Plots & PlacesPost your PCs and NPCs for others to reference and enjoy. This is also an alternate location for long-term campaign and plot development. These can be system neutral or relate to any game or system.
Let me throw this out here if you have anything to add please do criticism is helpful still a work in progress this for 3.5 dnd
Men were once slaves to a large empire of magic weidling elves man
eventually rebeled and stold some of there masters spellbooks in order to
fight back. Eventually man was exiled or set free depending upon which
story you want to believe but man still feared the power of their old
masters and the arcane knowledge spread and florished eventually an
Evoker named Adeiron united man under himself and built a great city in
the middle of a lake and mans great arcane experiment began as man
grasped more and more arcane formula soon warriors who couldn't cast
abjurations or throw a fireball into the enemy line were not warriors rather
despensable resources, a song was just pleasent to the ear not a great
work of art that would require magic. eventually wizards formed political
parties around schools of magic and the ruling mage would give his power
to his strongest apprentices and so on until the masters of abjuration
eyed the thrown and challenged the apprentice to a mages duel to the
death to seat their candidate on the throne the apprentice of the cheif
Evoker was killed this is the Age of Abjuration grand cities of magic
dominate the sky line walls reinforced with all kinds of protective wards
the magics created are on par with a modern society but are only
avaible to the rich and magically powerful
__________________ Human Wizard:"The world is but a manifestation of the dreamings
of some wild god who is bored out there mind "
Halfling Rogue: Kinky
Last edited by arcanaman; 9th July 2009 at 01:53 AM..
This looks cool. It looks like the main drama is going to be tension between the schools of magic. You should play up the different schools and work out some allegiances based on that. Try to work out ways for non-humans to participate, if you are okay with non-human PCs.
What are the elves doing now?
Don't name a character Alderon. Really. It just invites your players to make jokes about what level "Death Star" spell the Abjurers used to kill him.
You are probably right about the alderon thing
have given much thought to that I work on it
and I am in the proccess of mapping out the schools
thank you very much now I know what I need to work on
__________________ Human Wizard:"The world is but a manifestation of the dreamings
Abjuration: The current ruling school practioners often wear dark blue robes based in the Archmage's Palace. They have friction with the former ruling school of Evocation.
Conjuration: The conjuration school is atributed with the least sane masters and has the highest death rate of apprentinces other than Necromany they wear green robes when on official buissness and are based in Arhus a district in Adeiron.
Divination: The least political and the most neutral politicaly of the schools. it holds strong ties with Evocation which it served as an advisor before the end of that era. They wear robes of light purple when on official buissness and are based in Drython a district of the capital Adeiron.
Enchantment: Next to Divination as the most neutral. The master enchanters own corprations which magically produce mundane and arcane goods in mass quantites. Unlike Divination enchantment does have a political agenda. They wear golden robes and are based in Ehyslus.
Evocation: The former ruling school sticking to formering a powerbase in the military. There is friction between this school and the current ruling school. They wear robes of red and their current base is the military district of Iryhus.
Illusion: This school controls the intellgence offices of the land and works many political schemes and is based in the archmages palace and wear robes of orange.
Necromany: The most eccentric of the schools in this era is allowed and is an issue of fierce debate but according to prophecy every school will have it's day. Necromancy resort to kidnapping as few childern entering apprenticeship pick to enter that school. They wear black robes and are based in Jyrus Hills.
Transmutation: Is known for it's creativity much of the arcitechts and builders come from this school. They often partner with conjuration on these big building projects and they wear brown robes and are based in Cadeammon.
Universalist: Those who choose to study all schools instead of one are often shunned by those who specialize, they're often used as clerks or other low positioned jobs in government. They wear white robes and do not have a main base of operations.
__________________ Human Wizard:"The world is but a manifestation of the dreamings
of some wild god who is bored out there mind "
Halfling Rogue: Kinky
Last edited by arcanaman; 11th July 2009 at 03:16 AM..
The Mageborn: The closest thig to a nobility the mageborn are a priviliged class capable of using magic all childern of this class will eventually become wizards.
Middle Class: Primarly family memebers who's childern have been apprenticed to wizard there childern are members of the Mageborn but since their parent's aren't mages it would be an affront.
The Poor: over 2/3rds of the population are poor fed by the grain dole and barely making a copper a day doing mundane jobs at an enchanter's factory. The only way to better their lives is through their childern
__________________ Human Wizard:"The world is but a manifestation of the dreamings
of some wild god who is bored out there mind "
Halfling Rogue: Kinky
Last edited by arcanaman; 21st July 2009 at 02:26 AM..
Sorccrers: Are shunned as addled brain charlatans and hold the lowest place not just among the heirarchy of wizards but also of soceity. Several loose orginiziations based on dragon ancestry and social venegance aganist the masters of Empire. Binders: They're thought of as primtive conjurers who's hosting of a spirit inside their body is often a worst case scenairio for those who traverse the depths of extraplanar summoning. Binders much like druids have there own communities in the isolated pockets of the westren empire. Druids: The Gaurdains of nature distain the high and the mighty whose magic bends nature to their will. In accordance with this they've have their own communities unofficially seperate from the wizard cities and their vassals. Warlocks: Are often the childern of conjurers who's summoning went awry in one from or another there families often hide them from the world rather than live with the shame.
Clerics: The clergy of the good gods does there best to fight the injustices of the wizard kings. They are one of few outside wizards whom have polticial power but are not themselves in line for the archmages throne. The clergy of the evil gods takes advantage of the missing moral standards in the law Warmage: The basic soldeir of an arcane empire not true soldier is prepared without magic
__________________ Human Wizard:"The world is but a manifestation of the dreamings
In the large urban centers there is no true law enforcement at least not for the poor. In theory each wizard ruling over a district has a personal gaurd large enough to police his/her own personal district but in pratice they're are only present in the affluent neighborhoods and outside of that the wizards properties and holdings. Protection agencies have formed in cities protecting and enforcing a fee from the denziens which often drains any disposable income in that neighborhood. Many adventures get their start under hire of a protection agency.
__________________ Human Wizard:"The world is but a manifestation of the dreamings
1. church has no power/worshippers are of the lower classes as wizards view thier powers as greater than any givin by the gods
2. A famous wizard reached godhood and now all others search and try to follow this path the church of this immortal keeps its secerts guarded closely all other gods as 1 above
3. church has power but is a puppet of the wizards or they are pulling strings who knows?? puppet church could be reading to revolt cast off it's chains
4. clerics are abberation, in hiding, or respected as only other party to stand up to wizards have voice in poliics (a little voice)
5. clerics are few do to people getting everything they need from the wizards or many because the wizards keep them repressed
actually I could go on this is D&D the list is endless
would you like a short Patheon list?
Last edited by HolyMan; 6th August 2009 at 05:30 AM..
1. church has no power/worshippers are of the lower classes as wizards view thier powers as greater than any givin by the gods
2. A famous wizard reached godhood and now all others search and try to follow this path the church of this immortal keeps its secerts guarded closely all other gods as 1 above
3. church has power but is a puppet of the wizards or they are pulling strings who knows?? puppet church could be reading to revolt cast off it's chains
4. clerics are abberation, in hiding, or respected as only other party to stand up to wizards have voice in poliics (a little voice)
5. clerics are few do to people getting everything they need from the wizards or many because the wizards keep them repressed
actually I could go on this is D&D the list is endless
would you like a short Patheon list?
yes please and then I will add some
__________________ Human Wizard:"The world is but a manifestation of the dreamings
Well this is a few deities based off alignment to start
did you know there are 9 alignments and 9 schools???
Code:
DIETY ALIGNMENT DESCRPITION
Davendithas LG protector,life,guardians
Gracenys NG healing,creation,community
Alidiana CG retribution,self-defense,discipline
Fruian LN reason,intellect,study
Jamven N fate,destiny,vigilance
Quimorel CN elements,planes travel
Zinnastine LE trickster,guile,secerts
Ravaonna NE murder,greed,undeath
Hortumal CE tryanny,destruction,conflict
From here ypu could create a story I think Ravaonna and Gracenys are female
and sisters but, complete opposites. Davendithas opposes Hortumal at every turn
and so forth. Hope this is a good start for you.
Last edited by HolyMan; 8th August 2009 at 06:18 AM..
Well this is a few deities based off alignment to start
did you know there are 9 alignments and 9 schools???
Code:
DIETY ALIGNMENT DESCRPITION
Davendithas LG protector,life,guardians
Gracenys NG healing,creation,community
Alidiana CG retribution,self-defense,discipline
Fruian LN reason,intellect,study
Jamven N fate,destiny,vigilance
Quimorel CN elements,planes travel
Zinnastine LE trickster,guile,secerts
Ravaonna NE murder,greed,undeath
Hortumal CE tryanny,destruction,conflict
From here ypu could create a story I think Ravaonna and Gracenys are female
and sisters but, complete opposites. Davendithas opposes Hortumal at every turn
and so forth. Hope this is a good start for you.
One thing I saw with HM's pantheon confused me, and I dunno where else to mention this. Tyranny means oppression, which implies order, which in D&D means 'Law'... which is opposite Tryanny... Trickery is more chaotic from what I understand...
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
I would like to suggest that Necromancers are actually outlaws, and that they masquerade under the guise of being Universalists. They make allies and enemies almost at a whim in order to survive.
If not, I would like to see them more like the Dustmen in Planescape. I just think that Necromancers could be fleshed out some more here.
__________________ My Involvement:
Spoiler:
Player of Doral Kinsman the Beguiler in Who Wants to Be a Wayfinder IC
I would like to suggest that Necromancers are actually outlaws, and that they masquerade under the guise of being Universalists. They make allies and enemies almost at a whim in order to survive.
If not, I would like to see them more like the Dustmen in Planescape. I just think that Necromancers could be fleshed out some more here.
You could and should flesh out all the schools what kind of goverment runs this city and the coutry around? Order is not maintained but is there any type of army incase of humaniod attacks? Each school could be strongly affilated with one of the nine alignments. Say Universal is Neutral or over 65% of it's members are anyway the rest could be any alignment but the majority are neutral. Is there any kind of council or congress to represent each school of magic are there guilds inside the schools themselves?
Also, I think each faction should have the leader of the organization and a noteable mentioned. It would build the School's character.
Why would anyone, even mages, allow a school dedicated to necromancy? Did the abjurers owe them a favor? Or did they work for evokers? Are they madmen and rare, or public and working in masoleums? What is their relationship to powerful mages who became liches and so on. Not to harp on it, but necromancers might be the most interesting school because of how oddly they would work in civilized society.
__________________ My Involvement:
Spoiler:
Player of Doral Kinsman the Beguiler in Who Wants to Be a Wayfinder IC
I am Nerreamus Master of Divination former apprentice of Leshra the Apatehtic founder of the school of Divination in it's current and Have been tasked to Chronicle the immediate age before Adeiron's Dyeira is witness to the present I am witness to the past.
on this my 40th year since the beginnimg of my task I am aged 63 years
in the next pages which I dip ink I bear witness after much effort to founding of the school of necromany. I traveled to the city of Teiranoc where this is legend and sent my apprentices out like fisherman to cast their nets out for the knowledge I seek.
Teiranoc was embroided for many years with savage men on there northern border and often sent there army forth to repel them in these invaders during one such skrimish between them. On this such an occassion a handfasted soldeir named Urden meant his end. His handfasted wife a conjurers apprentice named Nerrissa was distrought at his death and wearing the mourning clothes she entered the temple of Davednithas crying and dragging his body she demanded the priests to bring him back to life, they replied that they could not his soul had been to long departed from this world. Sulking from the temple she went to her master whom she begged to bring her husband back to life. He explained to her he could not summon the soul of a dead person and have it renter there body. After this still distraught she continued to look for away to bring her love back to until finally she decided to summon the Pit fiend Harrtus. Working the ceremony at a standing ring of stones the Archmages of Teiranoc had created to store excess arcane power she summoned the Devil Harrtus. She demanded that it show her how to bring her husband back to life, Harrtus replied he could show her that and much more for a price. This is how Nerrissa learned what would be called eventually the art of necromany. On the last day of tutleage Harrtus showed her how to "bring her husband back to life". Warning her his full mental and physical compacity would not be fully restored at first but until then she could order him about and he would obey using her new taught power she "gave her husband life". She kept Harrtus bound afraid she might need his knowledge further. Until sometime later when her husband began to grossly detoriate. Realizing she was tricked she supressed Harrtus within the stones rather than freeing him.The savage men of the North penerated Teiranoc sometime after that and the Archmages called upon the excess power to defend the city. Harrtus realizing he could escape imprisionment in the magical pathways invovled in creating a spell used this time to escape causing the power to buckle and rupture killing the archmages and expelling himself from the material plane. A slaughter took place many soldeirs of Teiranoc died. With the archmages gone it looked like no one could turn the tide. During the chaos Nerrissa used her magic to bring many soldiers from both sides to fight the invaders surely without her efforts Teiranoc would not remain. However the surviors did not see her profane powers well and imprisoned her. Nerrissa never stood before the magisters to recieve punishment. Instead a knife ended up in her cell. The details upon how she recieved the knife vary from story teller to story teller and thusly are inaccurate meaning I have not wittnessed how the knife came to her possesion. She had been studying for a while the methods of embalming you see and some of the subtantces used in the art came into her possesion. and she aquired a drinking jar which she filled with the the liquid. Stabbing her heart and placing it in the jar behold the first lich. It is rumored she still exists today
__________________ Human Wizard:"The world is but a manifestation of the dreamings
Just wanted to throw out an idea since I'm putting together a Cleric as we speak. In a high magic setting with a ruling mage class, wouldn't at least one church worship a god of the magic domain (probably neutral or some derivative thereof maybe a knowledge/magic type god) alla Boccob or Mystra. Kind of a more tolerated church that the upper and middle class pay some homage to regardless of other beliefs they might hold.
Just a suggestion but I'll hold off on finishing my build till you get a final pantheon out there (even if you take my suggestion I might pick a different god just thought it odd to do high magic and magelords without a god of magic).
I am Acladora Mistress of divinaion former apprentice of Dykon the Lepper and I have been tasked with witnessing the events of Tyshons reign and the reign of any of his heirs in my lifetime.
On this the 30th year of Tyshons reign I am aged 67.
The batte of Dyrichus continues the battle was going poorly for Tyshon and his troops a vertiable stale mate had been called outside the
walls and the powerful evocation spells cast by he and his generals had wasted the land to desert. For three nights a hideous carrion bird circled Tyhson war tent and the tents of his generals and advisors. On the third night the Carrion bird and it's companion birds landed outside of Tyhson's personal tent during a war meeting, another heated one at that and soon would become even more so. the Carrion bird appeared in the tent as a female human beautiful in appearnce but the parlor of her skin and the overwelming smell of embaling fluids marked her as among the dead. She was trained by two ghouls and wore a heavy black robe. She asked Tyshon how badly he wanted to win, There is something about Tyhson I must explain he was a cruel and greedy man with a large appetite, so of course he told her more than everything. At this the generals were in outrage all demanding to know what she could do that none of them could. She said I can show you if you would follow me. All of us intrested followed her outside to the corpse littered battlefield. Closing her eyes and murmuring to herself she chanted, strange green and black orbs covered the battlefield they zoomed towards the corpses and the dead again walked with a strange green glow from there eyes, turning around she said Lord High Archmage I offer you soldiers that never die for a price. You see before this Adeirion and his apprentices after him banded the foul art of necromany the only school of magic to be banded in the history of the empire. However Tyshon was not like his predeccesor all he saw was instant victory so he agreed to the price and necromancy became a legitmate school.
This I Acladora have witnessed
__________________ Human Wizard:"The world is but a manifestation of the dreamings
Spear of the Meek, Mistress of Undiscovered Power, Scale of Peace and Power, The Everchanging
Intermediate Deity Symbol: Leaf near water reflecting a sword Home Plane: Olympian Glades of Arboria Alignment/b]: CG Portfolio:retribution, self-defense, discipline, discovery, freedom, oceans Worshipers: aquatic races, rangers, explorers, bards, victims of injustice, seekers of hidden lore Cleric alignments: NG,CG, Domains: Protection, Knowledge, Water, Destruction Favored Weapon: Trident The deity of the unexplored and of free people everywhere, Alidiana appears as a darkly beautiful woman wearing alluring deep blue garments which gently roll as if in a light breeze in her role as mistress of secrets and queen of the unfathomed depths. In her role as defender of the peaceful and wrongly dealt Her dark hair crackles with energy as though a storm brews throughout her locks and her dress flails violently. Her eyes shift constantly through all shades of hazel, green and blue, and the slight scent of sea salt surrounds her. She speaks in parables and never answers a question directly and exudes an aura of mystery. She is one of three deities who act as keepers of all truths. Despite their different approaches she and her brother Fruian sometimes act in concert to oppose the third of the triad Zinnastine as he tries to deceive scholars with forbidden lore that could lead to their destruction.
[b]Dogma
Alidiana is protector of one of the three tomes of eternal truth containing the rules by which the order of the multiverse is defined. Not trusting a single deity to hold perfect knowledge of reality's workings, the gods agreed by pact long ago to split the tome into three parts, each with a cunning and powerful deity to guard it.
As one of the three she holds domain over all knowledge gained through
exploration and experimentation, as well as lost secrets that can only be discovered and not learned.
As a goddess of freedom, she preaches a life of self-reliance and exploration in all things and urges her followers to protect this way of life, even in the face of organized persecution.
A capricious goddess, she teaches a path of peaceful existance that should be defended with swift and decisive action when threatened. In this embodiment she reflects her nature of the harsh ocean depths
where beauty and peace are balanced with harsh reality.
__________________ miscellaneous list O' junk
Spoiler:
Can access almost all 2.0 and 3.5 materials, most 3.0 splatbooks, core 4.0 stuff (it's an okay game on it's own but it's definitely different from the D&D I've known for the last 16 years)
Spoiler:
player:"How much damage does a gnome do?"
DM:"depends on his stats and his weapon."
player:"so go by weight."
DM:"NO use the small weapon listings."
player:"I think you misunderstood what I'm asking. I'm playing a half-orc. I repeat my first question in light of this"
FROM Chatty DM's site: "let's attack some bitches with some hoes."
"what's the AC to hit puberty."
The Beast Lord and his Aspects It is know that the beastlord is a deity from what is now the northern fronteir however it has been thousands of year since his religion spread to the corners of Adeiron's mageholds. Today the beastlord himself is faceless no can remember his face or what he looked like the common people instead worship one of his animal aspects they are listed blow.
The Owl
Holy Symbol: Barn owls head HomePlane: the Beastlands Alignment: LN Poftfolio: Knowledge mundane, Knowledge arcane, Wisdom, Truth, Learning Domains: Knowledge, magic air
__________________ Human Wizard:"The world is but a manifestation of the dreamings
of some wild god who is bored out there mind "
Halfling Rogue: Kinky
Last edited by arcanaman; 19th September 2009 at 04:16 PM..