One Bad Egg, LLC is a new venture from the folks at Evil Hat Productions and Blue Devil Games to rock your Dungeons & Dragons Fourth Edition experience. Over the next few years, you’ll see One Bad Egg produce a series of quality PDF products (including our Worldseeds™ line) with an eye on giving you lots of fun new options for your game. We’ll also be turning those PDFs into printed books when we achieve critical mass, whether by popular demand or quantity of ideas. So what might you get from a One Bad Egg product?
For one, you won’t see us churning out laundry lists of magic items and endless hordes of feats. At One Bad Egg, we’re committed to supercharging your game with non-stop story ideas. We are the company that looks at a Ring of Invisibility and is unsatisfied until that ring gains a story and becomes the One Ring. That’s the kind of thing we’re talking about here.
You’ll also see us rebooting the idea of what game supplements have to be about. We’re looking to collaborate with you as brother and sister gamers, not constrain you. As you’ll see with our Worldseeds™ line, we’re going for something highly modular here- a drag-and-drop setting material experience. Buy what you like, discard the rest. We won’t weigh you down with massive metaplots and huge settings that tell DMs “be careful: your story might diverge from ours.” We’re here to tell you, “Here is high octane fuel for the engine of your own story. Now go driving.”
And whenever possible, we’ll invite you “behind the curtain” to see what we’re doing. There’s no old-school paranoia going on here. We welcome the public, and want to collaborate with you. Because at the end of the day, we game because we love it, and we know you do too. Join us!
We're still feeling our way around capacity (and ramping up), but we're hoping we can hit a (somewhat irregular) something-every-two-weeks-ish schedule, so you'll see two or three some-kind-of-PDF from us each week.
Thanks for your interest, and please do drop on by the site.
I took a look at your first seed, the Shroud, very, very cool.
When will it be out?
"It" won't be out so much as we'll be using it as a context for a number of PDFs we'll be releasing over the course of this year and next. The first PDF for it, "Races of the Shroud: The Apelord" will be out within the next couple days.
Location: Toledo, OH; formerly Louisville, KY; formerly Somerset, KY
Posts: 444
Just bought the apelord download and overall I like it. A few disclaimers. One, I have not yet read the whoe PDF. Two, I love monkeys/apes/etc. From what I have read, the race looks very playable. My gut feeling is that they would fit best in some sort of Swords and Sorcery game. I really like that OBE went so far as to include new racial feats as they put the apelord on par with the PHB races in a way that the MM appendix races are not (yet). I also love that several MM style entries are presented for the apelord. I suspect these will see more use in my own game than will the playable race itself. There are several adventure seeds that I have not read. Only three qualms with the product. One, the race gets a bonus to two physical stats (I'm not sure if other 4E races do or not, but to my memory they do not, and I am a slave to needless symmetry). Two, I would have loved some more artwork, and maybe something a little slicker (I am a slave to Paizo's top notch production values). Three (and this is not really a complaint), I'd love to see what they could do for other intelligent monkeys, you know, the little guys with tails.
Just looked at the apelord as well, and it looks good. Good production value, some useful material and a playable race. Much more for DMs than players really with all the monsters. Really llike the concept of the Shroud, but not so much the apemen. Not a big fan of apemen. But well done, guys, for a good first product! I'm hoping to get a review up on RPGNow in the next few days.
Just looked at the apelord as well, and it looks good. Good production value, some useful material and a playable race. Much more for DMs than players really with all the monsters. Really llike the concept of the Shroud, but not so much the apemen. Not a big fan of apemen. But well done, guys, for a good first product! I'm hoping to get a review up on RPGNow in the next few days.
Pinotage
We should have some more non-monkey stuff for you in the next month or two.
Please post submission guidelines (or something to the effect that you are not accepting unsolicited submissions) on your website when you have the chance, OBE. It'd warm my heart.
Please post submission guidelines (or something to the effect that you are not accepting unsolicited submissions) on your website when you have the chance, OBE. It'd warm my heart.
We don't have 'em yet. I think we want to give it a couple months to find our feet, make sure our product line reflects our vision, etc, and then start considering things like that. But I'll bring it up with the founders -- thanks for the request!
I mentioned this in another thread, but thought I would throw it in here. Despite being a staunch opponent of animals with intelligence in D&D (at least as player races) I was compelled to buy this product, and I have got to say, thumbs up, you have made one very cool race that I will definitely be using in the future, in my campaign.
Also, the "bonus-pdf", with information about the Shroud was very intriguing. You have come up with a great idea for a campaign setting (or part thereof)
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355 hours played
Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster) 21th level Musings of an Epic Virgin
I mentioned this in another thread, but thought I would throw it in here. Despite being a staunch opponent of animals with intelligence in D&D (at least as player races) I was compelled to buy this product, and I have got to say, thumbs up, you have made one very cool race that I will definitely be using in the future, in my campaign.
Thanks, Jack. We definitely tried to set the bar for our products with the Apelord, and we're hopeful that we can meet or exceed it in our future releases.
Stay tuned for another (entirely humanoid) player race around Halloween--and, if we're lucky, some other material mid-month (though that might be delayed by a vacation I'm going to be on October 10th-19th).
I mentioned this in another thread, but thought I would throw it in here. Despite being a staunch opponent of animals with intelligence in D&D (at least as player races) I was compelled to buy this product, and I have got to say, thumbs up, you have made one very cool race that I will definitely be using in the future, in my campaign.
Are you going to reflavour the race so it's not animalistic, or have you decided you will have animals with intelligence in your D&D? I ask only because I'm interested in whether the pdf changed how you play your game, or if you're just changing the presentation.
Are you going to reflavour the race so it's not animalistic, or have you decided you will have animals with intelligence in your D&D? I ask only because I'm interested in whether the pdf changed how you play your game, or if you're just changing the presentation.
As I see it right now, I do not think I will reflavour it. I just read the pdf and fell in love. Okay, that might be a bit stronger than the actual feeling I had, but I am sure you get my meaning. I think I am ready!
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355 hours played
Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster) 21th level Musings of an Epic Virgin