Plots & PlacesPost your PCs and NPCs for others to reference and enjoy. This is also an alternate location for long-term campaign and plot development. These can be system neutral or relate to any game or system.
The Outrageous Fortune is a well-worn old freighter dating back to the Dilgar war. She's an old cart-horse with little glamour but plenty of reliability, who's passed through the hands of many different and colourful owners. Her last owner was arrested for smuggling and the ship passed to the ISA. Now she serves as transport for covert missions to places where her decorative past is a boon.
The OF is equipped with EVA suits for all crewmembers, as well as breather units in case of landfall in hostile environments. She has a medikit and toolkits for all on-board systems. The ISA has included a hidden compartment complete with standard issue, unmarked PPGs for all crewmembers. There is also emergency survival and shelter gear in case of planetfall. The stealth systems have been partially modified and can be switched to a higher standard based on Minbari systems. Otherwise the ship is unmodified from EA standard as not to attract too much suspicion.
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Racial Traits:
Medium size.
Base speed 20 ft.
+2 Stealth and Subterfuge, may always treat these as class skills.
+2 Intrigue used to gather information.
+2 Investigate used to search an area.
Great Fortitude feat for free.
Immune to many common diseases, poisons and some toxic atmospheres.
Fluency (English) - understand only, need a translator unit to converse in non-pak'ma'ra languages.
Fluency (pak'ma'ra)
Class Abilities:
Mental Agility: may make Operations, Knowledge and Technical checks untrained.
Primary Area of Study: Medical. Add class levels to this skill.
Description: Ashley is a study in contrasts. Though of small stature and build, she often seems to take up much more 'personal space.' It's not uncommon for her to occupy a small clear area even in tight crowds. She has fiery red-orange hair that she keeps short, scruffy, and dyed black...and pale, lightly freckled skin marred by dark sleepless arcs under her deep brown eyes. Her humorless, haunted demeanor detracts from her natural good looks significantly. While generally cute in a sort of emo/gothy way, she'd probably be really beautiful if she just smiled.
Stats
Str 8
Dex 11 3
Con 12 4
Int 14 6
Wis 10 2
Cha 16 10
BAB+1
Fort +1
Ref +0
Will +5
Defence +1
Hit points: 9/9
Race Abilities
Bonus Feat
Bonus skill points
Class Abilities
P-11 Telepathy
Accidental Scan: GM controlled ability to sometimes get telepathic flashes without meaning to.
Danger Sense: GM rolls a telepathy check for you against DC 20. If you succeed you're not surprised.
Mind Shield: You add your P-rating to Will saves against telepathic abilities. You can lower the shield if you want as a free action.
Discipline Focus (Sensing)
Background
At the tender age of 24, Ashley has seen things no one should ever have to. During the 'Telepath Crisis,' she watched brothers and sisters (as she saw things) turn on each other like feral dogs. A young telepath in training with the Psi-Corps when the war started, Ashley was quickly recruited into the war effort as an intelligence analyst; a job she was well suited for and performed admirably at. Maybe TOO admirably.
In doing field work to try to track and anticipate 'terrorist' movements, Ashley found herself in a situation where the information coming to her wasn't entirely vetted by the Corps. After nearly a year of following up on the attacks of Lyta's revolutionaries, more and more often Ashley found herself in a position where she was actually investigating allegations of Psi-Corps operatives conducting retaliatory strikes in stark violation of Earth Alliance law and all moral imperative.
The final straw came as the situation degenerated entirely. Ashley was assigned to interrogations, despite her lack of training in the area, since all available 'combat telepaths,' were needed for the conflict. After just a week, she'd seen enough for any two lifetimes, and her sneaking doubts and concerns had exploded into convictions. The war had to end...at any cost. The Psi Corps might have been mother and father, but it was also thoroughly corrupt; and some crimes couldn't be overlooked.
She thought through her steps, planning as quickly as possible since she knew her new disloyalty would be exposed at the next routine scan. When she escaped the Corps, she brought with her as much information as she could on military and strategic planning...hoping that armed with this advantage, the 'rebels' would be able to achieve significant gains without necessarily requiring catastropic military casualties...the murder of telepaths on either side.
After the war officially ended with the disbanding of Psi-Corps, Ashley went private as a 'lowly' commercial telepath, though she was offered an intelligence role in the new Bureau. She didn't want to put herself in a position to be personally affected when, like the Psi Corps before it, the well-intentioned BTI rotted from the inside and had to be put down like a well-loved family dog with rabies. Once was more than enough.
Sarhat ra'Ahaelden
Sarhat of Fire Wings is one of the youngest of the prestigious clan and protege of Satai Shakat himself. Fresh out of officer training Sarhat had just been assigned to the crew of Valen'tha when Shakat assigned a special mission on him. He was to join a task-force of ISA operatives on a mission of mercy to find a cure for the plague on human homeworld. It was obviously a test on Sarhat's resolve and he is not going to fail the Satai.
Sarhat represents what is best in the Warrior Caste. He is brave to the extreme, loyal to his comrades in arms (even if they were of different race) to the point of being ready to die in their defence and strong sense of duty, as well as the combat skills and tactics training that made him capable leader in his own.
Sarhat is too young to have been in the wars but his teachers' views had an impact on the student and as such he holds a certain disdain for humans and a bit of general xenophoby, but not enough to distract him from his duty.
Lauren Deluna grew up in the southern parts of California on Earth. At an early age she took to interest in electronics and ships. Her father taught her a considerable amount about piloting ships and the use of the piloting system aboard ships. As she grew up her interests became pest to her parents, so they would buy her all the latest info that she could read up on. At the age of 13 her mother became pregnant again. Nine months later her baby sister Inez was born. Lauren helped to raise Inez as her mother had to get a job to help pay for some of the expenses of the new child. Lauren would read up on child rearing and other medicinal information, and she gained a new ambition in medicine.
After five years her mother no longer had to work to support the family of four and Lauren was already submitting her application to the University in the Marsdome. Being that her curricular studies in school were fantastic [GPA 4.0] and her extra curricular schedule meant working in a hospital and repairing old ships and getting them in flying order, she was a natural shoe-in. One year later during her summer break she met a handsome young man of Chinese decent by the name of Huang Kitanaka. The two hit it off instantly and kept courting until Lauren completed her studies. It was two months before she completed her studies at the University that the Drakh Plague descended on Earth. It wasn’t long that she got word that her mother, father and baby sister were among the first dead. Driven to tears, she needed Huang now more than ever. Lauren managed to keep her strength and finish school.
It was three months after graduating that she and Huang got married. It wasn’t a big ceremony, just the two of them and a handful of their friends as the witnesses. Shortly thereafter they got an apartment together and Huang went to back to work. It took Lauren a couple of weeks longer to sort out her emotions and decide on what she wanted to do. She came to the conclusion that she would go to work full time in the hospital.
It wasn’t much longer that Lauren became a widow. Huang was caught up in a terrorist attack and was the first executed among the hostages. Lauren saw it on the news. She nearly committed suicide, having nothing left to live for. An angel by the name of Miriam Webb cleaned Lauren up after finding her in a supply closet in the hospital, both her wrists cut and having lost massive amounts of blood. Lauren came back to the land of the living after being in a two week coma. As soon as she was released from the hospital Lauren went home and cried. She cried until she just couldn’t anymore. She swore she’d never let anyone else close to her heart. She had lost everyone she had ever loved and she promised herself that by being closed-hearted she would have nothing to lose.
After a year of repairing broken down electronics and dilapidated ships an Officer by the name of Vincent Knight saw her skills and talked her into joining the military. After hearing about a rumor that vessels have been deployed to find a cure for the Drakh Plague she decided to seek out any chance she could get at being among those that could make a difference.
After four years of throwing her self at every opportunity, a glimmer of hope by the name of Outrageous Fortune came her way.
BAB = +1; close=+2, ranged=+2
Def Bonus = 10+1soldier+1dex=12
Fort: +2+1con=+3
Ref: +2+1dex=+3
Will: +0
S 12
D 13
C 12
I 13
W 11
C 12
Feats:
1st level std.: Improved Initiative
Human bonus: Spacecraft Proficiency
Agent 1 bonus: Master of the Craft -- Skill Focus, Computer Use
Soldier 1 bonus: Point Blank Shot
Skills: (points at CL 1, Agent 1=40, CL2, Soldier 1 =5)
Acrobatics 2 +2 CL2 +1 dex = +5
Athletics 2 +1 str = +3
Computer Use 4 +1 (CL2) +1 int +3 Master of the Craft bonus = +9
Linguistics 4 +1 int = +5
Notice 4 +0 wis = +4
Operations (Gunnery) 4 +1(CL2) +1 int = +6
Profession (Blue Collar) 4 +0 wis = +4
Stealth 4 +1 dex =+5
Subterfuge 4, +1 (CL2) +1 dex = +6
Technical (Electronics) 4 +1 CL2 +1 int = +6
Technical (Mechanical) 4 +1 int = +5
Equpment
Tools and Guns, Tools and Guns.
Kirth Warren was a soldier with the Earth Forces, and technically, he still is, but he is on extended assignment posing as a 'blue collar' electronic and mechanical tech which will hopefully allow him to overhear some choice items, as perhaps he will be dismissed as unimportant, just a typical worker. Unbeknownst to most people, Kirth has at least a smattering of knowledge of some of the tongues of certain non-human races, but, perhaps just enough to get him deeper into trouble than complete ignorance would do?
When Kirth originally enlisted with EarthForce, his crew rating was as Ship's Tech's Mate II. After a bit of wiring and soldering, though, he became bored with this and decided to cross-train in a more physical MOS. He immediately regretted this choice and fled that assignment just as soon as he could. He's a happy little tech again now, and grateful to have the luxury of being bored. As opposed to having new holes spring open in various body parts. Now, if he wants excitement, he studies alien languages.
Equipment, Influence coming soon to a character sheet near you
Last edited by Leif; 6th October 2009 at 03:38 AM..
Croft Callo:
Age: 16
Height: 5' 10"
Weight: 160 lbs.
Hair: Spiky black w/ short crest that is spiked back instead of out.
Eyes: Blue
Pronounced Canines (Liati Smile)
Skin Color: Swarthy Tan
Croft Callo
Centari
Telepath1/Trader1
P-Rating 11
Str 8
Dex 10
Con 10
Int 13
Wis 12
Cha 18
HP 8
Def 10
Saves: Fort +1, Ref +0, Will +5 (+16 vs telepathy)
Background:
House Callo hasn't held with the isolationist standpoint of the Centarum taking it as a personal affront to have its business contacts arbitrarily slashed and burned in the name of pure political maneuvering. Many of the house's noble lines were living away from Centari Prime during the Shadow War, and thought it prudent to just stay out of the way during the whole fiasco. With strong ties throughout the trading community of the galaxy, House Callo didn't get mixed up in the whole shadow corruption thing. Staying out in amongst the stars while many of the other houses retreated under the Centarum's skirt has proven very advantageous.
Being born into House Callo both as a telepath and with the "Liati Smile", Croft's future had been all but predetermined. So while waiting until he is of suitable exeprience to be recruited by the mindhawks, the youngster started learning about the commerce of the galaxy. While other Centari were running from anything different, he had the opportunity to learn about all the different things that other races had to offer.
Of course being the impetuous youth that he is, Croft decided to conduct his trading business clear on the other side of the known galaxy just to spite his family. This side of the rim seemes to have much more interestinng bits a alien culture and technology for him to study and collect anyway.
__________________ Its so hard to have a good time, even smiling makes my face ache. - Dr. Frank N. Fuhrter, Rocky Horror Picture Show
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MyGames
Living Eberron Rohna lvl 4 OOC RGIC
Scotley's ToH - Ballista lvl 9 IC
HellrazorIII's Death of the Dragons - Grabhar Goldenwing lvl 5 (Gestalt) RGIC
Dr. Simons B5 Outrageous Fortunne - Croft Callo lvl 2 ICOOC
Dragonwriter's Music Inspired Insanity - Platinus lvl 3 OOCRGIC