B6: The Veiled Society - RG


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Code:
[B]Name:[/B] Barek Fhald
[B]Class:[/B] Bard
[B]Race:[/B] Half-Orc
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] None

[B]Str:[/B] 14  +2 (5p.)      [B]Level:[/B] 3        [B]XP:[/B] --
[B]Dex:[/B] 10  +0 (0p.)      [B]BAB:[/B] +2         [B]HP:[/B] 24/24 (3d8+3 (fc) +3 (Tough))
[B]Con:[/B] 10  +0 (0p.)      [B]CMB:[/B] +4         [B]ACP:[/B] 0 
[B]Int:[/B] 14  +2 (5p.)      [b]CMD:[/b] 14         [B]Spell Res:[/B] -
[B]Wis:[/B] 14  +2 (5p.)      [B]Speed:[/B] 30'      [B]Spell Save:[/B] -
[B]Cha:[/B] 18  +4 (10p.)     [B]Init:[/B] +0        [B]Spell Fail:[/B] -



                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +0    +0    +0    +0   14
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 14



                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +0         +1
[B]Ref:[/B]                       3    +0         +3
[B]Will:[/B]                      3    +2         +5

Special: +4 saves vs. bardic performance, sonic, & lang. dependant


[B]Weapon                  Attack   Damage*    Critical[/B]
Greataxe..................+4.....1d12+3........x3
Dagger.....................+4.....1d4+2.........19–20/×2
Dagger, thrown..........+2.....1d4+2.........19-20/x2, range 10 ft
Shortbow..................+2.....1d6+2.........x3, range 70 ft

* +1 damage when Arcane Strike invoked


[B]Languages:[/B] 
Common
Orc
Goblin
Draconic

[B]Abilities:[/B]

--Half-Orc--

* +2 ability of choice (CHA)
* Darkvision 60 ft.
* +2 Intimidate
* Counts as human and orc for race-effects
* Orc Ferocity (1/day: fight 1 round past 0 HP)
* Weapon proficiency: greataxe, falchion
* "orc" name weapons = martial
* Bonus language choices:
    Abyssal, Draconic, Giant, Gnoll, Goblin
* Choose favored class (Bard, +1 HP) 

--Bard--

* Simple weapon proficiency
* Proficiency: longsword, rapier, sap, short sword, shortbow, whip
* Light armor & shield proficiency
* No arcane spell failure with light armor / shield
* Arcane spells:
     ~Known: cantrips(6), 1st (4)
     ~Per day: cantrips at will, 1st (4)
* +1/2 level to Know checks
* Know checks untrained
* Bardic Performance
    ~10 rounds / day (4 +2 level +4 CHA)
    ~Effects: Countersong, Distraction, Fascinate, Inspire Courage
* Versatile Performance (singing)
* +4 vs. bardic performance, sonic, language-dependant effects



[b]Traits:[/b]
Armor Expert (Reduce ACP by 1)
Dangerously Curious (+1 Use Magic Device)

[B]Feats:[/B] 
Arcane Strike(1st level)
Toughness (3rd level)

[B]Skill Points:[/B] 24      [B]Max Ranks:[/B] 3
[B]Skills                   Ranks  Mod  Class  Misc  Total[/B]

--Class (+3 bonus)--
Diplomacy..................3....+4....+3..........+10
Intimidate.................3....+4....+3....+2**..+12
Know
    Arcana.................1....+2....+3....+1~...+7
    History................1....+2....+3....+1~...+7
    All others.............0....+2....+0....+1~...+3
Perception.................3....+2....+3..........+8
Perform (Sing).............3....+4....+3..........+10
   Bluff..........................................+10*
   Sense Motive...................................+10*
Perform (Act)..............2....+4....+3..........+9
Spellcraft.................3....+2....+3..........+8
Stealth....................2....+0....+3..........+5
Use Magic Device...........3....+4....+3....+1^...+10

* Use Perform bonus via Versatile Performer
** +2 racial 
~ +1/2 Bard level (Bardic Knowledge) 
^ +1 trait bonus (Dangerously Curious)

[B]Equipment:               Cost  Weight[/B]

--Worn / Carried--
Greataxe.................20gp...12lb
Dagger....................2gp...1lb
Comp. shrtbow +2 Str....225gp....2lb
Arrows (20)...............1gp....--
MW chain shirt..........250gp...25lb
Backpack..................2gp....2lb
Explorer's outfit..........--....--
Belt pouch................1gp....1/2lb
Signal whistle............8sp....--
Spell component pouch.....5gp....2lb
Wand CLW (49)

--In Backpack--
Scroll CLW x2............50gp....--
Silversheen.............250gp....--
Bell......................1gp....--	
Scroll case...............1gp....1/2lb
Chalk x5..................5cp....--	
Flint & Steel.............1gp....--	
Ink.......................8gp....--	
Inkpen....................1sp....--	
Parchment x5..............1gp....--	
Rations x6................3gp....6lb
Sealing Wax...............1gp....1lb
Waterskin.................1gp....4lb
Antitoxin................50gp....--	
Tanglefoot bag...........50gp....--

CLW Wand contribution: 59gp

[B]Total Weight:[/B]55lbs      [B]Money:[/B] 50pp 15gp 14sp 5cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                58   116   175   350   875

[B]Age:[/B] 16
[B]Height:[/B] 6'4"
[B]Weight:[/B] 250lb
[B]Eyes:[/B] Cobalt Blue
[B]Hair:[/B] Black
[B]Skin:[/B] Pale Green

[sblock=Appearance]Barek's orc traits are fairly mild. If it weren't for the pale green tint of his skin, most of the time he might be mistaken for nothing more than a bulky, strapping human. The point of his ears is slight, and his orcish 'tusks' are small enough that they generally aren't noticeable unless he's speaking.[/sblock]
[sblock=Background]Barek's mother was something of a scandal to her clan: an orc youth seduced by a wandering human minstrel. Banished from the clan, she was determined to prove her half-human child was of worthy warrior's stock. From as far back as he could remember, Berek's mother drilled him in all she knew of armor and weapons and fighting.

But it seemed that, despite the man's absence, the blood of Berek's father ran quite strong in the young half-orc. He preferred singing to wrestling, only did well at fight practice by play-acting that he was a hero of legend. And then there were the odd, unnatural sounds and lights his singing could evoke.

Eventually, Berek's mother was forced to admit the human taint was too strong in her offspring, and so she kicked him out in the world to suffer on his own. But Berek has instead thrived, reveling in his freedom to roam about, learning and entertaining. His curiosity sometimes gets him into trouble, but his natural charm--and his father's striking blue eyes--have gotten him out of more than his fair share of pickles.[/sblock]

[sblock=Notable NPCs]
Master Koro: Owner of the local weapons shop

Larry: town guard

Lucia Vorloi: murdered local aristocratic girl
Baron Vorloi: A shipping magnate. Lucia's father, and an influential merchant. His personal guard wear a green livery.

Stephanos Torenescu: Lucia's erstwhile suitor
Lady Magda Torenescu: Member of the Torenescu family, honored with leading this year's procession.
Simion Torenescu: Statesman, bound for Senator Eipistlo's home.
Theosius: A tall, scarred man who hired the party (minus Rezak) for undisclosed future missions. Was posing as a part of Baron Vorloi's house at the time, though he works for the Torenescu house.

"Prince" Dimitrios: Ruler of the Beggars, ostensibly loayal to Simion Torenescu.
Mario: Leader of the beggar contingent who helped escort Simion Torenescu to Senator Eipistlo.

The Radu: an "upstart" merchant family. Theosius suggested they may have been behind the disruption during the festival procession.

Coelina: scarred townswoman who aided the party in evading the recent riot in town.

Senator Eipistlo: would-be package recipient

Akiros Sonnos: Red-haired shipwright who may have purchased a certain wine...

Estaish Member of the Duke’s Elvenguard and recent prisoner of The Veiled Society[/sblock]


[sblock=Spells Known]Cantrips (6)(at will, DC 14): Dancing Lights, Detect Magic, Ghost Sound, Message, Prestidigitation, Flare
1st level(4)(4/day, DC 15): Charm Person, Grease, Silent Image, Hideous Laughter[/sblock]
 
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Code:
[B]Name:[/B] Caridoc
[B]Class:[/B] Cleric(3)
[B]Race:[/B] Gnome
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] Desna

[B]Str:[/B] 12 +1 (05p.)     [B]Level:[/B] 3        [B]XP:[/B] 5000
[B]Dex:[/B] 12 +1 (02p.)     [B]BAB:[/B] +2         [B]HP:[/B] 30 (2d8)+12
[B]Con:[/B] 16 +3 (05p.)     [B]CMB:[/B] +2         [B]CMD:[/B] +13
[B]Int:[/B] 13 +1 (03p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] -
[B]Cha:[/B] 12 +1 (00p.)     [B]ACP:[/B] -6         [B]Spell Fail:[/B] 35%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +6    +1    +1    +0    +0    +0    19
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 18

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +3    +0    +6
[B]Ref:[/B]                       1    +1    +0    +2
[B]Will:[/B]                      3    +3    +0    +6

[B]Weapon                  Attack   Damage     Critical[/B]
Crossbow (Heavy/Small)    +4     1d8        19-20/x2 12'
Dagger (Small)            +4     1d3+1      19-20/x2
Dagger (Small/Thrown)     +4     1d3        19-20/x2 10'
M-Work Morningstar(Small) +6     1d6+1      20/x2
Starknife (Small)         +4     1d3+1      20/x3
Starknife (Small/Thrown)  +4     1d3        20/x3 20'

[b]Languages:[/b] Common, Dwarven, Gnome, Sylvan

[B]Abilities:[/B] Agile Feet, Aura of Chaos, Aura of Good,
Channel Positive Energy, Defensive Training, Gnome Magic,
Hatred, Illusion Resistant, Keen Senses, Liberation, Obsessive,
Orisons, Spontaneous Casting, Weapon Familiarity

[B]Feats:[/B] Armor Proficiency (Light), Armor Proficiency (Medium),
Combat Casting, Shield Proficiency, Simple Weapon Proficiency, 
Weapon Focus (Morningstar)

[b]Traits:[/b] Focused Mind, Sacred Conduit

[B]Skill Points:[/B] 6       [B]Max Ranks:[/B] 2/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Diplomacy                  1    +1    +3    +5
Heal                       3    +3    +3    +9
Knowledge (Geography)      1    +1    +0    +2
Knowledge (Religion)       1    +1    +3    +5
Profession (Herbalist)     0    +3    +2    +5
Sense Motive               1    +3    +3    +7
Spellcraft                 2    +1    +3    +6
Spellcraft(Cast defensive) 2    +1    +7    +10

[B]Equipment:               Cost  Weight[/B]
Backpack (Small)         2gp    0.5Ibs
Bedroll (Small)          1sp    1.25Ibs
Blanket (Winter/Small)   5sp    0.75Ibs
Bolts, Crossbow (10)     1gp    1Ibs
Candle                   1cp    0Ibs
Chainmail (Small)        150gp  20Ibs
Chalk (1 Piece)          1cp    0Ibs
Crossbow, Heavy/Small    50gp   4Ibs
Dagger                   2gp    0.5Ibs
Dagger (Leg)             2gp    0.5Ibs
Fishhook                 1sp    0Ibs
Flint and Steel          1gp    0Ibs
Holy Symbol (Silver)     25gp   1Ibs
Masterwork Morningstar(S)308gp  3Ibs
Outfit (Explorer's/Small)0cp    2Ibs
Pouch (Belt)             1gp    0.5Ibs
Pouch (Belt)             1gp    0.5Ibs
Rations (Trail/Per Day)  5sp    1Ibs
Rations (Trail/Per Day)  5sp    1Ibs
Rations (Trail/Per Day)  5sp    1Ibs
Rations (Trail/Per Day)  5sp    1Ibs
Rations (Trail/Per Day)  5sp    1Ibs
Shield, Light Steel      9gp    6Ibs
Spell Component Pouch    5gp    2Ibs
Starknife (Small)        24gp   1.5Ibs
Tent (Small)             10gp   5Ibs
Waterskin (Filled)       1gp    4Ibs

Contribute to CLW Wand 360gp
[B]Total Weight:[/B]57 lbs.        [B]Money:[/B] [s]43[/s] 41gp, [s]7[/s] 5sp, 8cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                32    65    97

[B]Age:[/B] 69
[B]Height:[/B] 3' 4"
[B]Weight:[/B] 44 lbs.lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Purple
[B]Skin:[/B] Earthy Brown
[sblock="Appearance"] An average looking Gnome with wild, unkempt purple hair and bright, geen eyes. His complexiion is the colour of the earth. He usually wears a lime green cloak over chainmail.[/sblock]
[sblock="Background"] Caridoc is the third child born to Algeron and Lyrthia Tinker. He has an elder brother and sister and a younger sister.

Although professedly residents of Highforge, Algeron was an itinerant tinker and so the family spent most of their lives on the road. As Lythia is a priestess of Desna, this did not bother who enjoyed the traveling. As the children grew up, feelings started to polarise on gender lines. The boys enjoyed the constant traveling, while the girls wanted to settle down. In the end, the girls were left in Highforge with an aunt, while the boys continued to travel with their parents.

As the boys become adolescents, Cadidoc started to learn from his mother and eventually became a priest of Desna, while his brother learnt his father's trade.

Caridoc eventually left home and started to travel on his own.[/sblock]
[sblock=Level 2 Corrections]AC should be 19 not 18. Chainmail Armor is +6.

HP. 2 additional hit points for Favored Class Cleric.

CMD should be 12.

"Spontaneous Casting" missing from the ability list.

"Obsessive" Skill Bonus missing

Attack Bonus for Melee weapons is +3 (+1 BAB, +1 STR Bonus, +1 Size)

Attack Bonus for Range weapon is +2 (+1 BAB, +1 DEX Bonus)

Attack Bonus for Morningstar is +4 (+3 Melee Bonus, +1 Masterwork Bonus)

Base Speed (Gnome) is 20' However, Travel Domain give +10' bonus = 30' Armor penalty reduces this to 20'[/sblock][sblock=Level 3 Updates]
Class: Cleric(3)
Level: 3
XP: 5000
BAB: +2
HP: 30 (3d8)+12
CMB: +2
CMD: +13

Ref: 1 +1 +0 +2

Crossbow (Heavy/Small) +4 1d8 19-20/x2 12'
Dagger (Small) +4 1d3+1 19-20/x2
Dagger (Small/Thrown) +4 1d3 19-20/x2 10'
Masterwork Morningstar (Small)+6 1d6+1 20/x2
Starknife (Small) +4 1d3+1 20/x3
Starknife (Small/Thrown) +4 1d3 20/x3 20'

New Feat: Weapon Focus (Morningstar)

Skill Points: 9 Max Ranks: 3/3
Diplomacy 1 +1 +3 +5
Heal 3 +3 +3 +9
Profession (Herbalist) 0 +3 +2 +5
Spellcraft 2 +1 +3 +6
[/sblock]
 
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Code:
Name: Kynar Say'ceri
Class: Fighter
Race: Elf
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: None

Str: 14 +2 (05p.)     Level: 2        XP: 1,000
Dex: 18 +4 (10p.)     BAB: +2         HP: 18 (2d10+2)
Con: 12 +1 (05p.)     CMB: +4         Dmg Red: 0/anything
Int: 12 +1 (00p.)     CMD: 18         Spell Res: None
Wis: 10 +0 (00p.)     Init: +6        Spell Save: ???
Cha: 14 +2 (05p.)     Speed: 30'      ACP: -3          


    AC:     Base  Armor  Shld   Dex  Size   Nat  Misc  Total
             10     +6    +0    +3   +0     +0    +0    19
                  Touch: 13              Flatfooted: 16



                Base   Mod  Misc  Total
Fort:            3     +1    0     4
Ref:             0     +4    0     4
Will:            0     +0    0     0

Weapon                  Attack    Damage      Critical
Elven Curve Blade        +7       1d10+4      18-20x2
Rapier                   +6       1d6+2       18-20x2


Languages: Common, Draconic, Elven

Abilities:
Elf:
+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.

Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Elves have a base speed of 30 feet.

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Additional Rules.

Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance.
In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows
including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following:
Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Fighter:

Bonus Feats (already included)
Bravery +1 (+1 bonus on Will Saves against fear)

Feats:
Weapon Finesse(Level 1 feat)
Weapon Focus: Elven Curve Blade(Level 1 Fighter feat)
Dazzling Display(Level 2 fighter feat)

Traits:
Reactionary (+2 Trait Bonus to Initiative)
Armor Expert (-1 ACP in any armor)


Skill Points: 6       Max Ranks: 2(Class Skills)
Skills            Ranks    Mod    Misc    Total
Climb               1      +2      +3     = 6
Smith(weapon)       2      +1      +3     = 6
Swim                1      +2      +3     = 6
Intimidate          1      +2      +3     = 6
Know(Engineering)   1      +1      +3     = 5




Equipment:               Cost  Weight
Elven Curve Blade*       27gp  07 lb
Rapier*                  07gp  02 lb
Backpack                 02gp  02 lb
Light Steel Shield       09gp  06 lb
Masterwork Breast Plate 350gp  30 lb
Artisan's tools          05gp  05 lb
CLW Potion(x2)          100gp  -- lb
Donation to the CLW fund 50gp  -- lb

*Self-made via 'take 10'

Total Weight:52lb      Money:40pp 51gp 00sp 00cp

           Light  Medium   Heavy    Lift    Push
Max Weight:0-58   59-116  117-175  76-350 351-875

Age: 36
Height: 5'3"
Weight: 160lb
Eyes: Green
Hair: Black
Skin: Fair
Appearance: Kynar looks somewhat like your typical elf, slender fair-skinned with slightly pointed ears. Adorning his frame is a breastplate of notable quality, along with somewhat elegant robes, crafted in such a way as to not get in the way when moving. He's rather handsome, though not in any real exotic way. He moves with great purpose, however. It is obvious he retained the Elven grace that his race was known for.

Background:
Kynar's childhood wasn't quite what one would expect for an elven child. Raised away from the forests and a large Elven dominated culture, he was raised around many humans. The city-like atmosphere was both good and bad for the boy. Some of the warriors he saw inspired him, causing him to frequently wear toy-armor which impeded his range of motion... but also drew jeers and mockery from his peers. This occasionally got the boy into fights... but also taught him the telltale signs.

There wasn't a great deal to note about his past, besides a love of practicing his swordplay and displaying his prowess, and a joy of crafting a beautiful weapon. He crafted his own weapons by preference, of course. He was, at his relatively young age, quite single. Of course, that is subject to change.
 
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Code:
Name: Rezak
Class: Rogue
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral
Deity: Not a church member
 
Str: 12 +1 (02p.)     Level: 3        XP: not needed
Dex: 18 +4 (10p.)     BAB: +2         HP: 25 (3d8 +3 +3 +1)
Con: 13 +1 (03p.)     CMB: +3        Dmg Red: none
Int: 15 +2 (07p.)     CMD: 17         Spell Res: 0%
Wis: 10 +0 (00p.)     Init: +4        Spell Save: n/a
Cha: 13 +1 (03p.)     Speed: 30'      Spell Fail: n/a
 
                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:           10      +4     +0     +4   +0     +0    +0    18
Touch: 14              Flatfooted: 14 
                          Base   Mod  Misc  Total
Fort:                      1     +1          +2
Ref:                       3     +4          +7
Will:                      1     +0          +1
 
Weapon                 Attack   Damage     Critical   Range
Dagger(melee)            +3      1d4+1     19-20x2    ---
Dagger(thrown)           +6      1d4+1     19-20x2    10'
 
Languages: Common, Thieves Cant, Halfling
Abilities: Human traits, Sneak attack +2d6, trapfinding, Evasion, 
 Trap Spotter(rogue talent), trap sense +1
 
Traits: Child of the Streets and Magical Talent (Mage Hand, 1/day, CL1)
 
Feats: proficient with all simple weapons, plus the hand crossbow, rapier,
 sap, shortbow, and short sword, proficient with light armor, but not 
with shields, Catch off Guard(lvl1), Alertness (human), Tougness(lvl3)
 
 
Skill Ranks/lvl: 8+3/lvl   Total Ranks: 23        
Skills                      Ranks  Mod  CSB  Misc   Total          
Acrobatics                    1    +4   +3    -1     +7
Appraise                      1    +2   +3           +6
Bluff                         2    +1   +3           +6
Climb                         1    +1   +3    -1     +4
Craft(traps)                  1    +2   +3           +6
Diplomacy                     1    +1   +3           +5
Disable Device                3    +4   +3    +1     +11
Disguise                      3    +1   +3           +10
Escape Artist                 1    +4   +3    -1     +7
Intimidate                    1    +1   +3           +5
Knowledge(dungeoneering)      1    +2   +3           +6
Knowledge(local)              2    +2   +3           +7
Linguistics                   1    +2   +3           +6
Perception                    3    +0   +3    +2     +8
Perform(act)                  1    +1   +3           +5
Profession(beggar)            1    +0   +3           +4
Sense Motive                  3    +0   +3    +2     +8
Sleight of Hand               2    +4   +3    +1     +10
Stealth                       3    +4   +3    -1     +9
Swim                          1    +1   +3    -1     +5
Use Magic Device              1    +1   +3           +5
 
Equipment:                           Cost  Weight
Beggar's Outfit(peasant)             free    0lb
Chainshirt(mw)                      250gp   25lb
Dagger(mw)                          302gp    1lb
Backpack                              2gp    2lb
  -hooded lantern                     7gp    2lb
  -trail rations(4days)               2gp    4lb
  -waterskin                          1gp    4lb
  -sack(empty)                        1sp   .5lb
Belt Pouch                            1gp   .5lb
  -flint&steel                        1gp    ---
  -oil(2flasks)                       2sp    2lb
  -whetstone                          2cp    1lb
  -potions(2)c.l.w.                 100gp    1lb
Rope(50'hemp)                         1gp   10lb
Bedroll                               1sp    5lb
Thieve's Tools(mw)                  100gp    2lb
Traveler's Outfit                     1gp    5lb  
 
Total Weight:65lb      Money: 231gp 5sp 8cp 
                           Lgt   Med   Hvy  Lift  Push
Max Weight:                43     86   130   260   650
 
Age: 22
Height: 5'10"
Weight: 135lb
Eyes: hazel
Hair: brown cut short
Skin: light

[sblock=Background]

Born in Taterhill a small village north of Glantri City Rezak was one of seven children. His mother was a master of all things domestic (cooking, sewing, gardening, and the like). His father was a riverboat pirate who sailed up and down the Vesubian and Fen rivers plying his trade. Around the time of his 10th birthday his father came home in huff took and packed up much of what the family owned and took the whole lot down river as far south as they could go. Traveling through the Broken Lands they arrived in Corunglain in the Republic of Darokin and followed the Street River to the great city itself. From Darokin the took a ship out to sea and ending up in Kelvin where his father settled the family into a nice new manor and then set out himself to become a ship captain.

A few months later news came back that his father was killed at sea by a monster or some such thing. His mother took the news hard and never ate again starving to death some weeks later. Left on their own the children ecspecially Rezak turned to thieving to survive. While most of his brothers and sisters took to one aspect or another of the trade Rezak never focused on one talent or one skill he learned all he could trying everything.

When The Guild took an interest in the siblings everyone but Rezak signed on happily, Rezak begrudingly joined and still acts only as a ghost memeber rarly taking assignments or giving up his cut. It all stems from the guild not caring who they rob as long as they are paid. Rezak believes you can con someone and they will give you their money more freely and it is alot easier than trying to take it. Due to this Rezak was chased out of Kelvin by the guild he has just recently ventured with friends to Specularm.

Rezak usually pretends to be a beggar in the streets of the old city and makes a little extra money by pilfering anything of value from a target. He plans one day to leave Karameikos and return to the rivers near Taterhill, and take up pirating. [/sblock]

[sblock=Personality] Rezak hates people who believe they are better than another he knows that anyone can do anything with enough time. He normally is quiet and reserved but should someone step on his toes he becomes a hot head who is hard to control. [/sblock]

[sblock=MISC]
Gold spent: 10gp [/sblock]
 

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Celythia Andrenia, of Clan Callarii
Neutral Good Elf Female Wizard 3

Description
Celythia is tall, nearly six feet in height, with a slender, svelte build; she weighs perhaps eight stone (115lb). She is beautiful, with finely chiseled features, a pert nose and full lips, though perhaps her most striking features are her brilliant scarlet hair and almond shapes eyes of violet hue. She dresses fashionably, and always wears a few items of gold and silver jewelry to accentuate her outfits.


[sblock=Credit]
Credit to UrbanZabra at DeviantArt
[/sblock]

Personality & Background
Celythia is still very young by elven standards. At barely 120 years of age, she finished her apprenticeship in record time. Upon completion of her training, her master, the great elven mage Vindathar the Wise, sent her to Specularum in Karameikos. He did not tell her why, only that the next stage of her magical development could be found within the great city.

It was during here travels to Specularum that she met her current group of companions, helping them to defend a small village from a goblin raid.

Celythia hales from the Radlebb Woods of Karameikos, from one of the small Callarii villages.


XPs: 3000
[sblock=Experience Tracker]Starting Level 2 (1000 XPs)
Level Up on 08/31/2010 (3000XPs)[/sblock]

Stats
Str 10 (+0) (0 points)
Dex 16 (+3) (5 points, +2 race)
Con 12 (+1) (5 points, -2 race)
Int 19 (+4) (13 points, +2 race)
Wis 10 (+0) (0 points)
Cha 12 (+1) (2 points)

General
HP: 16 (6 [1st level] + 7 + 3 [con])
AC: 13 [17] (10 base, +3 dex, [+4 mage armor])
--- Touch AC 13 [17]
--- Flatfooted 10 [14]

Initiative: +5 (+3 dex, +2 trait)
Move: 30’ (30’ base)

Combat
BAB: +1
Melee: +1
--- Dagger +1 (1d4/19-20)
Ranged: +4
--- Longbow, mw +5 (1d8/x3)
--- Acid Dart (Ranged TOUCH) +4 (1d6+2/x2)
CMB +4
CMD 14


Saves:
Fort: +3 (1 base, + 1 con, +1 trait)
Ref: +4 (1 base, + 3 dex)
Wil: +3 (3 base, + 0 wis)


Skills:
- (21 total: 6 class, +12 int, +3 favored class) –
Appraise +9 (2 ranks, +3 cs, +4 int)
Craft (Alchemy) +8 (1 rank, +3 cs, +4 int)
Knowledge (Arcana) +10 (3 ranks, +3 cs, +4 int)
Knowledge (Dungeoneering) +9 (2 ranks, +3 cs, +4 int)
Knowledge (Geography) +8 (1 rank, +3 cs, +4 int)
Knowledge (History) +9 (2 ranks, +3 cs, +4 int)
Knowledge (Local) +9 (2 ranks, +3 cs, +4 int)
Knowledge (Planes) +8 (1 rank, +3 cs, +4 int)
Linguistics +9 (2 ranks, +3 cs, +4 int)
Perception +2 (2 ranks, +0 wis)
Spellcraft +10 (3 ranks, +3 cs, +4 int)


Languages:
- Common
- Elven
- Draconic
- Goblin
- Thyatian
- Alphatian


Feats:
- Eschew Materials
- TBD


Traits
- Resilient
- Reactionary


Class Features:
- Cantrips
- Spellcasting
- Arcane Bond (ring)
- Arcane Schooling
--- Chosen School: conjuration
--- Opposition Schools: illusion, necromancy
--- School Power: Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.
--- School Power: Acid Dart (Sp): As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance.
- Scribe Scrolls


Racial Features:
- +2 to DEX & INT, -2 to CON
- Medium Size
- Normal Speed
- Low-Light Vision
- Keen Senses (+2 to sight/sound perception checks, may make automatic perception check when passing within 10’ of a secret/concealed door)
- Elven Immunities (Immune to magical sleep effects, and +2 racial saving throw bonus against enchantment spells/effects)
-Elven Magic (+2 racial bonus on caster level checks made to overcome spell resistance; +2 racial bonus on Appraise skill checks to identify properties of magical items.)
- Weapon Familiarity (proficient with longbows, longswords, rapiers and shortbows, and treats any weapon with “elven” in the name as a martial weapon)
- Favored Class: Wizard


Arms, Armor and Equipment:
- Longbow, composite, masterwork (400gp, 3lb)
--- Arrows, 40 (2gp, 6lb)
- Dagger (2gp, 1lb)
- Courtier’s Outfit (30gp, 5lb [worn])
--- Bonded Object (ring): Crafted of gold, set with a single round moonstone flanked by two small skydrops (bonded item free at 1st level)
--- Earrings, gold & silver (30gp value for pair)
--- Bracelet, gold & silver (40gp value)
- Backpack (2gp, 2lb)
--- Bedroll (1sp, 5lb)
--- Trail rations, 3 days (15sp, 3lb)
--- Waterskin (1gp, 4lb)
--- Bottle, fine elven wine (30sp, 1lb)
--- Ink, 1oz (8gp, -)
--- Inkpen (1sp, -)
--- Scrollcase (1gp, 0.5lb)
--- Paper, 5 sheets (2gp, -)
--- Mirror, small steel (10gp, 0.5lb)
--- Sack, empty (1cp, 0.5lb)
--- Spellbook (-gp, 3lb), in canvas wrap for waterproofing (1sp, 1lb)
- Beltpouch (1gp, 0.5lb)
--- Chalk, 3 pieces (3cp, ---)
--- Flint & Steel (1gp, ---)
--- 2 potions of cure light wounds (100gp, ---)
--- Potion of expeditious retreat (50gp, ---)
--- Potion of reduce person (50gp, ---)

- 50gp contributed to Wand of Cure Light Wounds fund.


Wealth: 2pp, 318gp, 12sp, 15cp
[sblock=Wealth Tracker]
Starting Wealth, after initial expenditures: 2pp, 16gp, 20sp, 16cp
-8sp to enter Specularum
-1cp to tip Koro the dagger merchant
+3gp from Theosius
-5sp dinner
+500gp from Torenescu
-5sp breakfast (?)
-50gp to join Mage's Guild
-150gp for copy of knock spell[/sblock]
Encumberance: LIGHT (29lb )

Spellbook:
- Level 0: (ALL)
- Level 1: (9) Feather Fall, Charm Person, Burning Hands, Feather Fall, Endure Elements, Grease, Shield, Summon Monster I, Sleep, Hold Portal (10gp), Protection from Evil (10gp), Mount (10gp), Obscuring Mist (10gp), Identify (10gp), Magic Missile (10gp), Floating Disk (10gp), Expeditious Retreat (10gp) + (s) Mage Armor
- Level 2: Web, Summon Monster, Knock


Spells Prepared:
- Level 0, DC14 [4 + (s)]: Read Magic, Detect Magic, Light, Prestidigitation + (s) Acid Splash
- Level 1, DC15 [3 + (s)]: Summon Monster I, Grease, Charm Person + (s) Mage Armor
- Level 2, DC16 [2 + (s)]: Summon Monster II, Knock + (s) Web
 
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