The first thing Q'ynn Daelrith notices, once the portcullis lifts, is a cold, strong breeze against his face. A persistent wind whips around the bowl of the arena, causing Q'ynn's tattered tabard, the one featuring the Daelrith family crest, to flap incessantly in response. Daelrith steps onto the dirt arena floor to see tonight's opponent, the Half-Orc Barbarian known as Shaylor Umblereck.
Daelrith, not sure how he'll fare against this beast, knows only quick thinking and perhaps some luck will enable him to win tonight's match. Shaylor, full of vitriolic intensity, charges forward, brandishing a greataxe caked with the blood of forty past opponents, most of whom didn't survive.
Q'ynn Daelrith realizes he needs to slow this big, burly monster. Damaging or disorienting the Barbarian would be a side benefit to consider. Not wanting to be pinned against the arena walls, Q'ynn slides slightly away from Shaylor's trajectory and unleashes Kord's malediction against the opponent: "Kord grant me bane against this unworthy heathen!" Golden sheaves of light spray the area around the incoming Barbarian, annoying him if nothing more. Q'ynn thrusts his magic staff at the Half-Orc. As he does this, the Barbarian begins to see visions of his own demise.
Shaylor, under the assault of Kord's might, shakes it off and charges forward, easily tracking down Q'ynn Daelrith. The Barbarian flies into a rage, swinging wildly his greataxe. Kord's malediction, however, throws the Barbarian's attack wide. The crowd begins to come alive with the Barbarian's attack, only to see it miss by quite a bit. Q'ynn Daelrith, emboldened by the knowledge that Kord's malediction interfered with Shaylor's strike, calls again upon his deity's power: "Brace me, my Lord, and bring Ruin to this battered fool!" With a strike from Kord himself, the Barbarian is dazed, allowing Q'ynn to escape from Shaylor's reach.
Q'ynn, himself fatigued from the use of his divine abilities, isn't able to get that far away. Fortunately, Shaylor was slowed enough that the Barbarian was unable to close into melee range. "This combat is close to an end, graceless barbarian scum," Q'ynn says to his opponent. "Kord, lord of strength and of war, I call upon your might to finish the Half-Orc I see before me!" A shaft of light, seemingly from the heavens itself, shines down on Shaylor, enveloping him in radiance. The Barbarian cries out, not in fear, but in the pain of Kord's might. Shaylor drops to one knee, trying to surge forward, swinging his greataxe, but unable to close in on Q'ynn.
Choryl Velt, arena master for the night, stamps his giant staff-pennant against a large, flat stone amidst the second tier of the arena stands. "It is done," Velt announces. "Q'ynn Daelrith is the victor!" A battle horn sounds.
Daelrith turns to face Velt and the crowd. He raises his magic staff in victory, awash in the feeling of defeating an opponent for the very first time. Shaylor Umblereck, unwilling to accept defeat, snarls. "I will not submit!" The Barbarian gets to his feet and, his fangs bared, charges forward, knocking Q'ynn to the dirt floor. Q'ynn barely had time to roll over to see Umblereck swinging his nasty greataxe down towards the Invoker's head. Q'ynn dodges, but not enough, as the axe digs into Daelrith's shoulder, drawing first blood.
Umblereck stands, facing Velt. "I am the victor," the Barbarian claims. "I have drawn first blood! Give to me the spoils."
"No, Shaylor!" Choryl Velt replies forcefully. "I have decreed Q'ynn Daelrith the victor. The horn has sounded!" An assistant approaches Velt and whispers in his ear.
Meanwhile, Q'ynn Daelrith rolls over and gets up, still bleeding rather profusely from the axe wound in his shoulder. The Invoker glares at Shaylor, the Half-Orc. Daelrith realizes, however, that the Half-Orc may be in the right, at least in his addled brain. Daelrith is still in mortal danger. The Half-Orc could turn, at any moment, and finish Daelrith before any of the guards could intervene. Q'ynn considers running into the tunnel, but also wants to stand his ground. Daelrith was declared the victor, after all. How would it look to run now?
"Shaylor Umblereck," Choryl Velt says. "Under a strict reading of the arena rules, your claim is correct."
Q'ynn Daelrith sighs. He knows where this is going. At least he thinks he does.
"However, the horn has sounded and I have made the victor declaration," the arena master adds. "This leaves us at an impasse. Unfortunately, that means I must declare a draw." A wave of cries and boos emanates from the crowd. "All bets... all bets will be returned. Please, form one line to the banker's window."
Q'ynn looks over at the Half-Orc, who barely understands what's going on. Regardless, the simple Barbarian realizes that he's been robbed, at least in his mind. Daelrith, seeing a slight change in Shaylor's body languages, runs into the tunnel. The portcullis is still down. "Open this thing," he demands. "Hurry!"
A slave smiles at the Invoker, slowly cranking a wheel to raise the portcullis. Bearing down on Q'ynn is the Half-Orc, bringing his greataxe along for the ride. Just as Q'ynn ducks under the gate, Shaylor brings the axe blade down on the space Daelrith had occupied, barely missing. As Umblereck prepares to attack again, a robed figure in the hall, waiting for his own turn in the arena, uses his wand to shoot a thin, blue ray at the Barbarian, freezing Shaylor Umblereck in his tracks.
"Thanks much, friend," Q'ynn says to the unknown Wizard.
"You'd do the same for me, wouldn't you?" the Wizard replies with a smile.
"Q'ynn," Grumbar said. "Tell me again of your time before the arena."
Q'ynn Daelrith turned to see his aged friend. Grumbar Addleren was probably the oldest gladiator, at least physically. The human former soldier was in his 50s and had seen so much war in his time that Q'ynn thought the old codger should have been a general or some sort of military advisor as opposed to a a forgotten slave seeing his last days in the arena. Of course, Grumbar laughed off such suggestions. At this point, Grumbar saw all of his life as a series of combats of one sort of another. Outwardly, the old soldier was happy to go into combat against some 'young upstart', just to show them that age and experience still sometimes beats youth and energy.
"Tell me of when you were a noble at Bael Surth," Grumbar added. "It soothes this old heart to hear of more peaceful times."
"All right," Q'ynn replied. "I suppose I can recall something peaceful."
***
It was autumn in Bael Surth. A festival was coming up. It was the Feast of Lanterns. People would gather by Lake Wunther near dusk. A band of minstrels would play songs of local color on a small island not far from the lake shore. People would often sing along and, drinking as the night went on, make merry. Children, both nobles and otherwise, crafted and released paper lanterns into the water. Magi influenced the lake's waves so as to cause the paper lanterns to move back towards the island and those minstrels. In time, the paper lanterns would seem to dance upon the waves in time to the music. I was once one of those children, the ones who crafted lanterns and set them upon the water. It was one of those rare times when a noble might mingle with a commoner, but the tale I am about to spin would happen later, during my adolescence.
I was fifteen. As a scion of House Daelrith, and a dashing fellow if I do say so myself, I had a great many young girls of the court at my beck and call. I could romance most of them at my pleasure and, being the son of one of the wealthiest families in Bael Surth, and filled with ardent demeanor, I did so. There was one girl, however, who was seemingly beyond my reach. That was the one I really wanted, of course.
Her name was Iana. I never knew her last name. Iana was a servant girl. She worked in my family's house, mostly carrying water and wine around during dinner and other hosted events. Iana was a vision of simplicity and grace. She had none of the affectations of nobility. She had no airs. She went about doing her job, saying nothing, even when insulted. Her beauty was a timeless one and I could do nothing but watch her as she moved about my house.
Iana and I bumped into one another seemingly by accident at that year's Feast of Lanterns. I say 'seemingly by accident' because that's how I arranged it. In fact, I paid Iana's mother a kingly sum to ensure that Iana would be at the event and to ensure she would be at a certain place at a certain time. Iana's mother understood what my nobles peers could not: that sometimes, a human heart knows not the boundaries of social grace.
I bought Iana a drink of peach juice and cinnamon and we sat down on a bench by the shore. Iana knew who I was and was a little reluctant to speak directly to me. I implored her to be frank and even with me as I would be to her. I told Iana of my love for her, to which she giggled, but I could tell she understood.
We sat there, at that bench, until well after the Feast of Lanterns. I learned so much about the lower classes, the advantages of having no burden of social standing, but also their hardships. Iana and her family appreciated how well they were treated at House Daelrith; it was common in other noble houses to beat slaves and that almost never happened in our house. I also learned of Iana's life beyond the walls of our estate. The truth of the matter was that Iana was engaged to be married to another servant and that, while she appreciated my love for her, Iana could not be mine.
I walked Iana back to her family's simple home in the Lower Quarter and bid her good night. On the way back to House Daelrith, I considered hiring an assassin to 'take care' of Iana's suitor, thus leaving her to me, but that seemed too harsh. I considered paying the suitor to leave her at the altar, but, after speaking with my uncle, Jord, himself wise in the ways of romance, I decided that I should let the marriage go on. After all, the truth was that Iana would never really be mine. My family would never let me openly court a servant girl. Iana's life would be better off with another servant.
On the day of Iana's marriage, I attended the ceremony, in disguise, hiding in the back. Her wedding party received a huge gift: an onyx statue worth 1,000 gold pieces and flowers to the tune of another 250 gold pieces. This gift came from an 'unknown donor', who was, of course, hiding in the back of the chapel.
Once Iana was married, I arranged to have her moved to the noble house where her husband's family worked. As much as I was happy that Iana was in a good place, seeing her didn't ease my heart any. I had to remove her from my sight so that I only had good memories of her presence in House Daelrith.
Last I heard, Iana and her husband were expecting their second child. On their anniversaries, until I was myself sold into slavery, the couple received a gift of flowers from an 'unknown donor'. I imagined Iana's face when she saw the gift arrive and I hope that, somehow, she knew they were from me.
***
"This place, it changes you," Grumbar said. "I was always a warrior. It don't make no matter to me whether I fight in here or out there. But you... you had a life once, didn't you? Someday, you'll have a life outside of here."
"I hope you're right, Grumbar," Q'ynn Daelrith replied. "I hope you're right."
Q'ynn Daelrith was almost finished mucking the last stall in the gladiatorial stables when he heard a familiar grunt and then a sneeze from the rear of the stables. Theebie was awake.
"Criminy!" the griffon exclaimed. "What's that smell?" Theebie didn't really care that much for the smell of other animals, especially the warhorses, and the stench of their excrement offended his senses even more.
Q'ynn, bucket in hand, rounded the corner of the large stall to see Theebie roughly flap his wings and shake his head. "You know exactly what that smell is," Daelrith said.
"Doesn't mean I have to like it," the griffon replied. "What are you still doing here?"
That was a good question on two levels. Daelrith had spent more than the required time cleaning out the stables. He often dallied here so that he was less likely to be chosen to fight. Q'ynn really didn't care for the company of most of the other fighters. There were a few he liked: Grumber, of course, Sadaj, the dragonborn, Manripper, the half-troll who was nicer than his name sounded, Atrius, the eladrin, Pirx, strangely, and Kadaj, the goliath. Some of the newer gladiators he barely knew and, since they weren't likely to be around long, Daelrith decided it wasn't worth his time to get to know them.
But Theebie's question also struck a deeper chord. Why was Daelrith still fighting in the arena? Surely, Q'ynn had fought enough battles and earned his masters enough glory and gold. Normally, those slaves who win enough matches were released or moved onto new venues. Q'ynn wondered if maybe other forces were at work keeping him in the area.
"Kord be praised," Q'ynn said. "You have a lot of questions this morning."
"Oh, Kord this and Kord that," Theebie replied. "One would think Kord were your sire the way you talk."
"He is my deity," Q'ynn said. "Were it not for the grace of Kord's divinity, I likely wouldn't be standing before you now."
The griffon ruffled his feathers. "And this is bad, how?"
"You're in a bad mood," Daelrith pointed out. "I think someone needs to be fed." Q'ynn moved to an awful-smelling trough full of various animal and beast scraps, the freshest of which was a week old.
"Darn right," Theebie said. "Have any sheep?"
"I don't see any," Q'ynn replied, holding his nose. "I see some owlbear... and some horse, I guess."
"Ooh, no horse!" Theebie said. "I guess the owlbear."
Q'ynn took a shovelful of owlbear meat and dumped it before Theebie.
"Say," Theebie said. "You never finished telling me that story about your grandfather and that mermaid."
Q'ynn finished dumping the second shovel load of owlbear meat. In an attempt to evade the aroma, he took two steps back. "Sure," he said. "Why not?"
***
If you recall, my maternal grandfather was Kiernan Malley, a sailor of some renown. He sailed the Shining Coast, from Port Maul to Garigos to Ethizar, all the way to the Ends. So famous was Kiernan Malley that, when the war broke out between Salthea and Uither, a conflict that became known as the War of the Maiden's Ear, King Hedrizas of Salthea commissioned my grandfather as admiral of the Salthean navy. Admiral Malley led a fleet of seven tall ships, at the head of which was King Hedrizas' flagship, the Courser, one of the fastest and most powerful ships in the known world.
A half-elf, Admiral Malley found himself captain of a flagship that was also half-elven. Not in the way you think; the crew of the Courser was half human and half elf. Normally, this wouldn't have been a problem. In the Salthean navy, elves and humans had worked alongside each other for generations. The problem, as you could well imagine, was the enemy. Uither, located on the edge of the Staw Forest, was allied with the elves of said forest and populated its naval and ground forces with those elves. It was likely, then, that elves would be pitted against elves and, according to elven religion, that could not happen.
My grandfather had a plan, a dangerous plan, but a plan nonetheless. Admiral Malley knew of an island known as Harpies' Rest. The island was notorious among sailors. They avoided Harpies' Rest because of the inhabitants' penchant for charming sailors and luring them to their untimely deaths. Malley knew, however, that the harpies had been wiped out because he and his crew had been the ones responsible for driving the wicked creatures from the island. Malley sailed his fleet across Greydepths Bay, where it was likely Salthean and Uitheran navies would clash, to Harpies' Rest and explored the island. There, Malley located a great, ancient conche shell. Blowing on the shell summoned a mermaid named Pashreeta, whom Malley had known, on a rather intimate basis mind you, many years before. Admiral Malley knew of the mermaid's ability to charm elves, which most creatures couldn't manage, but also knew that Pashreeta was unlikely to leave the island. Thus, Admiral Malley proposed marriage and the two were wed then and there.
Pashreeta traveled alongside the Courser back to Greydepths Bay. Within a day or so, sure enough, Uitheran ships loaded with elven archers and marines, crossed into view. The Courser drove straight for the Uitheran flagship, the Intrepid. The elves on both ships saw each other and confusion ensued. As neither party really wanted to do battle, Pashreeta intervened. She used her charm powers on the Uitheran elves, who immediately came under the mermaid's power. Pashreeta caused the Uitheran elves to board the Courser and ally themselves with their fellow elves, forming a huge force. Together, the elves conquered the rest of the Uitheran fleet and sailed towards Uither.
One thing naturally led to another and before long, Uither was forced to capitulate and sign a peace treaty that exists to this day. And all because of a mermaid and her ancient and unabiding love for a half-elf sailor.
***
"That's ridiculous," Theebie remarked. "No sea creature ever fell in love with a human."
Q'ynn saw a bit of owlbear flank about to fall from the griffon's mouth. "You've got a --"
"Ah," Theebie replied, flipping his lip and catching the morsel. "Thank you. Anyway, I don't believe it."
"It's true," Daelrith replied. "I can prove it."
"Balderdash," the griffon said. "Besides, if your maternal grandfather married a mermaid, then who was your grandmother?"
Q'ynn began to finish his work. "I can show you the proof if you want."
The griffon finished off the rest of the owlbear. "Mmm," he said. "Hits the spot." He looked around the immediate area. "Any more owlbear?"
Q'ynn nodded his head. "Nothing left but horse," he replied.
Theebie grimaced. "Do they expect me to starve in here?"
"If I kill something in the arena, something you can eat, I'll insist they bring it straight here," Daelrith said. "Last chance to see the proof."
"Proof of what?" Theebie demanded. "Your ridiculous tale of maritime copulation?"
Q'ynn stopped what he was doing, putting his filthy mop aside. Drawing up his left sleeve, Q'ynn revealed a secret he showed to few.
"Are those... scales?" the griffon asked, astounded. "Maybe my eyesight is starting to go."
"Your eyesight is fine," Q'ynn said, rolling his sleeve back down. "That's not the only place they appear, but it's the only place I'm going to show you."
"But that means..."
"It doesn't mean much," Q'ynn said. "I can swim a little better than most. That's about it."
That sure shut the griffon's mouth. All he could do is sneeze and grumble for the next five minutes, whereupon Q'ynn Daelrith was finished with this work in the stables and returned to the gladiator barracks.
[/sblock]Q'ynn Daelrith, bloodied, beaten, bruised, exited the field of battle, the arena that had now become his prison. It was only a trick of fate that Daelrith had survived this latest match. Of course, Q'ynn would claim that, in the former nobleman's victory, Kord, his deity and the god of competition, had shown that Daelrith was the better combatant. Still, it was close, something that reminded Daelrith of his own mortality and that, one of these days, even Kord's grace would not be enough to save him.
Daelrith, the former noble, now a slave, had always known death. It stalked him, in dreams, in waking life, in happiness and in sorrow. Everywhere could death's hand be seen. Some might assert that Daelrith was lucky to have escaped the scourge, but, in truth, Daelrith would tell you of a time when he didn't feel quite so lucky to have been confronted with the end of all things...
In his youth, in Bael Surth, Q'ynn and his family spent their summers in the pristine luxury of a small riverside fishing village, Lecarm. It was a village in population, but actually, the settlement was rich in that many wealthy and noble families from Bael Surth and elsewhere would summer there. In fact, many, including the Daelriths, owned second homes in the Lecarm area.
It was during the summer of Q'ynn's 13th year. He and his extended family went down to the river's edge, as they were wont to do on bright summer days. The locals had built several large pavilions for the visitors to use; some said they built the pavilions to keep the rich snobs from interfering in the village's fishing business. In any event, Q'ynn and his family were at the river's edge, in the pavilion area, along with many other families.
During his summers, Q'ynn and his cousins would play with other children of the wealthy and noble. One of these kids, Jorn Taal, was something of a ringleader and would often lead the other children on adventures in the woods and coves in the surrounding area. One day, Taal led the kids down to the coves, small caves situated along the riverbanks and to the north. The area was dotted with possibly hundreds of these coves. Some were great fishing spots and, most days, you could find fishermen there, or even local kids there, learning their future trade.
There were often 30 kids in Taal's entourage, and this day was no different. He led the kids into many coves that the boy claimed were haunted by the spirits of ancient mariners and river pirates. As the day went along, and the kids had been traveling from cove to cove and from one haunted forest grove to another, the group started to separate. This wasn't intentional, but Taal didn't much care for some of the other kids, including the Daelriths, and allowed them to fall behind. There were coves and areas Taal avoided and for good reason -- some of them actually were haunted or otherwise really dangerous. Of course, Taal didn't bother sharing this information with the other children.
Lost, Q'ynn and his cousins were trying to find their way back to the Daelrith pavilion. They were in the middle of the woods, but Q'ynn thought that perhaps a certain trail looked familiar. He led the cousins, who really didn't know any better, along this trail that led them down to the rivers's edge. The trail went to a set of natural stairs, made from the granite found throughout the Lecarm area. The kids descended the stairs, thinking they would lead to the river, but instead, the rocks led down to a cove none of them had seen. Inside, the kids heard chanting and smelled incense, though at that age, none of them knew what this could mean. Instead of turning tail and running, the kids entered the cove, heedless of what was about to befall them.
What the kids found was something that shattered their young minds: a scene of unrepentent debauchery, a sick, evil ritual to some dark god unknown to youngster's lips. The priest, a half-orc in tattered, red robes, stood before a black, stone altar whereupon a bound, naked female half-elf was laid prostrate, strange sigils painted on her body, while the priest held a jagged dagger above her. The chanting continued, and the boys, transfixed in the presence of such a scene, could only watch, frozen in place. The chanting continued and the priest, unaware of his new audience, yelled out something to his dark god and drove the dagger into the female half-elf's chest, spraying blood and gore in the name of this nameless god.
The feeling Q'ynn experienced at that time, the first brush with death, the first touch of evil, was something he still carries with him to this day. It haunts the seemingly stoic and sometimes, even brave, former nobleman who now survives on dealing death to others. Daelrith thinks back to that scene of pure evil and wonders what he might do to stop it. Sometimes, when he dwells too much on his own current failures or near-death experiences, Q'ynn wishes he could go back to that moment, do something to stay that half-orc priest's hand, and maybe, just maybe, things would turn out differently.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.