As the characters travel along an unremarkable and somewhat desolate road, strange events begin to plague and haunt the group. Pursuing the mystery of these events leads the adventurers to an ancient stone circle, a curious and ancient watering hole and the group of unusual woodland creatures that guard this sacred place, the Twice-born!
This Drop Zone encounter is not designed as another quest for the material wealth of the characters, but as a test of their moral/ethical mettle. Will the party abide by the wishes of the Twice-born and simply leave the area? Will they attempt contact with these unique creatures and kindle a lasting friendship? Or will the group try to eradicate these guardians and plunder the site for all they can scrounge? This encounter is not meant to be a hack-n-slash, but an exercise in diplomacy. However, if the situation does degrade into combat, the Twice-born will give most adventuring parties a surprise or two and perhaps even a run for their money. Hopefully, in the end, the group will gain a new experience and perhaps some new friends and an ally in the Clan of the Twice-born.
What is a Drop Zone encounter?
A Drop Zone encounter is not an adventure in the usual sense, but is designed as a finite, independent area you can drop into most any campaign world. Each encounter is a geographic area that contains specific components, i.e. structures, events, creatures, items, effects, etc. All components are fully detailed along with several variations.
What a Drop Zone encounter doesn’t have is a specific plotline, an expected outcome. How your PCs react to the components of the encounter or how the components react to the PCs isn’t preordained. You are provided with numerous options and ideas to pick and choose from, all to help you mold this encounter towards your group’s and your campaign’s unique needs.
You can weave each Drop Zone into the storyline of your own home brew campaign or simply use each as a short diversion between adventures. Either way, Drop Zones are a quick and effortless way to spice up the more unremarkable portions of your campaign world.
Well of the Twice Born is written by Kevin Ruesch, co-author of the ENnie award-winning book, Torn Asunder: Critical Hits. This 17-page pdf book is available at your popular e-retailer sites including the EN World store and Your Games Now.
"I am he who rules the world, don't you know? One little piece at a time. I am the stuff of Riordan Parnell's most outrageous songs, and I am a confused memory for those whose lives I've entered and departed." -- Jarlaxle, Road of the Patriarch
"I am he who rules the world, don't you know? One little piece at a time. I am the stuff of Riordan Parnell's most outrageous songs, and I am a confused memory for those whose lives I've entered and departed." -- Jarlaxle, Road of the Patriarch
__________________ It is the spirit of the game, not the letter of the rules, which is important. NEVER hold to the letter written, nor allow some barracks room lawyer to force quotations from the rule book upon you, IF it goes against the obvious intent of the game. As you hew the line with respect to conformity to major systems and uniformity of play in general, also be certain the game is mastered by you and not by your players. Within the broad parameters give in the Advanced Dungeons and Dragons Volumes, YOU are creator and final arbiter. By ordering things as they should be, the game as a WHOLE first, your CAMPAIGN next, and your participants thereafter, you will be playing Advanced Dungeons and Dragons as it was meant to be. May you find as much pleasure in so doing as the rest of us do.
"I am he who rules the world, don't you know? One little piece at a time. I am the stuff of Riordan Parnell's most outrageous songs, and I am a confused memory for those whose lives I've entered and departed." -- Jarlaxle, Road of the Patriarch
"I am he who rules the world, don't you know? One little piece at a time. I am the stuff of Riordan Parnell's most outrageous songs, and I am a confused memory for those whose lives I've entered and departed." -- Jarlaxle, Road of the Patriarch
Steve, you could perhaps split it off into three seperate lines the Drop Zones (the fluff and systemless info for each location) A similar but 35e centric title for the 35e rules and a similar but 4e centric product line for just those rules. Then you could use the current GSL, (or perhaps go with the straight copyright and trademark law). Could even do one with Pathfinder although there probably wouldn't be much difference between that and 3.5e, those you could bundle together though.
__________________ Paul "Yes that Paul" Grosse
PCGen BoD - OGL SB & LST Lemure-in-training
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