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Old 1st April 2009, 04:21 AM   #1 (permalink)
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pneumatik Goblin Sharpshooter (Lvl 2)
pneumatik's WotBS 1 - The Scouring of Gate Pass - Rogue's Gallery

Please post only your PCs here. It'll make a very convenient resource. Keep all OOC discussion in the OOC talk thread.
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Old 1st April 2009, 10:04 AM   #2 (permalink)
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Jemal Goblin Sharpshooter (Lvl 2)
Rashelle
Human Female Favoured Soul 2
AL: LG HT: 5'8" WT: 130 Hair: Redish Gold Eyes: Hazel

STR: 14 (+2) [6 points]
DEX: 14 (+2) [6 points]
CON: 12 (+1) [4 points]
INT: 10 (+0) [2 points]
WIS: 10 (+0) [2 points]
CHA: 15 (+2) [8 points]

HP: 15 (2d8+2) AC: 19 (10 base + 2 dex + 5 Armour + 2 Shield)
Saves: FORT: +4 (3 base + 1 con) REF: +5 (3 base + 2 dex) WILL: +4 (3 base + 1 wis)
Init: +2
Speed: 20

Bab: 1
Attacks:
Battleaxe: + 5, 1d8+2; crit x3
Sling: +3, 1d4+2; crit x2 (Range: 50)

Skills(Total/Ranks):Concentration(+5/4), Heal(+4/4), Diplomacy(+6/4), Ride (+5/3)

Feats: Cavalry Errant(Gate Affiliation), Augment Healing, W.Focus(Battleaxe)

Languages: Common

Equipment:
Light Horse(75 gp)
Riding Saddle (10 gp)
- bedroll(1sp)
- Tent (10 gp)
- Caltrops (1 gp)

MW Heavy Metal Shield W/Emblazoned Silver Holy Symbol(195 gp)
Breastplate(200 gp)
MW Battleaxe(310 gp)
Sling, 20 bullets (2 sp)
Silver Dagger (22 gp)
Signet Ring (5 gp)
Backpack (2 gp)
- Sledge (1 gp)
- Crowbar (2 gp)
- 2xBell (2 sp)
- Grappling Hook (1 gp)
- 100' silk rope (20 gp)
- 5 pieces rolled parchement (1sp)
- 10 Sunrods (20 gp)

Left Belt Pouch(1 gp)
- 10xChalk(1sp)

Right Belt Pouch(1 gp)
23 gp; 4 sp

Spells:
spells per day: 0 lvl(6) 1st lvl(5)
Spells known:
0 level (5): Cure Minor Wounds, Create Water, Mending, Guidance, Resistance
1st lvl (3): Cure Light Wounds, Magic Weapon, Bless

Background:
Rashelle(pronounced RA-Shell) is a proud servant of Heironeous. Though young, she served Ragesia's military loyally since she was old enough to don her armour and mount her horse. Her faith in the Emperor Coaltongue's wisdom never wavered, but her feelings on the new emperor are.. less than flattering. Once the Inquisitor started taking over, Rashelle could no longer support Ragesia's actions, and chose to offer her services to Gate Pass, in protest against Leska's ideas of war.
Glad to have someone with both martial skill and divine power join them, the guards readily accepted her and she has endeavoured to maintain friendly terms with them.
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Old 1st April 2009, 10:19 PM   #3 (permalink)
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Rhun Goblin Sharpshooter (Lvl 2)
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Hollister Avendri (Avendri the Flame, Hollister the Sanguine)

Appearance
Hollister is a handsome, athletic man of some six feet in height, weighing around 12 stone. He has seen perhaps twenty five winters. He has smokey grey eyes, and pleasant (if a bit stern) features. His hair is auburn in color, and worn long. While he dresses simply in loose, comfortable clothes, said clothing is always well-crafted of fine materials...Hollister enjoys his silks and samites. He is always well groomed, with clean, manicured nails and well-trimmed beard/mustache, and he always smells faintly of perfume and pipe smoke. Interestingly, Hollister's skin is always hot to the touch; not enough to burn, but enough to startle the unwary...some say it is from his close attunement to his chosen element. He generally goes armed only with his spells and an ivory hilted dagger, set with red stone, its blade forged of cold iron (a gift from his first master).



Personality
Hollister is not what you would call a people person. He is arrogant, quite convinced of his own superiority, and given to showing off his superior intellect. Most just associate this attitude with the fact that he attends Gabal's School, but in truth, he was like this before he ever even set foot into Gate Pass. While not very pious, Hollister does rever Boccob, and shows some deference to Joramy.

Brief History
Hollister hails from the village of Burnham in southern Ragesia. Always a smart youth, it was his intelligence that allowed him to get an apprenticeship with the wizard Ninuarn that lived in the nearby hills. After just a few short years he had learned much, but knew it was only a matter of time before his master's anti-Ragessian opinions led to trouble. When Ninuarn was slain by a Ragesian Inquisitor, Hollister fled.

Having heard of Gabal's School in Gate Pass, the young mage made his way there. Hollister now attends Gabal's School, learning what he can from the famed evoker. Thus far, he has proven an apt pupil.


Neutral Good Human Male
Wizard (Fire Domain [SRD]) 3
XPs: 3000
Experience History

Starting XPs: 1000
+500 XP awarded 05/13/2009
+1500 XP awarded 10/05/2009


Stats
Str 12 (+1) (4 points)
Dex 14 (+2) (6 points)
Con 14 (+2) (6 points)
Int 16 (+3) (10 points)
Wis 10 (+0) (2 points)
Cha 08 (-1) (0 points)

General
HP: 16 (4 + 3 + 3 + 6 CON)
AC: 12 (10 base + 2 dex)
Initiative: +2
Move: 30’ base

Combat
BAB: +1
Melee: +2
Ranged: +3

- Dagger +2 (1d4+1/19-20)
- Light crossbow +3 (1d8/19-20)


Saves:
Fort: +3 (1 base, + 2 con)
Ref: +5 (1 base, + 2 dex, + 2 familiar)
Wil: +3 (3 base, + 0 wis


Skills:
- Concentration +08 (6 ranks, + 2 con)
- Craft (Alchemy) +05 (2 ranks, + 3 int)
- Decipher Script +04 (1 rank, + 3 int)
- Knowledge (Local) +05 (2 ranks, + 3 int)
- Knowledge (Arcana) +09 (6 ranks, + 3 int)
- Knowledge (The Planes) +05 (2 ranks, +3 int)
- KNowledge (History) +04 (1 rank, +3 int)
- Knowledge (Dungeoneering) +04 (1 rank, +3 int)
- Knowledge (Geography) +05 (2 ranks, +3 int)
- Knowledge (Nature) +05 (2 ranks, +3 int)
- Knowledge (Religion) +04 (1 rank, +3 int)
- Knowledge (Nobility) +04 (1 rank, +3 int)
- Knowledge (Architecture) +04 (1 rank, +3 int)
- Spellcraft +11 (6 ranks, + 3 int, +2 feat)


Languages:
- Common
- (Ragessian ?)
- Elven
- Draconic
- Orcish
- Giant (1 skill point)
- Ignan (1 skill point)


Feats:
- Student of War (Bonus, Gabal's School Affiliation)
- Precocious Apprentice [extra 2nd level spell slot, +2 spellcraft]
- Fiery Blast
Fiery Burst

2nd level fire spell ready: Fiery Burst has a 5' radius, range of 30', and causes 2d6 damage. Reflex save vrs DC 15 for 1/2 damage.

- PENDING


Class Features:
- Summon Familiar: Weasel
--- +2 Reflex Saves (when familiar is within 1 mile)
--- Alertness [+2 spot/listen] (when familiar is within 5')
--- Familiar has Improved Evasion
--- Share Spells
--- Empathetic Link
- Scribe Scroll
- Spells


Racial Features:
- Bonus feat
- Bonus skill points


Spells per Day
- Level 0: 4+1
- Level 1: 3+1
- Level 2: 3+1


Spells Prepared
- Level 0: Detect Magic x2, Light x2 + (d) Flare
- Level 1: Mage Armor x2, Magic Missile + (d) Burning Hands
- Level 2: Web, Resist Energy, Flaming Sphere + (d) Scorching Ray


Spellbook
- Level 0: Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand + (d) Flare
- Level 1: Mage Armor, Magic Missile, Shield, Grease, Stand the Heat, Feather Fall + (d) Burning Hands
- Level 2: Flaming Sphere, Web, Resist Energy + (d) Scorching Ray


Arms, Armor and Equipment:
Dagger, cold iron, ivory hilt w/red rhodochrosite 44gp 1lb
Crossbow, light 35gp 4lb
20 bolts, cold iron 4gp 2lb
Wand of Grease, 10 charges 150gp -----
Wand of Shield, 10 charges 150gp -----
Explorer's Outfit, high quality 16gp Worn
Scroll Case 1gp 0.5lb
- Arcane Scroll (Charm person, 100gp -----
enlarge person, obscuring mist,
hold portal)
- Paper, 5 sheets 20sp -----
Backpack 2gp 2lb
- Bedroll 1sp 5lb
- Candles, 6 6cp -----
- Everburning Torch 110gp 1lb
- Sacks, 2 2sp 1lb
- Waterskin 1gp 4lb
- Ink 8gp -----
- Inkpen 1sp -----
- Soap 5sp 1lb
- Spellbook ----- 3lb
Pouch, belt 1gp 0.5lb
- Chalk, 3 pieces 3cp -----
- Flint & steel 1gp -----
- Flask 3cp 1.5lb
--- 16 oz Good Single Malt Whiskey 1gp -----
- Meerschaum Pipe 1gp -----
- Pipeweed, 1lb Good Quality 1gp 1lb
- Perfume/Cologne 5gp -----
- Potion (Cure Light Wounds) 50gp 0.1lb
Spell Component Pouch 5gp 2lb

- 5pp, 58gp, 27sp, 25cp

Encumberance: 29.7lb (Light)

Adar, weasel familiar (Familiar, 100gp)
Adar (Old ragessian for "Fire") is Hollister's weasel familiar. The familiar has fiery eyes and an orangish-red tint to its fur, almost the color of flame...certainly caused by its master's aptitude for fire.

Adar's Stats

Size/Type: Tiny Magical Beast
Hit Dice: 3 (8 hp)
Initiative: +2
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 16 (+2 size, +2 Dex, +2 natural armor), touch 14, flat-footed 14
Base Attack/Grapple: +2/-10
Attack: Bite +4 melee (1d3-4)
Full Attack: Bite +4 melee (1d3-4)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Attach
Special Qualities: Low-light vision, scent, alertness, improved evasion, share spells, empathic link, deliver touch spells
Saves: Fort +2, Ref +4, Will +4
Abilities: Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
Skills: Balance +12, Climb +10, Escape Artist +4, Hide +11, Move Silently +8, Spot +3
Feats: Agile, Weapon FinesseB

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Last edited by Rhun; 5th October 2009 at 05:29 PM..
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Old 2nd April 2009, 03:58 AM   #4 (permalink)
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magic_gathering2001 Goblin Sharpshooter (Lvl 2)
Illiana Vresk
Female Human Commander 2, XP 1,000
Fair Skin, Ear Length Black Hair, Steel Grey Eyes
Age 27, Height 5'-3", Weight 132 lbs., Medium-size
Alignment: Chaotic Good, Patron Deity: Fharlanghn
Affiliation: Resistance, Languages: Common, Elven

Str 12, Dex 12, Con 10, Int 12, Wis 12, Cha 16

HP 13, Nonlethal 0, AC 19, Touch 11, Flat-Footed 18
Fortitude +3, Reflex +1, Will +6, Speed 30/20 ft. (run x3)
BAB +1, Grapple +1, Melee +2, Ranged +2, Initiative +6(+1 to allies within 30 feet)

Attacks:
MW Trident +4 melee for 1d8+1 slashing (20/x2)
Heavy Shield Bash +2 melee for 1d4+1 bludgeoning (20/x2)
Composite Longbow +2 ranged for 1d8 piercing (20/x3, 110 ft. increment)

Feats:
Blade of the Resistance
Leadership Performance
Weapon Focus(Trident)
Iron Will
Fearless Leader
Improved Initiative*
*Will Take Soon

Skills (8 points per level):
Bluff +8 (5R+3), Craft (1), Decipher Script (1), Diplomacy (3), Handle Animal (3), Hide +3 (2.5R+1), Intimidate +8 (5R+3), Knowledge(Any) (1), Listen +6 (5 R+1), Move Silently +3 (2.5 R+1), Perform +8 (5R+3), Profession (1), Ride (1), Sense Motive +6 (5 R+1), Spot +6 (5 R+1),Survival (1)

Class Features:
Commander Proficiencies (Simple And Martial Weapons; All armor and non-tower shields)
2 Commander Feats
Direct Orders (swift)
Initiative Bonus +1

Racial Traits:
Medium Humanoid (Human), Speed 30 ft., Bonus Feat at 1st level, 4 bonus skill points at 1st level and 1 more every level thereafter, Automatic Language: Common, Favored Class: Commander

Possessions:
Masterwork Trident(315 gp, 4 lbs., one-handed melee), Composite Longbow (100 gp, 3 lbs., ranged projectile), 40 Arrows (2 gp, 6 lbs.), Heavy Steel Shield (20 gp, 15 lbs., +2 AC, -2 ACP, 15% ASF), MW Banded Mail Armor (400 gp, 35 lbs., heavy, 20 ft. speed, x3 run, +6 AC, +1 MDB, -5 ACP, 35% ASF), Traveler's Outfit (free, worn), Backpack (2 gp, 2 lbs.), Belt Pouch (1 gp, 1/2 lb.), Bedroll (.1 gp, 5 lbs.), Flint and Steel (1 gp, 0 lbs.), 6 Trail Rations (3 gp, 6 lbs.), 4 Waterskins (4 gp, 16 lbs.), 50 gp, 25 sp, 40 cp (11.5 lbs, 51.9 gp)
Load 109 lbs light load: less than 43 lbs, medium load: 44-86 lbs, heavy load 87-130 lbs
Appearance:

Illiana stands tall in her first suit of custom fitted armor. Not even quite worn in yet, it constrasts her worn shield strikingly. On her back, she wears her trident, a weapon useful for both its prowess in melee, and its natural use as a pointer. It too, seems almost ornamental, as if just recently purchased.
Although she may look as though she recently got a promotion in the army, she proudly wears a bright red tabard, adourned with the flametogue dragon, symbolizing the city’s freedom, and the resistance to which she truly belongs.

Background

Born in a secluded village just on the other side of the Ragesian empire, Illiana grew up somewhat sheltered from the cruelty her homeland represented. She saw her home in the way many children do, and idolized the heroic Inquisitors. Her parents, while they didn’t approve, also could not speak out against her idol worship.
She actually met an inquisitor around the age of 17. Around the time she was beginning her training in the art of war, the inquisitor entered her small town hunting down a rebel in hiding, her father. In front of her eyes, the inquisitor struck her father down, his bearskin cloak finally instilling its intended fear and horror in her. She had done no wrong, so the inquisitor simply left the way he came, never to appear again.
As soon as she was able, she fled Ragesia, searching for anywhere else to live. Her feet took her to gate pass because of its proximity. Once there, she found her way to the resistance, living to ensure that she would never live under the fear of inquisitors. Her natural charisma, and talent for planning found her a place as an Orator, improving the morale of the citizens.
It was after one of her speeches that she met Derrick. A fellow member of the resistance, and recent squire of the Aquiline Cross. They spent quite a bit of time together thereafter, but it never became serious. However, during the course of their meetings, Illiana discovered, and joined the Order. From the order, she learned more about the art of battle. Extending the lessons in swordplay from her father, she learned how to put her force of personality to use upon the battlefield. Now, celebrating her full entrance into the order as a squire, she spent almost all of her money on new equipment.

Campain Notes:

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Old 2nd April 2009, 03:03 PM   #5 (permalink)
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renau1g Hobgoblin Soldier (Lvl 3)
Code:
Name: Sir Reginald Talingard III aka Korrin
Class: Swordsage 2	Starting Level: 2
Race: Human
Size: Medium
Gender: Male
Alignment: CG
Deity: n/a

Str: 12 +1 (04p.)	Level: 2	XP: 1000
Dex: 14 +2 (06p.)	BAB: +1		HP: 15/15
Con: 12 +1 (04p.)	Grapple: +2	
Int: 14 +2 (06p.)	Speed: 30'	Stat Increases: 
Wis: 14 +2 (06p.)	Init: +3	Spell Save: n/a
Cha: 10 +0 (00p.)	ACP: -0		Spell Fail: X%

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+4	+1	+2	+0	+0	+0	17
Touch:	12	Flatfooted: 15

Spell Res: None
Dmg Red: None
BAB: +1

	Total	Base	Mod	Misc
Fort:	+1	+0	+1	--
Ref:	+5	+3	+2	--
Will:	+5	+3	+2	--
Notes:

Weapon			Attack	Damage	Critical	Range
Falchion		+4	2d4+1	18-20/x2		
Sling			+2	1d4+1	x2		50ft

Languages: Common, Elven, Dwarven

Abilities: 
Maneuver's Known: 7
Quick to Act: +1 to Init
Discipline Focus - Desert Fire
Weapon Focus - Scimitar, Light Mace, Light Pick, Spear, & Falchion
Stances Known: 2


Feats:  
Desert Wind Dodge (1st)
Extra Readied Maneuver (B-human)
Thieves’ Guild Sympathizer [Gate Pass]


Maneuver's Known 7 - Burning Blade, Burning Brand, Fire Riposte, Hatchling's Flames, Cloak of Deception, Shadow Blade Technique, Stone Bones
Maneuver's Prepared 5 - Burning Blade, Fire Riposte, Hatchling's Flames, Cloak of Deception, Shadow Blade Technique
 Stances 2 - Flame's Blessing, Child of Shadow

Skill Points: 30 Max Ranks: 10/7
Skill Name Key
Ability Skill Modifier Ability Modifier Ranks Misc.Modifier 
Appraise Int 2 =  +2   
Balance Dex* 3 =  +2  +2 [tumble]-1  
Bluff Cha 5 =  +0   +5
Climb Str* 0 =  +1  -1 
Concentration Con 1 =  +1   
Diplomacy Cha 2 =  +0  +2 [sense motive]  
Disable Device Int 3 =  +2 +1  
Disguise Cha 0 =  +0   
Escape Artist Dex* 1 =  +2  -1 
Forgery Int 2 =  +2   
Gather Information Cha 0 =  +0   
Heal Wis 2 =  +2   
Hide Dex* 6 =  +2 +5  -1
Intimidate Cha 4 =  +0 +4  
Jump Str* 2 =  +1  +2 [tumble]  -1
Knowledge (history) Int 4 =  +2 +2  
Knowledge (local) Int 4 =  +2 +2  
Knowledge (nature) Int 4 =  +2 +2  
Knowledge (nobility) Int 3 =  +2 +1  
Listen Wis 7 =  +2 +5  
Move Silently Dex* 6 =  +2 +5  -1
Open Lock Dex 3 =  +2 +1  
Perform_1 Cha 0 =  +0   
Perform_2 Cha 0 =  +0   
Perform_3 Cha 0 =  +0   
Perform_4 Cha 0 =  +0   
Perform_5 Cha 0 =  +0   
Ride Dex 2 =  +2   
Search Int 2 =  +2   
Sense Motive Wis 7 =  +2 +5  
Spot Wis 2 =  +2   
Survival Wis 2 =  +2   
Swim Str** -1 =  +1   -2
Tumble Dex* 6 =  +2 +5  -1
Use Rope Dex 2 =  +2   


* = check penalty for wearing armor


Notes:

Equipment:		Cost	Weight
Masterwork Falchion	375	8lbs
Masterwork Chain Shirt  250     25lbs
Sling 			-	0lbs
Bullets	(10)		1sp	5lbs
Darkwood Buckler 	205	2.5lbs

Total Weight: 40.5	Money: 70 gp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	43	86	130	260	650

Age: 22
Height: 5'6" 
Weight: 175 lbs
Eyes: Blue
Hair: Brown, Red
Skin: Tan

Background

Sir Reginald Talingard III, or Korrin as he's known to those outside the Knights, comes from noble birth. His father was a minor whose family estate lies on the famed Summer's Hill. Reginald was expected to enter politics, much like his father, and father's father before him, but the young man had no desire for the political arena and spent much of his youth hanging around the seedier parts of town. He went by the name Korrin and quickly fell in with a crowd of thieves. Korrin lived for the moment, but always returned home smelling like cheap whiskey at all hours of the night. His parents grew more worried at Reginald's constant disappearances, but when confronting him led to a near-violent argument. Leaving the estate, young Korrin noticed a familiar face entering the complex, one of his acquantences from the slums. Thankfully, he hadn't been noticed yet and followed the other man as he entered the home and waited in the study for his father. Korrin stayed out of sight until his father arrived and saw the man give his father a small wrapped item, which was a bar of gold after his father removed the cloth.

Upon this realization, Korrin left the estate, vowing never to return when he was approached by a cloaked figure who invited him to join the Knights of the Aquiline Cross. The group desired to take advantage of the youths abilities of infiltration to use against their enemies. They first needed to ensure Korrin would be able to survive a confrontation that might ensue during his endaevors and trained him in the ways of the semi-mythical Swordsage, one who could strike and move like the wind.
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Old 2nd April 2009, 06:54 PM   #6 (permalink)
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concerro Goblin Sharpshooter (Lvl 2)
plavin-complete

Plavin-redux Plavin - Elan(Psion-Egoist)

Level 2 11hp

Initiative 2

Speed 30

Attack: 1

Grapple: 0

Space/Reach: 30


AC:13 (Armor 1, Shield insight dex 2 , nat ) Touch: 12 Flat: 11
Padded Armor


Weapon melee:
Mw Dagger (+1) 1d4-1 19-20
Club



Weapon Ranged:

Mw Light crossbow (+4) 1d8 19-20 120 ft

60 bolts


Saves F: 2 R: 2 W: 5

Skills: Autohypnosis 5 ranks+2 ability score + 2 synergy=9, Concentration 5 ranks + 2 ability score=7, Craft[sculpting] 5 ranks + 3 ability score=8, Knowledge[arcana] 5 ranks + 3 ability score=8, Psicraft 5 ranks + 3 ability score=8

Languages: Common, Goblin, Orc, Giant

Feats
1 Skill Focus Crafting[sculpting]
1B Overchannel



Abilities Str 8 Dex 14 Con 14 Int 16 Wis 14 Cha 8

Other possessions: Backpack
5 sunrods

242 gold left


Powers

10 power points

1 Vigor
1 Force Screen
1 Inertial Armor
1 Energy Ray
1 Entangling Ectoplasm


--------------------------------------------------------------------------------------------------------------------------------

Plavin the Elan Appearance: Plavin is a human(elan) about 5’6, weighing about 125 lbs with green eyes and brown skin.

Plavin was born to rich parents. When Ragnesia invaded his parents were killed, and all records that proved his parents ownership of various assets throughout the city were also done away with. Even though there were people that had the power to restore the possessions to him as an inheritance they took advantage of the missing records, and split everything between themselves.



Eventually it was decided the best thing to do was to tie up all loose ends. Plavin’s caretakers got wind of the plan, and escaped to Ostalin. For most of his human life he struggled to survive in this country. Shortly after his 21st birthday his struggle almost came to an end, not because he came into wealth, but the nobles from Gate Pass had found where he had been hidden. Assassins killed his foster parents and left him for dead.



For a period of time before the attack took place he was being watched. A group of people he had never seen before were standing over him when he awoke. They told him the fate of his family, but they had no answers as to who the attackers were. He lived with them for a while before he was asked if he would like to have a new life. Not exactly understanding the nature of the question, he asked for an explanation. It was at this time the people revealed to him that they were Elans, a theoretically immortal race. He accepted the invitation, and was taught how to harness psionic powers. Sometimes people try to ignore a hard truth, embrace the truth is sometimes the only way to cleanse the soul. He knew what he had to do. They did not want him to go, but he would never be at peace until he knew the details of his previous life. Not knowing what dangers would arise if he was discovered he decided to keep to himself once he got to Gate Pass.


At this point in the story he has met a few people, but has not made a lot of progress as to the reason for previous events in his life. One day he gets an invitation from the resistance, not really wanting to get involved, but knowing his “magic abilities” might lead to him being hunted, he decides it is best to at least heat them out.
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Last edited by concerro; 25th April 2009 at 06:44 AM.. Reason: I changed my crossbow attack from a +5 to a +4
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Old 3rd April 2009, 10:35 AM   #7 (permalink)
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Arkhandus Hobgoblin Soldier (Lvl 3)
Liiros Tivaniel, Elven Crusader

Squire Liiros Tivaniel, Male Elf Crusader 2, XP 1,000
Lightly-Tanned Skin, Shoulder-Length Black Hair, Bright Green Eyes
Age 124, Height 4'-10", Weight 102 lbs., Medium-size
Alignment: Chaotic Good, Patron Deity: Corellon Larethian
Languages: Common, Elven, Gnome, and Sylvan

Str 14, Dex 12, Con 12, Int 14, Wis 10, Cha 14

HP 18, Nonlethal 0, AC 19, Touch 11, Flat-Footed 18
Fortitude +4, Reflex +1, Will +2, Speed 30/20 ft. (run x3)
BAB +2, Grapple +4, Melee +4, Ranged +3, Initiative +1

Attacks:
MW Longsword +5 melee for 1d8+2 slashing (19-20/x2)
Heavy Shield Bash +4 melee for 1d4+1 bludgeoning (20/x2)
Dagger +4 melee or +3 ranged for 1d4+2 piercing/slashing (19-20/x2, 10 ft. increment)
Composite Longbow +3 ranged for 1d8+2 piercing (20/x3, 110 ft. increment)

Feats:
Extra Granted Maneuver

Skills:
Balance -5 (2 R, +1 Dex, -8 ACP), Concentration +2 (1 R, +1 Con), Craft (Painting) +3 (1 R, +2 Int), Diplomacy +5 (3 R, +2 Cha), Heal +1 (1 ccR, +0 Wis), Intimidate +5 (3 R, +2 Cha), Jump -5 (1 R, +2 Str, -8 ACP), Knowledge (History) +3 (1 R, +2 Int), Knowledge (Nobility & Royalty) +3 (1 ccR, +2 Int), Knowledge (Religion) +6 (4 R, +2 Int), Martial Lore +3 (1 R, +2 Int), Perform (Dance) +3 (1 ccR, +2 Cha), Perform (Singing) +3 (1 ccR, +2 Cha), Ride +2 (1 R, +1 Dex), Survival +1 (1 ccR, +0 Wis), Swim -13 (1 ccR, +2 Str, -16 ACP)

Class Features:
Crusader Proficiencies (as per fighter), Furious Counterstrike (1-9: +1), Steely Resolve 5, Indomitable Soul

Crusader Blade Magic:
Initiator Level: 2
Maneuvers Readied/Granted: 5/3
Stances Known: Iron Guard's Glare, Martial Spirit
Maneuvers Known: Crusader's Strike, Vanguard Strike, Charging Minotaur, Stone Bones, Leading the Attack
Active Stance: Iron Guard's Glare
Ready Maneuvers: Crusader's Strike (2), Vanguard Strike (5), Charging Minotaur (1), Stone Bones (4), Leading the Attack (3)
* Maneuvers are numbered alphabetically for rolling granted inspiration

Racial Traits:
+2 Dexterity, -2 Constitution, Medium Humanoid (Elf), Speed 30 ft., Low-Light Vision, trances 4 hours a day instead of sleeping 8 hours, immune to magical sleep effects, +2 on saves against Enchantment effects, proficient in longswords and rapiers, proficient in longbows and shortbows, +2 Listen, +2 Search, +2 Spot, auto-Search check for secret or concealed doors within 5 feet, favored class: Wizard

Possessions:
Masterwork Longsword (315 gp, 4 lbs., one-handed melee), Dagger (2 gp, 1 lb., light melee/thrown), Composite Longbow (300 gp, 3 lbs., ranged projectile), 40 Arrows (2 gp, 6 lbs.), Heavy Wooden Shield (7 gp, 10 lbs., +2 AC, -2 ACP, 15% ASF), Banded Mail Armor (250 gp, 35 lbs., heavy, 20 ft. speed, x3 run, +6 AC, +1 MDB, -6 ACP, 35% ASF), Traveler's Outfit (free, worn), Backpack (2 gp, 2 lbs.), Belt Pouch (1 gp, 1/2 lb.), Wooden Holy Symbol (1 gp, 0 lbs.), Bedroll (1 sp, 5 lbs.), Flint and Steel (1 gp, 0 lbs.), 4 Trail Rations (2 gp, 4 lbs.), 4 Waterskins (4 gp, 16 lbs.), 12 gp, 8 sp, 10 cp

Load 86-1/2 lbs., Light 0-58, Medium 59-116, Heavy 117-175

Appearance:
Liiros is a noble-looking elven man just under five feet tall, with lightly-tanned skin, shoulder-length straight black hair, and bright green eyes that gleam with intelligence and mirth. His face is often lit by a handsome smile, and his demeanor is always friendly until a fight breaks out, at which point he goes into a fury. Liiros wears heavy banded mail armor, lacking some of his kind's usual grace, half-covered by a white and red tabard bearing the cross and feathers of his order, the Knighthood of the Aquilline Cross. The armor includes steel boots, gauntlets, and helm. The helm is a fancy elven design with three fluted horns curving back and ending in a few colorful feathers, with small diagonal earslits on the sides, and his face partly exposed by a T-shaped slit over the eyes, nose, and middle of the mouth.

A wooden kite shield painted with the crescent-moon emblem of Corellon Larethian is usually strapped to his left arm, showing his faith to the elven god. He fights with Corellon's favored weapon, the longsword, sheathed in a black scabbard at his right hip when not in use, and a composite longbow hangs over his left shoulder, its quiver hanging behidn the right. A dagger is sheathed at his left hip, and a belt pouch hangs behind it. He wears a small backpack as well, lightly packed, and wears simple elven traveling clothes beneath his armor, brown trousers and a forest-green tunic. A dark brown, hooded cloak and soft shoes are carried in his pack for the occasions where he goes unarmored. When his forehead is not covered by the helm, a silvery tattoo there shows the crescent of Corellon. The elven god's emblem also adorns Liiros' scabbard and quiver.

Background:
Liiros Tivaniel hails from Shahalesti, the Shining Land of the elves, and grew up in the capitol of Calanis, thanks to his noble blood. The Tivaniel family is of only minor significance among Shahalesti's aristocracy, claiming no particular city as its own, but the House of Tivaniel lives in Calanis and a few other cities where larger Houses are dominant but friendly with their lessers in Tivaniel, such as Raavias and Neriios. They are a family of artisans, musicians, and rangers in the case of the more aggressive Tivaniel men.

Liiros himself spent parts of his childhood and much of his early adulthood among the forests around Calanis, learning to love nature and the freedom of open wilderness, so different from the confines both physical and social in Calanis. He was devoted to Corellon Larethian and perhaps honored him more than the average elf by living more in the style Corellon encouraged, unlike the more rigid, arrogant, and selfish aristocrats that surrounded him in much of Calanis. His family's habit of traveling between the cities wherein their relatives dwelt, often lingering for months in the wilderness on holiday along the way, left Liiros a bit more humbled by nature and appreciative of it than the city-elves, while exposing him to more of what goes on outside the big cities.

Liiros was also taught a bit of art, music, and dance, while choosing from an early age to train in combat and warfare, fueled by a desire to protect the beautiful and peaceful elven lands, after witnessing some orcish and goblinoid raids on woodland villages in his early childhood. He thought it was only fitting that an elf train in the sword and bow primarily, finding it odd when he saw other elves training as much with spears, axes, hammers and flails. However, with his tendency to stumble sometimes during sword practice, and his slight inaccuracy during archery practice, Liiros eventually took up training in the use of armor and shields, not quite as traditional, because he knew he didn't have the agility and finesse that other elves so easily demonstrated. He needed to survive his first real battle, and those that followed, if he was ever going to protect anything.

By the time he was fully matured, over a century since he first learned to speak, Liiros had realized his life's calling, as Corellon Larethian appeared to him in his nightly trances, and told him of elvenkind's glories, though he forgot much of it whenever he stirred from the trance; was left with the sense that Corellon had plans for him, wanted him to act, perhaps in the manner of what the elves of old had done in Corellon's stories. Thereafter, whenever Liiros entered battle, whether it was a sparring match or a true fight against the ravages of orcs, gnolls, goblins, or human bandits, Liiros felt a flash of inspiration from those half-forgotten stories, and was able to remember the techniques of those great elven heroes with such clarity that he could duplicate them perfectly. Yet those memories would fade back into his subconscious in moments, as fleeting as the breeze.

Corellon was not the first to contact Liiros in his trances, however. Ever since his first time picking up a practice sword and training as a child, since his naive childhood claim that he'd become a great hero and protect the woods and everyone in Shahalesti from nasty orcs and gnolls and other meanies......Liiros began seeing a stranger during his trances. Even as he reflected on recent events to keep them in his mind forever, considering his words and actions each day, Liiros saw an elf he couldn't identify in each of those memories. The stranger was a kindly-looking elf in nice leather armor and simple clothes, a blue mantle on his shoulders and a fancy sword at his hip, almost like a great-grandfather that he'd just somehow forgotten, watching over him, encouraging him.

It was so strange, that he often asked his mother, Yaliina Tivaniel, about this elf and why he never noticed him around during the day, and why nobody ever introduced him or talked with him, why they ignored him all the time. His mother fretted that the poor child must be mentally unstable, unhinged from the reality around him, and always tried to hide her son's mental malady from others. It wasn't until Liiros started using crusader techniques and described his dreams of the Protector and Preserver of Elves, Corellon Larethian, that she finally found relief from her worries. She told him that the strange elf he had seen for decades before must've just been Corellon, subtly nudging him towards his current path, until he was worthy of seeing the true form of the Ruler of All Elves in his trance, worthy of being chosen by the elven god. Yet she thought he must have just been slightly worthy, since he received no divine magic, just some kind of divine insight from Corellon. Still, her motherly concerns were assuaged.

It would not be until many years later that Liiros would discover the truth of his frequent trance-visions of the strange elf, which were even more perplexing when they continued well after his occasional visions of Corellon, and only on nights when Corellon did not visit his trance.......

Regardless, a few years after his crusader awakening, when Liiros had blooded himself against several foes of Shahalesti's common people in the wilderness and on the streets of Calanis, that he was inspired to leave Calanis behind and travel. Since he was no cleric, and Corellon seemed not to object, Liiros joined a branch of the Knights of the Aquilline Cross in Shahalesti, finding himself in disagreement with how the elven military was being used in recent decades and believing that the Knights had the better way. Corellon's priests had not lead Shahalesti down the right path yet, so Liiros followed his own path to find it, starting with the Knights of the Aquilline Cross. There was much to be learned, he considered, from this far-reaching order of just and active warriors, serving the immediate needs of the people rather than the political machinations of one monarch or another.

A few years after becoming a Squire in the Aquilline Cross, Liiros Tivaniel set out for Gate Pass with a few other Knights to see if more could be learned about what was going on in Ragesia now, if the Ragesian emperor was truly dead, and if war was really going to break out..... Liiros is hopeful that it is just baseless rumor and that Shahalesti won't really go to war. Ragesia was vast and powerful; a war with it would only cost the lives of many Shahalesti elves, humans, and other folk, even if Shahalesti somehow won. The forests could burn under Ragesian invasion, and all that destruction couldn't be Corellon's will, could it...........?
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Old 21st September 2009, 11:16 PM   #8 (permalink)
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Thanee Hobgoblin Soldier (Lvl 3)
Lytha, Gray Elf Telepath

Lytha
Female Gray Elf, 3rd-Level Telepath (XP 3,000)
Medium Humanoid (Elf)

Hit Dice: 3d4 (10 hp) HD/2+1
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 17 (+3 Dex, +4 armor), touch 13, flat-footed 14
Base Attack/Grapple: +1/-1
Attack: MW Light Crossbow +5 ranged (1d8/19-20)
Full Attack: MW Light Crossbow +5 ranged (1d8/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Psionic Powers
Special Qualities: Elf Traits, Discipline (Telepathy), Psicrystal (Hero)
Saves: Fort +3, Ref +4, Will +5 (+2 vs. enchantment)
Abilities: Str 6, Dex 16, Con 10, Int 18, Wis 14, Cha 10
Skills: Bluff +6(6), Concentration +6(6), Diplomacy +10(6), Knowledge (psionics) +10(6), Listen[psicrystal within arm's reach] +4[6](0), Psicraft +12(6), Sense Motive +8(6), Spot[psicrystal within arm's reach] +4[6](0)
Feats: Blade of the Resistance, Psion Weapon Proficiency, Psicrystal Affinity, Point Blank Shot, Expanded Knowledge (Astral Construct)
Alignment: Chaotic Good

Lytha is a frail elven woman. She stands 5 feet 5 inches tall and weighs 111 pounds. Her slim figure is slender and willowy. Lytha wears her shoulder-long, black hair open with a few strands framing a fine-featured face with emerald green eyes. She is dressed in comfortable travel clothes of gray and green color. Under her clothing, she wears a silvery chain shirt. A small crossbow seems to be her only weaponry.

Lytha speaks Common, Elven, Draconic, Giant, Orc and Sylvan.

Powers: As 3rd-level psion
Powers Known (17 PP/day; save DC 14 + power level):
1st - Energy Ray, Force Screen, Psionic Grease, Vigor, Psionic Charm, Astral Construct (Monster Statblock);
2nd - Mental Disruption, Psionic Suggestion.

Power Points: (■ available, □ used)
■■■■■ ■■■■■ ■■□□□ □□

Equipment:
Held: MW Light Crossbow
Head: --
Face: --
Throat: --
Shoulders: --
Torso: --
Body: Mithril Shirt with Least Iron Ward Diamond [MIC] (DR 1/-; #10/10)
Waist: Healing Belt [MIC] (#3/3)
Arms: --
Hands: --
Ring: --
Ring: --
Feet: --

Other Equipment: Traveler's Outfit, Backpack, Bedroll, Winter Blanket, Belt Pouch, Waterskin, 50 Crossbow Bolts; 5 gp, 4 sp, 0 cp.

Psicrystal: Diminutive construct; HD 3; hp 5; Init +2; Spd 30 ft., climb 20 ft.; AC 17, touch 16, flat-footed 15; Base Atk +1; Grp -17; Atk/full Atk -; Space/Reach 1 ft./0 ft.; SQ construct traits, hardness 8, improved evasion, personality (hero), self-propulsion, share powers, sighted, telepathic link, deliver touch powers; AL CG; SV Fort +3, Ref +4, Will +5; Str 1, Dex 15, Con -, Int 7, Wis 10, Cha 10.
Skills and Feats: Climb +14, Listen +6, Move Silently +6, Search +2, Spot +6; Alertness.

Background: Born and grown up in Calanis in the elvish nation of Shahalesti, Lytha had always been a bit different. Not only because she had developed some kind of strange mental powers, which noone else seemed to know much about, and which cleary weren't arcane in nature. She also despised the way outsiders were treated by her own people. Maybe it was just like this in the bigger cities, where the wealthier families lived, maybe it was even necessary in some way, but Lytha never felt it being right. Being gifted with a sharp mind, she knew it was best to hide her talent, and pretend she was normal, like everyone else. Otherwise she would probably have been forced into the Shahalesti military. Magicians of all kinds were always highly regarded for that purpose, and she was something like a magician, just not quite the same. Hiding her talent worked for a while, but it was always a burden, and eventually, Lytha set out to find a place, that was more to her liking. The free citystate of Gate Pass would be this place. While, naturally, the people here were wary of strangers, they treated them with respect still. Lytha was quite impressed how they had managed to stay independent between the two mighty empires for so long. And now, this freedom is in danger. It didn't take long for Lytha to join up with The Resistance and become a part of them. Her mental powers were useful to them and their cause felt right to her.
__________________

“In our world, immortality is not for the living. The legend lives on!”
In Memoriam Dave Arneson († April 7th, 2009) & Gary Gygax († March 4th, 2008).


Wondering what the Dungeon Tiles are like? Take a look here (up to DU5 Sinister Woods).

Last edited by Thanee; 19th November 2009 at 10:25 AM.. Reason: added links to the powers for a handy reference
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Old 1st October 2009, 11:15 PM   #9 (permalink)
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Theroc Kobold Slinger (Lvl 1)
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Code:
Name: Rae Drasa
Class: Rogue
Race: Human
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: Undecided

Str: 10 +0 (02p.)     Level: 3        XP: 2,000
Dex: 16 +3 (10p.)     BAB: +2         HP: 20 (3d6+6)
Con: 14 +2 (06p.)     Grapple: +2     Dmg Red: None
Int: 14 +2 (06p.)     Speed: 30'      Spell Res: XX
Wis: 10 +0 (02p.)     Init: +3        Spell Save: +X
Cha: 10 +0 (02p.)     ACP: -0         Spell Fail: XX%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +4    +0    +3    +0    +0    +0    17
Touch: 13              Flatfooted: 14

                         Base   Mod  Misc  Total
Fort:                      1    +2          +3
Ref:                       3    +3          +6
Will:                      1    +0          +1

Weapon                  Attack   Damage     Critical
Rapier                    +6     1d6+0      18-20x2
MW Knee Blade             +4     1d6+0      19-20x2
Sap                       +5     1d6+0*     20-20x2
Light Crossbow            +6     1d8+0      19-20x2

*Non-lethal damage

Languages: Common, Orc, Elven

Abilities: 
Human -
    *  Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
    * Human base land speed is 30 feet.
    * 1 extra feat at 1st level.
    * 4 extra skill points at 1st level and 1 extra skill point at each additional level.
    * Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
    * Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.

Rogue - 
Sneak Attack +2d6
Trapfinding
Evasion
Trapsense +1

Feats: 
Human- Point Blank Shot
1st Level- Precise Shot
3rd Level- Weapon Finesse
Bonus Regional- Thieves' Guild Sympathizer

Skill Points: 66       Max Ranks: 6/3
Skills                   Ranks  Mod  Misc  Total
Search                     6    +2          +8
Spot                       6    +0          +6
Listen                     6    +0          +6
Tumble                     6    +3    +2    +11
Disable Device             6    +2          +8
Open Lock                  6    +3          +9
Climb                      3    +0          +3
Balance                    5    +3    +2    +10
Hide                       6    +3          +9
Move Silently              6    +3          +9
Use Magic Device           1    +0          +1
Jump                       3    +0    +2    +5


Equipment:               Cost  Weight
Mithril Chain shirt   1,100gp   12.5lb
MW Rapier               320gp   02lb
Masterwork Knee Blade   320gp   02lb
Sap                      01gp   02lb
MW Thieves Tools        100gp   02lb
MW Light Crossbow       335gp   04lb
Bolts(40)                04gp   04lb
CLW Potion(x3)          150gp   00lb
PWT Potion(x2)          100gp   00lb
Magic Weapon Oil(x2)    100gp   00lb
SoF Potion (x3)         100gp   00lb


Total Weight:30.9lb      Money: 120gp XXsp XXcp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:               33   34-66   67-100   200   500

Age: 18
Height: 5'06"
Weight: 115lb
Eyes: Blue
Hair: Blond
Skin: Lightly Tanned

Appearance:
Rae was a rather good looking boy, when he was clean. He was a somewhat short young man, a bit light for his height as well. It would appear that he was a typical street peasant, until you noticed the glimmer of mithril under his clothes, and the rapier on his hip.

Background: Rae Drasa was born on the streets of Gate Pass, in the poorer districts. His parents unable to properly feed and clothe him, the boy took to following members of the Thieves guild around. At first he was a major hindrance, but after being taught a bit about thievery from the older men and women, the boy caught on and became a bit of a help, providing distractions and other things for them.

As he grew older, he began freelancing himself, climbing into people's home's at night and relieving them of their expensive goods, causing an involuntary donation to the less fortunate: Himself. Little else to tell, except that Rae and the Guild are on good terms, even if the young man was not yet formerly inducted into the guild.
__________________


Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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