M&M2E: Chosen Character Thread


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Secret Identity: -NA-
Real Name: Carly Pope
Occupation: High-School Student
Place of Birth: Hixville
Marital Status: Single
Relatives: Meridith Gentry-Pope (mother, High School Therapist), Daniel Pope (father, Police Chief)
Group Affiliation: None
Base of Operations: Hixville; a small city located somewhere in-between LA and SF
First Appearance: CHOSEN (?) #1

History: Carly Lilith Pope is the oldest daughter of the police chief of Hixville, and despite what the town’s name may imply she has lived a very artistic and sophisticated life spending many weekends in both LA and San Francisco soaking up the art and culture. She is very dedicated to her drawing and photography to the point where she has applied for early acceptance to Dartmouth for their Fine Arts program.

Personality: Everyone seems to like Carly not because she's a cheerleader (which she isn't), or because she throws drinking parties (which she definitely doesn't); no, they like her because she is a genuinely nice person who is pleasant to be around. Carly's friends run the gammut of Jocks to geeks to drama club. The best song to describe Carly is 'I'm a bitch' because she really is a bit of everything all rolled into one. She can come across as sophisticated and intelligent one moment and completely silly and irreverent the next.

Height: 5 ft. 8 in.
Weight: 137 lbs
Eyes: Green
Hair: Brownish-Red

attachment.php


Known Superhuman Powers: Carly appears to be able to duplicate any skill that she observes someone making use of. She isn’t quite sure about things yet, but she has decided that she should probably watch the Olympics as a test.

[sblock=Stats]
Str:10 Dex:14(16) Con:12 Int:14 Wis:14 Cha:14

Tough+4 Fort+7 Reflex+8 Will+8

Skills (16/64ranks): Acrobatics +15(12), Bluff +6(4)/+10, Computers +5(3), Craft (Artistic) +8(6), Diplomacy +6(4)/+10, Knowledge 2+ [Art 8, Pop Culture 2, Theology/ Philosophy 2, Behavioral Sciences 2], Notice +4(2), Sense Motive +8(6), Stealth +15(12)

Language: English, French (1)

Feats (38): Dodge Focus (8), Defensive Roll (3), Attractive (1), Connected, Benefit (Police Chief’s Daughter), Equipment 5 (25 EP), Rapid Bluff, Martial Strike (2), Sneak Attack (3), Attack Focus (3), Evasion (1), Hide In Plain Sight, All out attack, Defensive attack, Power Attack, Imroved Initiative (1), Instant Up

Power:
Reflex Memory 2 [35PP Pool] (Extra: Feats; PF: recorded media; 10pp/rank 21 pp)
Enhanced Dexterity 2 [2PP]

Combat (12)
(4)Attack +4, Melee +10 Damage +2 (unarmed)
(4)Defense +20 (11 Flat Footed)
Initiative +7

Abilities 18 + Skills 16 (64 ranks) + Feats 38 + Powers 23 + Combat 12 + Saves 16 = 120

Trade-offs: +2 Attack/ -2 Damage[/sblock]

Carly's equipment: 25/25
Undercover Shirt (Protection +2, Subtle) [2 EP]
Pepper Spray (Stun +6, Dazzle +6) [18 EP]
Stun Gun (Stun +6) [1 EP as AP of Pepper Spray]
Asp (Quarter Staff: Strike +4, Subtle) [1 EP as AP]
Cellphone [1 EP]
Laptop [1 EP]

Reflex Memory: 3/10
Feats:
Skills:
Perform Keyboard +12
 
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DAISY-LYNN LEWIS
PL 8 - 120 PP

Real Name: Daisy-Lynn Lewis
Occupation: Student
Identity: Secret
Legal Status: Citizen of the United States
Other Aliases: None
Place of Birth: Hixville, Ca
Marital Status: Single
Known Relatives: Billy-Joe Lewis (father), Mary-Elizabeth Lewis-Donaldson (mother)
Group Affiliation: None
Base of Operations: Hixville, Ca
First Appearance: CHOSEN #1

Daisy-Lynn was raised into a rather standard trailer-trash family in the slums of Hixville. She was raised primarily by her father Bobby-Joe Lewis, since her mother had left the family behind when Daisy-Lynn was only 4 years old, in favor of some other man, one with more success in life. And unfortunately finances were tight for Bobby-Joe, so he was forced to spend 14 hours or more per day, in order to keep food on the table for himself and his daughter.
Now if this was a fairy tale, Daisy-Lynn would have grown up to be a beautiful young woman and she would be saved by a knight in a shining armor. But fairy tales are not real, and Daisy-Lynn was not a beauty, instead she was rather bland looking, some would even describe her as looking slightly geeky, wearing baggy clothings and with a hair that was never really easy to tame.
School was never what had her greatest interest. Mostly since she had only few friends and was one of those suffering from being teased But she also knew that if she wanted any hope of ever escaping the trailer park, she would need good grades and get some education, since chances of her finding a rich husband were almost equal to nil. Unfortunately her talents weren't really focused on school work, in fact she seemed to lack any particular talent at anything, being rather average in all subjects.
It seemed clear that Daisy-Lynn was destined to remain in the trailer park for the rest of her life, eventually finding herself a husband and breeding some children. Sure she spent most of her spare time reading about gossip, imagining herself in the shoes of celebrities, dreaming of being a famous actress or singer or perhaps a Hollywood movie star.
Daisy-Lynn's life changed a week ago, when some strange rock smashed through her window while she was sleeping, waking her up in the process. As she got up, she saw what appeared to be a normal looking rock. It appeared that someone was harrassing her for some reason, but there was not really anything she could do about it. As she was about to start cleaning up, she picked up the rock and that's when things happened.
It started glowing with blue and appeared like it was morphing itself, beginning to cover her hand, before she even had time to release it or throw it away. The next few minutes she does not remember, except that they were filled with immense pain, as the blue metallic substance covered her. She felt it forcing itself through her eyelids, inside her ears, forcing itself through her nose and mouth and even forcing itself through the pores in the skin. In the end she was fortunate enough that she passed out.
When Daisy-Lynn awoke she found herself being back to normal, though it appeared as if a tornado had ravaged her room. But she still somehow had a feeling that something was different, though she could not put her finger on it. It wasn't until after she had cleaned up, putting some cardboard in front of the window, that she somehow was able to focus on it. It was some sentence just hovering on the edge of her consciousness and with a little effort she could remember it, though she had no idea what it was meant to do. But she found out when she said it out loud, as she found the blue substance pouring out of her and covering her. She was utterly freaked out after that, but eventually calmed down and then found that she simply had to concentrate to return to normal again.
It took a few days before she tried to transform once again, realizing that when she was covered she was able to perform feats one thought was impossible, possessing a strength capable of lifting cars effortlessly. Daisy-Lynn still does not know what to do with those powers, though she's not as freaked out about them anymore.

daisyqb8.jpg


Eyes: Blue in both forms
Hair: Normal identity - Dark brown, Powered form - Blue metallic
Skin: Normal identity - Caucasian, Powered form - Blue metallic
Height: 5'4" in both forms
Weight: Normal identity - 120 lbs, Powered identity - 1440 lbs


ABILITIES: STR 30 [10] (+10), DEX 10 (+0), CON 22 [10] (+6), INT 12 (+1), WIS 12 (+1), CHA 10 (+0)

SKILLS: Knowledge (Art) 1 (+2), Knowledge (Business)1 (+2), Knowledge (Current Events) 2 (+3), Knowledge History 1 (+2), Knowledge (Popular Culture) 6 (+7)

FEATS:

POWERS: [source is alien for all powers]
Density +10 (1440 lbs; +20 strength, +5 Impervious Toughness, +3 Super-Strength, +3 Immovability (Ex: Unstoppable); Ex: Duration - continuous; Fl: Duration – Permanent, PF: Innate, Accurate (unarmed) 3, Improved Grab, Improved Grapple) 39
Enhanced Constitution +12 (Ex: Impervious 6, PF: Innate) 19
Super-Strength +3 (60 str; PF: Bracing, Shockwave; AP: Leaping 6)
Immovability +3 (Ex: Unstoppable)
Immunity +13 (Life Support, starvation and thirst, sleep, critical hits)
Mind Shield (Ex: Continous) +10
Shield +5 (blocking with arms)
Enhanced Fortitude Save +7

SAVES: Toughness +11 (Impervious), Fortitude +13, Reflex +0, Will +1 [Mind Shield 10]

COMBAT: Attack +0, unarmed +6 [Unarmed 10 dmg], Defense 15 (10 flat-footed), Init +0, Grapple +16, Knockback -17

DRAWBACKS: Normal Identity (normal identity with no powers, shifts as full-round action, must be able to say transformation, common frequency, major intensity), Noticeable (density – blue metallic skin, uncommon, minor)

Trade offs - -3 dodge (5 max), +3 toughness (11 max), -2 attack (6 max), +2 damage (10 max)

Attributes 4 + Skills 3 + Feats 0 + Powers 118 + Saves 0 + Combat 0 + Drawbacks -5 = 120 PP
 

Frost

Secret Identity: Frost
Real Name: Jacob Calvins
Occupation: High-School Student
Identity: Secret
Legal Status: Citizen of the United States
Other Aliases: Jack, Jay, Kelvin
Place of Birth: Pending near SF
Marital Status: Single
Known Relatives: Marge Calvins (mother), George Calvins (father deceased)
Group Affiliation: None
Base of Operations: Hixville; a small city located somewhere in-between LA and SF
First Appearance: CHOSEN (?) #1

History: Jacob Calvins was born as the son of George and Marge Calvins , born Niemann. Starting in his puberty, Jacob seemed to get one cold after the next, but without any viral reasons. The doctors finally thought about some kind of allergy.
Then, he suddenly started to feel better. Sure, he seemed to have a bit of a low body temperature and get some weight (without becoming thicker), but he only get alarmed, after he cut himself with a knife and expierienced no bleeding. Instead his flesh beneath his first skin layer had the hardness of a frozen steak and he knife he dropped in shock shattered on the floor, deep-frozen.

Personality:
Jacob was always a quiet and shy kid. His medical conditions prevented him from engaging to much in the sport teams (although he isn't in a that bad physical shape) and he wasn't bright enough to hang up with the nerds. His only two passions were reading comic books and sculpting. Yes, he is one of this rare introverted artist types.


Height: 5 ft. 8 in.
Weight: 160 lbs (now)
Eyes: Blue
Hair: Dark-Blond
Unusual Features: No body heat, organs in kind of cyro-stasis

Strength Level: Frost possesses the strength of a boy his age and build who engages in regular activity. His durability is augmented by his change.

Known Superhuman Powers: Frost possess normal human physiology with some key differences. His entire inner body is frozen solid without becoming brittle. This makes him highly resistent to most kinds of damage or critical wounds. Despite this condition, he can act normally. With modest concentration, he can absorb the heat in his vicinity into his body, creating in effect cold. After a bit of experimentation, he was able to use this to create objects from air moisture, like ice bridges for transportation or as a form of attack. He is naturally immune to cold, and can shield his clothing against the worst effects of it.
Equipment: Frost is not known to use any kind of special equipment.

ooc: For a common theme, I already thought to give him a sculpting skill as a hobby skill he is able to utilize in his supers career. Could be the artist connection.

[sblock=Stats]
Str:12 Dex:14 Con:14 Int:12 Wis:12 Cha:10

Tough+12 Fort+7 Reflex+7 Will+7

Skills (9/36ranks): Acrobatics 6, Bluff 6, Concentration 11, Notice 7, Craft Sculpting 6

Feats(7): Accurate Attack, All-Out Attack, Attack-Focus (ranged 2), Power Attack, Precise Shot, Uncanny Dodge Visual

Power:
Cold Control 10 (20)
AP: Create Object (Ice; Impervious Extra, Permanent Flaw) 10 (1)
AP: Blast 10 (Cold) (1)
AP: Blast 10 (Ice) (1)
Protection 8 (Extras: Impervious 8; Drawback: Noticeable) (15)
Immunity (poison, diease, crit, suffocation, cold) (11)
Super-Senses (Infravision) (1)

Combat (24): Attack +6, Damage +10 (energy blast), Defense +6, Initiative +2

Abilities 14 + Skills 9 (36 ranks) + Feats 7 + Powers 50 + Combat 24 + Saves 16 = 120

Trade-offs: -2 Att, +2 Damage ; -2 Defense, +2 Toughness

Flaw: Common moderate vulnerability (extreme heat)
[/sblock]
 
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[sblock=Description]Tall, blonde and leggy, Haley Mercer has a slim-yet-voluptuous, sculpted physique that's landed her in advertisements and on the cover of teen interest magazines already. Her face has a spritely, youthful look, with dimpled cheeks and big blue eyes that give her a sense of innocence despite the curves of her body.[/sblock]

[sblock=Background]Some people go a great deal of time without ever knowing what they want to do. Others choose early on, and find purpose and meaning striving for that goal. Haley had neither experience. Her mother, the divorcee of a wealthy and successful television producer, got many things she wanted out of life...but not the most important part. She never became a celebrity. She sees Haley as a second chance.

Haley has lived her life under many rules and controls. Bedtimes. Diet. Exercise. A demanding schedule of shows, pageants and bookings. And school, of course. But even school is just another place to be seen, to her mother. A list of accomplishments for people to be impressed by. The actual concept of education is secondary at best (and largely useful for answering questions correctly on stage). Here Haley finds herself at increasing odds with her carefully organized life, and its organizer. She's a very intelligent girl; now a young woman. And while she likes the challenges of what she does, more and more she feels dissonance between her outer self and her inner; between her inherited obsession with image, and her her growing appreciation of the emptiness of that pursuit.[/sblock]

[sblock=Stats]
CODENAME Facade
Concept/Archetype: Biomimic
Power Level: 8
Power Points: 120
Experience Points:
Hero Points: 1

ABILITIES 28
STR 10 +0 (0 PP)
DEX 12 +1 (2 PP)
CON 14 +2 (4 PP)
INT 16 +3 (6 PP)
WIS 16 +3 (6 PP)
CHA 20 +5 (10 PP)

SAVES 15
TOUG +2 (+2 Con)
FORT +7 (5 Base + 2 Con) (5 PP)
REF +7 (6 Base + 1 Dex) (6 PP)
WILL +7 (4 Base + 3 Wis) (4 PP)

COMBAT 12
INIT +1
BASE DEF +2 (4 PP)
DEF 11 (10 + 2 Base)
FLAT-FOOTED 12
BASE ATT +4 (8 PP)

SKILLS 28 SP (7 PP)
Bluff +10 (5 ranks + 5 Cha)
Diplomacy +10 (5 ranks + 5 Cha)
Sense Motive +8 (5 ranks + 3 Wis)
Disguise +10 (5 ranks + 5 Cha)
Knowledge (Popular Culture) +5 (2 ranks + 3 Int)
Knowledge (Civics) +4 (1 rank + 3 Int)
Knowledge (Earth Sciences) +4 (1 rank + 3 int)
Knowledge (Business) +5 (2 ranks + 3 int)

LANGUAGES (2 Ranks)
Spanish
French

MOVEMENT
SPEED 30/60/120

FEATS
Attractive 2
Equipment (5) 1

POWERS 59
"Scan" - Detect Genetic Structure (Analytical, Acute), 3pp
Morph +5 (Only to imitate scanned individuals) 5pp
ShapeShift +6 (Only to acquire genetic traits from 'scanned' individuals) 42pp
- 30pt pool
Regeneration (PF: Regrowth) +8 (9pp)
- Bruised +1 (1 rnd, auto)
- Injured +2 (5 min)
- Unconscious +1 (1 rnd)
- Staggered +2 (5 min)
- Disabled +2 (1 hr)

Equipment
Cellphone 1
PDA 1
Camera 1
Laptop 1
Binoculars 1

Drawback
Weakness: Kerosenes (Cumulative +1 corrosion per round of exposure) -4

COST
Abilities [28]
Combat [12]
Saves [15]
Skills [6]
Feats [3]
Powers [59]
Drawbacks [-4]
Total [120][/sblock]

NOTES
Real Name: Haley Mercer
Gender: Female
Age: 18
Height: 5' 8"
Weight: 125lbs
Hair: Blonde
Eyes: Blue
Nationality: United States
Ethnicity: Caucasian
 
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Excalibur [PL 8] 120pp
Concept: The Once and Future King, come again.
Appearance: Male, 18 years old, 180 lbs, 5’11”. Grey eyes and light brown hair. Went out and bought a concealed vest when he realized he had serious super-hero potential with his new sword.

[sblock=ABILITY SCORES]
ABILITY SCORES
STR 10
DEX 10
CON 14
INT 16
WIS 14
CHA 16
Subtotal: 20pp.[/sblock]

[sblock=ATTACK, DAMAGE, SAVES]
ATTACK, DAMAGE, SAVES
BAB +3
BDB +4
TOUGH +8, +5 flat-footed
FORT 4+2 Con
REFLEX 6+0 Dex
WILL 4+2 Will
Subtotal: 28 pp.[/sblock]

[sblock=SKILLS]
SKILLS
Bluff [8] +11, Computers [6] +9, Diplomacy [2] +5, Drive [4] +4, Knowledge – Current Events [6] +9, Knowledge - History [4] +7, Knowledge – Popular Culture [4] +7, Notice [4] +6, Sense Motive [6] +8.
44 ranks total
Subtotal: 11 pp.[/sblock]

[sblock=FEATS]
FEATS
Defensive Roll [3], Dodge Focus [4], Equipment 3, Taunt, Accurate Attack, Improved Block 3, Improved Disarm 3, Improved Initiative 2, Power Attack, Weapon Bind.
Subtotal: 22 pp.[/sblock]

[sblock=POWERS]
POWERS: Excalibur, Mystic Blade (Device 14, easy to lose, 3 pp/rank, Power Feat: Restricted: Bloodline of Arthur)
[Deflect 8: [All ranged attacks, Reflect, Redirect; 4 pp/rank]
Paralyzing Blow 9: [Paralyze linked to Strike; Paralyze alt save: Fort; Accurate 2, Improved Critical; alt. powers: Stunning Blow, Penetrating Flurry; 3 pp/rank]
Stunning Blow 8: [Stun linked to Strike; Accurate 2, Improved Critical; 3 pp/rank]
Penetrating Flurry: [Strike, Auto-fire 2 (+1 per, max +5), Penetrating, Accurate 2, Improved Critical; 3 pp/rank]]
Subtotal: 43 pp.[/sblock]

[sblock=Equipment]Compact Car, Undercover Vest, Cell phone, Desktop Computer[/sblock]

[sblock=Combat]
Tradeoff +1 damage/-1 attack
Paralyzing Blow melee +7 (19-20 crit.; Lethal DC 24/Paralyze Fort DC 19)
Stunning Blow melee +7 (19-20 crit.; Lethal DC 24/Stun Fort DC 19)
Penetrating Flurry melee +7 (Lethal DC 24; Auto-fire, Penetrating)
Disarm melee +13 (+9 vs. Str)
Block +9 melee /+8 ranged
Initiative +8
Defense +8/+2 Flat-footed
Toughness +8/+5 Flat-footed
Fort +6
Ref +6
Will +6
Grapple +3
Knockback -4/-2 flat-footed
[/sblock]

[sblock=Drawbacks] Normal Identity: Change over the course of a full round when drawing forth Excalibur (4 pps)[/sblock]

[sblock=Normal Identity]Arthur King [PL 4] 33 pp

[sblock=ABILITY SCORES]
ABILITY SCORES
STR 10
DEX 10
CON 14
INT 16
WIS 12
CHA 12
Subtotal: 14pp.[/sblock]

[sblock=ATTACK, DAMAGE, SAVES]
ATTACK, DAMAGE, SAVES
BAB +0
BDB +2
TOUGH +8, +5 flat-footed
FORT 0+2 Con
REFLEX 0+0 Dex
WILL 0+2 Will
Subtotal: 4 pp.[/sblock]

[sblock=SKILLS]
SKILLS
Bluff [8] +9, Computers [6] +9, Diplomacy [2] +3, Drive [4] +4, Knowledge – Current Events [6] +9, Knowledge - History [4] +7, Knowledge – Popular Culture [4] +7, Notice [4] +5, Sense Motive [6] +7.
44 ranks total
Subtotal: 11 pp.[/sblock]

[sblock=FEATS]
FEATS
Equipment 3, Taunt
Subtotal: 4 pp.[/sblock]

[sblock=Equipment]Compact Car, Undercover Vest, Cell phone, Desktop Computer[/sblock]

[sblock=Combat]
Tradeoff -1 defense/+1 toughness
Punch melee +0 (nonlethal DC 15)
Initiative +0
Defense +2/+1 Flat-footed
Toughness +5
Fort +2
Ref +0
Will +1
Grapple +0
Knockback -2
[/sblock]
[/sblock]
 

OVERDRIVE
350911370_418414084f.jpg

Real Name: Oliver Danvers
Occupation: Student
Identity: Secret
Legal Status: Citizen of the United States with juvenile record
Other Aliases: Odie, O.D.
Place of Birth: San Francisco, CA
Marital Status: Single
Known Relatives: Donald Danvers (father)
Group Affiliation: None
Base of Operations: Hixville; a small city located somewhere in-between LA and SF
First Appearance: CHOSEN #1

History: Oliver; or "Odie" to his friends, was the son of the rich industrialist Donald Danvers. For the past few weeks Odie had been constantly getting into trouble and was expelled from his boarding school due to his rebellious and aggressive behavior. Little did anyone know this was due to the radical hormonal changes his body was undergoing. Odie realized something was strange very recently after he nearly crippled the whole Offensive Line of the Football Team in his last school. He discovered that in times of stress or danger he experienced what he called "The Rush" and his body's flight or fight response kicked into overdrive. Soon after the incident he was sent to his father for punishment. There his father was busy working on developing of Plasmagnetic Levitation for the government. His first prototype was considered a failure as test subjects who attempted to use the Floating Board found it too difficult to use and often crashed out of control and ordered the prototype to be destroyed. Curious, Odie "rescued" the prototype and found the movements needed to control the device to be extremely similiar to those needed while skating. He then affixed normal skateboard wheels to the Board so no one would ask questions when he carried it around.

Height: 5 ft. 9 in.
Weight: 145 lbs
Eyes: Green
Hair: Black
Unusual Features: Pale White Skin while Overdrive

Strength Level: Overdrive unsually possesses the strength of a boy his age and build who engages in regular activity. During times of stress his adrenal levels rise enabling him to perform feats of superhuman strength, albeit for only a short period of time.

Known Superhuman Powers: Overdrive possesses a radically altered physiology, especially his endocrine and glandular system. The chemistry of his seretonin and adrenaline have been altered allowing him to achieve superhuman feats of strength and endurance. Though such feats are often taxing to his body which is not fully adapted to such activity. His glands also release a chemical that reduces lactic acid build up in his muscles making him extremely resistant to fatigue while engaged in normal activity. An interesting side-effect to this chemical is its effect on the melanin content in his skin. Enabling him to virtually drain the pigment from his epidermis. The pain receptors in his brain also seem to have a "kill-switch" which allow him to shut off sensory input over a certain unknown threshold. Also when severely injured, his regenerative abilities seems to increase exponentially, dramatically increasing his recovery time. Another side-effect of his altered endocrine system is an increased production of Androstadienone, a chemical component of male sweat, that maintains higher levels of cortisol in females. This has been known to act as an aphrodisiac to the opposite sex.
Equipment: Overdrive uses a "Hoverboard". The Hoverboard is basically a skateboard without wheels. The hoverboard allows him to hover above the ground because of its reaction with the energy found within the surface of the earth itself. The planet we live on is filled with magnetic forces which play along with gravitational pull. Along with the use of the electromagnets underneath the hoverboard, it enables the board to propel and stay propelled above the ground indefinitely. Because of the conflict between the magnets and the magnetic energy within the surface of the earth. This conflict forces the board to resist the surface of the earth and remain suspended in the air.





----------Ability Scores---------
Power Level: 8
Power Points: 120

Strength: 30/10 (+10/0)
Dexterity: 24 (+7/+2)
Constitution: 30/10 (+10/0)
Intelligence: 10 (0)
Wisdom: 10 (0)
Charisma: 10 (0)
--------------------------------------

----------Saves---------
Toughness: +10/0
Fortitude: +11/1
Reflex: +13
Willpower: +7
--------------------------------------

----------Combat---------
Attack Bonus: +6 (melee), +3 (ranged)
Damage Bonus: Unarmed +10/0
Grapple: +16
Defense Bonus: +6 (+2 flat footed)
Initiative: +15
--------------------------------------

----------Lifting Capacity---------
Light Load: 532 lbs
Medium Load: 1064 lbs
Heavy Load: 1600 lbs
Max Load: 1.6 tons
Push/Drag: 4.0 tons
--------------------------------------

----------Movement Rate---------
Base Speed: 30 ft/r / 60 ft/r / 120 ft/r
Super-Speed: 25mph
Leap: 20 ft / 10 ft / 5 ft
Flight: 100mph
--------------------------------------

----------Skills---------
  • Acrobatics - 8 (+15)
  • Bluff - 8 (+8)
  • Climb - 5 (+15)
  • Disable Device - 5 (+5)
  • Drive - 3 (+10)
  • Escape Artist - 0 (+7)
  • Intimidate - 5 (+5)
  • Knowledge: Business - 1 (+1)
  • Knowledge: Popular Culture - 4 (+4)
  • Knowledge: Streetwise - 4 (+4)
  • Notice - 5 (+5)
  • Pilot - 1 (+8)
  • Ride - 1 (+8)
  • Search - 5 (+5)
  • Sleight of Hand - 1 (+8)
  • Stealth - 8 (+15)
  • Swim - 0 (+10)
--------------------------------------

----------Feats---------
  • Acrobatic Bluff: Feint and trick using Acrobatics rather than Bluff
  • All-out Attack: Reduce defense bonus to increase attack bonus
    Attack Focus (Melee) (3): +3 bonus to melee attack rolls
  • Dodge Focus (3): +3 dodge bonus
  • Elusive Target: Double penalties for ranged attacks against you in melee
  • Equipment (1): 5 points worth of equipment
  • Evasion (1): Suffer 1/2 damage from attacks allowing a Reflex save
  • Fast Overrun: Make multiple overrun attempts in a round
  • Fearless: Immunity to fear effects
  • Improved Overrun: +4 bonus on trip checks while overrunning
  • Move-by Action: Move both before and after a standard action
  • Power Attack: Reduce attack bonus to increase damage bonus
  • Rage: +4 Str, +2 Fort, +2 Will, -2 Def
  • Taunt: Demoralize using Bluff rather than Intimidate
  • Uncanny Dodge: Retain your dodge bonus while flat-footed
--------------------------------------

----------Powers---------
Adrenal Surge {} - Power Rank 20 - Cost 21 (1 * 20 + 1)
Extras: Total Fade
Flaws: Emotional

Alternate Power 1 of Adrenal Surge (20/20)
Healing {} - Power Rank 10 - Cost 20 (2 * 10)
Extras: Total
Flaws: Personal

Enhanced Dexterity {} - Power Rank 10 - Cost 10 (1 * 10)

Immunity (Fatigue Effects, Pain Descriptor) {} - Power Rank 7 - Cost 7 (1 * 7)

Pheremones {} - Power Rank 1 - Cost 4 (4 * 1)

Super-Speed {} - Power Rank 2 - Cost 10 (5 * 2)
Power Feats: Rapid Attack

Suspended Animation {} - Power Rank 2 - Cost 2 (1 * 2)

Device (Hoverboard; Easy to Lose) {} - Power Rank 1 - Cost 4 (3 * 1 + 1)
Power Feats: Restricted (20+ Dex)

Component of Container Device (Hoverboard; Easy to Lose)
Flight {} - Power Rank 4 - Cost 4 (1 * 4)
Flaws: Platform

Component of Container Device (Hoverboard; Easy to Lose)
Feature (Can disguise as a real skateboard) {} - Power Rank 1 - Cost 1 (1 * 1)


--------------------------------------


----------Drawbacks---------
Involuntary Transform - Points -3
Description: 'Roid Rage - Freq DC 15 - Sev DC 15
--------------------------------------

----------Cost Summary---------
Abilities: 4
Combat: 12
Saves: 14
Skills: 16
Feats: 19
Powers: 58
Drawbacks: -3
Total Cost: 120

Trade-offs -3 att +3 dmg/-3 def +3 tou
 

Edgar Allan Phillips PL 8 [120pp]
"Beware the paper tigers... ."

Concept: Artist with the powers of Illusion and matter creation
Appearance: An frail 6 foot tall almost nondescript looking 18 year old boy with amber colored eyes, long unkempt black hair.

[sblock="Character Information"]
Real Name: Edgar Allan Phillips
Secret Identity:
Occupation: High School Student ( aspiring Independent comic book writer/artist)
Marital Status: Single
Age: 18
Height: 6’0
Weight: 140
Hair: Long black, unkempt
Eyes: Light Amber
Nationality: American
Ethnicity: Caucasian
Hometown: Hixville
Place of Birth: Long Beach, Ca.

Allegiance: Family, Friends
Motivations: Recognition

First Appearance: Chosen: Issue 1

Personality: Pending.
[/sblock]

[sblock="Background"]
Edgar Allan Phillips is an 18 year old high school graduate who is the son of Milly Star, an exotic dancer turned bar tenderness, and William Phillips, her former husband who is a famed manufacturer of custom-built street rods. Edgar has one sister, Joanna, who is a student at Hixville High school.

Edgar is an artist who lives in a cramped loft apartment above Mr. Nolan’s Used Book Paradise, where he works part time. He spends most of his free time working on his comic book, Manifest Dreamers, or hanging out at one of the Hixville’s local music venues with Mr. Nolan’s daughter, his close friend Eva.

Edgar lived a rather uneventful life until about a week ago, when Edgar discovered that he had the ability to create illusions and temporary objects based on his artwork. That night, as Edgar was returning to his loft, he was attacked by three masked men who were trying to break into the Mr. Nolan’s bookstore. During his struggle, the unusual happened after Edgar found himself staring at a flier he created from his comic, which featured his character Mistress Natasha. As he gazed upon the image, it began to fade then soon after, a woman dressed as the character appeared and fought off his Assailants before vanishing into thin air.

The next day, Edgar revealed what happened during when his attacked to Eva who initially did not believe his story until he demonstrated his ability by making a basket flowers appear in her hands.
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[sblock="Character Sheet"]
ABILITIES:
Str 10 (+0) Dex 14 (+2) Con 12 (+1) Int 16 (+3) Wis 14 (+2) Cha 12 (+1)

SAVING THROWS:
Toughness +2 (+1 unarmored), Fortitude +3 (1+2), Reflexes +3 (2+1), Will +5 (2+3)

COMBAT:
Base Attack +1, Base Defense +5 (Defense 15, flatfooted 12), Initiative +2

SKILLS:
Concentration 7 (+9), Craft: Artistic 10 (+13), Craft: Structural 3 (+6), Drive 1 (+3), Knowledge: Art 4 (+6), Knowledge: Current Events +2 (+4), Knowledge: Popular Culture 2 (+4), Notice 5 (+7), Profession: Illustrator 1 (+3), Profession: Writer 1 (+3)

FEATS:
Equipment 4, Second Chance 1 (Create: Artistic), Skill Mastery (Concentration, Create: Artistic, Notice, Profession: Writer)

POWERS:
Create Object 6 [16pp]: PF: Precise, Progression 2 (25ft), Subtle 1; Drawbacks: See Below

Illusion 8 [53pp]: Affects All Senses; PF: Progression 4 (100ft.); Extras: Duration (Sustained), Selective Attack, Drawbacks: See Below
  • AP: Deadly Illusion 6 [48pp]: Affects All Senses; PF: Progression 4 (100ft.); Extras: Damaging, Selective Attack; Drawbacks: See Below

Quickness 4 [2pp]: x25; Flaws: Painting/Drawing Only (-2)

EQUIPMENT
Art Supplies (Sketchbook, paint, brushes, pencils an pen), Camera, Cell Phone (Camera and PDA), Desktop Computer, Laptop Computer, Leather Jacket, Rebuilt/Customized 1940 Ford Coupe (AC, Alarm, Radio/Cd player, Leather Interior)

DRAWBACKS:
Power Loss (-3 pp, Minor, Very Common): To use his Illusion and Create Object powers, Edgar must either draw a object/scene he wishes to create or write down a brief description of it and verbally describe it.
HERO POINTS: 1

Abilities 18pp + Skills 9 pp (36 ranks) + Feats 6pp + Powers 71pp + Combat 12pp + Saves 7pp – Drawbacks 3 = 120 pp

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