Plots & PlacesPost your PCs and NPCs for others to reference and enjoy. This is also an alternate location for long-term campaign and plot development. These can be system neutral or relate to any game or system.
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This is the info thread for my OMEGA group's Greyhawk Campaign PbP game. I know it is late in coming, since the game is going on 3.5+ years here at EN World, but I've recently realized that I can't remember everything that has gone on before in the game. Thus, important things such as people, places, etc. will be posted here for reference.
It may take some time to get everything I want posted here, but at least this will be a start to better organization.
I'd appreciate if nobody else would post in this thread. If you have questions, concerns or advice, please post it in the OMEGA GAME OOC THREAD. Thanks.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Lord Burne: A wizard and former adventurer of some power, Lord Burne now resides within a fortified tower within the Village of Hommlet. While not the actual mayor or lord of the village, he does serve on the village council, and is in contact with the Viscount of Verbobonc (whose fief Hommlet lies within) and agents of the King of Furyondy. He is a tall, slender man who tends to dress in very fine clothing, and is always meticulously groomed...he is prone to stroking his spade-shaped beard while deep in thought.
Lord Rufus: A master-at-arms and companion of Burne's from their adventuring days, you've yet to actually meet Rufus, who has been on extended patrol around Hommlet's outlying farms and lands. He commands Burne's Badgers, Lord Burne's company of guardsman, and also dwells within Burne's tower.
Ostler Gundigoot: The portly owner of the Inn of the Welcome Wench, Ostler is a good natured fellow that you've all come to like. He has a good palate for food and drink, serves very fine fare for a "wilderness" inn, and is a good talker and great listener.
Melech: A sergeant of Burne's Badgers, a gruff man who dresses in banded mail, and prefers to fight with battleaxe and shield. He hates being called Mel, instead of Melech. He is said to be quite a skilled combatant.
Dansom: One of Burne's Badgers, Dansom is a heavily bearded man who wears a much-patched cloak over his chainmail, and bears shield and spear in Burne's service. Despite his somewhat rough appearance, he has a friendly attitude.
Alice: A pretty, blonde haired waif of a girl who serves tables at the Wench. She is quite talkative and flirtatious, especially with the mighty gladiator Zirat.
Beka: A boxum serving girl at the Wench with masses of long curly brown hair. She has a friendly, pleasant disposition.
Canon Terjon: Terjon is the head of the Church of Saint Cuthbert in Hommlet. He has not been available in the past when asked for. He did, however, manage to heal Jinx of his near-death injuries.
Father Calmert: Underpriest of the Church of St. Cuthbert, Calmer is friendly and talkative and exceedinly good at securing donations for the church. He knows church doctrine inside and out, and always has a wise quote appropriate to seemingly any situation. A young priest of fairly plain features, who always wears a crumpled hat upon his head and dresses in rough-spun wool robes of russet and brown coloration. He is a member of the Chapeaux order of Saint Cuthbert.
Melubb the Moneychanger: A short, chubby man, with thinning brown hair, Melubb is an expert at appraising jewelry, gems and precious metals.
Rannos Davl: A large, gruff-talking man, Rannos Davl runs the village's trading post. He was on Jebediah's "suspect" list, as Laugo the Teamster said that the traders couldn't be trusted.
Gremag: A short, slender, greasy looking man who serves as Rannos Davl's aid in running the trading post. His facial features are reminiscent of a weasel. He was also on Jebediah's "suspect" list,as Laugo the Teamster said that the traders couldn't be trusted.
Fergus the Stonemason: Jebediah attempted to interview Fergus, but the man was unavailable.
Laugo the Teamster: A helpful fellow who likes to talk, Laugo was interviewed by Jebediah.
Mytch the Miller: A thin, shifty-eyed man, Mytch was fairly untalkative when questioned by Jebdiah. Lord Crane felt as though the man was hiding something.
Radker the Potter: Jebediah attempted to interview Radker, but the man was unavailable.
Jasc the Wainwright: Interviewed by Jebediah, the village Wainwright claims that Jaroo Ashstaff, the Druid of the Grove, is evil and has been bewitching those who follow the Old Faith.
Marty the Leatherworker: Interviewed by Jebediah, the village leatherworker claims to have seen a large demon-like creature with twisted horns and a serpentine tail, wielding a greataxe, moving through the woods at twilight.
Jaroo Ashstaff: The Druid of the Grove, Jaroo is said to be a stern man, a member of the Gnarley Forest Druidic Sect. He is the leader of the Old Religion in the village, and apparently is quite powerful. However, despite Jebediah's attempts, nobody from your group has ever seen or spoken to the man.
Brother Smythe: A follower of the "Old Religion" (druidic), Brother Smythe is Hommlet's hard-working blacksmith. He is short and muscular, and is a quiet, sober man until the topic comes to fine metal work...then he is all smiles and pleasant words. He himself, unfortunately, has little skill at fine armoring and weaponsmithing, being best able to make simply items of iron.
THE MOATHOUSE
Lareth, The Master: [DECEASED] A incredibly handsome cleric in service to Lolth, the Master and his company of bandits had staked their claim to the ruined moathouse just a few miles from Hommlet. You are unsure just what their purpose and their ties to the Temple of Elemental Evil might have been, but you were very thorough in eliminating their threat from the region.
Almir: The Master's lieutenant, this man was captured by the party and interrogated by Lord Krane. He knew little, but did provide names and descriptions of some of the Temple's "higher-ups."
NULB
Captain Tollub: Captain of the pirate ship Dagon's Anger, a small, swift custom-bulit carrack. Tollub is a big bearded man that can sometimes be found at the Boatman's Tavern in Nulb.[/b] Rumor in Nulb is that Tolubb is always looking to hire fighting men for his crew.
Dick Rentsch: This tall, lanky man is the owner and bartender at the Waterside Hostel. He wears a leather patch over a missing eye.
Daryan Silverhorn: A handsome, stylishly-dressed bard dwelling in Nulb, who is involved with slavetrading and other nasty sorts of business. He sings with a mellow tenor voice, and plays the mandolin and the songhorn. He also tells humorous, entertaining stories. Your party strongarmed him into giving up his contacts, and in doind so likely made an enemy of him.
Captain Joinville: Captain of the Bloodwort. Rumor tells that he generally plies the Sea of Gearnet, along the Wild Coast. Supposedly, he bought Anemone (Shoon's ex-crush) from the bard Daryan Silverhorn.
Anemone: Shoon's ex-crush. Apparently a beautiful young woman with brunette hair, sold into slavery by the bard Daryan Silverhorn.
Jargo: A dark-skinned dwarf, supposedly in service to the Temple of Elemental Evil, mentioned by Daryan Silverhorn as being someone who purchases slaves in Nulb from time to time. It was said that he is some sort of bandit leader.
Smigmal Redhand: Supposedly a commander of the Temple's brigands, she frequents the Waterside Hostel in Nulb, hiring swords and other less savory sorts. You have passing familiarity with her, in that your former companion Shoon offered her coin to help him find Anemone.
THE TEMPLE OF ELEMENTAL EVIL
Falrinth A powerful wizard that you encountered during your explorations of the Temple of Elemental Evil's dungeons, he bested your group in combat, forcing you to flee before the awesome force of his powers. What exactly his function is within the Temple you have yet to divine. A bald and bearded man of wicked countenance, you are all itching for some payback on the man.
Hedrak, Supreme Commander of the Temple: You've not encounter this man, but information gained from the interrogation of brigands in service to the Temple indicates that this man may be the overall leader of the Temple of Elemental Evil.
Barkinar: Barkinar is the commander of the Temple's military forces, a step under Hedrak himself. Not yet encountered.
Deggum: A recruit of Lareth's, Deggum now holds some sort of position of power within the Temple hierarchy. Not yet encountered.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Last edited by Rhun; 16th January 2010 at 12:36 AM..
- Burne's Tower: This large stone tower sits upon the eastern border of Hommlet proper. It is the home of the wizard Burne, the warrior Rufus, and their band of men-at-arms, sometimes called Burne's Badgers.
Burne's Tower Interior Locations
Library: The library, really little more than a well-appointed study, is fairly small, but lined with shelves and shelves of tomes and books. Several small tables, surrounded by overstuffed armchairs and ottomans furnish the place. A fire usually blazes in a brick and stone fireplace set in one wall, helping to keep the chamber warm. Nearby is a sideboard, holding a dozen glasses and several bottles of spirits atop it. A pair of writing desks with padded armchairs round out the furnishings.
NULB
Rumored to house thieves, brigands, smugglers and river pirates, the ramshackle village of Nulb sits on the Imerdys Run. The Run, a small river flowing from hills deep within the Gnarley Forest and flowing into the Emridy River, is wide and deep enough to allow river vessels to offload cargo and such at the small village.
The buildings are of turf, mud brick, old timbers and crudely hewn logs, and most appear to be in serious need of repair. Judging by the village's appearance, few in the place make much in the way of money. The road from Hommlet passes by a few homes and outlying farms before reaching an old wood and rope bridge that spans the Imerdys Run and leads into the town proper. The village smells faintly garbage and filth.
- Waterside Hostel: The hostel is a large, relatively well-constructed building, with a foundation of fieldstone, and walls of sawed timbers. A weathered signboard proclaims the place as the Waterside Hostel. A large yard lays before the place, and a shabby barn off to one side provides shelter for horses. It is a rough place, frequented by bandits, river pirates and worse sorts. It is said that blades can often find employment here, though the nature of the work may not be "honorable." The proprietor is Dick Rentsch, a tall, lanky man who wears a patch over one eye.
Food, drink and rooms are cheap, but of low-quality. The fare usually consists of greasy stew and hard bread, and drinks are watered down or vinegary. The rooms are cramped and drafty, with only the barest of shoddy furnishings.
- Boatman's Tavern: Built into the back of a huge warehouse by the quay, the Boatman's Tavern is just a few steps away from the docks. Catering to sailors and pirates, the place has a dire reputation. It is a rough and tumble bar; in fact, if anything, it is worse than the tavern at the Waterside Hostel! The place is always crowded by nasty sorts, and shouts and laughter ring out in the smokey air of the taproom. The barkeep is a well-built man with a warrior's look, who tends bar from behind a rough counter that appears to have been cobbled together from weathered pieces of old ships and then sanded to some semblance of smoothness.
- Mother Screng's Herb Shop: Run by old Mother Screng and her daughter Hruda, this decrepit building is as ugly and homely looking as the two women that run it. The place is full of jars and containers of herbs and unguents, fresh and dried, and an overwhelming smell of these ingredients strikes those who walk through the door like an aromatic sledgehammer. Merrick had previously purchased alchemist's fire from these strange ladies.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Last edited by Rhun; 10th December 2009 at 08:22 PM..
The paper within looks to be a few years old, the ink faded. Still decipherable though, and written upon the parchment in a flowery handwriting, is a poem that reads:
"The Two united in the past,
a place to build, and spells to cast.
Their power grew, and took the land
and people round, as they had planned.
A key without a lock they made
of gold and gems, and overlaid
with spells, a tool for men to wield
to force the powers of Good to yield.
But armies came, their weapons bared,
while evil was yet unprepared.
The Hart was followed by the Crowns
and Moon, and people of the towns.
The two were split; one got away
but She, when came the judgment day,
did break the key, and sent the rocks
to boxes four, with magic locks.
In doing so, She fell behind
as He escaped. She was confined
among Her own; her very lair
became her prison and despair.
The Place was ruined, torn apart
and left with chains around the heart
of evil power - but the key
was never found in the debris.
He knows not where She dwells today,
She set the minions' path, the way
To lift Her Temple high again
With tools of flesh, with mortal men
Many now have gone to die
in water, flame, in earth, or sky.
They did not bear the key of old
that must be found - the orb of gold.
Beware, my friend, for you shall fall
unless you have the wherewithal
to find and search the boxes four
and then escape forevermore.
But with the key, you might succeed
in throwing down Her power and greed.
Destroy the key when you are done
and then rejoice, the battle won."
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum