weem
First Post
Brad L and Aaron C... skip this thread 
Seriously
I am starting a new campaign in a few months so I'm starting to put together some ideas now (in my head). I wanted to put some of these loose ideas out there and get some feedback, maybe some ideas from you all, etc. Maybe you can help me connect some dots, and give me some advice on what you think will/won't work and why - all that good stuff!
So, let me just drop the ideas here - very loose, very unfiltered, brainstormin's...
1) Getting them together. I'm thinking someone (we'll say "Bob" for now) approaches each PC separately and tells them he needs to talk to them at midnight - something very important, can't discuss it now, meet at X tavern. They meet up that night (first time the pc's meet each other) - he takes them to a back room (somewhere private) and pulls out a list of names... 8 names (there are 4 PC's)... the 4 PC's names are on there, plus Bob's which leaves 3. He explains someone tried to kill him 15 nights ago, but that he was able to fend off and kill the attacker, who was carrying this list. Bob has spent the last few weeks looking for each name on the list (this would all take place in a small-ish town). He found the 4 PC's but not the other 3 on the list. PC's ask for evidence, all he has is the list and a cut on his arm from fending off the attacker... his body? Bob dumped it in the river.
2) Heroic Tier. The PC's would be starting at level 3, and I'm imagining the first 3-4 levels (so levels 3 to 6-7) investing the list, looking for the other people on it, running into trouble at every bend... whoever is behind this list is pulling some major strings, etc.
Somewhere later in the Heroic Tier, levels 8-9 or so I'm thinking they have a run-in with a very popular person - he's wealthy, he's charming, seems to have a lot of friends... somewhat of a celebrity - but someone who has only recently come to this town so no one seems to know anything about him except he is the guest of a local wealthy merchant. Depending on who you ask he is independently wealthy, or a Prince, etc etc - no one seems to know for sure though and he always has odd company. When they first meet him for example, he may have a Gnoll with him - the only one anyone recalls seeing who behaved in a civilized manner and even speaks common... well in fact!
Through a series of circumstances over the next level or three (going into Paragon Tier) they get to meet him face to face and talk to him (not sure how/why - maybe some deeds they have done get his attention). So he invites them to the estate of the wealthy merchant in town. They go and it turns out he is the Captain of a famous airship (airships are not common, but they will be known to exist, just not seen in these parts) - basic inspiration from the Princess Ark (Mystara).
3) Paragon Tier. The PC's are asked along to help with something in some other region by the captain. I see the beginning of this tier as involving a lot of traveling with this man and his crew and ship - very large ship, very busy. They may every once in a while do something directly for this man, but mainly it hits ports, they get off, get involved in something and get back to the ship somehow later etc see lots of locations, get into various themed adventures etc (jungle, desert, etc) - there are also other "non crew" here on the ship to contend with in various ways (not all of them "good" by any means). I see a lot of activity on the ship too like new faces, adventures, rp events, combat! etc.
At some point in this tier i want the list to come back into play (they may have forgotten about it by now as it will not have turned into much back when they investigated, plus many other things will have come up that took priority). They may find that the captain had something to do with the list and so there would be conflict there depending on why he is involved (see #5 and #6 below).
That's what I can lay out in somewhat of a chronological order. Here's some more loose ideas (no particular order)...
4) The PC's are reincarnations of former beings - gods perhaps, or very powerful mortals.
5) The list was generated based on some magic that could narrow down the reincarnated beings to a large number of names and possible locations. They may find during their investigations that the list they know of was one of many and that many people on those lists have disappeared or turned up dead.
6) Various forces are looking for these listed people (maybe 100 people or so across all lists total) - some to kill all of them, some to protect them... the captain could be from either side really (or not from a side at all)
With that said, here is a brief vision for each Tier based on the above...
Heroic - Investigate List, Explore, Adventure, Get to Know Each Other (and while list investigation is primary objective it will fade towards the end of the tier either by giving up or believing they discovered the truth about it, which would be a false truth they get fed, etc).
Paragon - Regional travel aboard the air ship. See lots of locales, explore them - explore the ship, get to know the many people on the boat - i want there to be a number of familiar faces - i want the ship to feel like home in this tier. As they grow in power, they begin to discover they can do more than most other adventurers (they are discovering they have hidden powers of some kind)
Epic - PC's know they are special - the hidden power is growing within them and evidence suggests (and theories presented) that they are reincarnations of powerful beings - memories are stirring within them from another past. This tier would be leading towards something big - a showdown with some great power/entity who want to (perhaps) finish the job he/she/it attempted long ago vs the original beings (now PC's)
WHEW! - that's the first time I have written these ideas out and sadly I was trying to keep it short (and failed).
Here's what I am looking for specifically...
1) From a players perspective, does this sound fun?
2) From a dm's perspective, does this spur any ideas you would mind sharing?
3) As a DM have you done something like having the PC's be part of a crew of a ship (air, water, anything) or something else very mobiel for a prolonged period of time and if so, what are important aspects to keep in mind? EX: flesh out important NPC's on-board that the players can get comfortable with and get to know well (already a plan)

Seriously

I am starting a new campaign in a few months so I'm starting to put together some ideas now (in my head). I wanted to put some of these loose ideas out there and get some feedback, maybe some ideas from you all, etc. Maybe you can help me connect some dots, and give me some advice on what you think will/won't work and why - all that good stuff!
So, let me just drop the ideas here - very loose, very unfiltered, brainstormin's...
1) Getting them together. I'm thinking someone (we'll say "Bob" for now) approaches each PC separately and tells them he needs to talk to them at midnight - something very important, can't discuss it now, meet at X tavern. They meet up that night (first time the pc's meet each other) - he takes them to a back room (somewhere private) and pulls out a list of names... 8 names (there are 4 PC's)... the 4 PC's names are on there, plus Bob's which leaves 3. He explains someone tried to kill him 15 nights ago, but that he was able to fend off and kill the attacker, who was carrying this list. Bob has spent the last few weeks looking for each name on the list (this would all take place in a small-ish town). He found the 4 PC's but not the other 3 on the list. PC's ask for evidence, all he has is the list and a cut on his arm from fending off the attacker... his body? Bob dumped it in the river.
2) Heroic Tier. The PC's would be starting at level 3, and I'm imagining the first 3-4 levels (so levels 3 to 6-7) investing the list, looking for the other people on it, running into trouble at every bend... whoever is behind this list is pulling some major strings, etc.
Somewhere later in the Heroic Tier, levels 8-9 or so I'm thinking they have a run-in with a very popular person - he's wealthy, he's charming, seems to have a lot of friends... somewhat of a celebrity - but someone who has only recently come to this town so no one seems to know anything about him except he is the guest of a local wealthy merchant. Depending on who you ask he is independently wealthy, or a Prince, etc etc - no one seems to know for sure though and he always has odd company. When they first meet him for example, he may have a Gnoll with him - the only one anyone recalls seeing who behaved in a civilized manner and even speaks common... well in fact!
Through a series of circumstances over the next level or three (going into Paragon Tier) they get to meet him face to face and talk to him (not sure how/why - maybe some deeds they have done get his attention). So he invites them to the estate of the wealthy merchant in town. They go and it turns out he is the Captain of a famous airship (airships are not common, but they will be known to exist, just not seen in these parts) - basic inspiration from the Princess Ark (Mystara).
3) Paragon Tier. The PC's are asked along to help with something in some other region by the captain. I see the beginning of this tier as involving a lot of traveling with this man and his crew and ship - very large ship, very busy. They may every once in a while do something directly for this man, but mainly it hits ports, they get off, get involved in something and get back to the ship somehow later etc see lots of locations, get into various themed adventures etc (jungle, desert, etc) - there are also other "non crew" here on the ship to contend with in various ways (not all of them "good" by any means). I see a lot of activity on the ship too like new faces, adventures, rp events, combat! etc.
At some point in this tier i want the list to come back into play (they may have forgotten about it by now as it will not have turned into much back when they investigated, plus many other things will have come up that took priority). They may find that the captain had something to do with the list and so there would be conflict there depending on why he is involved (see #5 and #6 below).
That's what I can lay out in somewhat of a chronological order. Here's some more loose ideas (no particular order)...
4) The PC's are reincarnations of former beings - gods perhaps, or very powerful mortals.
5) The list was generated based on some magic that could narrow down the reincarnated beings to a large number of names and possible locations. They may find during their investigations that the list they know of was one of many and that many people on those lists have disappeared or turned up dead.
6) Various forces are looking for these listed people (maybe 100 people or so across all lists total) - some to kill all of them, some to protect them... the captain could be from either side really (or not from a side at all)
With that said, here is a brief vision for each Tier based on the above...
Heroic - Investigate List, Explore, Adventure, Get to Know Each Other (and while list investigation is primary objective it will fade towards the end of the tier either by giving up or believing they discovered the truth about it, which would be a false truth they get fed, etc).
Paragon - Regional travel aboard the air ship. See lots of locales, explore them - explore the ship, get to know the many people on the boat - i want there to be a number of familiar faces - i want the ship to feel like home in this tier. As they grow in power, they begin to discover they can do more than most other adventurers (they are discovering they have hidden powers of some kind)
Epic - PC's know they are special - the hidden power is growing within them and evidence suggests (and theories presented) that they are reincarnations of powerful beings - memories are stirring within them from another past. This tier would be leading towards something big - a showdown with some great power/entity who want to (perhaps) finish the job he/she/it attempted long ago vs the original beings (now PC's)
WHEW! - that's the first time I have written these ideas out and sadly I was trying to keep it short (and failed).
Here's what I am looking for specifically...
1) From a players perspective, does this sound fun?
2) From a dm's perspective, does this spur any ideas you would mind sharing?
3) As a DM have you done something like having the PC's be part of a crew of a ship (air, water, anything) or something else very mobiel for a prolonged period of time and if so, what are important aspects to keep in mind? EX: flesh out important NPC's on-board that the players can get comfortable with and get to know well (already a plan)
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