Deuce Traveler's Six Nights to Yearsend (Ptolus one-shot)

I changed my character. maybe still a bit to powerfull, let me know if something is unclear or needs changing. the feat crushing hug is from dragon #313 and lets you do double damage from strength bonuse while grappling.
 

log in or register to remove this ad






How do you feel about the Leadership feat deuce? Maybe I could attract a medic-type cohort since my team doesn't have a healer. (although I've never taken the feat before, so I'm not sure how it technically works. Do I control the cohort, etc...)
 

Percival de Cluney

Male Human Duskblade 10th lvl
CG

Str 16
Dex 16 +1 at 8th level
Con 13
Int 16 +1 at 4th level
Wis 10
Cha 14

Hit Points 72
AC 22, Touch 14, Flat 19 Damage Reduction 5/- (30 points at 3/- a day)
Init +3
BAB +10/+5, Grap +13
Speed 20 (base 30, medium Armor)
Fort +8, Ref +6, Will +7

+15/+10 +1 Screaming Burst/Slow Burst Elven Thinblade Melee, 1d8+4+1d4 sonic, 15-20/x2 +4 to confirm crit, extra 1d8 sonic from screaming burst, DC14 will save on crits or be slowed for 3 rounds.
+??/+?? Melee, weaponname/weaponname, 1d6+??/1d6+??, 20/x2
+14/+9 Ranged, MW Mighty composite longbow, 1d8+3, 20/x3, 110'r
+??/+?? Ranged, weaponname/weaponname, 1d6+??/1d6+??, 20/x2, 30'r

Medium, 6'1" tall, 175wt, 28 yrs old
Brown hair, Brown eyes, Fair skin

Speaks Common, Elven, Draconic and Dwarven

+5 Climb (2+3Str)
+19 Concentration (13+2Con+4Combat Casting)
+8 Craft, Cooking (3+3Int+2 MW Tools)
+8 Decipher Script (5+3Int)
+5 Heal (1+2 healing belt+2 kit) CC
+8 Jump (5+3Str)
+13 Knowledge, Arcana (10+3Int)
+4 Knowledge, Machines (1+3Int)
+6 Knowledge, Local Ptolus (3+3Int)
+4 Knowledge, The Planes (1+3Int)
+4 Knowledge, Religion (1+3Int)
+4 Knowledge, History (1+3Int)
+1 Listen (1) cc
+8 Ride (5+3Dex)
+5 Search (2+3Int) cc
+5 Sense Motive (5)
+11 Spellcraft (8+3Int)
+1 Spot (1) cc
+8 Swim (5+3Str)
+4 Use Magic Device (2+2Cha) cc (+4 syn scrolls)

Feats
-1st Exotic Weapon Proficiency, Elven Thin Blade
-Bonus Weapon Focus, Elven Thin Blade
-3rd Power Critical +4 to confirm a threat, Elven Thin Blade
-6th Improved Buckler Defense
-9th Improved Critical, Elven Thinblade

Human Traits
-Bonus Feat
-Bonus Skill
-Favored Class--Any

Duskblade Abilities
-Martial Weapons, Medium Armor, Heavy shields
-Arcane Attunement
-Armored Mage (Light, Medium, and Heavy shield)
-Bonus Feat Combat Casting
-Arcane Channeling
-Quick Cast 2/day
-Spell Power +2


Spells Per Day 6|9/8/4
0th- Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue
1st- Burning Hands, Kelgore’s Fire Bolt, Ray of Enfeeblement, shocking grasp, true strike
2nd- Acid Arrow, Darkvision, Dimension Hop, Scorching Ray, Touch of Idiocy
3rd- Dispelling Touch, Doom Scarabs

Spell like powers a total of 3+3Int a day: Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic


+1 Adamantine Brestplate 11,350 gp
Lesser Iron Ward Diamond 2000 gp (DR 3/- up to 30 points a day, stacks with adamantine armor)
+1 Darkwood Buckler 1,215 gp
+1 Ring of Protection 2,000 gp
Explorers Outfit

Explorers Outfit
Courtier’s Outfit with Jewelry 72 gp

+1 Screaming Burst/Slow Burst Elven Thinblade 23,400 gp
MW Mighty Composite Longbow 700 gp
-20 arrows 1 gp
MW Cold Iron Morning Star 312 gp
MW Alchemical Silver Battle Axe 400 gp
2 Daggers 4 gp

Wand of Kelgore’s Fire Bolt (5th) 3750 gp
Heealing Belt 750 gp
Handy Haversack 2000 gp
5 Potions of Cure Light Wounds 250 gp


Collapsible 10’ pole 31.5 gp
Backpack 1.8 gp
Spell Component pouch 4.5 gp
Spring Action Wand Sheath 112.5 gp
MW Artisan’s Tools Cooking 49.5 gp
Healer’s Kit 45 gp
10 Sunrods 18 gp
100' Silk Rope 18 gp
Gappling Hook .9 gp
Bedroll and Winter Blanket 5.4 sp
2 Waterskins 1.8 gp
Flint and Steel .9 gp
Empty Sack .9 sp
10 days Trail Rations 4.5 gp
2 Alchemist's Fire 36 gp
Antitoxin 45 gp
2 Holy Water 45 gp
Tanglefoot Bag 45 gp
2 Thunderstones 54 gp

Kept in his room at the house:
25 Bottles of Wine 45 gp assorted kinds mostly elven
A small library of poetry, histories, and epic hero stories. 90 gp
Chest with a good lock 83 gp
11 candles 1 sp


37 gp 11 sp 3 cp 2 10 gp gems




Appearance/Personality: Percival de Cluney is a tall well built young man in his late 20’s. He has long brown hair and wears a thin mustache and merest hint of a goatee. He has dark eyes and fair skin. He normally wears a heavy adamantine breastplate and wears a large thin sword of Elven design. The hilt is made to look like a snail while the blade is etched with images of instruments down its length. Along the fuller and back of the blade are numerous small holes through the metal. He wears a longbow in a quiver on his back. He is an earnest intelligent fellow, but his head is easily turned by a pretty girl or a hopeless cause. From a young age Percival has had a strong desire to prove himself and a predisposition toward foolishly heroic acts. He tends to gravitate toward hopeless causes or at least to support the underdog. Percival has never been particularly religious but has attended services for the Church of Lothian. His quests have sometimes involved the Order of Dayra and the followers of St. Gustav. More recently, he has been visiting the Temple of Asche. His friendship with Mand Scheben.

History/Background: Percival (Percy to his family) was born into a prosperous merchant family of Tarsis. They make and sell women’s undergarments. Between the family business and the name Percy, young de Cluney received more than his fair share of teasing from other children. He retreated into books about great heroes. The family’s money saw him well educated. The business took the family on frequent buying trips among the elves. Young Percival found these trips to be the best part of his childhood. He was highly enamored with all things elven. He learned to cook in the elaborate style favored by elves and speak their language. As he matured he underwent the grueling entrance examinations to study the Elven Arts of war and magic at an academy for Duskblades. He managed to get in and do well. He found these arts suited his personality and desire to be a hero perfectly. He spent his early years looking for causes to join in the Elven lands. One such quest was the successful recovery of the legendary elven magic sword Banshee’s Wail, which he carries to this day. It had been lost in an incursion of humanoids a century before. He was able to wrest it from a particularly nasty Bugbear warrior. Eventually, he followed rumors of the prizes to be won by Delvers in Ptolus. He is currently in Ptolus, a city he has come to love, with his adventuring companions. When not Delving, he spends his time inviting young ladies over to cook for them and to read elven poetry.

Contacts:

- Percival comes from a wealthy family of woman's lingerie dealers, which is something he tries not to bring up in conversation, although he enjoys the connections he has from this background. One such connection is with House Erthuo through Cordelia Erthuo (fermale human aristocrat 4), who tries to pass advice to Percival's artisan family because of her personal experiences with their clothing line. House Erthuo is a family of scholars that generally stay out of politics while researching all things elven, since their bloodline is a mixed one. Cordelia is a good source of both Ptolus family politics and elven history, and enjoys Percival's presence when House Erthuo holds a galla.

- Mand Scheben, (Human cleric 11) is a follower of Asche and a high-ranking member of that god's temple. He sees Percival as a good man, and since the duskblade has come so often to him for healing they have formed a trusting bond and Percival can count on a 10% discount for any healing from Mand. Mand is a possible candidate for the next seat in the City Council, and is in his late 30s with a winning smile that has made him the most popular priest of Asche in the city. His charm is only bolstered by his sincerity.
 

Attachments

  • Percival.JPG
    Percival.JPG
    13 KB · Views: 196
Last edited:

I kind of feel Team B needs someone with healing ability aside from Breeta - Verosh has potions to heal himself but that's not much good for helping others... I suppose we better just be careful... and lucky!
 


Remove ads

Top