Vigilance
Explorer
So I am currently working on the first ever new RPG I'll be designing from the ground up.
It's called Medical Mystery, and it's an attempt to emulate TV shows like House MD, ER, MASH and Scrubs.
The game has no combat.
Players are the members of a medical team, tackling cases that come their way, using their skills to advance through three stages of a case.
Cases (which are the equivalent of adventures in standard RPGs) are typically one "episode" comprised of three stages: Diagnoses, Treatment and Recovery.
Along the way players will make skill checks to successful tackle each stage. Failure in diagnosis and/or treatment makes recovery harder, and if the patient fails to recover the player suffers personal effects that impede his performance for a number of episodes.
However, Medical Mystery is not all about the current case.
As players move through the adventure, they can bring in complications from their personal lives to give them additional opportunities to succeed at a skill check.
Now, this might sound a bit like a soap opera, and certainly shows like House and ER had elements of that, but the three complications are Drama, Romance and Wit.
In Wit, you have elements of humor, which was especially important to shows like House, Scrubs and MASH (though all of these shows had soap opera drama and romance as well).
It's early goings for the game, but I will be talking about it more as the design progresses.
This is a very different sort of game than my usual, but I think this is a great genre that hasn't yet been successfully tackled in RPG form, and I think I'm up to the challenge.
It's called Medical Mystery, and it's an attempt to emulate TV shows like House MD, ER, MASH and Scrubs.
The game has no combat.
Players are the members of a medical team, tackling cases that come their way, using their skills to advance through three stages of a case.
Cases (which are the equivalent of adventures in standard RPGs) are typically one "episode" comprised of three stages: Diagnoses, Treatment and Recovery.
Along the way players will make skill checks to successful tackle each stage. Failure in diagnosis and/or treatment makes recovery harder, and if the patient fails to recover the player suffers personal effects that impede his performance for a number of episodes.
However, Medical Mystery is not all about the current case.
As players move through the adventure, they can bring in complications from their personal lives to give them additional opportunities to succeed at a skill check.
Now, this might sound a bit like a soap opera, and certainly shows like House and ER had elements of that, but the three complications are Drama, Romance and Wit.
In Wit, you have elements of humor, which was especially important to shows like House, Scrubs and MASH (though all of these shows had soap opera drama and romance as well).
It's early goings for the game, but I will be talking about it more as the design progresses.
This is a very different sort of game than my usual, but I think this is a great genre that hasn't yet been successfully tackled in RPG form, and I think I'm up to the challenge.