Malin, Tiefling Bard, lvl 1
[sblock=Stats]====== Created Using Wizards of the Coast D&DI Character Builder ======
Malin, level 1
Tiefling, Bard
Bardic Virtue: Virtue of Cunning
FINAL ABILITY SCORES
Str 8, Con 14, Dex 10, Int 16, Wis 13, Cha 18.
Starting Ability Scores
Str 8, Con 14, Dex 10, Int 14, Wis 13, Cha 16.
AC: 16 Fort: 12 Reflex: 15 Will: 15
HP: 26 Surges: 9 Surge Value: 6
TRAINED SKILLS
Arcana, Bluff, History, Streetwise, Diplomacy.
FEATS
1: Alchemist
1: Dark Fury
POWERS
1, At-Will: Vicious Mockery
1, At-Will: Misdirected Mark
1, Encounter: Blunder
1, Daily: Stirring Shout
ITEMS
Ritual Book, Leather Armor, Light Shield, Arcane Implement, Wand, Dagger, Adventurer's Kit, Rope, Silk (50 ft.), Wine, Bottle
====== Created Using Wizards of the Coast D&DI Character Builder ======
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[sblock=powers]
Charisma is the key stat
Vicious Mockery
You unleash a string of insults at your foe, weaving them with bardic magic to send the creature into a blind rage.
At-Will Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + 5 (cha) modifier psychic damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Misdirected Mark
You conceal your arcane attack, tricking your foe into thinking the attack came from one of your allies.
At-Will Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: +4 vs. Reflex
Hit: 1d8 + 4 modifier damage, and the target is marked by an ally within 5 squares of you until the end of your next turn.
Blunder
You fog your foe’s mind, causing it to stumble past your allies.
encounter Arcane, Charm, Implement
Standard Action Ranged 5
Target: One creature
Attack: +4 vs. Will
Hit: 1d6 + 4, and you slide the target 2 squares. During the slide, you or one of your allies can make a melee basic attack against the target as a free action, with a +2 power bonus to the attack roll.
Virtue of Cunning: The power bonus to the attack roll equals 1 + your Intelligence modifier
I do have virtue of cunning, so it's a +5 bonus to the basic attack.
Stirring Shout
Your shout of wrath stabs into your foe’s mind. Each time your allies hit that foe, they draw strength from its weakness.
Daily Arcane, Healing, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: +4 vs. Will
Hit: 2d6 + 5 modifier psychic damage.
Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains hit points equal to your Charisma modifier.
Majestic Word
You utter words laden with preternatural inspiration, restoring your ally’s stamina and making wounds seem insignificant.
Encounter (Special) Arcane, Healing
Minor Action Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier (+4). You also slide the target 1 square.
Special: You can use this power twice per encounter, but only once per round.
Words of Friendship
You infuse your words with arcane power, turning even the simplest speech into a compelling oration.
Encounter Arcane, Charm
Minor Action Personal
Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn
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I'll work on it later