Changeling - Broken Mirrors characters


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Christian Aurem

Name: Christian Aurem
Concept: Talent agent
Seeming: Fairest
Kith: Muse
Court: Spring
Virtue: Hope
Vice: Pride

Attributes:
Intelligence: 3
Wits: 2
Resolve: 2

Strength: 1
Dexterity: 3
Stamina: 2

Presence: 2
Manipulation: 3
Composure: 3

Skills:
Academics: 2
Computer: 1
Crafts (evaluating): 4
Athletics (running): 1
Brawl: 1
Firearms: 1
Larceny: 1
Empathy: 1
Expression (evaluating): 3
Intimidation: 1
Persuasion: 3
Socialize: 1
Subterfuge (spot lies): 2

Merits:
Mantle (Spring): 1
Resources: 3
Contacts (entertainment industry): 1
New Identity: 2
Harvest (emotions, clients at the agency): 1

Contracts:
Hearth: 2
Vainglory: 2
Fleeting Spring: 1

Health: 7
Willpower: 5
Glamour: 5
Wyrd: 1
Clarity: 7
Size: 5
Defense: 2
Initiative: 6
Speed: 4

Appearance:
Christian stands about 5'8" and weighs around 140 lbs. He wears nice clothes all the time, even when not working, focusing on classic styles in a dressing, but still casual way. He keeps his reddish-blond hair cut short, letting his bangs go forward in an almost Roman style. His features are sharp, and he seems to maintain a perpetual golden tan even in the dead of winter. He has no facial hair (indeed, no body hair to speak of at all), and his movements have a sort of unnatural elegance about them. Not gracefulness exactly, but as though each movement was calculated for effect.

In his Changeling aspect, Christian seems to almost literally be a moving statue. His tanned skin takes on a metallic, golden sheen, and his eyes change color to silver, his pupils and irises becoming mere variations in luster. His hair becomes a mixture of gold and copper. He does not take on any of the durability of metal, just the appearance of it.

Personality:
Christian really wants to help people. But, in many ways, he doesn't understand them any more. He can't help but see most normal people as a collection of skills. And so, he tries to steer them into something they could do well. But just as he's unsatisfied with his own abilities, he often comes across as overly blunt and critical. He's better around his fellow changelings, but he can still come across as abrasive or phony. He has absolute faith in his own judgment in his areas of expertise. He also feels that his current efforts at his old abilities are never as good as he once was, whether that assessment is true or not. It has become almost a perverse point of pride with him that he will never be as good as he wants was, and he holds himself to an impossible standard.

Background:
His parents shouldn't have given him a name that meant servant. Sometimes Christian thought that, at odd moments while he was trapped in the Gilded Tower where the Masque took place. He can only remember bits and pieces of life before. He knew he had been a prodigy, a natural artist and performer. He could paint, he could sing, he could act, it all came to him with no effort. He remembered being called on to perform, growing to resent his ability, wishing it away. Sometimes he thinks it was that wish which drew the monster to him.

His time in Arcadia is remembered more clearly, to his horror and pain. He remembers playing to a hall full of monsters, only to have the talent in his hands and voice stripped from him slowly and painfully. His performances were auctions, not for his time, but for his talent. Different Lords and Ladies had different ways of collecting, of removing his skills from him and grafting them into favored servants. Needles, energy, heat, the tang of metal in his mouth and the stench of burning in his nostrils as he became...less. He could recognize talent, but he could not duplicate it. His skill was gone, and he was nothing but a shell.

And so he was put to work in a new task. The Thousand-Faced Judge had set him to work "auditioning talent." He would select those who were to perform, knowing that if those he chose failed to entertain, he would be punished with them. Even his rewards were painful: a return of talent for a short time, always fading just as he began to feel joy. And when he was not at work, he had to watch himself around the others, as those he did not choose were often punished, and sometimes they wanted revenge. But, over time, he learned to play the system, and manipulated others into creating a distraction during a performance at The Market, a distraction he used to open cages and escape into the Hedge. After stumbling blindly, he was able to convince a Hobgoblin to lead him to a place where the trees thinned and the world became something real again.

Once he was back, he managed to find his footing in the real world the same way he had in Arcadia, by manipulating people. He was able to work his way into Hollywood in a low end agency, and used contacts there to get a more solid new identity. Following that, he decided it was time for a change of pace, to get away from his old life (and some unusual people he noticed watching his movements. Agents of his former Keeper? Detectives hired by angry rejects? He never found out). He made his way to Australia, and set up a small talent agency, using his connections to get a few key introductions.

He now works steadily. Keeping a mid profile, he is able to consistantly place clients, but not draw too much attention to himself and his business in the process, quickly shifting over those who prosper to bigger agencies. He also cycles between desperately trying to recapture his old talents (covertly hiring coaches and taking lessons) and disgust at his own attempts during which he drops all attempts to regain that part of himself.
 
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Name: Silhouette
Virtue: Prudence
Vice: Lust (dreams)
Seeming: Darkling
Court: None yet
Kith: Mirrorskin
Experience 0

Appearance: Silhouette is nervous about using what she thinks of as her 'real' form; that is, the face she was born with, and therefore changes appearances fairly often and freely. She's something of a connoisseur of faces and bodies, and what they reveal of the person underneath. In her true natural form...if natural applies...she is little more than a wraithlike shadow; a featureless humanoid outline in black like a hole in the world shaped like a person. She avoids taking this form whenever possible, though it has the advantage of total anonymity.

Personality: Silhouette has two great motivators since her escape from Arcadia. Fear of recapture, and a yearning desire to experience dreams. Since she no longer has dreams of her own, she dreams vicariously through others. As an extension of this perhaps is her love of immersing herself in the inner lives of others. There are few moments she treasures more than when someone opens up to her and describes how they think, how they feel, how they see the world around them. At those moments Silhouette feels as if she not only briefly touches that person's soul, but her own as well.

Mental Attributes:
Intelligence - 3, Wits - 3, Resolve - 2
Physical Attributes:
Strength - 1, Dexterity - 4, Stamina - 2
Social Attributes:
Presence - 2, Manipulation - 2, Composure - 2

Physical Skills: 4
Athletics *
Stealth ***

Social Skills: 11
Empathy ***
Expression (Acting) ***
Subterfuge (Lying) ***
Socialize **

Mental Skills: 7
Academics ***
Investigation *
Science (Psychology) ***

Merits:
Wyrd +1 ***
New Identity **
Resources **

Contracts
Dream ***
- Pathfinder ***** Learn about local Hedge. (Pick Thorn, shed blood, within last day)
- Forging ***** Edit dream. (Touch dreamer and own temple for duration.)
- Bastion No Roll, Conjure dream weapons/armor. (Carry favor from enemy, family, or love)

Darkness **
- Creeping Dread **** (- Resolve)
- Night's Subtle Distractions *****

Willpower: 4
Clarity: 7
Health: 7
Initiative: 6
Defense: 3
Speed: 11
Wyrd: 2
Glamour: 5/11
Glamour per Turn: 2

Experience Spendy:

Possessions:

Background: Rachel Collins was fresh out of college with a Master's degree, a wad of bills, and a fierce commitment to her chosen field of psychology when she took her first steps on the road to ruin. Making ends meet while going for a doctorate was hard going, and in addition to her job as a graduate student teacher, she did some moonlighting for a staff professor who ran the campus sleep lab. Research into sleep disorders and therapy techniques was the order of the day, and Rachel often found herself covering lonely graveyard shifts with slumbering subjects and a binder full of homework to keep her company.

And, of course, Tenebrae; The Lady of Unheard Screams...but she did not know that then. All she knew was that there was a curious 'glitch' on the scan results for one of the patients. A man who suffered terrible recurring nightmares that made his sleep all but worthless and who estimated that he hadn't had a full night's rest in years. His EEG showed a peculiar tendency to have a second set of tracks, though they were ghostly and faint, and other researchers dismissed it as equipment glitch. Rachel, with her hours to burn, decided to look more closely. What she saw was both unnerving and confusing. The second track wasn't just random squiggles. It seemed related to the man's, but not as a reflection or anything obviously suggesting a false reading. Rather, whenever the subject's track showed the frantic, jagged activity that suggested a nightmare in progress, the second track assumed a slow, smooth wave that Rachel thought would be appropriate for a person in a very relaxed state of enjoyment. As the nightmare squiggles smoothed out somewhat, the second track started getting progressively more and more jerky and scribbly...until the next nightmare started.

Rachel thought that kind of complex interaction didn't make sense for a glitch. And it was reliable. She checked back through older sheets and saw the same pattern...at least in the cases where it hadn't been redacted out. What made it unnerving was that it sort of made sense...but only if you thought of it as two people. One of them had nightmares, while the other one watched them happily, like someone watching a movie. Once the nightmare ended, the other one got slowly more and more restless and bored, until finally the next one began. But the only source for these signals was the subject's head. Two people...one head?

Ambitious, Rachel thought she smelled a thesis subject. Multiple personalities influencing each other during sleep? It was pure gold! But she needed more evidence. Something conclusive. Something like...a CAT scan taken while he was asleep. Her idea was that actually watching the brain activity would validate the EEG results. Getting the permissions was difficult, but she managed to make a good case. And so she was watching the shifting blobs of color of the scan late that night when the unthinkable happened.

The CAT scan started, finally, to show signs of that strange dual activity...and then the colors on the screen bled into each other to show what looked like the impression of a face staring out of the subject's brain. Rachel was trying to figure out what that meant when the face opened its eyes...and its eyes looked like real ones; not the vague whorls of color of a CAT scan, but real eyes staring out of the monitor directly at Rachel. As she stared back, completely flabbergasted, a snippet of Nietzche flitted through her brain...about Abysses and staring, and what they do back. Then there was a loud CLACK of emergency breakers, and the lights went out. A moment later the backups came on. Rachel turned around to get a flashlight...and the darkness in the room behind her grabbed her.

She was not seen again. Oddly, the man suffering nightmares reported that he'd slept well that night, and he continued sleeping well thereafter; as if the disappeared graduate student was a price paid for that one small comfort...
 
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Mental

Intelligence 2
Wits 4
Resolve 2

Social

Presence 2
Manipulation 2
Composure 1


Physical

Athletics 2
Brawl 3
Weaponry 1
Survival
Stealth 4 (In the Shadows)
Larceny 1

Mental

Investigation 2
Occult 4 (Contracts of Shadow)
Academics 1

Social

Intimidation 2 (Via fear of the unknown)
Streetwise 1
Subterfuge 1

Contracts:

Darkness: 2

Creeping Dread
Night's Subtle Distractions

Smoke: 3

The Wrong Foot
Nevertread
Shadowpatch

Merits:

Retainer: Pumpkin 1
Harvest: 1
Resources 1
Autumn Mantle: 1
Contact: Hazel 2
Contact: True Blue 1


Virtue: Loyalty
Vice: Wrath
 

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