Tylara Grey Elf Conjurer
Delunamanth ‘Tylara’ Tylarapelotheenia
'First glint of moonlight on the ice of a midwinter's lake'. Just Tylara or 'ice' to her friends
Female Grey Elven Wizard (Conjurer) 4th level
CG
Exp. 6250/10000
Str 15 (17-2 race)
Dex 15 (+2 race)
Con 13 (15-2 race)
Int 20 (+2 race) (+1 at 4th level)
Wis 11
Cha 11
Hit Points 15
HP for 2nd level (1d4=2)
hit points for 3rd level par deux (1d4=1) (damn two ones in a row!)
HP for 4th level (1d4=4)
AC 12, Touch 12, Flat 10 (+1 deflection from tattoo when cast)
Init +2
BAB +2, Grap +4
Speed 30 (base 30, no armor)
Fort +2, Ref +3, Will +4 +2 saves vs. enchantments
+5 Melee, Longsword, 1d8+2 s, 19-20/x2
+4 Melee, Dagger, 1d4+2 p or s, 19-20/x2
+4 Melee, Quarterstaff 1d6+3 b 20/x2
+5 Ranged, MW Mighty Composite Elvencraft Longbow, 1d8+2 p, 20/x3, 110'r (+1 hit and damage within 30')
+4 Ranged, Dagger, 1d4+2 p or s, 20/x2, 10'r (+1 hit and damage within 30')
Medium, 6'1" tall (often wears heels), 115 wt, 145 yrs old
Silver hair, Amber eyes, very pale skin
Speaks Elven, Common, Slyvanoptera, Draconic, Sylvan, and Gnome
+9 Concentration (7+1Con)
+11 Craft, Alchemy (6+5Int)
+6 Craft, Caligraphy (1+5Int)
+9 Craft, Bowmaking (2+5Int+2MW Tools)
+6 Decipher Script (1+5Int)
+2 Listen (0+0Wis+2 alertness feat)
+14 Knowledge, Arcana (7+5Int+2Feat—Collegiate Wizard)
+6 Knowledge, Architecture (1+5Int)
+6 Knowledge, Dungeoneering (1+5Int)
+6 Knowledge, Geography (1+5Int)
+6 Knowledge, History (1+5Int)
+6 Knowledge, Nature (1+5Int)
+6 Knowledge, Nobility and royalty (1+5Int)
+6 Knowledge, Religion (1+5Int)
+6 Knowledge, The Planes (1+5Int)
+0 Profession (+0Wis)
+12 Spellcraft (7+5Int)
+5 Spot (0+0Wis+3familiar bonus+2 alertness)
+2 Climb (+2Str) cc
+2 Hide (+2Dex) cc
+2 Listen (0+2race) cc
+2 Move Silently (+2Dex) cc
+2 Ride (+2Dex) cc
+9 Search (2+5Int+2race) cc
+2 Spot (0+2race) cc
+2 Swim (+2Str) cc
+1/+3 Use Magic Device (1+0Cha+2syn scrolls only) cc
+2 Use Rope (+2Dex) cc
Feats
-Point Blank Shot (+1 to hit and damage within 30’)
-Scribe Scroll
-Brew Potion
-Collegiate Wizard
-Precise shot (can fire into melee without danger of hiting allies at no penalty)
-Summon Familiar
-Alertness (bonus when within 5' of familiar)
Grey Elven Traits
-Ability Mods +2 Int. +2 Dex. -2 Con. -2 Str.
-Low-Light Vision
-Immunity to Magic Sleep Effects
-+2 Saves vs. Enchantment spells and effects
-Weapon Proficiency—Longsword, rapier, longbow, & shortbow
-+2 racial bonus on listen, spot and search
-Favored Class Wizard
Wizard (Conjurer) Abilities
-Proficient with Club, dagger, Light & Heavy Crossbows, and Quarterstaff
-+2 Spellcraft to learn spells of the Conjuration School
-Prepare one extra Conjuration per level
-Prohibited schools Illusion and Necromancy
-Bonus feats Scribe Scroll, Collegiate Wizard, Brew Potion, Summon Familiar
Spells Prepared School (4+1 conjuration, 4+1, 3+1)
0th- Amanuensis, Detect Magic, Read Magic, Mending, Acid Splash* (S)
1st- Protection from Evil, Spontaneous Search, Feather Fall, Monster Summoning I (S)
2nd-Whelming Blast , Create Magic Tattoo, Monster Summoning II (S)
Spells Prepared Adventuring (4+1 conjuration, 4+1, 3+1)
0th- Detect Magic, Caltrops*, Ray of Frost, Mage Hand, Acid Splash* (S)
1st- Mage Armor, Magic Weapon, Orb of Cold-Lesser (sc)*, Benign Transposition* (S)
2nd-Ice Knife*, Cat's Grace, Summon Monster II* (S)
Spells Prepared Alternate to be filled in as needed (4+1 conjuration, 4+1, 3+1)
0th- Magic Missile, Magic Weapon, Spell 3, Spell 4, Spell 5 (S)
1st- Spell1, Spell2, Spell 3, Spell 4 (S)
2nd-Spell1, Spell2, Spell 3 (S)
Spellbook
0th: Acid Splash*, Amanuensis (sc), Arcane Mark, Caltrops (sc)*, Dancing Lights, Daze, Detect Magic, Electric Jolt (sc), Flare, ), Launch Bolt (sc), Launch Item (sc), Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage (sc), Resistance, Sonic Snap (sc), Stick (sc)
1st: Accelerated Movement, Alarm, Animate Rope, Arrow Mind (sc), Benign Transposition*, Burning Hands, Charm Person, Comprehend Languages, Corrosive Grasp, Dawn Burst (cm), Dispel Ward (sc), Endure Elements, Enlarge Person, Expeditious Retreat, Familiar Pocket (sc), Feather Fall, Fist of Stone, Floating Disk, Guided Shot (gs), Grease*, Hold Portal, Hypnotism, Ice Dagger, Identify, Instant Locksmith (sc), Instant Search (sc), Kelgore’s Fire Bolt (ph2)*, Low Light Vision-Swift, Magic Missile, Magic Weapon, Mage Armor*, Mage Hand-Greater (sc), Master’s Touch, Mount*, Nightshield, Obscuring Mist*, Orb of Acid-Lesser (sc)*, Orb of Cold-Lesser (sc)*, Orb of Electricity-Lesser (sc)*, Persistent Blade, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Ray of Clumsiness, Reduce Person, Shield, Shocking Grasp, Sleep, Slowburn (sc), Spontaneous Search, Summon Component (cm), Summon Monster 1*, Summon Undead I (sc)*, Targeting Ray (sc), True Strike, Unseen Servant*, Wall of Smoke
2nd: Acid Arrow*, Alter Self, Arcane Lock, Arcane Turmoil (CM), Baleful Transposition*, Bear's endurance, Bull’s Strength, Cat’s Grace, Cloud of Bewilderment (SC), Cloud of Knives (PHBII)*, Command Undead, Continual Flame, Create Magic Tattoo (sc)*, Detect thoughts, Earthen Grasp (sc), Fog Cloud*, Fox's Cunning, Glitterdust*, Ice Knife*, Incendiary Slime*, Knock, Malevolent Miasma (sc), Protection from Arrows, Ray of Stupidity, Resist Energy, Rope Trick, Scorching Ray, Seeking Ray (ph2), See Invisible, Spider Climb, Summon Monster II*, Summon Swarm*, Web*, Whelming Blast (ph2)
*Conjuration School spell
Explorers Outfit (see description)
Scholar’s Outfit 5 gp (Wizardly robes)
MW Mighty Elvencraft Longbow 200 gp*
-Quiver of 20 arrows 2 are alchemical silver and 2 are cold iron 6 gp
MW Longsword 315gp
4 Daggers, one is cold Iron on is alchemical silver 30 gp
Quarterstaff
Straight Razor of fine Elvish steel, kept finely honed 2 gp
-razor strap
Spell component pouch—in the form of a belt 5 gp
3 sets of spell books 75 gp
-one on better paper kept locked up and protected by a slip cover
-one on a shelf in her room
-one she carries to classes and makes notes in.
Black backpack stitched with arcane symbols 2 gp
Waterskin- water 1gp
2 belt pouches 1 gp
Scroll Case 1 gp
Flint & Steel 1gp
Trail Rations- 4 days 1 gp
Bedroll with winter blanket 6 sp
Pens and Inks 25 gp
MW Bowmakers’ Tools 55 gp
Wooden Holy Symbol of Labelas Enoreth (gold painted setting sun) on a leather thong
3x Candle 3 cp
Scroll of Mount at 4th level* 3 xp
Scroll of Summon Monster II at 4th level* 6 xp
Scroll of Identify at Identify at 1st level* 5 xp
Scroll of Web at 4th level* 6 xp
Scroll of Knock at 3rd level 6 xp
Scroll of See Invisible at 3rd level* 6 xp
Scroll of Create Magic Tattoo at 3rd level 6 xp
Potion of Spider Climb* 16 xp
Potion of Magic Weapon Oil* 2 xp
2x Cure Moderate wounds (temple trade)
1 Bless Weapon Oil at 3rd level (temple trade)
2x Thunderstones* 20 gp
3x Alchemist’s Fire* 20 gp
6x Sunrod* 4 gp
3x Acid* 10 gp
6x Tindertwig* 2 gp
Everburning Torch 1 cp
Anklet of Translocation 1,400 gp (mic) Teleport without error 2x day up to 10'
*crafted by Tylara with craft skill, scribe scroll, a spell or brew potion
Coins- 3321 gp, 13 sp, 7 cp
Pearl - 100gp
Appearance/Personality: Tylara is a statuesque grey-elf maiden with long legs and a painfully thin figure. Her medium length straight hair is silver and her amber eyes seem to smolder, an effect enhanced by dark eye-makeup touched with copper. Her skin is almost translucently pale with just a hint an icy blue tint. Her cheek bones are high and her features chiseled with thin cruel lips of a dusky rose color and a pointed cleft chin. Her ears are long, sharply pointed and rake back on a line with her chin. Her fingers are long and thin and she wears her slightly pointed medium length nails lacquered a deep red. She wears knee high black boots with heels that add to her height making her well over 6' tall. Daggers are poised for easy drawing in both boot tops, and another is hidden at the small of her back. Silver hose the color of her hair topped by a short black suede leather skirt and a matching silver shirt with a red paisley over amber vest laced in front. When the weather requires it, she wears a long warm hooded cape of charcoal grey tweed. Starting with a circle around her middle fingers as otherwise fingerless gloves moving on over her hands, her wrists and most of her forearms are bracers black of leather overlaid with runes and arcane symbols in brightly polished copper. When leaving the school she carries a walnut quarterstaff carved in a swirl pattern with knobs on both ends. It is lightly stained to accent the wood grain pattern. A quiver holding arrows and a bow almost as long as she is tall hangs rising over one shoulder while the hilt of a long thin longsword rises over the other. A wide belt lined with pockets for spell components and clasped with a coppery buckle in a dragon motif circles her waist. She carries a black leather backpack over one shoulder adorned copper colored arcane symbols to classes. It holds her arcanabula as well as pens, inks, other supplies and snacks. Despite her thinness, Tylara is always munching on something, usually granola, dried fruit, nuts, berries, biscotti or carrot sticks. She frequently drinks tea from a delicate looking Elf-made china cup cunningly wrought to look like a flower blossom with a leaf motif saucer to match. She rarely eats meat. Tylara can be aloof in the manner of Elves, but she eventually warms up to people. She has formed a bond with some of her classmates and can be quite friendly with them when the mood strikes her. She is inclined toward moodiness and in a quite un-Elflike fashion tends at times to appear distracted by weighty thoughts. She is very strong willed and used to getting her way. A trait that doesn't always go over well with her professors. Tylara is not terribly religious, but she does venerate the Elf gods and wears the holy symbol of her mother’s patron.
History/Background: Tylara was born in to a family of very successful Grey Elf wizards. Her father, an ancient grey elf Wizard named Peloradanna Tylarapelotheenia while her mother is the much younger Annabell, a priestess of Labelas Enoreth, Elf deity of lore and philosophy. Both her parents were very busy and Tylara was never very close them or to her older siblings from her father’s first wife. Her father was active in the Courts of the Elf King. Young Tylara spent much of her youth roaming palaces and grounds with other children of Elf nobility. She had good tutors and her mother was particularly sure to make the tutors attend to Tylara’s education. She learned a little about many topics, but she did inherit some of her father’s talent for magic.
A few years ago as Tylara was nearing maturity, her father led a delegation to meet with a party from a rival nation to discuss peace and trade. The meet proved to be an ambush. Pelordanna was forced to call upon his most powerful and destructive spells to save himself and the other delegates. In the process he destroyed much of a small Elf border town and hundreds of acres of forest burned in a raging forest fire touched off by the spells. In the aftermath of this disaster Tylara’s family lost much of their prestige and is currently unpopular at Court. It was decided that Tylara would go far away to study magic. This was in part motivated by the fact that no Elf school of wizardry would offer her a place. The friends of her youth hold her in some distain for not attending a proper Elf school and for the stain on her family’s reputation. She gets infrequent letters from her family and one or two friends who haven’t completely abandoned her, but by and large her world is the Wizardly Academy where she currently studies. She has made few plans beyond school and it in danger of becoming a perpetual student if some opportunity doesn’t come along.
Muinthel 'Thel' meaning sister in Elvish[sblock=Familiar]
Size/Type: Tiny Animal
Hit Dice: 1d8 (5 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor Class: 19 (+2 size, +3 Dex, +4 natural), touch 15, flat-footed 16
Base Attack/Grapple: +1/-9
Attack: Talons +5 melee (1d4-2)
Full Attack: Talons +5 melee (1d4-2)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 6, Dex 17, Con 10, Int 7, Wis 14, Cha 6
Skills: Listen +4, Spot +16
Feats: Alertness, Weapon FinesseB
Famililar Abilities: Alertness, improved evasion, share spells, empathic link, deliver touch spells
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