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Old 24th April 2009, 09:31 AM   #1 (permalink)
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Arkhandus Hobgoblin Soldier (Lvl 3)
A Hard Time in Harrowdale - Rogues' Gallery

Alright, here's the Rogues' Gallery for PCs and NPCs in my FR 3.5 PbP "A Hard Time in Harrowdale." Re-post your characters here if you like for easier finding/updating later. I'll post Storn here myself since Walking Dad dropped out so late that I need to NPC him through the rest of the adventure.
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DMing the PbPs: (FR 3.5) A Hard Time in Harrowdale OOC , IC , IC 2 , RG
and (3.x/d20) The First OOC , IC
DMing on OpenRPG: D&D 3.5 - T13K Fall of the 14th Kingdom, T13K For More Than Glory, SR3 - Welcome to Seattle, Chummers
Playing: (PbP) Alaric the Alchemist, Cade the rogue, Grackle "Grubeater" Granitetop, Kerrix Malzan, Lars Crichton, Liiros Tivaniel, Vardok Stonekennel, Warren the halfling, (OpenRPG) Kaleverithis, Oobla Fat Cheeks

*EN World's Eyros Creative Exercise and Rules/Crunch of Eyros
*My Rhunaria D&D setting, prestige classes, feats, etc. *Favorite links
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*My Aurelia D&D thread on EN World, setting and rules; new and
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Old 24th April 2009, 02:20 PM   #2 (permalink)
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Myth and Legend Kobold Slinger (Lvl 1)
Abrielle Elaéyadar


Chaotic Good Female Sun Elf Bard 2

Patron Deity: Corellon Larethian

Starting Region: Evermeet

EXP: 1,971


Racial modifiers: +2 Intelligence, –2 Constitution.

Strength 10 (+0)
Dexterity 14 (+2)
Constitution 8 (-1)
Intelligence 16 (+3)
Wisdom 8 (-1)
Charisma 18 (+4)

Size: Medium
Age: 106
Height: 5' 2"
Weight: 96 lb
Eyes: Bright Green
Hair: Copper Red
Skin: Light Brown

Appearance: A radiant girl of a tiny frame, especially for her race, Abrielle has delicate features and a beguiling smile. Her hair flows in waves down to her shoulders, the colour of molten copper, her eyes shine with the bright green of spring leaves and her teeth are white and straight, hidden behind delicate lips. Her skin is of a light brown tint and her body is slender and delicate, with a thin waist and round breasts. Abrielle is commonly dressed in a dark green dress with ornate embroiders of leaves woven in to it with orange string and sometimes wears small round earings made of polished copper.


Total Hit Points: 5


Speed: 30 feet (20 current - Medium Load)

Armor Class: 15 = 10 + 3 [Studded Leather] + 2 [dexterity]

Touch AC: 12
Flat-footed: 14

Initiative modifier: + 2 = + 2 [dexterity]
Fortitude save: - 1 = 0 [base] -1 [constitution]
Reflex save: + 5 = 3 [base] + 2 [dexterity]
Will save: + 2 = 3 [base] -1 [wisdom]
Attack (handheld): + 1 = 1 [base]
Attack (missile): + 3 = 1 [base] + 2 [dexterity]
Grapple check: + 1 = 1 [base]

Light load: 33 lb. or less
Medium load: 34-66 lb.
Heavy load: 67-100 lb.
Lift over head: 100 lb.
Lift off ground: 200 lb.
Push or drag: 500 lb.




Languages: Common, Elven, Sylvan, Draconic, Celestial


Longsword [1d8, crit 19-20/x2, 4 lb., one-handed, slashing]

Shortbow [1d6, crit x3, range inc. 100 ft, 2 lb, piercing]

Masterwork Studded leather [light; + 3 AC; max dex + 5; check penalty 0; 15 lb.]


Feats:

Artist (+2 bonus on all Perform checks and on checks with one Craft skill that involves art)


Appraise + 3 = 3 [Int]
Balance + 2 (-1 with current load) = 2 [Dex]
Bluff + 9 = 5 [base] + 4 [Cha]
Climb 0 (-3 with current load)
Concentration +3 = 4 [base] - 1 [Con]
Craft + 3 = 3 [Int]
Craft (Draw) + 5 = 3 [Int] + 2 [Artist feat]
Diplomacy + 13 = 5 [base] + 4 [Cha] + 2 [synergy] + 2 [synergy]
Disguise + 11 = 5 [base] + 4 [Cha] + 2 [synergy]
Escape Artist + 2 (-1 with current load) = 2 [Dex]
Forgery + 3 = 3 [Int]
Gather Information + 9 = 5 [base] + 4 [Cha]
Heal -1 = -1 [Wis]
Hide +2 (-1 with current load) = 2 [Dex]
Intimidate +6 = 4 [Cha] + 2 [synergy]
Jump 0 (-3 with current load)
Knowledge (history) +8 = 5 [base[ + 3 [Int]
Listen +1 = -1 [Wis] + 2 [Racial]
Move Silently +2 (-1 with current load)
Perform (Stringed Instruments) +10
Perform (Dance) +10
Ride +2 = 2 [Dex]
Search +5 = 3 [Int] + 2 [Racial]
Spot +1 = -1 [Wis] + 2 [Racial]
Sense Motive +4 = 5 [base] - 1 [Wis]
Survival -1 = -1 [Wis]
Swim +0 (-6 with current load)
Use Rope +2 = 2 [Dex]


Spells known: five 0 level. two 1st level

0 level spells: Prestidigitation, Daze, Mending, Message, Lullaby
1 level spells: Sleep, Charm Person

Spells per day:
0 lvl - 3
1 lvl - 0 + 4 (cha)

Sun Elf

* +2 Intelligence, –2 Constitution.
* Humanoid (Elf)
* Medium: As Medium creatures, sun elves have no special bonuses or penalties due to their size.
* Sun elf base land speed is 30 feet.
* Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
* Low-Light Vision: A sun elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
* Weapon Proficiency: Sun elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
* +2 racial bonus on Listen, Search, and Spot checks. A sun elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
* Automatic Languages: Common and Elven. Bonus Languages: Auran, Celestial, Chondathan, Draconic, Gnome, Halfling, Illuskan, Sylvan.
* Favored Class: Wizard. A multiclass sun elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.
* Level Adjustment: +0



Bard

* Bardic Knowledge [bonus from knowledge local]
* Bardic Music [bonus from Artist]
* Can know only limited numbers of spells
* High charisma gains bonus spells daily


Abrielle Elaéyadar's Equipment:


Longsword 15 gp 4 lb
Shortbow 30 gp 2lb
Masterwork Studded Leather (bonus) 20 lb
Potion of Cure Light Wounds x 3 (bonus) 3/10 lb
Musical instrument (Fiddle) 5 gp 3 lb
Arrows 2 quivers 2 gp 6 lb
Backpack 2 gp 2 lb
Mirror 10 gp 1/2 lb
Flint & Steel 1 gp
Waterskins x1 1 gp 4 lb
Blanket, winter 5 sp 3 lb
Sewing needle 5 SP
Soap 5 SP 1 lb
Bedroll 1 sp 5 lb
Trail rations x 3: 1 gp 5 sp, 3 lb
Spell component pouch 2 lb

_____
Total: 1 platinum, 212 gold, 11 silver 9 copper; 57.3 lb


GP on person: 88 gp, 8 sp, 10 cp

HP:

Lvel 1: 5


More about Abrielle Elaéyadar:

Abrielle was born on the island of Evermeet, home of the Sun Elves and one of the great bastions for Elven power on Toril. She lived in the capital city of Leuthilspar, and is the daughter of Lysanthir Elaéyadar, a Mage of some renown and avid researcher of the arcane arts, and Chasianna Elaéyadar, a devout priestess of Corellon Larethian. Abrielle was taught to worship and love the patron of the Elven pantheon by her mother, even though she was never devout enough to the religious practices to show promise as a Cleric.

Growing up on Evermeet was not as fun as one might think, for Abrielle's unusually cheerful demeanor and taste for song, dance and arts were not common amongst her people, and her family in particular. Her parents had been steering her in what they deemed the right direction, and wanted her to harness her innate power as a Sorceress. As soon as she was old enough to wander around, Abrielle started exploring the island in search of entertainment and new friends. Her father's associates however, all serious and stern Mages, knew her and frequently escorted her back home before she could get "distracted from her important studies".

It wasn't long before the young Elven girl taught herself how to disguise her appearance, so she could elude her mentors and frequent inns and taverns where she could practice the arts of music and dance. She avoided places like Throleatha's Public House and in stead enjoyed establishments that had a myriad of races as their patrons. Abrielle befriended some of the entertainers in her favorite taverns and honed her skills with the fiddle and dance.

Out of her lessons she only paid attention to the history of Faerun and it's noble houses, dreaming of the life of an adventurer or the exciting political intrigue of a high court.

As she grew in to the Elvish adolescence, Abrielle became a beautiful female with flowing hair the colour of molten copper and bright green eyes, that contrasted with her light brown skin. Her slender body and delicate features gathered the attention of both lads and men alike. However the rules of Sun Elven courtship were all too pompous and boring for her, and in time the girl learned how to lead her potential suitors by the nose with charm and wit alone.

Four years before her entry in to Sun Elven adulthood, Abrielle took a bold move and while accompanying one one of her mentors to the mainland, she abandoned her boring life and took up the profession of a traveling Bard. Abrielle had escaped with the clothes on her back, some money and a few magical trinkets that had been on her person at the time, and purchased the rest of her equipment from the first merchant she encountered. Her parents had tried locating her several times trough divination magic and had sent mercenaries to retrieve her, but so far Abrielle has been lucky enough to avoid them. Currently she has just arrived in Harrowdale Town, hoping to evade her father's men by going so far up North.

Last edited by Myth and Legend; 3rd October 2009 at 11:20 AM..
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Old 24th April 2009, 04:03 PM   #3 (permalink)
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Rhun Goblin Sharpshooter (Lvl 2)
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Fayne
Neutral Human Male Duskblade 2
XPs: 1721
`
Experience History

Starting XPs: 0
+150 stirges
+300 bonebats
+386 gnoll battle
+35 krisharr
+850 story bonus


Age: 20
Gender: Male
Height: 6' 4"
Weight: 195lb
Eyes: 1 green, 1 grey
Hair: Copper
Skin: Bronze
Patron Diety: Tempus

STR: 16 [+3]
DEX: 12 [+1]
CON: 14 [+2]
INT: 16 [+3]
WIS: 10 [+0]
CHA: 08 [-1]

HP: 20/20
Armor Class: 15 (10 base + 4 armor + 1 dex)
- Flat-footed AC: 14
- Touch AC: 11

Initiative: +1
BAB: +2
Atttack:
- Glaive +7 (1d10+4/x3; 10' reach)
- Longsword +5 (1d8+3/19-20)
- Spiked Gauntlet +5 (1d4+3,x2)

Speed: 30’

FORT: +5 (3 base + 2 con)
REFL: +1 (0 base + 1 dex)
WILL: +3 (3 base + 0 wis)

Abilities:
- Human Bonus Feat
- Human Bonus Skill Points
- Arcane Attunement: 6/day (dancing lights, detect magic, flare, ghost sound, read magic)
- Armored Mage: Light
- Combat Casting


Feats:
1st Level
- Weapon Focus: Glaive
- Power Attack


Skills:
- Climb +3 (2 rank, +3 str, -2 ACP)
- Concentration +7 (5 ranks, +2 con)
- Decipher Script +5 (2 ranks, +3 int)
- Jump +5 (4 ranks, +3 str, -2 ACP)
- Knowledge: Arcana +6 (3 ranks, +3 int)
- Knowledge: Local +5 (2 rank, +3 int)
- Ride +2 (1 rank, +1 dex)
- Sense Motive +5 (5 ranks, +0 wis)
- Spellcraft +7 (4 ranks, +3 int)
- Swim +1 (2 ranks, +3 str, -4 ACP)


Languages:
- Common
- Shaaran
- Chondathan
- Goblin
- Dwarven


Spells Per Day
- Level 0 (DC13): 4
- Level 1 (DC14): 4


Spells Known
- Level 0 (DC13): Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue
- Level 1 (DC14): Shocking Grasp, Color Spray, Resist Energy


Equipment:
Armor & Shield
- Chain Shirt (100gp, 10lb)

Melee weapons
- Glaive, masterwork (regional, 10lb)
- Longsword, cold iron (30gp, 4lb)
- Spiked Gauntlet (5gp, 1lb)

Ranged weapons
-

Equipment
- Backpack (2gp, 2lb)
----- Bedroll (1sp, 5lb)
----- Trail rations, 5 days (25sp, 5lb)
----- 2 sacks (2cp, 1lb)
----- Whetstone (2cp, 1lb)
- Beltpouch (1gp, 0.5lb)
----- Flint & steel (1gp, -)
----- Flask, whiskey (3cp, 1.5lb)
- Spell Component Pouch (5gp, 2lb)
- Waterskin (1gp, 4lb)
- Traveler's outfit (1gp, worn)

Other Goods & Gear
- 2 Potions of Cure Light Wounds (100gp, -)
- Alchemist Fire, 1 flask (20gp, 1lb)

Weight Carried: 48lb
Remaining money: 10pp, 45gp, 41sp, 22cp
Wealth Tracker

Starting Coin: 18gp, 41sp, 18cp
-5cp for ale at the Treehouse Tap
+20sp from Gaoler
-10 sp common room, -5sp food, -5 sp drink for 5 days
+28gp from Constable Dawnhorn
-20 sp common room, -5sp food, -5 sp drink for "well over a week"
+3gp from Constable Dawnhorn
+1pp, +141gp, +10sp, +9 cp from gnoll loot sold
-50gp potion of cure light wounds
-100gp exchanged for 9pp, 5 gp




Description
Fayne is not an attractive man by any means. He is tall and lanky, despite being strong of arm. He wears his stringy, copper-colored hair long. His face is plain, with stern features, and he has two mismatched eyes: one green, and one grey. Fayne is not concerned with fashion; generally his garb consists of roughspun wools, leather, and bits and pieces of armor for protection.



Personality
Fayne is stern, hard, and stoic. He is not a social person, being quiet and withdrawn, though he is adept and reading the features and emotions of others. When he does feel the need to speak, he is laconic. He generally believes that words cause more problems than they are worth.

Background
Fayne hails from the city of Innarlith, on the eastern tip of the Lake of Steam. Fayne, born William Fayne, suffered from a horrible childhood. An abused child whose parents didn't want him, they eventually abandoned him to the streets. Fayne fell in with a bad crowd: a gang of street toughs bent on muggings, theft, racketeering and extortion.

When the leader of these thugs (an elf by the name of Eluvian) discovered that Fayne was actually quite intelligent and had an aptitude for magic, he took it upon himself to help the youth develop his skills. His plans were to use Fayne as his own personal bodyguard; as such, he taught the youth how to mix magic and steel, and how to keep an eye open for those that might deceive him. Fayne proved adept at his training, things were going well, and he was finally starting to believe that he had a place in the world.

And then the Ransar Pristoleth started his campaign against crime in the city. Fayne's gang was crushed, and Pristoleth set his agents to hunting down the remaining members of the group and exterminating them. Fayne did the only thing he could think of to survive...he fled.

Leaving his home, Fayne took the Golden Road north to the metropolis of Arrabar in Chondath. Knowing that agents of Pristoleph could still be on his trail, he spent only a short time there, booking passage on a spice ship. The destination didn't matter, and a few short weeks later, he found himself disembarking in Harrowdale, mostly broke and without any idea of where he was or what he was going to do.

Being in the right place at the right time allowed Fayne to join a group of adventurers and guardsmen assigned to investigate a gnoll raid...a short time later, the gnolls were slain, and Fayne found himself in a bit better financial situation. With a pouch of coins and rumors of another job, the duskblade headed off in search of further adventure within Harrowdale.
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"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum

Last edited by Rhun; 19th September 2009 at 04:52 AM..
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Old 24th April 2009, 06:28 PM   #4 (permalink)
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crazy_monkey1956 Goblin Sharpshooter (Lvl 2)
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Selua Thylari
Race: Wood Elf
Class/Level: Cleric of Sehanine Moonbow
Experience Points: 0
Alignment: Chaotic Good
Region: Elf, Wood

Ability Scores

10 Strength (+2 racial)
16 Dexterity (+2 racial)
14 Constitution (-2 racial)
08 Intelligence (-2 racial)
16 Wisdom
12 Charisma

Combat Stats

HP: 10
Speed: 30
Initiative: +3 (+3 Dex)
BAB: +0
Grapple: +0 (+0 BAB, +0 Str)
Melee Attack: Longsword +0 (+0 BAB, +0 Str), 1d8 slashing damage, 19-20/x2 crit
Ranged Attack: Composite Longbow +3 (+0 BAB, +3 Dex), 1d8 piercing damage, x3 crit, 110 feet range increment, +1 attack/damage within 30 feet

AC: 16 (+3 armor, +3 Dex)
Touch AC: 13 (+3 Dex)
Flat-Footed AC: 13 (+3 armor)

Fort Save: +5 (+2 base, +2 Con, +1 feat)
Ref Save: +3 (+0 base, +3 Dex)
Will Save: +6 (+2 base, +3 Wis, +1 feat)

Skills

+4 Concentration (2 ranks, +2 Dex)
+2 Handle Animal (1 rank [cc], +1 Cha)
+5 Listen (+3 Wis, +2 racial)
+1 Search (-1 Int, +2 racial)
+5 Spot (+3 Wis, +2 racial)

Feats

Domain Bonus: Point Blank Shot
Level 1: Strong Soul (+1 Fort, Will saves; +1 saves vs energy drain, death effects)

Class Features

Moon Domain: Turn/Destroy Lycanthropes 4/day
Elf Domain: Point Blank Shot bonus feat
Turn Undead 4/day
Spontaneous Casting: Cure spells

Spells

0 (3): Create Water, Detect Magic, Light
1st (2+1): Bless, Entropic Shield, True Strike (D)

Racial Traits

+2 Str, +2 Dex, -2 Con, -2 Int
Size: Medium
Speed: 30
Immune to magic sleep effects, +2 on saves vs enchantment
Low-Light Vision
Proficient with longsword, rapier, longbow, shortbow
+2 Listen, Search, Spot
Free Search check to notice secret doors within 5 feet
Favored Class: Ranger

Languages

Common
Elven

Equipment

Masterwork Studded Leather (20 lb) (regional bonus)
Elixir of Sneaking (regional bonus)
Composite Longbow (3 lb) (100 gp)
20 Arrows (3 lb) (1 gp)
Longsword (4 lb) (15 gp)
Silver Holy Symbol (1 lb) (25 gp)
Explorer's Outfit (starting outfit) (worn)
Belt Pouch (1/2 lb) (1 gp)
14 gp
16 sp
10 cp
Mule (8 gp)
Bit/Bridle (1 lb) (2 gp)
Pack Saddle (15 lb) (5 gp)
Bedroll (5 lb) (1 sp)
Winter Blanket (3 lb) (5 sp)
10 Candles (1 sp)
Flint/Steel (1 gp)
Grappling Hook (4 lb) (1 gp)
10 days Rations (10 lbs) (5 gp)
50 feet Silk Rope (5 lbs) (10 gp)
10 Torches (10 lbs) (1 sp)
Waterskin (4 lb) (1 gp)
2 Traveler's Outfits (10 lbs) (2 gp)
Soap (2 lbs) (1 gp)
Saddlebags (8 lb) (4 gp)
10 days Feed (100 lb) (5 sp)
Waterskin (for the Mule) (4 lb) (1 gp)
Total Weight Carried by Selua: 31.5 lb (Light load)
Total Weight Carried by the Mule: 181 lb (Light load)

About the Mule

The mule's name is the elven word for "Dwarf", as in "stubborn as a..." Selua has taught it the following tricks with her Handle Animal skill: Come, Heel, Stay, Work, and Perform. It has one more trick that it could learn, but she hasn't taught it any more, yet.

Vitals

Age: 127
Height: 5'
Weight: 87
Appearance: Selua has the look of a wolf about her, with silvery blond hair that falls about her shoulders and down her back wildly, yet untangled and deep green eyes. Her skin is a bronzed copper from spending most of her time in the sun.

Background

Selua's birth was blessed by Sehanine Moonbow. So said her parents, both of whom were Lythari wood elves from a small wood elven clan that once dwelled in Cormanthor, near Harrowdale.

Selua was destined to become lythari herself, but, just a few scant years before she was deemed an adult and ready for the ritual, a raiding party of gnolls attacked her clan, nearly decimating it and killing both her parents.

The handful of survivors chose vengeance over common sense and tracked the gnolls back to their lair. Selua doesn't know what became of them as she, in a moment of grief and doubt, looked to the moon and Sehanine for guidance and was granted a vision of the moon's light acting as a beacon, guiding her way. The moon's light led her to Harrowdale.

Selua is still prone to bouts of melancholy and throws herself into her devotion to Sehanine, fasting and meditating for long periods. She tends to avoid people and can come off as aloof at times.
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