Plots & PlacesPost your PCs and NPCs for others to reference and enjoy. This is also an alternate location for long-term campaign and plot development. These can be system neutral or relate to any game or system.
Name: Barek Fhald
Class: Bard
Race: Half-Orc
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: None
Str: 14 +2 (5p.) Level: 2 XP: 0
Dex: 10 +0 (0p.) BAB: +1 HP: 15/15 (2d8+2)
Con: 10 +0 (0p.) CMB: +3 ACP: 0
Int: 14 +2 (5p.) CMD: 13 Spell Res: -
Wis: 14 +2 (5p.) Speed: 30' Spell Save: -
Cha: 18 +4 (10p.) Init: +0 Spell Fail: -
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +4 +0 +0 +0 +0 +0 14
Touch: 10 Flatfooted: 14
Base Mod Misc TotalFort: 0 +0 +0
Ref: 3 +0 +3
Will: 3 +2 +5
Special: +4 saves vs. bardic performance, sonic, & lang. dependant
Weapon Attack Damage* Critical
Greataxe..................+3.....1d12+3........x3
Dagger.....................+3.....1d4+2.........19–20/×2
Dagger, thrown..........+1.....1d4+2.........19-20/x2, range 10 ft
Shortbow..................+1.....1d6+2.........x3, range 70 ft
* +1 damage when Arcane Strike invoked
Languages:
Common
Orc
Goblin
Draconic
Abilities:
--Half-Orc--
* +2 ability of choice (CHA)
* Darkvision 60 ft.
* +2 Intimidate
* Counts as human and orc for race-effects
* Orc Ferocity (1/day: fight 1 round past 0 HP)
* Weapon proficiency: greataxe, falchion
* "orc" name weapons = martial
* Bonus language choices:
Abyssal, Draconic, Giant, Gnoll, Goblin
* Choose favored class (Bard, +1 HP)
--Bard--
* Simple weapon proficiency
* Proficiency: longsword, rapier, sap, short sword, shortbow, whip
* Light armor & shield proficiency
* No arcane spell failure with light armor / shield
* Arcane spells:
~Known: cantrips(5), 1st (3)
~Per day: cantrips at will, 1st (3)
* +1/2 level to Know checks
* Know checks untrained
* Bardic Performance
~10 rounds / day (4 +2 level +4 CHA)
~Effects: Countersong, Distraction, Fascinate, Inspire Courage
* Versatile Performance (singing)
* +4 vs. bardic performance, sonic, language-dependant effects
Traits:
Armor Expert (Reduce ACP by 1)
Dangerously Curious (+1 Use Magic Device)
Feats:
Arcane Strike(1st level)
Skill Points: 16 Max Ranks: 2
Skills Ranks Mod Class Misc Total
--Class (+3 bonus)--
Diplomacy..................2....+4....+3..........+9
Intimidate.................2....+4....+3....+2**..+11
Know
Arcana.................1....+2....+3....+1~...+7
History................1....+2....+3....+1~...+7
All others.............0....+2....+0....+1~...+3
Perception.................2....+2....+3..........+7
Perform (Sing).............2....+4....+3..........+9
Bluff..........................................+9*
Sense Motive...................................+9*
Perform (Act)..............2....+4....+3..........+9
Spellcraft.................2....+2....+3..........+7
Use Magic Device...........2....+4....+3....+1^...+10
* Use Perform bonus via Versatile Performer
** +2 racial
~ +1/2 Bard level (Bardic Knowledge)
^ +1 trait bonus (Dangerously Curious)
Equipment: Cost Weight
--Worn / Carried--
Greataxe.................20gp...12lb
Dagger....................2gp...1lb
Comp. shrtbow +2 Str....225gp....2lb
Arrows (20)...............1gp....--
MW chain shirt..........250gp...25lb
Backpack..................2gp....2lb
Explorer's outfit..........--....--
Belt pouch................1gp....1/2lb
Signal whistle............8sp....--
Spell component pouch.....5gp....2lb
--In Backpack--
Scroll CLW x2............50gp....--
Silversheen.............250gp....--
Bell......................1gp....--
Scroll case...............1gp....1/2lb
Chalk x5..................5cp....--
Flint & Steel.............1gp....--
Ink.......................8gp....--
Inkpen....................1sp....--
Parchment x5..............1gp....--
Rations x6................3gp....6lb
Sealing Wax...............1gp....1lb
Waterskin.................1gp....4lb
Antitoxin................50gp....--
Tanglefoot bag...........50gp....--
CLW Wand contribution: 59gp
Total Weight:55lbs Money: 15gp 14sp 5cp
Lgt Med Hvy Lift PushMax Weight: 58 116 175 350 875
Age: 16
Height: 6'4"
Weight: 250lb
Eyes: Cobalt Blue
Hair: Black
Skin: Pale Green
Appearance
Barek's orc traits are fairly mild. If it weren't for the pale green tint of his skin, most of the time he might be mistaken for nothing more than a bulky, strapping human. The point of his ears is slight, and his orcish 'tusks' are small enough that they generally aren't noticeable unless he's speaking.
Background
Barek's mother was something of a scandal to her clan: an orc youth seduced by a wandering human minstrel. Banished from the clan, she was determined to prove her half-human child was of worthy warrior's stock. From as far back as he could remember, Berek's mother drilled him in all she knew of armor and weapons and fighting.
But it seemed that, despite the man's absence, the blood of Berek's father ran quite strong in the young half-orc. He preferred singing to wrestling, only did well at fight practice by play-acting that he was a hero of legend. And then there were the odd, unnatural sounds and lights his singing could evoke.
Eventually, Berek's mother was forced to admit the human taint was too strong in her offspring, and so she kicked him out in the world to suffer on his own. But Berek has instead thrived, reveling in his freedom to roam about, learning and entertaining. His curiosity sometimes gets him into trouble, but his natural charm--and his father's striking blue eyes--have gotten him out of more than his fair share of pickles.
An average looking Gnome with wild, unkempt purple hair and bright, geen eyes. His complexiion is the colour of the earth. He usually wears a lime green cloak over chainmail.
Background
Caridoc is the third child born to Algeron and Lyrthia Tinker. He has an elder brother and sister and a younger sister.
Although professedly residents of Highforge, Algeron was an itinerant tinker and so the family spent most of their lives on the road. As Lythia is a priestess of Desna, this did not bother who enjoyed the traveling. As the children grew up, feelings started to polarise on gender lines. The boys enjoyed the constant traveling, while the girls wanted to settle down. In the end, the girls were left in Highforge with an aunt, while the boys continued to travel with their parents.
As the boys become adolescents, Cadidoc started to learn from his mother and eventually became a priest of Desna, while his brother learnt his father's trade.
Caridoc eventually left home and started to travel on his own.
Name: Kynar Say'ceri
Class: Fighter
Race: Elf
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: None
Str: 14 +2 (05p.) Level: 2 XP: 1,000
Dex: 18 +4 (10p.) BAB: +2 HP: 18 (2d10+2)
Con: 12 +1 (05p.) CMB: +4 Dmg Red: 0/anything
Int: 12 +1 (00p.) CMD: 18 Spell Res: None
Wis: 10 +0 (00p.) Init: +6 Spell Save: ???
Cha: 14 +2 (05p.) Speed: 30' ACP: -3
AC: Base Armor Shld Dex Size Nat Misc Total
10 +6 +0 +3 +0 +0 +0 19
Touch: 13 Flatfooted: 16
Base Mod Misc Total
Fort: 3 +1 0 4
Ref: 0 +4 0 4
Will: 0 +0 0 0
Weapon Attack Damage Critical
Elven Curve Blade +7 1d10+4 18-20x2
Rapier +6 1d6+2 18-20x2
Languages: Common, Draconic, Elven
Abilities:
Elf:
+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Additional Rules.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance.
In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows
including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following:
Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Fighter:
Bonus Feats (already included)
Bravery +1 (+1 bonus on Will Saves against fear)
Feats:
Weapon Finesse(Level 1 feat)
Weapon Focus: Elven Curve Blade(Level 1 Fighter feat)
Dazzling Display(Level 2 fighter feat)
Traits:
Reactionary (+2 Trait Bonus to Initiative)
Armor Expert (-1 ACP in any armor)
Skill Points: 6 Max Ranks: 2(Class Skills)
Skills Ranks Mod Misc Total
Climb 1 +2 +3 = 6
Smith(weapon) 2 +1 +3 = 6
Swim 1 +2 +3 = 6
Intimidate 1 +2 +3 = 6
Know(Engineering) 1 +1 +3 = 5
Equipment: Cost Weight
Elven Curve Blade* 27gp 07 lb
Rapier* 07gp 02 lb
Backpack 02gp 02 lb
Light Steel Shield 09gp 06 lb
Masterwork Breast Plate 350gp 30 lb
Artisan's tools 05gp 05 lb
CLW Potion(x2) 100gp -- lb
Donation to the CLW fund 50gp -- lb
*Self-made via 'take 10'
Total Weight:52lb Money:40pp 51gp 00sp 00cp
Light Medium Heavy Lift Push
Max Weight:0-58 59-116 117-175 76-350 351-875
Age: 36
Height: 5'3"
Weight: 160lb
Eyes: Green
Hair: Black
Skin: Fair
Appearance: Kynar looks somewhat like your typical elf, slender fair-skinned with slightly pointed ears. Adorning his frame is a breastplate of notable quality, along with somewhat elegant robes, crafted in such a way as to not get in the way when moving. He's rather handsome, though not in any real exotic way. He moves with great purpose, however. It is obvious he retained the Elven grace that his race was known for.
Background:
Kynar's childhood wasn't quite what one would expect for an elven child. Raised away from the forests and a large Elven dominated culture, he was raised around many humans. The city-like atmosphere was both good and bad for the boy. Some of the warriors he saw inspired him, causing him to frequently wear toy-armor which impeded his range of motion... but also drew jeers and mockery from his peers. This occasionally got the boy into fights... but also taught him the telltale signs.
There wasn't a great deal to note about his past, besides a love of practicing his swordplay and displaying his prowess, and a joy of crafting a beautiful weapon. He crafted his own weapons by preference, of course. He was, at his relatively young age, quite single. Of course, that is subject to change.
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
Last edited by Theroc; 21st October 2009 at 05:00 PM..
Reason: Adding to the CLW wand fund; picking up a couple potions; correcting a typo
Name: Rezak
Class: Rogue
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral
Deity: Not a church member
Str: 12 +1 (02p.) Level: 2 XP: ??
Dex: 18 +4 (10p.) BAB: +1 HP: 15
Con: 13 +1 (03p.) CMB: +2 Dmg Red: none
Int: 15 +2 (07p.) CMD: 16 Spell Res: 0%
Wis: 10 +0 (00p.) Init: +4 Spell Save: n/a
Cha: 13 +1 (03p.) Speed: 30' Spell Fail: n/a
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +4 +0 +4 +0 +0 +0 18
Touch: 14 Flatfooted: 14
Base Mod Misc Total
Fort: 0 +1 +1
Ref: 3 +4 +7
Will: 0 +0 +0
Weapon Attack Damage Critical Range
Dagger(melee) +3 1d4+1 19-20x2 ---
Dagger(thrown) +6 1d4+1 19-20x2 10'
Languages: Common, Thieves Cant, Halfling
Abilities: Human traits, Sneak attack +1d6, trapfinding, Evasion,
Trap Spotter(rogue talent)
Traits: Child of the Streets and Magical Talent (Mage Hand, 1/day, CL1)
Feats: proficient with all simple weapons, plus the hand crossbow, rapier,
sap, shortbow, and short sword, proficient with light armor, but not
with shields, Catch off Guard(lvl1), Alertness (human)
Skill Ranks/lvl: 8+3/lvl Total Ranks: 23
Skills Ranks Mod CSB Misc Total
Acrobatics 1 +4 +3 -1 +7
Appraise 1 +2 +3 +6
Bluff 2 +1 +3 +6
Climb 1 +1 +3 -1 +4
Craft(traps) 1 +2 +3 +6
Diplomacy 1 +1 +3 +5
Disable Device 1 +4 +3 +1 +9
Disguise 1 +1 +3 +8
Escape Artist 1 +4 +3 -1 +7
Intimidate 1 +1 +3 +5
Knowledge(dungeoneering) 1 +2 +3 +6
Knowledge(local) 1 +2 +3 +6
Linguistics 1 +2 +3 +6
Perception 2 +0 +3 +2 +7
Perform(act) 1 +1 +3 +5
Profession(beggar) 1 +0 +3 +4
Sense Motive 1 +0 +3 +2 +6
Sleight of Hand 1 +4 +3 +1 +9
Stealth 1 +4 +3 -1 +7
Swim 1 +1 +3 -1 +5
Use Magic Device 1 +1 +3 +5
Equipment: Cost Weight
Beggar's Outfit(peasant) free 0lb
Chainshirt(mw) 250gp 25lb
Dagger(mw) 302gp 1lb
Backpack 2gp 2lb
-hooded lantern 7gp 2lb
-trail rations(4days) 2gp 4lb
-waterskin 1gp 4lb
-sack(empty) 1sp .5lb
Belt Pouch 1gp .5lb
-flint&steel 1gp ---
-oil(2flasks) 2sp 2lb
-whetstone 2cp 1lb
-potions(2)c.l.w. 100gp 1lb
Rope(50'hemp) 1gp 10lb
Bedroll 1sp 5lb
Thieve's Tools(mw) 100gp 2lb
Traveler's Outfit 1gp 5lb
Total Weight:65lb Money: 231gp 5sp 8cp
Lgt Med Hvy Lift Push
Max Weight: 43 86 130 260 650
Age: 22
Height: 5'10"
Weight: 135lb
Eyes: hazel
Hair: brown cut short
Skin: light
Background
Born in Taterhill a small village north of Glantri City Rezak was one of seven children. His mother was a master of all things domestic (cooking, sewing, gardening, and the like). His father was a riverboat pirate who sailed up and down the Vesubian and Fen rivers plying his trade. Around the time of his 10th birthday his father came home in huff took and packed up much of what the family owned and took the whole lot down river as far south as they could go. Traveling through the Broken Lands they arrived in Corunglain in the Republic of Darokin and followed the Street River to the great city itself. From Darokin the took a ship out to sea and ending up in Kelvin where his father settled the family into a nice new manor and then set out himself to become a ship captain.
A few months later news came back that his father was killed at sea by a monster or some such thing. His mother took the news hard and never ate again starving to death some weeks later. Left on their own the children ecspecially Rezak turned to thieving to survive. While most of his brothers and sisters took to one aspect or another of the trade Rezak never focused on one talent or one skill he learned all he could trying everything.
When The Guild took an interest in the siblings everyone but Rezak signed on happily, Rezak begrudingly joined and still acts only as a ghost memeber rarly taking assignments or giving up his cut. It all stems from the guild not caring who they rob as long as they are paid. Rezak believes you can con someone and they will give you their money more freely and it is alot easier than trying to take it. Due to this Rezak was chased out of Kelvin by the guild he has just recently ventured with friends to Specularm.
Rezak usually pretends to be a beggar in the streets of the old city and makes a little extra money by pilfering anything of value from a target. He plans one day to leave Karameikos and return to the rivers near Taterhill, and take up pirating.
Personality
Rezak hates people who believe they are better than another he knows that anyone can do anything with enough time. He normally is quiet and reserved but should someone step on his toes he becomes a hot head who is hard to control.
Last edited by HolyMan; 15th October 2009 at 05:36 AM..
Celythia Andrenia, of Clan Callarii
Neutral Good Elf Female Wizard 2
Description
Celythia is tall, nearly six feet in height, with a slender, svelte build; she weighs perhaps eight stone (115lb). She is beautiful, with finely chiseled features, a pert nose and full lips, though perhaps her most striking features are her brilliant scarlet hair and almond shapes eyes of violet hue. She dresses fashionably, and always wears a few items of gold and silver jewelry to accentuate her outfits.
Credit
Credit to UrbanZabra at DeviantArt
Personality & Background
Celythia is still very young by elven standards. At barely 120 years of age, she finished her apprenticeship in record time. Upon completion of her training, her master, the great elven mage Vindathar the Wise, sent her to Specularum in Karameikos. He did not tell her why, only that the next stage of her magical development could be found within the great city.
It was during here travels to Specularum that she met her current group of companions, helping them to defend a small village from a goblin raid.
Celythia hales from the Radlebb Woods of Karameikos, from one of the small Callarii villages.
XPs: 1000
Experience History
1000 – Starting Experience
Stats
Str 10 (+0) (0 points)
Dex 16 (+3) (5 points, +2 race)
Con 12 (+1) (5 points, -2 race)
Int 19 (+4) (13 points, +2 race)
Wis 10 (+0) (0 points)
Cha 12 (+1) (2 points)
Class Features:
- Cantrips
- Spellcasting
- Arcane Bond (ring)
- Arcane Schooling
--- Chosen School: conjuration
--- Opposition Schools: illusion, necromancy
--- School Power: Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.
--- School Power: Acid Dart (Sp): As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance.
- Scribe Scrolls
Racial Features:
- +2 to DEX & INT, -2 to CON
- Medium Size
- Normal Speed
- Low-Light Vision
- Keen Senses (+2 to sight/sound perception checks, may make automatic perception check when passing within 10’ of a secret/concealed door)
- Elven Immunities (Immune to magical sleep effects, and +2 racial saving throw bonus against enchantment spells/effects)
-Elven Magic (+2 racial bonus on caster level checks made to overcome spell resistance; +2 racial bonus on Appraise skill checks to identify properties of magical items.)
- Weapon Familiarity (proficient with longbows, longswords, rapiers and shortbows, and treats any weapon with “elven” in the name as a martial weapon)
- Favored Class: Wizard
Arms, Armor and Equipment:
- Longbow, composite, masterwork (400gp, 3lb)
--- Arrows, 40 (2gp, 6lb)
- Dagger (2gp, 1lb)
- Courtier’s Outfit (30gp, 5lb [worn])
--- Bonded Object (ring): Crafted of gold, set with a single round moonstone flanked by two small skydrops (bonded item free at 1st level)
--- Earrings, gold & silver (30gp value for pair)
--- Bracelet, gold & silver (40gp value)
- Backpack (2gp, 2lb)
--- Bedroll (1sp, 5lb)
--- Trail rations, 3 days (15sp, 3lb)
--- Waterskin (1gp, 4lb)
--- Bottle, fine elven wine (30sp, 1lb)
--- Ink, 1oz (8gp, -)
--- Inkpen (1sp, -)
--- Scrollcase (1gp, 0.5lb)
--- Paper, 5 sheets (2gp, -)
--- Mirror, small steel (10gp, 0.5lb)
--- Sack, empty (1cp, 0.5lb)
--- Spellbook (-gp, 3lb), in canvas wrap for waterproofing (1sp, 1lb)
- Beltpouch (1gp, 0.5lb)
--- Chalk, 3 pieces (3cp, ---)
--- Flint & Steel (1gp, ---)
--- 2 potions of cure light wounds (100gp, ---)
--- Potion of expeditious retreat (50gp, ---)
--- Potion of reduce person (50gp, ---)
- 50gp contributed to Wand of Cure Light Wounds fund.
Wealth: 2pp, 18gp, 17sp, 15cp
Wealth Tracker
Starting Wealth, after initial expenditures: 2pp, 16gp, 20sp, 16cp
-8sp to enter Specularum
-1cp to tip Koro the dagger merchant
+3gp from Theosius
-5sp dinner
Encumberance: LIGHT (29lb )
Spellbook:
- Level 0: (ALL)
- Level 1: (9) Feather Fall, Charm Person, Burning Hands, Feather Fall, Endure Elements, Grease, Shield, Summon Monster I, Sleep, Hold Portal (10gp), Protection from Evil (10gp), Mount (10gp), Obscuring Mist (10gp), Identify (10gp), Magic Missile (10gp), Floating Disk (10gp), Expeditious Retreat (10gp) + (s) Mage Armor
Spells Prepared:
- Level 0, DC14 [4 + (s)]: Read Magic, Detect Magic, Light, Prestidigitation + (s) Acid Splash
- Level 1, DC15 [3 + (s)]: Summon Monster I, Grease, Charm Person + (s) Mage Armor
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Last edited by Rhun; 15th November 2009 at 08:08 PM..