Shakir Nkuku, The Fist of Khonsu
FIST OF KHONSU
[sblock=Basic Info]
Quote: "Defiance comes from every corner"
Concept: Teleporting sabateur
Occupation: Fugitive / revolutionary
Real Name: Shakir Nkuku
Legal Status: Citizen of Egypt, currently wanted for revolutionary activities
Identity: Secret
Place of Birth: Alexandria, Egypt
Marital Status: Single
Living Relatives: None known
Height: 6 ft.
Weight: 195 lbs
Eyes: Brown
Hair: Black
Motivation: Freedom, Justice, Revenge
Complications:Wanted by police[/sblock]
[sblock=Background]Shakir Nkuku should have died two years ago. Shakir's "Defy Mobius" graffiti was labelled the cause of a short-lived (and violently-ended) protest march in Alexandria, and the young man snatched off the streets one night and thrown in a cell. He would never see trial, he knew; honestly, he was amazed he hadn't been summarily shot in the street. Perhaps they feared making a martyr of him, but who could say?
All he knew was that he was now in the dank and dark with nothing but a thin beam of light from a tiny window to see by and a poor, old, mute man on his last legs for company. Knowing that he could make no plea that would assuage the tyrant's wrath, Shakir instead chose to care for his infirm cellmate--the guards called him Asim--as he waited to hear of his fate, or waste away from the waiting. He gave the old man his share of their tasteless gruel, half of his water, and though his stomach cried in protest, at least that distracted him from trying to count days in the near-darkness.
And then one night, Asim spoke. He claimed that he was the last of The Order of Khonsu, dedicated to protecting Egypt and her people from those who would seek to subjugate her. Through his selflessness, Shakir had shown Asim his good soul, and to repay his kindness--and keep the light of Khonsu alive--he had chosen Shakir to bear Khonsu's mark. He opened his shirt to reveal a circle of heiroglyphs tatooed upon his chest, then before Shakir could object, he grabbed the young man's hand and pulled it to touch the symbols.
Shakir watched in amazement as the heiroglyphs travelled off of the old man and up his own arm, twisting into a spiral around his forearm before Asim's grip relaxed. Shakir pulled away, frightened by what he had witnessed, and realized only then that Asim had not just let go of Shakir, but of life itself. Finally, fully alone, Shakir despaired that he would never leave his cell. He stared at the narrow slit of a window and wished desperately that he could touch the world on the other side.
And, with a jolt in his forearm and a rush of air, he was on the other side. Free in an instant, thanks to the gift of a dying old man.
Shakir disappeared in the night, though he is not gone. His acts are small but noticeable: a sabotaged vehicle here, a theft of government contraband there. And in each case, the words "The Fist of Khonsu" mark the scene.[/sblock]
[sblock=Stats]
Hero points: 2
STR 12 (+1); DEX 16 (+3); CON 14 (+2); INT 12 (+1); WIS 12 (+1); CHA 16 (+3)
TOU +4/+3*; FORT +8; REF +9**; WILL +7; INIT +3; KNOCKBACK -1
* Without leather jacket
** Evasion 2: 1/2 dmg on fail, none on success
MELEE +3; RANGE +3; GRAPPLE +4; DAMAGE* +1 Unarmed, +2 Hold-out pistol, +6 Strike; DEFENSE +5
* Sneak Attack (+2), Favored Opponent: police (+2)
Tradeoffs: None
Skills: Acrobatics 5 (+8), Bluff 5 (+8*), Cimb 4 (+5), Diplomacy 4 (+7), Disable Device 8 (+9), Disguise 5 (+8**), Escape Artist 5 (+8), Know: Streetwise 3 (+4), Know: Current Events 3 (+4), Know: all others 0 (+1, Eidetic Memory), Language 3 (Egyptian Heiroglyphs, English, French), Notice 4 (+5*), Sense Motive 5 (+6*), Sleight of Hand 5 (+8), Stealth 5 (+8), Equipment 4 (20 ep)
* Favored Opponent: police (+2)
** Quick Change 2: Disguise as move action
Feats: Accurate Attack, Defensive Attack, Defensive Roll 1, Dodge Focus 1, Favored Opponent (police) 2, Evasion 2, Move-by Action, Sneak Attack 1, Uncanny Dodge (Auditory) 1, Diehard, Eidetic Memory, Quick Change 2, Distract (Bluff), Improvised Tools
Powers/Devices:
Khonsu's Blessing / Khonsu's Wrath: Shakir can channel the power of the Mark of Khonsu to his temporary benefit. Alternately, he can channel that same power into a powerful blow against his enemies.
* Boost 4 (any ability, one at a time) (Flaw: Personal Only[-1/0], Extra:Total Fade [+1])(Alternate Power: Strike 6, Stun 3)
Khonsu's Path: The supernatural powers of the Mark allow him to instantly transport himself across short distances at will
* Khonsu's Path: Teleport 2 (Flaw: Short-Range[-1/0])
Equipment: Caltrops, Binoculars, Camo Clothing (Desert), Camo Clothing (Urban), Gas Mask, Hold-out pistol, Bolos, Leather jacket
Abilities 22 + Skills 17 + Feats 17 + Powers 17 + Combat 14 + Saves 18 = 105[/sblock]