers costed below) = 40
Tradeoffs: none
Attack: +7 melee/+4 (damage unarmed +4)
Defense: +11 (shield)/+6
Fortitude: +11 (7 ranks, +4 Con)
Reflex: +11 (6 ranks, +5 Dex)
Will: +11 (7 ranks, +4 Con)
Toughness: 11/6 flat-footed (protection 2, defensive roll 5, +4 Con)

SKILLS
Total Points Spent: 18pp (18 of 20 skill/feat points; 4 skill ranks = 1 pp)
Acrobatics +17 (12 ranks)
Bluff +17 (12 ranks)
Concentration +12 (8 ranks)
Diplomacy +13 (8 ranks)
K (civics) +8 (4 ranks)
K (cur events) +8 (4 ranks)
K (pop culture) +8 (4 ranks)
K (civics) +8 (4 ranks)
K (life sci) +8 (4 ranks)
K (tactics) +8 (4 ranks)
Notice +12 (8 ranks)
Sense Motive +8 (4 ranks)


FEATS
Total Points Spent: 33 (1 feat or 1 rank of ranked feat = 1pp); 2pp skill/feat + 31 free
Attractive 1
Attack Focus (melee) 3
Benefit (Wealth 1)
Equpment 3
Defensive Roll 5
Evasion 2
Improved Initiative
Improved Pin
Improved Trip
Inspire 5
Leadership
Luck 5
Master Plan 1
Set-Up 1
Teamwork 3
Uncanny Dodge (visual)


POWERS
Total Points Spent: 60pp + 4 free
Enhanced Abilities (see above) 27pp
Boost Array 36pp
- Team speed: Boost Dex (1pp/rank) + Burst Area (1pp/rank) + Selective (1 pp/rank) + Total Fade (1pp/rank) -1 pp/rank Others Only Flaw * Rank 11 + Subtle Feat (1 pp)= 34 pp
- We can do this: Boost All Skills (3 pp/rank) + Burst Area (1pp/rank) + Selective (1 pp/rank) + Total Fade (1pp/rank) + Slow Fade (1 pp/rank) -1 pp/rank Others Only Flaw * Rank 5 + Subtle Feat (1 pp) = 31 pp
- Let's go all out: Boost All Powers (4pp/rank) + Burst Area (1pp/rank) + Total Fade (1pp/rank) -1 pp/rank Others Only Flaw - Tiring Flaw (1pp/rank) * Rank 9 = 36 pp
- You can do it: Boost All Traits (5pp/rank) + Total Fade (1pp/rank) - Tiring Flaw (1pp/rank) -1 pp/rank Others Only Flaw * Rank 9 = 36 pp
Protection, noticeable 2 (costume, provided by the school), 1pp
Device 1 (shield 5, provided by the school), 3pp (disarmable)

COMPLICATIONS

Fame
Eric has a small degree of Fame, due to being a highly-recruited athlete until his mutant powers were discovered, and the discovery being a story in the sports news in SoCal for a few months. Most SoCal sports fan recognize him, as do many college football recruiting junkies.

Weakness
Eric's powers work by refining and distilling positive emotions (hope, confidence, determination, etc.) either within himself (for his enhanced abilities) and/or projecting them back into others (his boost power). So they don't work well (or maybe even at all) if Eric and/or those around him are depressed and/or apathetic.

Now, Eric's normally a rather positive, upbeat, and level-headed kind of guy, so that's not going to happen very often normally (even if he is a teenager). But someone with the ability to manipulate emotions (especially on crowds, not just individuals) could possibly turn him into not much more than just another guy.

Mechanically, if everyone around Eric is depressed/apathetic, his powers function at 3/4 normal ranks. If Eric is depressed/apathetic, his powers function at 3/4 or 1/2 normal ranks (depending on degree). If both Eric and everyone around him are depressed/apathetic, his powers function at 1/2 to 1/4 normal ranks (depending on degree).

Family
After Eric was discovered to be a mutant, his father (Dr. Steven Hassel) discretely tested his wife and daughter, as well as himself. Dr. Steven Hassel is a normal human (though a gifted physician). Marie Hassel (Eric's mother) is a low-level mutant (enchanced Int and Cha, and other abilities of the same general nature as Eric's, but much weaker, none obvious); Anne Hassel (Eric's little sister) is 8 years old, and shows mutant DNA, but has no identified powers yet.

EQUIPMENT

Equipment 3, costed under feats
- masterwork laptop computer (2ep)
- cell phone w/ PDA, camera and commlink (5ep; 4ep individually)
- Sports Car (8ep)

BACKGROUND

At the end of his junior year in high school, Eric Hassel seemed like he had everything, at least to most people his age. His parents weren't fantastically wealthy, but they were a doctor and a lawyer which left their family decidedly upper class, even in southern California. He was the star quarterback which took a little slice of upper-class suburbia deep into the state playoffs. Class president. Honor student. Prom king. Had signed a letter of intent to play for USC and meant to be the next Carson Palmer. And didn't really believe them when they said he wouldn't be able to manage pre-law coursework and keep up with practice; he knew college would be harder than high school, but high school had been easy.

And then a routine drug screen hadn't turned up that he was on steroids -- he wasn't, of course -- but it had shown something else. The kid who was a bit too good to be true really was. Mutant. Not that he had any cool powers, or so it seemed to him. He wasn't stronger than weightlifters or faster than sprinters or smarter than guys with advanced degrees in physics. He was just a lot better than most people, and had a knack for making people around him better.

His parents had thought about fighting it. A good lawyer -- and Marie Hassel was very good -- probably could have forced USC and the NCAA to let him play. But he'd feel like he cheated, and so would the fans of every team he beat. And God help him if he ever lost a game.

So he was spending his senior year at Charles Xavier's 'School for the Gifted' instead. And was finding everything was upside down here. The few like him, that could walk out in the 'normal' world without notice, and without posing any danger to themselves or others, were ostracised. He'd attracted friends as easily as breathing before; now he had to work at it.

And the teachers were insisting that he work at it. They said that his physical and mental abilities were nothing special here, but leadership ability was, and that he'd had ten perfectly normal guys -- neither mutants nor even highly recruited athletes -- well beyond what they should have been able to accomplish even with him on the field with them. That he'd made his football teammates quicker, and with practice, ought to be able to enhance the powers of the mutants he would be working with.

He hasn't settled on a 'name' yet; the other kids have tried to tag him with Quarterback, and pretty much succeeded, but he's resisted on grounds that he'll never play a down of organized football again. On the other hand, it reflects what he does pretty well.

He's making the transition from football skills to melee fighting skills, and has picked up a protective costume and a shield from the school's stores, but he's not a great fighter. Despite having completely different powers, his 'mentor' has generally been Cyclops, who's trying to groom him for a team leader in a group that emerges from his generation of X-Men.


GM Notes
Spoiler:

It's possible he knows Miranda from 'normal life', and was pleasantly surprised to find out where she'd disappeared to.


Change long
Spoiler:

Added in 5/2008

Base structure: 36-pont power with 3 alternate powers (39 pp; costs 4pp more than current array)
Each configuration can cost up to 36 pp
configurations
- Team speed: Boost Dex (1pp/rank) + Burst Area (1pp/rank) + Selective (1 pp/rank) + Total Fade (1pp/rank) -1 pp/rank Others Only Flaw * Rank 11 + Subtle Feat (1 pp)= 34 pp
- We can do this: Boost All Skills (3 pp/rank) + Burst Area (1pp/rank) + Selective (1 pp/rank) + Total Fade (1pp/rank) + Slow Fade (1 pp/rank) -1 pp/rank Others Only Flaw * Rank 5 + Subtle Feat (1 pp) = 31 pp
- Let's go all out: Boost All Powers (4pp/rank) + Burst Area (1pp/rank) + Total Fade (1pp/rank) -1 pp/rank Others Only Flaw - Tiring Flaw (1pp/rank) * Rank 9 = 36 pp
- You can do it: Boost All Traits (5pp/rank) + Total Fade (1pp/rank) - Tiring Flaw (1pp/rank) -1 pp/rank Others Only Flaw * Rank 9 = 36 pp

Other changes:
Add 4 ranks of Bluff to give 12 ranks and +17 (1pp)
Add Master Plan feat (1pp)
Add Set-Up feat (1pp)
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Characters
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Sanne Bacher d'Lyrandar in S@squ@tch's Against the Giants - Team Black

Inactive
Istara Kandorian in Ankh-Morpork Guard's Star Wars: Rebels with Style
Eric Hassel (Quarterback) in Jemal's Mutant High
Sariel in Rumspringa's Keep on the Shadowfell
Khalia ir'Indari in DEFCON1's Eye of the Lich Queen
Serrana Vao in Karl Green's Knights of the Old Republic (with 213 things Serrana can't do in the Jedi Order)
Italimelk in Living ENWorld
Daellin ir'Ayellan in stonegod's Expedition to Castle Ravenloft
drothgery's Victorian Eberron game
Star Wars/KotOR Era - The Second K'ril Incursion

Last edited by drothgery; 16th June 2008 at 12:11 AM.. Reason: Just one name
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Old 12th August 2007, 08:07 AM   #5 (permalink)
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Shayuri Hobgoblin Soldier (Lvl 3)
CODENAME Calypso
Concept/Archetype: Elemental
Power Level: 11
Power Points: 180
Experience Points:
Hero Points: 1

Stats and Powers
ABILITIES 25
STR 10 +0 (0 PP)
DEX 16 +3 (6 PP)
CON 16 +3 (6 PP)
INT 13 +1 (3 PP)
WIS 10 +0 (0 PP)
CHA 20 +5 (10 PP)

SAVES 11
TOUG +3 (3 Con)
FORT +6 (3 Base + 3 Con) (3 PP)
REF +7 (4 Base + 3 Dex) (4 PP)
WILL +4 (4 Base + 0 Wis) (4 PP)

COMBAT 36
INIT +3
BASE DEF +8 (16 PP)
DEF 18 (10 + 8 Base)
FLAT-FOOTED 14
BASE ATT +10 (20 PP)

ATTACK
Water Bash: Melee Attack +10 (DC 26, 15' reach, nonlethal, water)
Water Blast: Ranged Attack +10 (DC 26, 110', nonlethal, water, linked Trip(KB) +11)
Ice Shards: Ranged Attack +10 (DC 26, 110', lethal, ice, autofire)

SKILLS 40 SP (10 PP)
Bluff +10 (5 ranks + 5 Cha)
Concentration +5 (5 ranks + 0 Wis)
Intimidate +10 (5 ranks + 5 Cha)
Knowledge (current events) +5 (4 ranks + 1 Int)
Medicine +4 (4 ranks + 0 Wis)
Notice +5 (5 ranks + 0 Wis)
Profession:Fishing +2 (2 ranks + 0 Wis)
Swim +10 (10 ranks + 0 Str)

LANGUAGES (0 Ranks)
English

MOVEMENT
SPEED 30/60/120
SWIM MPH: 25/50/100

FEATS 10
Attractive 1
All Out Attack 1
Defensive Attack 1
Evasion 2
Favored Environment (water) 1
Environmental Adaptation (water) 1
Rage 3

POWERS 88
Water Control +11 (28pp)
- AP Create Object (Movable, Medium:water, PF Tether, PF Progression) +10
- AP Nonlethal Blast (Medium: Water, Link to Trip) +11
- - Trip (Knockback, Medium: Water, Link to Blast) +11
- AP Lethal Blast (Medium: Water, Autofire) +11
- AP Snare (Medium: Water, PF Reversible) +10
- AP Strike (Medium: Water, PF Extended 2) +11
- AP Suffocate (Medium: Water, Sustained) +11

Rain/Sleet storm: Environment Control (distract DC 10/hamper movement 1/2) +5 (15pp)
Fog Cloud: Obscure (all sight) +5 (5pp)

Deflect (All Ranged, Free, Medium: Water) +10 (30pp)
Super Move: Water Walk (2pp)
Super Sense: Detect Water (mental, range, radius, acute) +4 (4pp)
Swimming +4 (4pp)

COST
Abilities [25]
Combat [36]
Saves [11]
Skills [10]
Feats [10]
Powers [88]
Drawbacks [0]
Total [180]
Unspent [0]


NOTES
Real Name: Astrid Moore
Gender: Female
Age: 17
Height: 5'5"
Weight: 120lbs
Hair: Brown
Eyes: Blue
Nationality: American (northeasterner)
Ethnicity: White
Tradeoffs: None

Description: Astrid is a hauntingly pretty girl with long straight hair that she often puts up and wears under a baseball cap, or down in a tail, and clear eyes colored like the ocean under an open sky. She has the athletic tone of a lifetime swimmer and a gentle patter of adorable freckles lightly peppering her cheeks and nose. Not the made-up posed beauty of a magazine cover, but rather the earthy girl-next-door loveliness that has neighborhood boys peeking out windows hopefully to get a glimpse. She typically wears baggy cargo shorts that go down to her knees, sandals and tank tops, or blousy summer dresses...unless it's winter and she has to wear her coat and pants.

Background
Unusually for troubled children, Astrid's childhood was quite happy. Her parents, formerly high finance in New York, had bought land in Maine to settle down on and semi-retire. Her father bought a small fishing boat and found to his surprise that not only could he turn some profit selling his catch, but he enjoyed doing it as well. Her mother in turn handled the family finances.

It was clear early on that there was something different about Astrid. Even as a baby, her parents noticed that there were more problems with the water pipes when she was upset. By the time she could ask for 'wa wa,' she could bend streams of water from the sink so that it spilled over the side. They themselves had had positive experiences with mutants while in New York, and viewed their daughter's abilities with excitement. At the same time, they recognized that such cosmopolitan views were unusual, so they strictly forbade her to use her powers around anyone but them. In the meantime, she took to going out on the boat with her father, using her abilities to help him fish and catch things.

In her teenage years, Astrid grew less and less satisfied with the restrictions on her though. More than one night was spent arguing over why she couldn't do anything even around her friends. One such night she left in a huff. When she returned, Astrid's life was turned upside down.

She saw the glow in the night sky, saw the flashing lights long before she got to the house. The house was on fire. Not just 'had fire in it.' The whole thing was ablaze, as if some mad god had touched a vast match to it and used it as a campfire. Firemen were pumping water from the duck pond nearby with a hose connected to their engine. Astrid had a much more efficient idea. She simply caused the whole pond to sluice up, over, and down onto the house...dousing the entire thing at once. As the firemen stared at her, completely floored, Astrid yelled her parents names and ran for the house...not caring about what she'd done, or the consequences, or anything but making sure her loved ones were okay.

Tragically, they were not. The search of the premises turned up two human remains, male and female. The temperature of the fire made dental records difficult, but it was close enough to make any other conclusion wildly speculative. The Moores were dead. Her mother's brother, Thomas Renwick, became her legal guardian...but by then, there were other complications. The fire fighting team was composed of local volunteers, and none of them were quiet about how the blaze had been extinguished. By the time the red tape was unstuck, Astrid's mutant nature was officially outed.

She would never forget, nor forgive, how friends turned away when she needed them most. How people she'd only met in passing before now either scowled at her or hurried away as she went by. Other people, strangers, started making trouble, and that made people blame Astrid all the more. Thomas, who still lived in New York, made a quick decision. She obviously couldn't stay in the lazy, small...but very conservative...Maine fishing town she still owned the family land in. And she -definitely- couldn't stay with Thomas, who was living a comfortable bachelor's life and simply had no room for (mutant) little girl. So he sent her to Xavier's after doing some discrete poking around in "mutant circles."

Despite the fact that Astrid feels more at home at Xavier's than she had at home (at least after her parent's death), she still feels that her uncle sent her there just to get rid of her, and it's therefore still a betrayal...again, just when she was most hurt, and needed comfort the most. She has become an angry, lonely child...desperate for companionship, but unable to trust anyone enough to let them get close. This anger is especially apparent when confronted by anti-mutant prejudice, as she's started to see that as the reason why her friends and uncle abandoned her.

Astrid has taken the 'mutant name' of Calypso, which her father used to call her, in reference to the sea nymph from The Odyssey.
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Old 12th August 2007, 01:46 PM   #6 (permalink)
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Desert Ghost[PL 12] 187pp
Concept: A charismatic Vietnamese bad boy who has escaped a dark past to come to America and start over.
Appearance: Male Asian, 17 years old, 5’10”, 180 lbs, short spiky black hair, when not wearing his protective armor, he dresses in t-shirts, leather jackets, leather gloves, and blue jeans with boots.

ABILITY SCORES

ABILITY SCORES
STR 14
DEX 16
CON 16
INT 16
WIS 14
CHA 14
Subtotal: 30pp.


ATTACK, DAMAGE, SAVES

ATTACK, DAMAGE, SAVES
BAB +6
BDB +12
TOUGH +11 (5 Impervious), +7 flat-footed
FORT 7+3 Con
REFLEX 7+3 Dex
WILL 7+2 Will
Subtotal: 57pp.


SKILLS

SKILLS
Acrobatics [5] +8, Bluff [7] +9, Computers [8] +10, Concentration [3] +5, Diplomacy [2] +4, Drive [5] +8, Escape Artist [2] +5, Gather Information [2] +4, Intimidate [5] +7, Knowledge – Art [2] +5, Knowledge - Pop Culture [5] +8, Knowledge - Streetwise [5] +8, Knowledge - Technology [7] +10, Language 2 (English, Vietnamese, Korean), Notice [5] +7, Search [5] +8, Sense Motive [7] +9, Sleight of Hand [2] +4, Stealth [5] +7, Survival [2] +4, Swim [7] +9.
92 ranks total
Subtotal: 23 pp.


FEATS

FEATS
Accurate Attack, Attack Focus (melee) 2, Defensive Attack, Defensive Roll [4], Equipment 1, Improved Disarm, Improved Grab, Improved Pin, Improved Trip, Luck, Stunning Attack.
Subtotal: 14pp.


POWERS

POWERS
Corrosion 16 3pp/rank [affects objects, full action] 48pp.
Alt. Power-Healing 9 [energizing, action: standard, total] 5pp/rank
Regeneration 8 [+7 bonus (total +9), Resurrection: 1 week; Drawback-Noticeable (cocoon)]. 1pp/rank 7pp.
Device 2. [hard to lose-Armored mask, vest, shirt, boots and gloves; Protection 5. [Impervious] 4pp/rank 8pp.
Subtotal: 63 pp.


COMPLICATIONS

Enemy- The Lawless have contacts in America, and if they find their prized operative still alive and living it up in America, they will be mad.
Enemy-The Vietnamese government has contacts in America too, and this powerful member of the Lawless won't escape their detection forever.
Code- Avoids killing with his atomizing power


equipment

Night-Vision goggles, cell phone, desktop computer, PDA, multi-tool


Combat


Tradeoff-4 attack/+4 damage
Unarmed Strike melee +8 (non-lethal DC 17)
Right Hand Touch melee +8 (Disintegrate Fort DC 26/Tough DC 31)
Disarm melee +10 (+7 vs. Str)
Trip melee +8 (+7 vs. Str, Dex, or Acrobatics)
Stunning Attack melee +8 (DC 12, dazed/stunned/unconscious)
Initiative +3
Defense +12/+6 Flat-footed
Toughness +11 (5 impervious)/+7 Flat-footed
Fort +10
Ref +10
Will +9
Grapple +8
Knockback -8/-6 flat-footed


Back Story:
Spoiler:
Xi'an Chi Xan, or "X" to his American friends, led a very rough life in Vietnam. The son of poor field hands, he only ever aspired to farm once he was old enough to help-and that was at a young enough age. However, when officials discovered that his father had been keeping back too many crops in order to feed the family, they came to arrest him. Xi'an grabbed the arm of the officer, and as he did, the boy's arm grew black and grainy like sand, and the officer faded away, falling apart molecule by molecule. Eventually a organized crime syndicate heard of this ability and, fearing for their son's life and fearing him, Xi'an's parents gave him to the syndicate, known as The Lawless. From the time Xi'an was 12 until just before his 15th birthday, he served the lawless, touching vault doors and breaking them down...or even threatening shop-owners not keeping back what the Lawless felt was their due. They trained him extensively in defensive martial arts, letting his amazing hand do the rest. They also gave him the name Desert Ghost, as he was brought to the enemies of the lawless from no where, and frightened them with his corrupting and disintegrating touch. They had custom protective armor designed, both to protect him and to keep him from touching anything that he didn't want to disintegrate. Eventually, the Vietnamese government caught the lawless in a massive raid, and Xi'an was gunned down by his own country. When he awoke in the morgue, he found the remains of a cocoon surrounding him and all of his wounds healed...he also found that his left hand now glowed with a soft white light as beautiful as his right hand was hideous. He pulled one last job to keep his pockets well lined, snuck onto a ship that dropped him in Korea where he stayed for a year, taken in by a family that was sympathetic to this young man so full of promise. Eventually, he discovered Xavier's school and agents of Xavier brought him to America, where he has quickly assimilated American culture and made himself comfortably surrounded by computers, technology, and sports cars. Despite his cool demenour, he has completely bought into Professor X's vision, and is very loyal to him--though he still occasionally has nightmares about the things he has done in the past and hopes he'll never snap and resort to doing those things again.

Real Version: http://en.wikipedia.org/wiki/Xi%27an_%28comics%29

Last edited by ShaggySpellsword; 27th April 2008 at 09:32 PM..
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Old 12th August 2007, 02:00 PM   #7 (permalink)
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Relique du Madde Orc Berserker (Lvl 4)
Miranda "(La) Llorona" Del Flores PL 12 [187pp]
"Do you believe in ghosts? If you're smart, you would.."

Concept: A teen actress turned ghostly life-force manipulator
Appearance: A tall and leanly built beautiful Latina girl with light olive skin and shoulder-length wavy black hair who wears rock-a-billy styled clothing.

Character Information

Real Name: Miranda Del Flores
Identity: (La) Llorona
Occupation: Student (unemployed actress)
Marital Status: Single
Age: 16
Height: 5’8
Weight: 135 lb.
Hair: Black (shoulder-length and wavy)
Eyes: Brown
Nationality: American
Ethnicity: Latino
Place of Birth: San Diego, California

Allegiance: Xavier Institute, Family, Friends
Motivations: Acceptance, Recognition

First Appearance: Mutant High: Issue #1, The House that Xavier Built


Description

Miranda del Flores is a young Latina girl with light olive colored skin and dark raven-colored shoulder length wavy hair that she wears in a manor suggestive of a vintage pin-up girl. Miranda is a beautiful, who is well aware of her natural beauty and is not above exploiting her attractiveness, and as a result, she tends to wear clothing that teasingly shows off her body's youthful curves as well as her lean athletic body.

Personality wise, Miranda is a young woman of extremes who has managed to earn herself a reputation as being one of the most enigmatic of the female students at Charles Xavier's Institute for Gifted Youngsters. Miranda tends to act in an outgoing, mischievous, and blatantly flirtatious manor which is marked by brief moments of coyness and sardonic wit.
In stressful and risky situations, Miranda tends to act in serious somewhat reserved and professional manor not unlike how she would conduct herself while on a set but is not afraid of making a quip or two to lighten the mood. However, when she is faced with a grim or a humiliating situation, Miranda tends to easily be overcome by feelings of negativity and falls into a melancholic and somewhat pensive state.



Character Bio

Miranda Del Flores is the youngest of child of the Fernando and Susan Del Flores. Fernando Del Flores is internationally successful Latino actor who stars in the Besame, a bi-lingual soap opera set in Puerto Rico. Susan Del Flores is a extremely popular anchorwoman for Fox TV Channel 11 in Los Angeles California who begun her career in broadcasting after being deemed to be "too pretty for radio." Miranda's Monte is a USC film student and is mutant with superior eyesight.

Due to her parent's fame and fortune, Miranda has lived an exciting and rather privileged life. From an early age, Miranda's parents began grooming her top become a young starlet by entering her into beauty pageants as well as giving her acting and dancing lessons. When Miranda was four years old, she was formally discovered by and given her first role in a commercial,

Like her parents, after she was discovered, Miranda soon found herself entering into the Hollywood life-style and was offered multiple television roles which her her parents refused. When Miranda was seven years old, she was offered a role on a hit-sitcom which her parents accepted. Lasting for three seasons, Miranda played the part of the young, perky and often annoying Tina Gomez on the show Inner City Blues.

Inner City Blues was canceled after after it's star Henry James O'Neill was caught up in a career ending scandal. Luckily for Miranda, almost immediately after the cancellation of the show, received the job of a life time in the form of Gloria Hernandez on the tween comedy Girl's Court. Her character Gloria, was a mousy girl yet quirky who was the best friend of the show's main protagonist. Although the show was popular, it came to an abrupt end after the show's production company was forced into bankruptcy; however, luckily the show was sold off to another producer who created its spin-off Broken Heart High.

Due to Gloria's cult-like popularity, Miranda was one of the few actors from Girl's Court who was allowed to reprise her previous role on Heart Break High. Unfortunately, Miranda's character's became the show's token nerd even though Miranda was blossoming into the show's most attractive actress, a fact that would be widely known after the show's Summertime Fun! television special. While filming Heart Break High, which was shot on location at a Southern Californian High School, Miranda met and became an acquittance of Eric Hassel, who like Miranda became a future student at the Xavier Institute.

A few weeks after filming the Heart Break High: Sumertime Fun special, during the night of Miranda's Quinceanera, the celebration of her 15th birthday, her life changed forever; Miranda's mutant powers began to manifest for their time. In the view of her family, her friends, and a film crew, Miranda's body began to become insubstantial during her first dance causing her her father's hands to pass through her own. A brief moment of panic soon followed as a result of Miranda unknowingly draining her father's life-force which caused him to collapse onto the dance floor. Luckily, Miranda's father recovered from the life drain a few hours later.

The next morning awoke to a horrific surprised when she discovered that her body had become fully incorporeal and invisible. She had became a ghost. Miranda began to scream in terror and within a few moments her family entered the room in order to calm her down only to discover that only Monte was able to see Miranda as a result of his own mutant abilities. Fortunately, her family had had discovered about her mutant nature during the previous hour while reviewing the footage from the Quincenera, although they did not know the scope of her mutation until just then.

Within a few hours, after becoming obvious that Miranda was having difficulty returning her body back to its natural form, her parents decided that it was in Miranda's best interest if they contacted Professor Xavier. While speaking with the professor, Miranda's mother came to the realization that the nature of Miranda's mutation required her to be under constant the supervision of the school's staff. Miranda's parents then made the difficult decision to to send her to Xavier's Institute for Gifted Youngsters while hoping that she would learn to overcome the limitations imposed on her due due to her mutation. Soon after she arrived to the Institute, Miranda selected the name La Llorona as her mutant name since she though that the name was appropriate due to her ghostly nature.

In the year that passed, Gloria's role on Heart Break High was scaled back dramatically as a result of her studying at the institute and due to the anti-mutant sentimentalities held by the show's producer. To explain Miranda's disappearance from the Heart Break High's regular cast, the producer decided to have Gloria's transfered out of the the show's high school, Holbrook High, thus limiting her appearances due to the almost entirely location based nature of the series. Meanwhile, Miranda's agent released a press release mentioning that Miranda was sent to an exclusive boarding school in New York as a cover story to explain Miranda's sudden disappearance from Hollywood. Even with a cover story firmly in place, Miranda's mutant nature and her disappearance from the show had become shrouded in rumor and speculation.



Character Sheet

ABILITIES:
Str 12 (+1) Dex 18 (+4) Con 12 (+1) Int 14 (+2) Wis 12 (+1) Cha 20 (+5)

SAVING THROWS:
Toughness +5/+4 (+2/+1 unarmored), Fortitude +3 (2+1), Reflexes +9 (5+4), Will +4 (3+1)

COMBAT:
Base Attack +4 (range +4, melee +4, grapple +4), Base Defense +10 (Defense 20, flatfooted 15), Initiative +4

SKILLS:
Acrobatics 8 (+12), Bluff 5 (+10/+14), Concentration 2 (+3), Diplomacy 4 (+9/+13) Disguise 5 (+10), Knowledge (Popular Culture) 3 (+5), Language 1 (Native English, Spanish), Notice 3 (+4), Performance (Acting) 5 (+10), Performance (Dance) 8 (+13), Profession (Actor) 2 (+3), Sense motive 3 (+4), Search +1 (+2), Stealth 6 (+10)

FEATS:
Appearance 1, Distract 1 (Bluff), Fascination 1 (Performance), Quick Change, Taunt, Wealth
Fighting Style: Accurate Attack, Acrobatic Bluff, Defensive Attack, Defensive Roll 1, Evasion 1, Move-by Action, Uncanny Dodge 1 (Hearing)
Bonus: Luck (Rank 1 As Per OOC post 151 )

POWERS:
Insubstantial 4 [26pp]
Alteration, Free Action, Personal Range, Duration: Permanent (Insubstantial), Sustained (Materialization); Affected by Electricity. PF: Innate; Extras: Duration: Continuous(+1), Materialize(+1, Sustained); Flaws: Permanent (-1)
  • AP: Insubstantial 4 (Affects Others) [25pp]
    Alteration, Free Action, Personal Range, Duration: Sustained; Affected by Electricity. PF: Progression 1 (2 Others); Extras: Affects Others
LINKED TO INSUBSTANTIAL: Invisibility [7pp]
Concealment (normal vision) 2, Free Action, Personal Range, Duration: Permanent; PF: Close Range, Innate, Selective; Extras: Continuous (+1); Flaws: Permanent (-1)
Description
La Llorona is totally concealed by default and is able to vary her concealment at will (as a free action) from full concealment to no concealment and anywhere in between.

LINKED TO INSUBSTANTIAL: Flight 4 [8pp]
Movement, Move Action (active), Personal Range, Duration: Permanent; 100mph; Extras: Continuous (+1); Flaws: Permanent (-1)
LINKED TO INSUBSTANTIAL: Immunity 2 [2pp]
Defense, No Action (passive), Personal Range, Duration: Permanent; Save: None; Suffocation (no need to breath)


Bio-kinesis Array: Life Control 5 [32pp]
Array (Nauseate), Standard Action, Perception Range, Duration: Instant (lasting); Save: Fortitude; Extras: Affects Corporeal;
Description
La Llorona has the ability to manipulate an living organism's bio-kinetic energy (life force) to a varying degree. When using her bio-kinetic abilities, La Llorona's body gives off a faint green glow of bio-kinetic energy.
  • AP: Bio-Empathic Assault: Emotion Control 8 [23pp]
    Sensory (mental), Standard Action (active), Perception Range, Duration: Sustained; Save: Fortitude (staged); Extras: Affects Corporeal, Alternate Save (Fortitude, +0); Drawback: Noticeable (Eyes glow)
  • AP: Bio-Kinetic Whip: Damage 12 [16pp]
    Attack, Standard Action (active), Touch Range, Duration: Instant; Save: Toughness (stage); PF: Extended Reach (20ft, 4); Extras: Affects Corporeal; Flaws: Limited (Targets Living creatures)
    Description
    La Llorona's bio-kinetic whip is a green tendril-like manifestation of bio-kinetic energy emanates from her hands.
  • AP: Death Touch 9 [25pp]
    Drain Constitution, Standard Action, Touch Range, Duration: Instant (lasting); Save: Fortitude (staged); PF: Incurable, Slow fade 6 (1 day); Extra: Effects Corporeal;
  • AP: Entropic Healing: Healing 6 [25pp]
    Alteration, Full Action (active), Touch Range, Duration: Instant; Save: Fortitude (harmless); PF: Stabilize; Extras: Affects Corporeal, Restoration, Total; Flaws: Temporary (Fades in an hour, -1)
  • AP: Fatigue 7 [24pp]
    Attack, Standard Action, Touch Range, Duration: Instant; Save: Fortitude (Staged); PF: Incurable, Reversible, Sedation; Extras: Affects Corporeal
  • AP: Stun 7 [23pp]
    Attack, Standard Action, Touch Range, Duration: Instant (Lasting); Save: Fortitude (staged); PF: Reversible, Sedation; Extras: Affects Corporeal
  • AP: Wasting Sickness: Drain Constitution 5 [23pp]
    Drain Constitution, Standard Action, Touch Range, Duration: Instant (lasting); Save: Fortitude (staged); PF: Dormant, Incurable, Reversible; Extra: Effects Corporeal, Disease

Life-Force Detection: Super Senses 14 [11pp]
Sensory, None (Passive), Personal Range, Duration: Continuous; New mental sense; Detect Life-Force and Detect Physical Condition (both ranged), Accurate, Acute, Extended Range (1,000 ft.), Penetrate Concealment, Radius; Drawbacks: Reduced Range (Penetrate Concealment within 2 Increments, -2), Noticeable (eyes glow eerily)
Description
La Llorona's Life-Force Detection power allows her to detect the bio-kinetic energy (life force) of a living individual/organism. Although this super sense is mental, La Llorona is able to perceive life-force in a visual and almost tactile manner. La Llorona's eyes glow faintly with green bio-kinetic energy when she uses this ability.


Telekinesis 2 [7pp]
Move Object, Standard Action, Touch Range, Duration: Sustained; Effective Strength 10 PW: Precise, Subtle; Extras: Affects Corporeal; Flaw: Range (Touch)
  • AP: Telekinesis 1 [ 6pp]
    Move Object, Standard Action, Ranged, Duration: Sustained; Effective Strength 5 PW: Precise, Subtle; Extras: Affects Corporeal, Damage

Costume: Protection 3 [2pp]
Defense, No Action (passive), Personal Range, Duration: Permanent; Save: None; Drawbacks: Noticeable
Description
La Llorona's costume consists of a dark gray and black bodice/corset, a full-length side-slit skirt (often replaced by a pair of skin-tight pants), thigh-length boots, and a pair of long black gloves.


EQUIPTMENT Costume, clothes

DRAWBACKS: None
HERO POINTS: 2
TRADE OFFS: -2 Toughness/ +2 Defense
COMPLICATIONS: Fame

Abilities 28pp + Skills/Feats 26pp + Powers 95pp + Combat/saves 38pp – Drawbacks 0 = 187


Last edited by Relique du Madde; 3rd May 2008 at 02:30 PM.. Reason: All revisons completed (including bio)
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Old 13th August 2007, 07:25 PM   #8 (permalink)
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Drerek Goblin Sharpshooter (Lvl 2)
Colossus

CHARACTER DETAILS
Player Name: Drerek
Character Name: Peter Rasputin
Character Alias: Colossus
GM's Name: Jemal
Age: 20
Height: 7'8"
Weight: 450
Hair: Black
Eyes: Brown
Power Level: 11
Power Points: 180
Appearance: Colossus is very tall and muscular. His skin appears normal until he changes form.


ABILITY SCORES
Total Points Spent: 26 (25 + 1 Free)
STR: 24 (10 base +10 + 4 Growth) STR increases to 40 in Alternate Form
DEX: 10 (10 base)
CON: 18 (10 base + 6 + 2 Growth)
INT: 10 (10 base)
WIS: 14 (10 base + 4)
CHA: 16 (10 base + 6)

ATTACK, DAMAGE, SAVES
Total Points Spent: 58 (35 + 23 free)
Tradeoffs: +5 Toughness, -5 Defense, +4 Saves/Str, -4 Attack
Attack: +7
Defense: +6
Fortitude: +11
Reflex: +8
Will: +13
Toughness: 4. In alternate form, Toughness is 15, with 11 being Impervious.
Initiative: +0

SKILLS
Total Points Spent: 13
Intimidate--4 pp: 16 ranks + 3 = +19
Knowledge (current events)--1 pp: 4 ranks + 0 = +4
Knowledge (popular culture)--1 pp: 4 ranks + 0 = +4
Knowledge (streetwise)--2 pp: 8 ranks + 0 = +8
Notice--2 pp: 8 ranks + 2 = +10
Sense Motive--2 pp: 8 ranks + 2 = +10
Speak Language--1 pp: Native Russian + English. Could speak 3 more due to ranks but not sure what would be appropriate.

FEATS
Total Points Spent: 7
Diehard
Improved Block
Improved Break
Improved Critical (unarmed)
Improved Grab
Improved Grapple
Weapon Break

POWERS
Total Points Spent: 76 (60 + 16 free)
Growth (Continuous, Permanent, Innate): 2 ranks. +4 Strength, +2 Constitution

Alternate Form (Organic Steel): 14 ranks
1) Density 13
A) Impervious Protection 6
B) Super Strength 4
C) Immovable 4
D) Strength +26
2) Immunities
A) Life Support (9)
B) Bullets (5)
C) Cold Damage (5)
D) Critical Hits (2)
3) Protection--Impervious 5

COMPLICATIONS

Russian Mob has a contract out on his life.

BACKGROUND

Peter Rasputin reluctantly worked as an arms smuggler for the Russian mob. Peter was saved from a firing squad as a young child by a boss in the Russian Mafia called Big Boris, who smuggled Peter from Siberia to the United States. Colossus was revealed as a mutant during an illegal arms transaction gone wrong. Everyone was killed by gunfire except for Peter, whose mutant ability savedhim. Jean Grey found him soon after and offerred him a place among the X-Men.

Peter is grateful to the school. He never liked working for Big Boris, but felt he did not have any choice. Now he wants to make up for the wrongs of his past and work with the good guys for a change.

Last edited by Drerek; 23rd August 2007 at 10:57 PM..
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Old 14th August 2007, 12:15 AM   #9 (permalink)
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Victim Goblin Sharpshooter (Lvl 2)
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Work in Progress. (Still)

Temper Stats:

PL 12

Spoiler:

STR 12
DEX 14
CON 18
INT 20
WIS 18
CHA 10

F: +12 (4 stat, +8 ranks)
R: +2 (+2 stat, +0 ranks)
W: +14 (+4 stat, +10 ranks)

Spd: 30 Ini: +10
Att: +8
Dmg: +1 punch or by power
DEF: 16/13
Toughness: +17 (12 Impervious)
KB Resist: 2


Attractive 1, All out Attack, Accurate Attack, Power Attack, Precise Shot, Improvised Tools, Jack of All Trades, Improved Initiative 2, Prone Fighting, Ultimate Toughness, Luck 1, Track, Skill Mastery: (Survival, Climb, Swim, Stealth), Attack Focus: Ranged

Nearly Invincible: Protection 13 (Impervious 12) (doesn't reduce knockback -3?) [1+1 x12-3=21]
Immunity: Critical Hits, Own Powers, Aging, Disease, Poison [2+1+1+1+1=6]
Immunity: Environmental heat, cold, radiation, pressure, and vacuum [5]

Annihilation: (43 point array, 3 APs) Drawback: No Knockback -1

Focused Bolt: Disintegration +14 Distracting, Full Round Action , Affects Insub 1 [5-2 x14+1=43]

Hellstorm: Blast Area (Cloud) (Reflex) +12 Progression (Increased Area) x4 (600 ft D max), Imp Range 1 (1750 range) [2+1 x12+5=41]

Flexible, Coherent Beam: Corrosion Area (Shapeable) +10 Progression (Increased Area) 2 (50 cubes), Affects Insub 1 [2+2 x10 +3=43]

Feast on Destruction: Blast Vampiric +14, Incurable [2+1 x14+1=43]


Survival 8 +12
Notice 8 +12
Sense Motive 8 +12
Stealth 6 +8
Craft: Artistic 4 +9
Climb 6 +7
Swim 4 +5
Bluff 8 +8 (+12)
Diplomacy 6 +6 (+10)
Gather Info 4 +4
Medicine 2 +6


Feats 15
Stats 32
Powers 33+45=78
Combat: 16+12=28
Skills: 16
Saves: 8+10=18

Unspent:
+5 general pp



Spoiler:


NOTES
Real Name: Temperance Ashley Smith
Gender: F
Age: almost 16 (fixed at ~15.5)
Height: 5' 1"
Weight: 114
Hair: crimson
Eyes: brown
Nationality: US
Ethnicity: mixed (white, black, hispanic)
Tradeoffs: -3 attack, -5 def

Appearance:

Temper is a short, dusky complexioned girl. She's usually fit despite her slight build. Her hair, now an unnatural shade of red, has a ragged, self inflicted cut. Her clothes are generally worn or handmade/repaired.

Powers:

Temperance's body is reinforced throughout by strange energies - either as a counterpoint to the destructive, entropic forces she channels or as a secondary mutation granting her physical toughness matching her grit and determination. As a result, she's nearly immune to conventional weapons, even those striking in what might ordinarily considered a vulnerable spot. However, this protection has the side-effect of fixing her body as it was when her powers activated; Temperance doesn't age, her hair doesn't grow, etc. Presumeably, her hair would grow would back to that length if cut, but Temper hasn't managed to cut any of it. It seems likely that being stuck in an immature body would eventually grow tiresome. Despite her impressive resistance to damage, Temper is rather light and lacks any boost to intertia; she's easily tossed around by blasts, punches, and explosions.

Temper has developed her destructive attribute into a variety of forms which generally take the form of scarlet blasts of "lightning." As best she can determine, her attacks lack an electrical charge, though. Her basic bolt provides her with an invigorating surge of energy as it consumes a living target - naturally, it took some time for her to discover this benefit. By charging and focusing the power, Temper can unleash an annihilating bolt. However, that wasn't enough for the violent girl - the highly focused bolt discharged upon a solid hit; she wanted an attack that could continue after punching through 1 target. After some experimentation (shooting straight down), she was able to get the coherent beam she wanted at the cost of range. The ability to fork and bend the stream of lightning came as pleasant surprise, although she underestimates the level of control she might develop. And of late, she's felt the potential for a wide area attack but has yet to test it. Still, she has no idea of the true scale of the lingering storm of faux lightning. Temper's powers tend to be most easily used at full power and with lethal force.

Temper's abilities require increased intake of food. Of course, she can offset that demand by using her consumptive blast. Even she finds this more than a little disturbing.

Background:

"I think I got my powers in a sort of dream, actually. Are you familiar with the phenomenon known as Night Terrors or sleep paralysis? Okay, good. Well, I had been experiencing that for a few weeks, with the hallucinations of shadowy figures and a slight color shift - as if a watered down coat of red had been washed over my vision. By the twenty-first night, I was fed up with the thing, so instead of just resisting the feeling of pressure, I dug deeper and sort of pushed back. That's when my power struck one of the shadows and destroyed it. The feeling of pressure diminished, and I felt stronger, so I shot the others too. Then I woke up/recovered and was a bit different. There were holes in the floor where hands were, but otherwise no damage. Yeah, I know; my research indicated that the disorder is not really supposed to work like that, so it was a bit weird."

"I have some reservations about being part of this team you're putting together, but I would like the combat training. I developed a good handle on powers by myself, I think, but testing their upper limits seemed difficult and imprudent. And my powers made the hand to hand stuff my Dad and I were doing a bit one sided. ... Yes, I understand that sort of thing is a bit unusual - on the other hand, I can't think of a good reason why that's so. Self defense seems to be most basic right of a person, since without it, all the other rights they nominally possess can be taken away without much difficulty. Also, if all that is required for evil to prosper is for good people to do nothing, then it seems like it's the responsibility of moral people to develop the skills and tools to intervene should the situation require. I tend to be quick learner apparently - my grandparents call me gifted and make a fuss, but I don't learn things fast enough for my taste - so maybe I was picking up those skills faster than normal. Why? I think it's been my lack of conventional education. In my opinion, the school system seems designed to crush one's love of learning so that the general population can kept ignorant and thus oppressed more readily. Hopefully, the results of that placement test you gave back that theory up."

x

The car ride was painfully awkward. Normally she liked leaving her grandparent's house after the summer. It wasn't that it was awful there, Temperance mused (of course, only her mother had persisted in using her full given name and she had died almost a decade before in automobile accident). Certainly, their questions could prove somewhat tiresome. And the vapid 'peers' they introduced her to... But they were good people, and strong too - defying the prejudice of their times to both become doctors. x

Leaving her father indefinitely would hurt. Not leaving would be logistial suicide - the way her demand for calories had grown with her control over powers meant that continueing the way they had would be impossible. Ending the silence x


__________________
"I'd like to shake the hand of the genius who invented that - just the hand, after it's been cut off from the now screaming man."

Last edited by Victim; 2nd May 2008 at 03:40 AM..
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Old 15th August 2007, 07:43 PM   #10 (permalink)
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Old 15th August 2007, 08:02 PM   #11 (permalink)
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"I'd like to shake the hand of the genius who invented that - just the hand, after it's been cut off from the now screaming man."

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Old 15th August 2007, 08:07 PM   #12 (permalink)
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Old 16th August 2007, 08:54 PM   #13 (permalink)
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Lightspeed

Lightspeed



Real Name: Julie Power
Power Level: 11 (180pp)
Gender: Female
Age: 14
Height: 5’2”
Weight: 100lbs
Hair: Strawberry Blonde
Eyes: Blue
Nationality: American (north easterner)
Birthplace: Richmond, VA
Ethnicity: Caucasian
Marital Status: Single
Legal Status: Citizen of the United States of America with no criminal record, still a minor.

Julie dresses in trendy yet moderately affordable fashions when not wearing her superhero costume. Her costume is a single piece article of clothing that covers her entire body and includes her metallic boots. The costume is magenta and black in color, with an odd alien looking icon on the chest. The icon represents speed.


Stats

Abilities
Str: 10 +0
Dex: 21/17 (+5/+3, Enhanced Ability)
Con: 20/16 (+5/+3, Enhanced Ability)
Int: 12 +1
Wis: 14 +2
Cha: 16 +3
(Total: 25pp)

Skills
Acrobatics 7
Bluff 11
Concentration 6
Gather Information 7
Knowledge: Art 5
Knowledge: Poetry & Literature 9
Notice 6
Profession: Writer 6
Sense Motive 10
Stealth 7
Perform: Acting 7
Perform: Oratory 7
(Total: 15pp)

Feats
Defensive Attack
Defensive Roll 2
Dodge Focus 1
Evasion 2
Grappling Finesse
Improved Block 1
Improved Grab
Improved Initiative 1
Improved Overrun
Improved Trip
Power Attack
Sneak Attack 1
Uncanny Dodge 1 (Sight)
(Total: 15pp)

Powers
Flight 6
(Movement, move, personal, sustained)
Cost: 2pp/rank
Cannot hover (-1)
Total: 1pp/rank = 6
Flavor
The flight power allows Lightspeed to fly, although not at light speed but somewhere around 770 miles per hour. When she flies she leaves a trail of rainbow like colored lights behind her. This is something like waving a lightstick through the air in the dark. The energy that Lightspeed releases while flying is visible behind her for no more than a minute. Lightspeed might use this power to swarm around an enemy's head at great speeds, allowing her trail to blind or confuse the enemy. She might also use this power to barrel into an enemy, hoping to knock them over with force and speed, or perform a trip attempt. The nature of the power prevents Lightspeed from being able to hover.


Quickness 4
(General, Free, Personal, Continuous)
Cost: 1pp/rank
Total: 1pp/rank = 4
Flavor
Lightspeed is quicker then some others, being able to accomplish such tasks at faster than normal speeds.


Enhanced Ability: Dexterity 4
(Ability, Reaction, Personal, Continuous)
Cost 1pp/rank
Total: 1pp/rank = 4

Shrinking 4
(Alteration, free, personal, sustained)
Cost: 1pp/rank
Extra: Compression (+3)
Extra: Normal Strength (+1)
Power Feat: Growth Strike (1pp)
Alternate Power: Insubstantial (1pp)
Total: 5pp/rank = 20pp + 1PF + 1AP = 22
Flavor
This power is a function of Lightspeed’s ability to manipulate her molecules. She can shrink herself down to smaller size, but in the process her body becomes dense. Lightspeed might use this power to escape from harm, surprise a foe, or to make hiding easier. The alternate power represents her ability to expand her molecules to such a degree that she becomes a gaseous, cloud-like being. This power originally had limited flight ability, but it was overtaken by Lightspeed’s flight power. Lightspeed might use this ability to obscure someone’s view, escape a grapple, or slip under a door’s crack.
Example of Cloud Form
[IMG]


Gravity Control 8
(Standard, general, touch, sustained)
Cost 2pp/rank
DAP: Strike 8 (2pp)
Flaw: Touch (-1)
Total: 1pp/rank = 8 +2 DAP = 10pp
Flavor
The gravity control allows Lightspeed to increase or decrease the effects of gravity on herself or on objects/creatures she touches. Although this power does not include flight, she might be able to flicker the power on and off to achieve levitation or hovering. She might also use this power to degravitize an otherwise very heave object, and throw it at an enemy. Additionally, she might throw a “heavy-g” punch to inflict more damage upon an enemy.


Corrosion 8 Dynamic
(Attack, standard, touch, full-round)
Cost 2pp/rank
DAP: Light Control 8 (Personal) (2pp)
DAP: Blast: Kinetic 8 (2pp)
Drawback: Can only use Corrosion APs after successful corrosion.
Total: 2pp/rank = 16 + 2 DAP +2 DAP = 20pp
Flavor
This ability, potentially the most dangerous of them all, allows Lightspeed to disintegrate matter. Disintegrating an object takes a full round action, and might take longer to consume in object if it is large or exceptionally dense. When matter is disintegrated, it is actually converted into raw energy which is stored in her body. The amount she can store is limited by her body weight. Additionally, storing energy in her body causes her to glow with a light whose brightness is in proportion to her charge level. The more stored energy, the brighter the glow. Finally, Lightspeed can expel this energy in the form of a ball of kinetic energy which inflicts (lethal?) damage on opponents.
Example of Glow


Healing 2
(Alteration, full-round, personal, instant)
Cost 2pp/rank
Flaw: Self only (-1)
Total: 1pp/rank = 2pp
Flavor
Lightspeed can heal any damage she might have endured. This ability does not work automatically or reactively. She must be able to take the time to concentrate for a full round, taking no other action, and with heavy concentration.


Enhanced Ability: Constitution 4
(Ability, Reaction, Personal, Continuous)
Cost 1pp/rank
Total: 1pp/rank = 72

Powers Total: 64pp

Combat
Initiative: +9
Base Attack: 10 (20pp)
Base Defense: 10 (20pp)
Defense: 20
Flat-Footed: 15
Total: (2pp/ +1 = 20) + (2pp/ +1 = 20) = 40pp

Saves
Toughness: +7/+11 (Con:5, Defensive Roll +2) (+4 when shrunk)
Fortitude: +6 (Base: 3, Con: 3)
Reflex: +9 (Base: 6, Dex: 3)
Willpower: 6 (Base: 4, Will: 2)
Total: 3+6+4= 13

Mathematics

Mathematics
Abilities: 25pp
Skills/Feats: 15pp/12pp
Powers: 72pp
Combat/Saves: 40pp/13pp
Total: 25 + 15 + 15 + 72 + 40 + 13 = 180
Unspent: 0




Character

Biography

Julie Power once belonged to a super team quintet called Power Pack that included her two brothers (Alex and Jack), her younger sister (Katie), and their family friend Franklin Richards. Together they fought crime, repelled space invaders, diverted disaster, and saved the world. However, the most extraordinary thing about this group was that all of them were kids.

Her and her siblings received their powers when they discovered a falling object in the sky crash near their summer home. Upon investigation, they found a wounded alien from an equestrian-like race known as the Kimillians. Before this alien died, he passed on to them a warning about an impending disaster that would surely destroy Earth. He subsequently charged them with the task of saving the planet and bestowed upon them his super-kimillian abilities to aid them in their task.

Although they succeeded in saving the world, their powers stayed with them. They felt it was their personal responsibility to use their powers for good and justice (and also a little adventure) and accomplished tasks that normally only adult super-humans would challenge. However, after time it became increasingly difficult to keep their secret identities hidden from the world and their parents. Through their endeavors of heroism they managed to build a wealthy supply of enemies (some of whom were super-villains). Add on top of that the normal pressures of emerging adolescence and the trivial nuances of sibling rivalry, the children began using their powers as an escape from their mundane world and an outlet for their frustrations.

It wasn’t until they battled with the Queen of the Z’nrxs, an ancient reptilian race of tyrants, that Julie learned the true meaning of tragedy. In the confrontation, all of her siblings were lost, each dying in slow painful ways. As they died, she somehow absorbed their powers and managed to defeat the Queen, but her loss weighed heavily upon her. She knew that although they had these incredible powers, they were not mentally and emotionally equipped to deal with the life of a superhero. They were reckless thrill-seekers, and their - her – irresponsibility led to their deaths.

Julie returned home to finally, after a year of subterfuge, reveal her powers to parents and bring them the sad news that she is now an only child. Her parents, stricken with grief and horror at the two-fold herald of tragedy, went into shock. They disowned her as an aberration of nature, cursed her very existence, and finally went insane.
Forsaken, Julie was turned out into the world with no home and no family. She did, however, make a few allies with the New Mutants, Fantastic Four, and the X-Men. It was from them that she learned about the school for exceptional students where the students were mutants, and “gifted” like her. Julie had no other place to go.

Personality
Julie is a hopeless romantic and a dreamer. She enjoys spending her time in more artistic disputes, joining clubs and organizations that promote creativity. Her hobbies include reading fantasy books, writing fantasy themed stories and poems, participating in role-playing games and acting workshops, and also studying art. She dreams of one day being an artist like her mother or a writer of fiction novels. Although she is now a few years older and wiser from the fateful day that changed her life, Julie is still a little reckless and wild. Often times she forgets to not use her powers, and has been chided by her professors to reserve them for the proper time and place.

Alias
Julie goes by the super-hero alias Lightspeed, a throwback from the days when she used to adventure with her siblings. Although the name was suppose to represent her original power of being able to fly at great speed and do various things faster then normal, it now seems inadequate. She is searching for a new name that would better define her powers as well as her personality.

Limitations
Julie has lost some of her powers since taking on the powers of her siblings; as well she has not been able to utilize them with the same effectiveness. I would like to represent this as a role-playing drawback. As she advances in power she should learn to control them better and expand on their capabilities. Below is a list of the powers she does not have access to yet.
  • Teleportation: Julie was once able to use her Lightspeed powers to generate a teleport extended distances without any visible sign of exhaustion
  • Forcefield: When she once had the density power before, she learned to use the power to create a forcefield that could shield herself and others from damage. She also could create a cushion of bubbles out of herself that could be used to soften blows or quell a rough landing.
  • Hovering: Katie was able to refine the flight power to allow hovering.
  • Density Blast: Jack was able to use his powers of molecular control to project a blast of dense air as a weapon.
  • Disintegration: Disintegrate more matter then her body would normally allow. Alex was able to disintegrate a 30ft tall robot once. In a future world, Katie learned to convert the stored energy more effectively, being able to absorb more matter and emit a more lethal, accurate beam of energy.
  • Healing: Julie use to be able to allow the rapid healing affect to be automatic.

Alternate Universe
After doing some research on the web, I found that the series of Power Pack continued long after it was initially cancelled. In fact, their series is still alive today in form of special mini stories that include other popular Marvel heroes. In our universe, I decided to take an alternate timeline in which they have defeated the Z'nrx Queen, but at the cost of the lives of Alex, Jack, and Katie.

Last edited by Milagroso; 17th August 2007 at 02:30 PM.. Reason: Improved
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Old 17th August 2007, 03:51 PM   #14 (permalink)
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Caros Goblin Sharpshooter (Lvl 2)
stats
NAME Nicolas "Alchemist" Asher
Power level 11

Abilities:
STR 10(+)+0
DEX 20(+)+5
CON 10(+)+0
INT 18(+)+4
WIS 14(+)+2
CHA 14(+)+2

Total = 26pp



Combat : Defense +6 , Attack +6 (Melee+/Ranged+/Eec)
Total =12 pp

Saves: Toughness [0] +16 , Fort [6] +4 , Reflex [5] +10 , Will [14] +16
Total = 26pp

Skills: Bluff +18, Diplomacy +18, Sense motive [14] +16, Computers [12] +16, Concentration [11] +16, Knowledge(Technology) [12] +16 Craft(All but Artistic) [12] +16, Gather information [3] +5
Total = 25pp

Feats: Attractive(x4), Uncanny dodge (Sight), Dodge Focus(x6)
Total = 11pp

Powers: Transmutation Array 16 [72pp] Transform (4 point, Permanent. Cannot affect living creatures, Cannot affect Gasses, Can only rearrange components. Increased range 4, Precise.) AP - Corrosion 2 point (Living creatures only.)
Force Field 16 [16pp]
Super Senses [4pp] - Ranged, Extended(2), Analytical Touch.

Drawbacks: Very common, Major intensity drawback -5 (DM unreliable.) Uncommon, Major Drawback (Must be able to draw line of effect through solid, non-living matter.)
Tradeoffs: +6 attack/+16 Damage. +6 Defence/+16 Toughness.
COST: Abilities 26 + Skills 25 ( ranks) + Feats 11 + Powers 92 + Saves 26 Combat +12 - 9 drawbacks = 180/180


Real Name: Nicolas Asher
Power Level: 11 (180pp)
Gender: Male
Age: 16
Height: 6’0”
Weight: 143lbs
Hair: Black
Eyes: Blue
Nationality: American
Birthplace: New York, New york.
Ethnicity: Caucasian
Marital Status: Single(Looking)

Nicolas tends towards the most trendy of fashions, keeping up to date with the styles worn by the rich and the famous. Indeed his fashion sense knows little boundry, able to duplicate any bit of clothing he sees with minimum effort, he has an almost endless wardrobe, often seen wearing upwards of a dozen outfits in a day until he finds one he most appriciates.

His hair too is worn in a variety of ways. Shoulder length he tends to style it to match the type of outfits he would be wearing for the day, be it a braid, ponytail, or simply leaving it loose.

Physically he was rather weak, Relying on his mutant power since it manifested, he rarely engages in physical activity save short term jogging, Though he keeps himself flexible and in shape via a regimen of Yoga and Tai Chi, his body lacking the rippling muscles of many other students, replaced simply with a lithe, athletic figure.

Basics

Powers
Nicolas's power, more than his startling good looks, his humorous nature or his mastery of crafting was what made him such a rising star at the Xavier mutant academy. And rightfully so.

Nicolas is noted as being an Omega level mutant. Like iceman, Jean grey, Magnito and others, Nicolas is unparalleled in his control and ability to reshape matter, and even at a young age is displaying unlimited potential in that regards.

This does not of course mean he is any more powerful than current mutants, indeed while Nicolas has such a well of untapped potential, he has less control over the powers he does have than many other mutants at the school, his power flaring unexpectedly at times, changing tons of equipment when his desire was to fix a bent spoon.

Nicolas has only one main power. Transformation. This power allows him to take any existing non-living material and rearrange it into any other. So far he is still limited in this regards, he as yet cannot change the molecular structure of matter to change it to a different type. While he could change a bit of coal into a diamond, he cannot change street concrete into adamentine.

His power also requires a line of effect between him and his target. Traditionally Nicolas will place his hand on an object and trace a line of solid or liquid matter between himself and the target.

His power extends to a protective sort of force field. When attacked Nicolas instictively transmutes any object he is touching into a defensive block, be it the ground he is standing on, the wall he bumped or the like. He is thus very vunerable in the air.

Nicolas also has a direct connection to anything he touches. Without effort he instinctively knows the chemical composition and amount of any matter within 3000 feet.

Finally, Nicolas does affect living creatures with his transmutation. As of yet he has been unable to master modification of living beings due to some paticular aspect of them he has not been able to place. Whatever the cause, any attempt to transmute biological matter results in their molecular structure beinging to break down and evaporate.

Background

Nicolas was a relitively normal American boy. Well liked he was considered a child prodigy in regards to crafting, winning prizes for art, mechanics, construction and so forth. His mutant power manifested violently at the age of 12, frustration over a difficult mechanical project completing it in seconds.

He came to the attention of Xavier in short order. His parents were at their wits end with the abilites of their son, their house a work of art and science as the boy spent more and more time crafting things that would take years to build by hand.

It was at this point that Nicolas was recognized for the power he was, brought to the mansion almost immediately he has very rarely left the grounds since, and on those few occations he has, it has been in the company of one or more of the x-men.

Xavier believed, and rightly so that a mutant with such a peculiar ability would be a target for every supervillian with a crack scheme the world over. Though he does not speak often of it, Nicolas was once attacked on the grounds by a b-list super villan, the man insisting that Nicolas help him build his "Death ray."

In the four years Nicolas has been at the institute he has developed an immense reputation as a powerful mutant, an excellent student, and somewhat of a lady killer, going through girlfriends with nearly the same abandon he does his clothing. Some attribute this to his rather cloistered upbringing, and it is a concern for some of his teachers, that this young man may be getting a little 'too' spoiled.

Alias
Nicolas goes by the mutant name of Alchemist whenever speaking with students or engaged in danger room exercises. He does like his natural name, and responds to both equally, though his closest friends tend to call him Nicolas.

Last edited by Caros; 22nd August 2007 at 12:04 AM..
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Old 18th August 2007, 01:22 AM   #15 (permalink)
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Imerak Goblin Sharpshooter (Lvl 2)
Stats in <triangle brackets> are boosted versions.

Molly Hayes
PL 11
Appearance: female, 13 years old, brown hair, green eyes, small

Abilities (25)
Strength 13 <33>
Dexterity 16
Constitution 12 <32>
Intelligence 13
Wisdom 14
Charisma 17


Combat/Saves (57)

Attack +11 (all bought)
Defense +8 (all bought)
Hero Points: 3

Toughness +6 (+5 base) <+14>
Fortitude +6 (+5 base) <+16>
Reflex +11 (+8 base)
Will +15 (+6 base, 6 Mind Shield)

Exchange -- 3 Defense max for Toughness max

Skills/Feats (28)

Knowledge (pop culture) +9 (8 ranks)
Concentration +13 <+23> (12 ranks)
Gather Information +11 (8 ranks)
Notice +10 (8 ranks)
Sense Motive +10 (8 ranks)
Diplomacy +11 (8 ranks)
Medicine +6 (4 ranks) (picked up a little from her parents)

Attractive II (adorable)
Dodge Focus II
Fascinate (diplomacy)
Luck II
Improved Grab
Improved Overrun
Improved Sunder
Improved Throw
Inspire
Power Attack
Rage
Throwing Mastery
Stunning Attack

Powers (48)
Linked - Boost (Strength) 20 & Boost (Constitution) 20 [40]
-Extras: Total Fade, Move Action
-Flaws: Tiring, Personal
Super-Strength 20 [11]
-Feats: Groundstrike
-Flaws: Sustained duration, Tiring
Immovable 6 [6]
Mind Shield 6 [6]
Protection 5 [5]

Drawbacks (-1):
Complications: Parents are supervillains, bad temper
Full Power (boost)

Background: Molly Hayes comes from a typical wealthy family of doctors, with nothing to distinguish her from other young girls... at least at first glance. She's recently manifested mutant powers that allow her to become massively strond and durable... but only for a limited time. Young and inexperienced, she's about to enter her first year at Xavier's academy. Molly was sent to the academy to gain control over her powers, and possibly strengthen them.

What she doesn't know is that her parents are mutants themselves, with psychic powers, who are members of a secret society called The Pride, who are responsible for a good bit of the crime and evil in the world today. Under different circumstances, she might have already learned about this... but let's not worry about hypotheticals. Her parents plan to reveal the secret to Molly when she turns eighteen, but until then she remains in the dark. Part of the reason they decided to send her to the Academy was to make her efficient in combat and other skills to help the family business

Last edited by Imerak; 22nd August 2007 at 06:24 PM..
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Old 10th December 2007, 04:44 AM   #16 (permalink)
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Spike

Spike
16 years old
Mutant with skeletal structure that provides a visible plating protection, and the ability to grow spikes at will. He's a tough fighter, and is not afraid to take chances.

Background Info
Spike is a mutant with ability to grow spikes at will, using them for defense, breaking them off as projectiles, and doubling as melee weapons. On a rogue mission, Logan stumbled upon another of Weapon X's facilities, long since abandoned. After a few hours, he then found that it was not totally abandoned. There was a substructure, with lab's still showing a basic power grid. That is where he found a lone person, Spike.

Not knowing any better, Logan thought to simply leave, yet found that the boy was in stasis, still alive, but under a coma-like sleep. He retrieved the body, and returned to the Mansion. With the help of the Professor and Jean, Spike was brought back to the here and now. Logan was his immediate mentor, wanting to know more about the boy and his exploits with the Weapon X program than anything else. It would appear that his memories were erased by a powerful mutant. Now, being a teenager, and not sure what he is, Wolverine has taken him as a student, with Logan being his mentor.

He is a quick learner, and his abilities have only enhanced since meeting Wolverine. He had similar abilities as Wolverine, with the regen ability, enhanced senses, and an altered skeletal structure not unlike Wolverine's. He did not have the adamantium altered structure though, as his bone as a lot more dense naturally. Spike also found that he could effectively 'grow' his skeletal structure out at will, and not just his spiked forearm. Unfortunately, with this skeletal structure, he has plates in various parts of his body, form the protruding protection that his skeletal structure provides. Some would think it freaky and gross, but others find it fascinating.

It would also appear that Wolverine's knack for rule breaking, living on the edge, and simply taking chances has rubbed off, as this kid learns from the best. He's also got the ability to fight as Logan has shown him a few tricks, and he's not too scared to use them.



Spike – PL12 - 187pp

Abilities (28pp): STR: 24 [18] (+7), DEX: 14 (+2), CON: 20 (+5), INT: 12 (+1), WIS: 12 (+1), CHA: 12 (+1)

Combat (20pp): Attack (10pp) +5 (+8 Melee/+12Spikes) [Spikes +12 dmg], Defense (10pp) 22 (12 flat-footed), Init +6, Grapple +12, Knockback -10

Saves (34pp): Toughness +12 (3 Impervious), Fortitude +16, Reflex +14, Will +12

Skills (15pp): Bluff 14 (+15), Notice 16 (+17), Sense Motive 14 (+15), Knowledge Tactics 14 (+15), Languages 2 (Japanese, French, English)

Feats (20pp): Attack Focus 3 (Melee), Uncanny Dodge (hearing), Dodge Focus 7, Fearless, Taunt, Diehard, Move by Action, Instant Up, Evasion 2, *Improved Trip, *Improved Throw

Powers (70pp):
Container 7 (Mutant Skeleton; Power Feat: Innate) (36 pp)
Enhanced Skeletal Structure:
(10pp) Permanent Density 3 [+6 Strength, Protection 1 (Extra: Impervious), Immovable 1, Super Strength 1, Mass x2, Extra: Duration (Continuous); Flaw: Permanent, Drawback: Noticeable(His Protection takes the form of a form of exoskeleton, with some of the armored plating revealing itself on his shoulders, back, chest, legs, arms, and crown.)]
(8pp) Protection 6 (Impervious 2)
(1pp) Elongation 1 (Move action to grow spiked limbs, standard action to attack range 10’)
(12pp) Strike 5 (Extra: Penetrating 5, PF: Mighty, Accurate x2); Drawback: Only Lethal Damage)
(2pp) Super-Movement 2 (Wall-Crawling 2, Full Speed)
(2pp) Immovable 2 (+2 Bonus to Knockback, +8 vs trip/push/rush/throw)

Regeneration 19 (19pp) (Bruised/Injured 1 per round with no rest, Staggered 1 minute, Disabled 1 hour, Resurrection 2 (DC10 in 24 hours to resurrect); PF: Persistent, Regrowth)

Immunity 2 (2pp) (Aging, Poison)

Super Speed 1 (4pp) (10mph, Routine Tasks twice normal speed, +4 Initiative, PF: Rapid Attack 1; 5’ Radius)

Super Senses 9 (9pp) (Hearing [Extended 1, Acute 1, Accurate 2], Tremor Sense 3, Danger Sense 1, Ultra-Hearing 1)

Last edited by Fangor the Fierce; 18th May 2008 at 03:24 AM.. Reason: Updated with the Points Spent
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Old 2nd May 2008, 04:20 AM   #17 (permalink)
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http://www.enworld.org/attachment.ph...chmentid=33924 (Image of Serena)
Character Name..... Electrica (Nickname, Sparks, Sparky)
Concept.................. Electricity Controller
Quotation................ Eectricity hurts. Alot.
Real Name..............Serena Weaver
Identity.................... Secret
Hero/Villain..............Hero

Origin..............Mutant
Allegiance.......Good, Family, Friends
Motivation.......Acceptance, Responsibility

Gender..........female
Age...............15
Height ...........5ft 6inches tall
Weight..........Slender, graceful
Hair..............black
Eyes.............Vibrant Green

Occupation................Student
First Appearance.......The House that Xavier Built
Nationality..................USA
Ethnicity.....................Caucasian

ABILITIES
Str: 15 (+2)
Dex: 16 (+3)
Con: 12 (+1)
Int: 16 (+3)
Wis: 14 (+2)
Cha: 16(+3)
PP SPENT 29

SAVES
FORT............... 1 base + 5 pp= +06
REFL................3 base + 5 pp= +08
WILL................ 2 base + 9 pp= +11
TOUGH............ 1 + 10 (Electrical Shield) = 11
PP SPENT: 19

Defense.........+5........(10 pp Spent)
Attack:............+5........(10 pp Spent)
Ranged Attack: +6
TOTAL PP SPENT: 20

Initative: +3 +4 feat bonus = +7
Hero Points: +1 +1luck feat =+2



FEATS
Judo (Accurate attack, defensive attack, improved disarm, improved grab, improved pin, improved trip, stunning attack, takedown attack.)
Improved Initative +1.
Ranged attack Bonus +6
Ultimate Effort: Fortitude Save.
Luck Bonus +1
Jack of all trades
Attractive (Males)
PP SPENT: 18

Serena has grown up on army bases around the world, she's met a lot of people, who have taught her many different things, some of which her parents would probably not like her to know. She has also been taught to never give up or give in. In other words, she's incredibly stubborn, which applies to both her willpower and her ability to stay conscious and push herself further, when others would welcome unconsciousness.

SKILLS
(+11) ACROBATICS.............(3 dex mod +8 rank).......... 2 pp spent
(+11/+15) BLUFF................(3 cha mod +8 rank)...........2 pp spent
(+11) COMPUTERS..............(3 int mod +8 rank).......... 2 pp spent
(+11/+15) DIPLOMANCY.......(3 cha mod +8 rank).... ..... 2 pp spent
(+11) ESCAPE ARTIST.........(3 dex mod +8 rank).......... 2 pp spent
(+10) Concentration............(2 wis mod +8 rank)...........2 pp spent

PERFORM
-String instruments..... 1 cha mod + 4............... 1 pp spent

KNOWLEDGE
(+11) -Current Events...........(3 int mod +8 rank).................2 pp spent
(+11) -Earth Sciences...........(3 int mod +8 rank).................2 pp spent
(+11) -Physical Sciences.......(3 int mod +8 rank)).................2 pp spent
(+11) -Popular Culture..........(3 int mod +8 rank).................2 pp spent
(+11) -Streetwise................(3 int mod +8 rank)...............2 pp spent
(+11) -Technology...............(3 int mod +8 rank)...............2 pp spent
PP SPENT 25

LANGUAGES
-English (default)
-Japanese
-Mandarin Chinese
-Greek
-Egyptian
-Italian
-German
-Spanish
-American Sign Language
PP SPENT 2

INDEPENDANT POWERS
Electrical Shield (Force Field) +10.....................................10pp spent
Flight 5 (Platform, arc Riding -1 pp)...................................09pp spent
Regeneration 5 (Recovery Bonus)......................................05pp spent
Regeneration 3 (Recovery Rate bruised 3)...........................03pp spent
PP SPENT: 26

Because of her electric nature, she is able to use the natural electrcity generated within her to accelerate her healing in some process not fully understood.

ELECTRICAL POWER ARRAY........... RANK 15...........PP SPENT 30 +10AP= 40)
Ball Lightning (ranged burst Area Damage) Rank 11
Electrical blast: Rank 11 Precise, selective, split, indirect
Dazzle: Rank 11
Drain Electricity: Rank 7
Electrical Aura: Rank 7, Selective
Electrical Stun: Rank 7, Selective, Precise
Machine Control Rank 15
Machine Animation Rank 15
Confuse rank 14 (Reversable)
Datalink rank 15 (Cyberspace Rank 14)
PP SPENT 40

Equipment:
Clothes
Costume
Metal-cloth Disk she uses as a platform to help her 'fly'


HISTORY
Hiya. Well. My name's Serena Weaver, but most folks call me Sparky or Sparks for short on account of me being able to generate and control electricity. Y'know the one liner about an electrical personality? Heh. Well that's me.

It all started a few years ago when me and my lil bro Darien were walking back to the base one night. I think I was around twelve at the time and my brother was nine. Brother's are such pains.... Anyway we were jumped by these guys, gang bangers really and I got scared because these guys were gonna hurt us bad since we didn't have any money on us. I started to tingle like crazy, it felt kinda like when your foot is asleep and waking up, but all over. It was freaky....

And when they started to close in with knives and guns, there was this bright flash of electricity that stunned them pretty good, letting me and Darien escape. We ran like heck for the base.... Did I tell you my parents are both Marines? So no jokes about mama wearing army boots. That'll getcha a black eye or a bride of Frankenstein hairdo. Marines are way tougher than Army Rangers.

Well, since then I've been practicing. I think I'm pretty good now, but when Xavier sent some folks down to talk to me, I kinda realized it'd be nice not to have to hide what I am, so I wouldn't be used as a lab rat or stoned or something. So I agreed to come. Lookit this, my bro made it for me, it's a metallic cloth disk. When I electrify it, I can fly on it. Not to shabby huh?
__________________
Growing old is inevitable. Growing up is optional.
Mercy depends greatly on both sides ability to listen to reason.
Redemption is an easy path indeed, however Atonement is a more difficult road to travel down.

Last edited by kirinke; 15th June 2008 at 03:25 AM..
kirinke is offline   Reply With Quote


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