Angelo Human Mage
Okay, here is the re re re revised Angelo. Sorry for the delay. I put some of the information in spoilers only because it was getting too long. I do not intend to conceal the information, merely to tidy up the appearance of the post.
Human (Minor Copper Dragon Bloodline)
Bard (Sage Variant) 2/Fighter (Thug and Cunning Variants) 1/Wizard (Fire Domain) 6
Alignment: CN with good tendencies
Experience Points: 38,050
Str: 12 (4 points)
Dex: 16 (6points +1 8th level bonus, extra +1 bonus)
Con: 12 (4 points)
Int: 16 (8 points +1 4th level bonus)
Wis: 12 (4 points)
Cha: 12 (4 points)
Hp: 42
Init: +3
Saves: Fort: +5, Reflex: +7, Will: +9
Age: 33
Height: 5’ 9”
Weight 141#
Speed: 30’
Bab: +6
Armor Class: 20, Flat Footed: 15, Touch: 13
Class abilities: Proficient with all simple and martial weapons as well as light armor and shields, Sneak attack +1d6, Bardic Music—Fascinate, Counter song, Inspire Courage, Bardic Knowledge (+9), Familiar (Rat), Minor Copper Dragon Bloodline Traits—Alertness, +2 on perform checks.
Feats
Artist (pgtofr) +2 to Perform and one Craft Skill, +1 use of Bardic Music per Bard Level
Summon Familiar*
Scribe Scroll* Make Scrolls
Two-Weapon Fighting Use a weapon in each hand at -2 to all attacks
Alertness* +2 to Spot and Listen Checks
Urban Tracking* Use Gather information to track down individuals in communities
Improved Buckler Defense Keep shield bonus when attacking with off hand
Draconic Presence Spell casting causes opponents within 10’ with less than Angelo’s hit dice become shaken for # of rounds equal to spell level—Will save DC=10+spell level+Cha mod.
Craft Magic Arms and Armor*
Point Blank Shot
*Bonus Feats
Languages: Common, Draconic, Celestial, High Elven, Iguan, Old Tongue, Trade Language, Confederation, Illum, Aram
Skills: 94 Bard (30), Fighter Variant (4), Wizard (12) Human Bonus (12), Int. Bonus (36)
Appraise (1+3Int+2syn-jewelry only+3 Familiar)
Balance (+2Dex+2syn)
Bluff (5+1Cha+5 magic)
Climb (+1Str)
Concentration (8+1Con)
Craft-Jewelry (5+3Int+2 Feat)
Decipher Script (2+3Int)
Diplomacy (+1Cha+2syn+5 magic)
Disable Device xx (1+3Int)
Disguise (+1Cha+2syn)
Escape Artist (+3Dex) ac
Forgery xx (+1Int)
Gather Information (6+1Cha)
Handle Animal (+1Cha)
Heal xx (+1Wis)
Hide (+3Dex) ac
Intimidate (5+1Cha+2syn+5 magic)
Jump (+1Str+2syn) ac
Knowledge (arcana) (5+3Int)
Knowledge (history) (5+3Int)
Knowledge (local) (1+3Int)
Knowledge (nature) (1+3Int)
Knowledge (religion) (3+3Int)
Knowledge (royalty and nobility) (1+3Int)
Knowledge (geography (1+3Int)
Listen (6+1Wis+2 Feat+2Familiar)
Move Silently (+3Dex) ac
Open Lock xx (1+3Dex)
Perform--dance (3+1Cha+2 feat+2 race)
Perform—oratory (5+1Cha+2 feat+2 race)
Perform—sing (3+1Cha+2 feat+2 race+5 magic)
Perform—woodwind (3+1Cha+2 feat+2race)
Perform—Lute (1+1 Cha+2 feat+2race)
Profession (+1Wis)
Ride (+3Dex)
Search xx (+3Int)
Sense Motive (6+1Wis)
Slight of Hand (+3Dex) ac
Speak Language (-)
Spellcraft (10+3Int+4syn)
Spot xx (1+1Wis+2 Feat+2 Familiar)
Survival xx (+1Wis)
Swim (+1Str)
Tumble (5+3Dex) ac
Use Magic Device (5+1Cha)
Use Rope xx (+3Dex)
Bard Can cast 4 0 Level and 1 1st Level Per day at 6th level
Spells Known
-0Level (5+1) Detect Magic, Ghost Sound, Mage Hand, Light, Open/Close, Summon Instrument (Save DC 11)
-1st Level (2+1) Detect Secret Doors, Cure Light Wounds, Feather Fall (Save DC 12)
Wizard Can Cast 5 0Level, 4 1st Level, 3 2nd Level, 2 3rd Level each day at 7th Level
Spell Book
-0 Level Acid Splash, Detect Magic, Read Magic, Daze, Light, Disrupt Undead, Ray of Frost, Prestidigitation, Flare* Save DC: 13
-1st Level Alarm, Critical Strike, Disguise Self, Endure Elements, Shield, Unseen Servant, Comprehend Languages, Burning Hands*, Shocking Grasp, Magic Missile, Magic Weapon, Ray of Enfeeblement, Orb of Fire, Lesser, Orb of Sound, Lesser, Unseen Servant Save DC: 14
-2nd Level Alter Self, Blur, Scorching Ray*, Flaming Sphere, Protection from Arrows, Arcane Lock, Melf’s Acid Arrow, Touch of Idiocy, Continual Flame, Fireburst, False Life, Invisibility, Mirror Image, Knock, Eagle’s Splendor, Fox’s Cunning, Cat’s Grace, Familiar Pocket. Save DC: 15
-3rd Level Dispel Magic, Fireball*, Keen Edge, Fly, Lightning Bolt, Enhance Familiar, Deep Slumber, Nondetection, Stinking Cloud, Suggestion, Hold Person. Save DC: 16
*Domain Spell +1 caster level
Gear
-+1 Blended Quartz Chain Shirt of light fortification AC: +5, Max Dex bonus: +4, Armor check -1, spell fail: 0%
-+1 Abyssal* Mithril Buckler of Blurring (3x/day) AC: +2 Max Dex bonus: - Armor check: 0, Arcane Spell Fail: 0% *Those who hit the wielder in combat take 1 point of damage themselves that is not subject to damage reduction.
+1 Flaming/Frost Staff of Fire—This staff is hollow and has holes to allow fingering as a Masterwork musical instrument. A mouthpiece and bell must be attached to play. One end can flame the other frost.
MW Heavy Crossbow 2 Adamantine bolts, 6 alchemical silver bolts, 2 holy water, 2 alchemist fire, 12 regular.
MW Longspear
MW Dagger
Dagger x2
Rapier
Wand of Cure Light Wounds
Potion of Cure Serious Woundsx2
Scroll spells Knockx2, Identifyx2, Fly, Invisibility, Alter Self, Eagle splendor, fireball
Lesser Choker of Eloquence (+5 to Bluff, Diplomacy, Intimidate, perform (sing) checks)
Traveler’s outfit
Courtier’s outfit with appropriate jewelry
MW Lute
Backpack
50’ silk rope
2 waterskins, one water, one wine
2 large pouches
Scroll case
Bed Roll
Winter Blanket
Candle x5
Everburning Torch
Tindertwig x10
Ink x2, paper and pens
Crowbar
8 days rations
MW Jeweler’s tools
Fodder 10 days
Birdseed
Money: 49 gp, 8 sp, 9 cp, a 100 gp pearl, a 50 gp gem and 5 10 gp gems.
Raven Familiar (speaks common)
2x Light warhorses, military saddle and pack saddle, blankets, bags, bit and bridle, lead MW Studded Leather barding for each
Appearance/Personality: [sblock]Angelo is a somewhat smaller than average man, his presence makes him seem larger. The body is wiry and lithe, but marked with the scars of a life of violence and adventure. He has surprisingly tan skin for a city dweller. His coppery red hair is worn short, and tends to curl slightly. The face is clean-shaven with eyes a bit too large and a once broken nose that flairs more than would be considered attractive. His ears are also a little large and stick out slightly. For all that it would be uncharitable to call him ugly, merely plain or ordinary would do. The eyes are an unusual shade of pale green like aged weathered copper shot through with brighter copper flecks. His chain shirt armor is unusual being of a dull gray metal containing flecks of crystal over a royal blue kidskin leather jerkin. In the fire light the metal and crystals take on a sparkle that almost makes them look like the armor is burning. A blue sash over the armor contains numerous small, concealed pockets where Angelo keeps spell components. The buckler is red gold colored Mithril inlaid with obsidian in an eye-straining pattern of optical illusion that made one feel as if falling into it. Like the armor it changes in firelight and seems to be covered in blood. He wears a paisley shirt of browns over a deep red background with full sleeves that can be buttoned in place rolled just above the elbow. Gray trousers of a comfortable cut and well-broken in black leather riding boots complete the attire. A jade and ivory choker is worn about the neck, but is largely concealed by armor and clothing. The odd darkwood staff with brass fittings is usually in hand and a raven is often seen in his company.[/sblock]
History/Background: [sblock]Angelo was born on the mean streets of an industrial river town in the Republic. His mother was a sometime entertainer sometime prostitute without a home or family other than Angelo. His father was unknown even to his mother. Just another customer when she needed money for food or a place to stay. Angelo grew up on the streets, when times were good his mother worked in playhouses, lounges or dancehalls. When times were hard they worked bordellos, gin joints or the street. Angelo’s mother taught him to dance and sing, while the streets taught him to fight. He was never very good at either. He was smart and quick, but not especially tough or strong and always a bit small for his age. His lithe body made him a fair dancer, but his brooding nature and odd looks kept him from any real future as an entertainer. From a young age Angelo was fascinated by fire. He was smart and loved to read and listen to stories. He learned quickly and has a gift for history and lore. He spent much of his youth backstage or close to the hearth somewhere trying to escape his own life into the world of books. He liked to be close to fire even in the warm southern weather. His mother worked hard and saved enough money to apprentice young Angelo to a local jeweler in hopes of finding him a good life. He liked the old jeweler Bardelli and he had some talent for this and was doing well. He particularly liked melting the metal and working it hot. It was not to be. Bardelli was a proud man and when a new street gang moved into his once prosperous neighborhood Bardelli refused to pay protection. Eventually, the old man was killed his shop robbed of valuables and young Angelo was beaten nearly to death. His mother nursed him back to health and he vowed revenge on the gang. He once again tried the life of a street tough and entertainer discovering that his Bardic powers could be valuable. He joined a rival gang and fought against those who had destroyed the life he and his mother had worked so hard for. Angelo might have died on those streets had not a Wizard enforcer for a more powerful gang sensed a spark of magical talent in him. Prothos took in young Angelo and taught him the ways of a Wizard. They were not friends and Prothos was a hard master. He was training Angelo aid him in his work and not out of generosity. Angelo had a real talent for magic and progressed quickly. He fought and destroyed the old gang and was soon an enforcer like his master providing magical support to organized crime. He found that he had a gift for fire. His anger in taking vengeance on those who wronged him found expression in fire spells. He learned them more quickly and seemed to draw more power from them. Even the higher level Prothos kept his distance when Angelo was giving form to his anger.
Soon young Angelo was taught the secrets of summoning a familiar. He went out to the forest and performed the ritual. He began to walk seeking the familiar he had summoned. Soon he came upon a rare Bronzewood tree. The old tree was blackened by fire. It appeared that a battle of some sort had taken place here. From the damage to the surrounding forest Angelo suspected that a Wizard and a Dragon had fought here. On a hollow blackened limb of the tree sat a young raven staring intently at Angelo. The young wizard in training could not climb the huge tree and his attempts to lure the bird down failed. Finally, Angelo fell back on old skills he sat down under the tree and began to play and sing. He sang for hours loosing himself in the music. At dawn the raven leapt from the branch and flew. As he did the branch snapped from the tree and fell at the wizard’s feet. The raven circled down and landed on the wizard’s shoulder and repeated one of the songs, an old ballad of honor and loyalty. During the night of listening to the wizard’s songs the bird had learned to speak. The ballad was called “Dark clouds bode ill,” and so the wizard named his familiar ‘Bodie.’ Tired from the ritual and a night of singing and playing Angelo took up the fallen limb as a walking staff and strode back to the city, the raven on his shoulder. The limb was leaned in a corner and forgotten.
Soon, Angelo needed an excuse to slip into a private party to deliver a message to a prominent citizen who had fallen into a deal with the gang and was trying to cheat them. He needed to get a weapon inside, but everyone would be carefully searched. He was sitting thinking when he spotted the hollow bronzewood limb in the corner. He quickly called upon a instrument maker he knew from his youth and a weaponsmith used by the gang. Soon the limb was worked to be both a staff for fighting and after holes were carefully drilled the wood was polished to shine the ends were trimmed and made into a bell and mouthpiece. The staff was stained a rich yet dark almost black red and fitted with brass to appear a normal instrument and could fairly imitate a clarinet or oboe. Indeed, the unusual fire hardened bronzewood proved ideal for an instrument and with the master craftsman’s skill produced marvelous tones. Being bronzewood and hard as Dwarven steal yet light as ash wood it was also a deadly weapon. Angelo practiced with it as both weapon and instrument non-stop for three days until he had mastered both. The morning of the party he paid a visit to one of the musicians and informed him that he report to his band leader that he was too sick to play or find that indeed his fingers were too broken to play. The musician waited until it would be too late to find a replacement and informed his master of his illness and that his talented cousin was in town and could fill in.
Angelo made a point of warming up with the staff come woodwind while waiting to be checked out by the guards and was soon inside the party. While his performance was only adequate it was enough. During a break he found the man alone and got him into an alcove for a private chat. Left with a few bruises and a broken bone or two from the staff as well as singed with burning hands for good measure the man found a renewed since of his duty to the gang and Angelo had a nice feather in his cap with his superiors. From that day forward Angelo carried the staff as his primary weapon having never been a skilled swords man anyway.
While Prothos and his student would never be friends, they did develop a respect for each other’s ability. Knowing that to complete ever more dangerous job Angelo needed more power he took the apprentice’s staff and enchanted it with the power of fire, which was the younger wizard’s favored tool.
Angelo found he could turn the skills of making that he learned from Bardelli to magical pursuits as well. He learned to craft magical arms and armor as he once had jewelry. Soon he was experimenting with his staff and enhanced its power as a weapon. He even brought flame from it in battle. After an unfortunate encounter with a fire elemental guardian Angelo realized that fire alone would not be enough to keep him alive. He practiced his magic and learned to call forth an icy frost from the weapon as well. He turned to defensive items as well, and knowing the magical nature of blended quartz commissioned a fine chain shirt of that special metal lined with royal blue kidd-skin leather. Following a bookie that cheated the family into a destroyed old temple of light he found an odd buckler strangely preserved despite its apparent great age. The buckler was Mithril inlaid with obsidian in an eye-straining pattern of optical illusion that made one feel as if falling into it. The particular Mithril was unusual in color, being more of a coppery red-gold in color rather than the normal silver. When it caught the light just right it put one in mind of blood. Something about this effect tended to make good creatures uneasy, but he could detect no evil as such within the item. He found that its light weight did not hinder his spell casting and that with practice it did not hinder his two-handed use of the staff. He turned his gift for enchantment to it and added to its power despite his suspicions that it was Abyssal in origin.
Angelo would have had the chance to rise in the hierarchy of the family, but he wasn’t comfortable using his power against the weak or the good. They permitted him some latitude because he was very effective in his methods and his mentor Prothos was well respected. He didn’t hesitate to destroy wicked rivals, but he was never fully under the control of the family and they could not tolerate such insubordination in their ranks forever. Before this matter could come to a head the family was torn apart by a greedy younger son who tried to take over. Many important family members were killed including all the important leaders. Angelo escaped the initial attacks by the son’s faction, but he knew they would not trust him, because they had killed Prothos among others. They also knew his weakness. He took care of his aging mother. He made a decision to take his mother and leave the Republic. He set her up in a safe place far away and now seeks to rebuild his powerbase and then return and destroy those who betrayed him. This time his revenge would be served cold.
Within a few months Angelo had set his mother up with a peaceful pleasant farm on the outskirts of the Confederation City of Brightlaw. However, the desire for retribution and the need for funds to restore the farm meant that he would not enjoy the pastoral existence he had created for himself and his family. Soon he heard the call of adventure and unfinished business and was back on the road.[/sblock]
Familiar “Bodie” Raven
[sblock]
Size/Type: Tiny Animal
Hit Dice: 9 (21hp)
Initiative:+2
Speed:10 ft. (2 squares), fly 40 ft. (average)
Armor Class:16 (+2 size, +2 Dex, +2 natural armor), touch 14, flat-footed 14
Base Attack/Grapple:+5/-8
Attack:Claws +7 melee (1d2-5)
Full Attack:Claws +7 melee (1d2-5)
Space/Reach:2½ ft./0 ft.
Special Attacks:—
Special Qualities:Low-light vision, Darkvision 60’*, See Invisible*, Energy Resistance Fire 20* (Exp cost 1550)
Saves:Fort +2, Ref +4, Will +2
Abilities: Str 1, Dex 15, Con 10, Int 8, Wis 14, Cha 6
Skills: Listen +5, Spot +7 As master or these if better
Feats: Alertness, Weapon Finesse
These glossy black birds are about 2 feet long and have wingspans of about 4 feet. They combine both claws into a single attack. A Raven Familiar can speak one language as a supernatural ability. The Raven Familiar grants its master a +3 on appraise checks. Other Familiar Abilities: alertness, improved evasion, share spells, empathic link, deliver touch spells, Intelligence and natural armor bonuses.
*The familiar shares these abilities with his master when within 5’[/sblock]
Cat companion Black and White