Whirtlestaffs Wizards Academy, Rogues Gallery

Leif

Adventurer
This Thread is for the posting of the five approved characters in Leif's Whirtlestaffs Wizards Academy game.

Definitely Playing:
1 PRESENT AND POSTED Delunamanth ‘Tylara’ Tylarapelotheenia, Elf conjurer--Scotley
2 PRESENT AND POSTED Capizzio Del Collines, Human generalist--Scott DeWar
3 PRESENT AND POSTED Dalomock Zalim, Gnome illusionist--Voda Vosa
4 PRESENT AND POSTED Gregory Malfoy, Human generalist--J. Alexander
5 PRESENT AND POSTED Kerlan Rayne, Human generalist--KerlanRayne

Definitely NOT Playing, or AWOL:
Durgeon Firebelly, Dwarf conjurer--Free Xenon
Mikkana Raschika, Gnome Diviner
Alexandra Howard Percival Rammikin, III, Human gen'list,
Pandak Kaswitikan, Dwarf transmuter
Turroth, Human abjurer


and then there were 5....
 
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Durgeon Firebelly [Male Dwarf Wizard (Conjurer) 3]

Code:
[FONT=Verdana][COLOR=DarkOrange][SIZE=4][B]Durgeon Firebelly[/B][/SIZE][/COLOR]
[I]Medium Humanoid (Dwarf)[/I]       XP: 3684

[b]Race:[/b]     Dwarf        [b]Profession:[/b]  Whirtlestaff's Wizard's Academy Student
[b]Gender:[/b]  Male         [b]Classes:[/b]      Wizard (Conjurer) 3
[b]Align:[/b]     Neutral	 [b]Party Role:[/b]  Summoning and Terrain Control

[b]Languages Known:[/b] Com, Dwarf, Draconic, Sylvanoptera, Terran

[b]Str[/b]   10 (+0) 
[b]Dex[/b]  12 (+1)
[b]Con[/b]  19 (+4) 
[b]Int[/b]    17 (+3) 
[b]Wis[/b]   10 (+0) 
[b]Chr[/b]    7 (-2) 


[COLOR=DarkOrange][u][b]Feats[/b][/u][/color]

[i]Armor (None) Weapons (Club, Dagger, Heavy and Light crossbow, Quarterstaff)[/i]

[W1] [b]Scribe Scroll[/b] *[b]Collegiate Wizard[/b] (CArc pg 181)
[W3] *[B]Brew Potion[/B]

[L1] [b]SF (Conjuration)[/b] [L3] [b]Augment Summoning[/b]

[SIZE=1][i]* DM Bonus or Change[/i][/SIZE]


[COLOR=DarkOrange][u][b]Skills[/b][/u][/color]
[b]Concentration[/b]    +10     = 6 [+4 Con]
[b]Spellcraft[/b]   	    +11     = 6 [+3 Int] [+2 Know (Arcana)] 
[b]Knowl (Arcana)[/b]	+11     = 6 [+3 Int] [+2 Coll. Wiz.]
[b]Knowl (Planes)[/b]	 +9      = 6 [+3 Int]
[b]Craft (Books)[/b]	  +11     = 6 [+3 Int] [+2 MW Tools]



[COLOR=DarkOrange][u][b]Combat[/b][/u][/color] [SIZE=1][url=http://invisiblecastle.com/find.py?id=1422250]HP 2nd Level[/url]; [url=http://invisiblecastle.com/find.py?id=1426289]HP 3rd Level[/url][/SIZE] 

[b]Fort[/b]   +5/+7/+8 	= +1 [+4 Con] [+2 vs Spells] [+2 vs Poison]
[b]Ref[/b]    +2/+4        	  = +1 [+1 Dex] [+2 vs Spells] 
[b]Will[/b]    +3/+5   	  = +3 [+0 Wis] [+2 vs Spells] 


[b]BAB:[/b] +1		[b]Melee[/b] +1        [b]Ranged[/b] +2     [b]Mvmt:[/b] 20'
[b]HP:[/b]   19	  [b]Init:[/b] [+1 Dex]
[b]AC:[/b]   11
    [+1 Dex]
	
[U][b]Weapons[/b][/U]      
    [B]Quarter Staff [/B] +1 1d6
    [B]Dagger[/B]          +1 1d4
    [B]L. XBow[/B]         +2 1d8
    

[b]Options[/b]

[u]Attack[/u]
[Racial] +1 to hit Goblins and Orcs
[Feat] [b]SF (Conjuration)[/b]
[Feat] [b]Augment Summoning[/b]

[u]Defense[/u]
[Racial] +4 Dodge to AC vs Giants
[Racial] +2 vs Poison, Spells and Spell Like Abilities
[Racial] Stability

[COLOR=DarkOrange][u][b]Special Abilities[/b][/u][/color]

[Racial] Darkvision 60', Stone Cunning, Wpn Fam (Dwarven), Stability
[Racial] +2 vs Poison, Spells and Spell Like Abilities
[Racial] +1 to hit Goblins and Orc, +4 AC vs Giants
[Racial] +2 Appraise and Craft (Stone or Metal)


[Wiz 1] Scribe Scroll, *Collegiate Wizard, *[S]Summon Familiar[/S]
[Wiz 1] Conjurer Specialist (Enchantment/Charm & Nercromancy)
          +2 to learn Conjuration Spells
           1 slot for a Conjuration Spell per spell level
[Wiz 3] *Brew Potion

[SIZE=1][i]* DM Bonus or Change[/i][/SIZE]


[COLOR=DarkOrange][u][b]Wizard Spells (Conjurer)[/b][/u][/color]
Durgeon will concentrate on Summoning, Earth, Fire, Acid, and AoE spells

[b]Adventuring Spells Memorized[/b]
4         0  13/14  [*Caltrops], RM, DM, Arcane Mark, Mage hand
1+2+1  1  14/15  [*Grease], Flaming Hands, *Grease, Mage Armor
1+1+1  2  15/16  [*SMII] See Invis, *Web


[b]School Spells Memorized[/b]
4         0  13/14  [*Caltrops], DM RM, Presd, Mages Hand
1+2+1  1  14/15  [*Grease] Alarm, FD, Unseen Servant
1+1+1  2  15/16  [*SMII], Fox's Cunning, Fox's Cunning


[b]Spell Book[/b] [SIZE=1][I]* Conj;  [] Bonus Conj; (Barred: Ench/Cha & Necr)[/I][/SIZE]
[sblock]
0     All PHB; (Tyl) *Caltrops, Electric Jolt, Sonic Snap, Amanuensis, Launch Bolt, 
                   Launch Item, Repair Minor Damage, Silent Portal, Stick

1    Alarm, Burning Hands, Floating Disk, *Grease, *Mage Armor,  Mount
      Shield, True Strike, Unseen Servant      

     (Tyl)  Arrow Mind (SC), Identify, *Summon Monster 1, Magic Missile, Magic Weapon,   
             *Mount,  Orb of Cold, Lesser (SC), Spider Climb, *Summon Component (CM)

     (Ale)  Alarm, Animate Rope, Color Spray,  Expeditious Retreat, Feather Fall, 
              Fist of Stone, Greater Mage Hand, Protection from Evil, Silent Image

     (Mal)  Benign Transportation, Dawn Burst, Enlarge, Hold Portal, Orb of Acid, 
              Protection from Chaos, Good, Law

      (Ker) Comprehend Languages, Lesser Orb of Electricity, 
              Master’s Touch, Persistent Blade, Ray of Clumsiness, Shocking Grasp, 

      (Cap) Accelerated Movement, COrrosive Grasp, Endure Elements, 
              Guided Shot, Low Light Vision, Night Shield, Slow Burn, Swift Expeditious Retreat
              True Shot

2     Protection from Arrows, *SMII, *Web, See Invis, Arcane Lock, Knock, 
       Foxes Cunning, Fog Cloud

      (Tyl) *Acid Arrow, Ice Knife, *Summon Swarm, Spider Climb

      (Ale) Alter Self, Baleful Transposition, Glitterdust, Scorching Ray

      (Mal)  Knock, +??

      (Ker) Create Magic Tattoo, Continual Flame, Rope Trick, ?Ray of Stupidity?

      (Cap) Bulls Strength, Mirror Image, Resist Energy, 


[b]Desired Spells[/b]
1  Magic Aura
2  Phantom Trap, 
    Bear's Endurance
3 *Phantom Steed, *Explosive Runes, Dispel Magic, *Sepia Snake Sigil, 
   *Sleet Storm, *Stinking Cloud, *SM III, Clairaud/voy, FB, LB, Windwall    
[/sblock]

[COLOR=DarkOrange][u][b]Equipment:[/b][/u][/color] 

501.2 spent of 650gp

[b]Potions[/b] [i](Small Clay Cards)[/i]
 4 Potions of Cure Moderate Wounds  [traded from 4 See Invis (48 xp) ]
 1 Protection f/Arrow (3rd, 6xp)

[b]Scrolls[/b]
 2 Shield (3rd, 3xp)
 2 Web (3rd, 3xp)
 2 SM II (3rd, 3xp)
 1 Summon Swarm (3rd, 3xp)


   [b]Quarter Staff[/b]      [1d6/1d6, ×2 B, 4 lb.,-]
   [b]Dagger[/b]  	      [1d4, 19-20/×2, 10 ft., PS; 1 lb., 2 gp]
   [b]Light Crossbow[/b]   [1d8, 19-20/×2, 80 ft., P; 4 lb., 35 gp]
      (10) Bolts [1lb, 1gp)

Spell Component Pouch  (2 lb, 5gp)
[b]Belt Pouches (2)[/b] (1lbs, 2gp)
3 Caltrops (6lbs, 3 gp)

[b]Backpack[/b] (2lbs, 2gp)
[b]Durgeon's Grimoire[/b] (6lb, 215gp [352gp])
    (Weight 5lbs, Hardness 3, HP 6; DC 30 Lock; self made except for lock
     Dragon Hide cover and slip case with Vellum Pages, and a 
     an Arcane Locked Good Lock    
     Invis Arc Mrk: Cover, inside back cover, and a center page.
    Vis Arc Mrk: Spine)

Bedroll (5lbs, 0.1gp), 10 Candles (0.1gp), Flint and Steel (1gp), 
2 Waterskin (2gp), Small Steel Mirror (0.5 lb, 10gp)
Grappling Hook (4 lbs., 1gp), 100 Silk Rope (10 lbs., 20gp)

MW Tools (Book Binding) (5 lb, 55gp)

Scholoars Outfit (--),  Explorers outfit (8 lbs, 10gp)


[COLOR=DarkOrange][u][b]Money and Other Tender[/b][/u][/color]

[b]GP[/b] 0


[COLOR=DarkOrange][b]First Words[/b][/COLOR]
Here is a list of the most probable list of first words to the potential PC's:
[list]
[*][b]Alexandra Howard Percival Rammikin III[/b]: *starts to turn red; then he grunts in an 
attempt to say something; purses his lips, stumbles incoherently on another word or two 
and says* '[i][COLOR=YellowGreen]Gaahhhh!![/color][/i]' *while running away*
[*][b]Dalomock Zalim[/b]: '[i][COLOR=YellowGreen]Go fall in a pot hole, sprite.[/color][/i]' or '[i][COLOR=YellowGreen]Do what you do best - disappear.[/color][/i]'
[*][b]Gregory Malfoy[/b]: *pointing over there * '[i][COLOR=YellowGreen]Look - I see dead people.[/COLOR][/i]' *and then runs*
[*][b]Mikkanna Raschika[/b]: '[i][COLOR=YellowGreen]Haven't you already divined that I have no interesting in speaking?[/color][/i]'
[*][b]Pandak Kaswitikan[/b]: '[i][COLOR=YellowGreen]Uggghhh! Gnome![/color][/i]'
[*][b]Turroth[/b]: '[i][COLOR=YellowGreen]Don't you have a theory class to get to, Val'y?[/color][/i]'
[*][b][/b]: '[i][/i]'
[/list]



[COLOR=DarkOrange][u][b]Physical Description[/b][/u][/color]

[B]Height:[/B] 4'1"         [B]Weight:[/B] 154 lbs
[B]Age:[/B] 55              [B]Handedness:[/B] Right
[B]Hair:[/B] Black          [B]Eyes:[/B] Lavender
[B]Stature:[/B] Average [B]Skin Color:[/B] Rocky Grey


Durgeon is of average height and stature. His long black beard is braided 
proudly in a pattern and a special technique that is very specific to his
family. His is not so concerned with his appearance, as people are merely
an annoyance that he has to put up with in his search for knowledge and 
understanding of the Arcane Arts. He keeps himself clean enough, but no
so clean as to have had to put some effort in it. 

[COLOR=DarkOrange][u][b]History[/b][/u][/color]
Durgeon was born to a poor branch of a rather rich and influential family. 
Hisbranch of the family was poor in dwarven skills and dabbled in things that 
were not very dwarven in nature. They did not prosper and were not popular. 
They were seen as the poor and unfortunate black sheep of the Firebelly clan. 

While other Firebelly families were engaging in Engineering, Mining, and 
Crafting his family was working in the Arcane, Farming, and Sewing and not 
with very much success. 

He chose the arcane path not because it suited his demeanor or temperament,
but more because it can help him and others get stuff done. It is a practical 
tool that he can learn how to use that not every one can. His family did not 
have the money to get him a proper tutor, and he certainly did not have the 
silver-tongue to be able to convince a mentor to take him on. He had the 
aptitude and desire, but not the influence to get the necessary schooling.

His family scraped to get together what learning materials they could. He 
tried learn from wandering bards and sages with little practical effect, but 
still he was determined to learn. He was very inquisitive but was not gifted
with a innate understanding of the world as others were. He asked many 
questions and wanted to understand how the world worked. What made 
sense to others often did not to him and required much studying for 
advancement.

One day a slick and honey-tongued dwarf came to his family and with
some official looking papers whisked him off to school to learn to be a 
wizard.He had time to grab a cloak and book before the dwarf and his 
assistants were hurriedly ushering him out of the house with not even a 
hug or goodbye to his family. 

He currently finds himself in this college in a room that suits him quite well. 
It is dark, damp and with water dripping. There is some mold on the ceiling 
and a an occasional rat the happens through. It may have been a storage 
room at one time. It is hard to say. He works in the library to help to pay 
for his tuition and board. while the rest is taken care of - somehow and no 
one will tell him how or why.

Durgeon studies hard and with long hours while those with greater talent look 
at a book and all sorts of wondrous magical things happen. Those silty elves
have magic coming out of their pores and in their finger tips. Those gnomes, 
halflings, and humans seem to have it pretty easy finding people to tutor or 
help them.

Durgeon spends most of his time in his room studying and sometime wandering 
about the schools cellars and other hidden places. Antisocial and 
unappreciative of those students who have it easy here in school. Most have 
parents paying their way and do not have to worry about working or anything 
else besides opening a book once in a while and lifting a finger to have great 
praise be showered upon them for their magical prowess. But not Durgeon.


[COLOR=DarkOrange][b][u]Advancement and Character Build[/u][/b][/color][sblock]
[i]CL20: Wizard 5/Elemental Savant 10/Arch Mage 5[/i]
[b]L01 Wiz 1[/b] SF (Conj), *Scribe Scroll
[b]L02 Wiz 2[/b]  
[b]L03 Wiz 3[/b] Augment Summoning
[b]L04 Wiz 4[/b] +1 Int
[b]L05 Wiz 5[/b] Energy Substitution (Acid)
[b]L06 ES  1[/b] GSF (Conjuration)
[b]L07 ES  2[/b] 
[b]L08 ES  3[/b] +1 Con
[b]L09 ES  4[/b] Widen Spell
[b]L10 ES  5[/b] 
[b]L11 ES  6[/b] 
[b]L12 ES  7[/b] School Focus (Evocation), +1 Int
[b]L13 ES  8[/b] 
[b]L14 ES  9[/b] 
[b]L15 ES  10[/b] Skill Focus (Spell Craft)
[b]L16 AM  1[/b] Mastery of Elements, +1 Int
[b]L17 AM  2[/b] Spell Power +1
[b]L18 AM  3[/b] Arcane Fire, Augment Elementals (MoE)
[b]L19 AM  4[/b] Mastery of Shaping
[b]L20 AM  5[/b] Arcane Reach
[/sblock][/FONT]
 
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Tylara Grey Elf Conjurer

Delunamanth ‘Tylara’ Tylarapelotheenia
'First glint of moonlight on the ice of a midwinter's lake'. Just Tylara or 'ice' to her friends

Female Grey Elven Wizard (Conjurer) 4th level
CG

Exp. 6250/10000

Str 15 (17-2 race)
Dex 15 (+2 race)
Con 13 (15-2 race)
Int 20 (+2 race) (+1 at 4th level)
Wis 11
Cha 11

Hit Points 15
HP for 2nd level (1d4=2)
hit points for 3rd level par deux (1d4=1) (damn two ones in a row!)
HP for 4th level (1d4=4)

AC 12, Touch 12, Flat 10 (+1 deflection from tattoo when cast)
Init +2
BAB +2, Grap +4
Speed 30 (base 30, no armor)
Fort +2, Ref +3, Will +4 +2 saves vs. enchantments

+5 Melee, Longsword, 1d8+2 s, 19-20/x2
+4 Melee, Dagger, 1d4+2 p or s, 19-20/x2
+4 Melee, Quarterstaff 1d6+3 b 20/x2
+5 Ranged, MW Mighty Composite Elvencraft Longbow, 1d8+2 p, 20/x3, 110'r (+1 hit and damage within 30')
+4 Ranged, Dagger, 1d4+2 p or s, 20/x2, 10'r (+1 hit and damage within 30')


Medium, 6'1" tall (often wears heels), 115 wt, 145 yrs old
Silver hair, Amber eyes, very pale skin

Speaks Elven, Common, Slyvanoptera, Draconic, Sylvan, and Gnome

+9 Concentration (7+1Con)
+11 Craft, Alchemy (6+5Int)
+6 Craft, Caligraphy (1+5Int)
+9 Craft, Bowmaking (2+5Int+2MW Tools)
+6 Decipher Script (1+5Int)
+2 Listen (0+0Wis+2 alertness feat)
+14 Knowledge, Arcana (7+5Int+2Feat—Collegiate Wizard)
+6 Knowledge, Architecture (1+5Int)
+6 Knowledge, Dungeoneering (1+5Int)
+6 Knowledge, Geography (1+5Int)
+6 Knowledge, History (1+5Int)
+6 Knowledge, Nature (1+5Int)
+6 Knowledge, Nobility and royalty (1+5Int)
+6 Knowledge, Religion (1+5Int)
+6 Knowledge, The Planes (1+5Int)
+0 Profession (+0Wis)
+12 Spellcraft (7+5Int)
+5 Spot (0+0Wis+3familiar bonus+2 alertness)

+2 Climb (+2Str) cc
+2 Hide (+2Dex) cc
+2 Listen (0+2race) cc
+2 Move Silently (+2Dex) cc
+2 Ride (+2Dex) cc
+9 Search (2+5Int+2race) cc
+2 Spot (0+2race) cc
+2 Swim (+2Str) cc
+1/+3 Use Magic Device (1+0Cha+2syn scrolls only) cc
+2 Use Rope (+2Dex) cc

Feats
-Point Blank Shot (+1 to hit and damage within 30’)
-Scribe Scroll
-Brew Potion
-Collegiate Wizard
-Precise shot (can fire into melee without danger of hiting allies at no penalty)
-Summon Familiar
-Alertness (bonus when within 5' of familiar)

Grey Elven Traits
-Ability Mods +2 Int. +2 Dex. -2 Con. -2 Str.
-Low-Light Vision
-Immunity to Magic Sleep Effects
-+2 Saves vs. Enchantment spells and effects
-Weapon Proficiency—Longsword, rapier, longbow, & shortbow
-+2 racial bonus on listen, spot and search
-Favored Class Wizard

Wizard (Conjurer) Abilities
-Proficient with Club, dagger, Light & Heavy Crossbows, and Quarterstaff
-+2 Spellcraft to learn spells of the Conjuration School
-Prepare one extra Conjuration per level
-Prohibited schools Illusion and Necromancy
-Bonus feats Scribe Scroll, Collegiate Wizard, Brew Potion, Summon Familiar



Spells Prepared School (4+1 conjuration, 4+1, 3+1)
0th- Amanuensis, Detect Magic, Read Magic, Mending, Acid Splash* (S)
1st- Protection from Evil, Spontaneous Search, Feather Fall, Monster Summoning I (S)
2nd-Whelming Blast , Create Magic Tattoo, Monster Summoning II (S)


Spells Prepared Adventuring (4+1 conjuration, 4+1, 3+1)
0th- Detect Magic, Caltrops*, Ray of Frost, Mage Hand, Acid Splash* (S)
1st- Mage Armor, Magic Weapon, Orb of Cold-Lesser (sc)*, Benign Transposition* (S)
2nd-Ice Knife*, Cat's Grace, Summon Monster II* (S)

Spells Prepared Alternate to be filled in as needed (4+1 conjuration, 4+1, 3+1)
0th- Magic Missile, Magic Weapon, Spell 3, Spell 4, Spell 5 (S)
1st- Spell1, Spell2, Spell 3, Spell 4 (S)
2nd-Spell1, Spell2, Spell 3 (S)

Spellbook
0th: Acid Splash*, Amanuensis (sc), Arcane Mark, Caltrops (sc)*, Dancing Lights, Daze, Detect Magic, Electric Jolt (sc), Flare, ), Launch Bolt (sc), Launch Item (sc), Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage (sc), Resistance, Sonic Snap (sc), Stick (sc)

1st: Accelerated Movement, Alarm, Animate Rope, Arrow Mind (sc), Benign Transposition*, Burning Hands, Charm Person, Comprehend Languages, Corrosive Grasp, Dawn Burst (cm), Dispel Ward (sc), Endure Elements, Enlarge Person, Expeditious Retreat, Familiar Pocket (sc), Feather Fall, Fist of Stone, Floating Disk, Guided Shot (gs), Grease*, Hold Portal, Hypnotism, Ice Dagger, Identify, Instant Locksmith (sc), Instant Search (sc), Kelgore’s Fire Bolt (ph2)*, Low Light Vision-Swift, Magic Missile, Magic Weapon, Mage Armor*, Mage Hand-Greater (sc), Master’s Touch, Mount*, Nightshield, Obscuring Mist*, Orb of Acid-Lesser (sc)*, Orb of Cold-Lesser (sc)*, Orb of Electricity-Lesser (sc)*, Persistent Blade, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Ray of Clumsiness, Reduce Person, Shield, Shocking Grasp, Sleep, Slowburn (sc), Spontaneous Search, Summon Component (cm), Summon Monster 1*, Summon Undead I (sc)*, Targeting Ray (sc), True Strike, Unseen Servant*, Wall of Smoke

2nd: Acid Arrow*, Alter Self, Arcane Lock, Arcane Turmoil (CM), Baleful Transposition*, Bear's endurance, Bull’s Strength, Cat’s Grace, Cloud of Bewilderment (SC), Cloud of Knives (PHBII)*, Command Undead, Continual Flame, Create Magic Tattoo (sc)*, Detect thoughts, Earthen Grasp (sc), Fog Cloud*, Fox's Cunning, Glitterdust*, Ice Knife*, Incendiary Slime*, Knock, Malevolent Miasma (sc), Protection from Arrows, Ray of Stupidity, Resist Energy, Rope Trick, Scorching Ray, Seeking Ray (ph2), See Invisible, Spider Climb, Summon Monster II*, Summon Swarm*, Web*, Whelming Blast (ph2)



*Conjuration School spell

Explorers Outfit (see description)
Scholar’s Outfit 5 gp (Wizardly robes)

MW Mighty Elvencraft Longbow 200 gp*
-Quiver of 20 arrows 2 are alchemical silver and 2 are cold iron 6 gp
MW Longsword 315gp
4 Daggers, one is cold Iron on is alchemical silver 30 gp
Quarterstaff
Straight Razor of fine Elvish steel, kept finely honed 2 gp
-razor strap

Spell component pouch—in the form of a belt 5 gp
3 sets of spell books 75 gp
-one on better paper kept locked up and protected by a slip cover
-one on a shelf in her room
-one she carries to classes and makes notes in.
Black backpack stitched with arcane symbols 2 gp
Waterskin- water 1gp
2 belt pouches 1 gp
Scroll Case 1 gp
Flint & Steel 1gp
Trail Rations- 4 days 1 gp
Bedroll with winter blanket 6 sp
Pens and Inks 25 gp
MW Bowmakers’ Tools 55 gp
Wooden Holy Symbol of Labelas Enoreth (gold painted setting sun) on a leather thong
3x Candle 3 cp
Scroll of Mount at 4th level* 3 xp
Scroll of Summon Monster II at 4th level* 6 xp
Scroll of Identify at Identify at 1st level* 5 xp
Scroll of Web at 4th level* 6 xp
Scroll of Knock at 3rd level 6 xp
Scroll of See Invisible at 3rd level* 6 xp
Scroll of Create Magic Tattoo at 3rd level 6 xp
Potion of Spider Climb* 16 xp
Potion of Magic Weapon Oil* 2 xp
2x Cure Moderate wounds (temple trade)
1 Bless Weapon Oil at 3rd level (temple trade)
2x Thunderstones* 20 gp
3x Alchemist’s Fire* 20 gp
6x Sunrod* 4 gp
3x Acid* 10 gp
6x Tindertwig* 2 gp
Everburning Torch 1 cp

Anklet of Translocation 1,400 gp (mic) Teleport without error 2x day up to 10'


*crafted by Tylara with craft skill, scribe scroll, a spell or brew potion

Coins- 3321 gp, 13 sp, 7 cp
Pearl - 100gp

Appearance/Personality: Tylara is a statuesque grey-elf maiden with long legs and a painfully thin figure. Her medium length straight hair is silver and her amber eyes seem to smolder, an effect enhanced by dark eye-makeup touched with copper. Her skin is almost translucently pale with just a hint an icy blue tint. Her cheek bones are high and her features chiseled with thin cruel lips of a dusky rose color and a pointed cleft chin. Her ears are long, sharply pointed and rake back on a line with her chin. Her fingers are long and thin and she wears her slightly pointed medium length nails lacquered a deep red. She wears knee high black boots with heels that add to her height making her well over 6' tall. Daggers are poised for easy drawing in both boot tops, and another is hidden at the small of her back. Silver hose the color of her hair topped by a short black suede leather skirt and a matching silver shirt with a red paisley over amber vest laced in front. When the weather requires it, she wears a long warm hooded cape of charcoal grey tweed. Starting with a circle around her middle fingers as otherwise fingerless gloves moving on over her hands, her wrists and most of her forearms are bracers black of leather overlaid with runes and arcane symbols in brightly polished copper. When leaving the school she carries a walnut quarterstaff carved in a swirl pattern with knobs on both ends. It is lightly stained to accent the wood grain pattern. A quiver holding arrows and a bow almost as long as she is tall hangs rising over one shoulder while the hilt of a long thin longsword rises over the other. A wide belt lined with pockets for spell components and clasped with a coppery buckle in a dragon motif circles her waist. She carries a black leather backpack over one shoulder adorned copper colored arcane symbols to classes. It holds her arcanabula as well as pens, inks, other supplies and snacks. Despite her thinness, Tylara is always munching on something, usually granola, dried fruit, nuts, berries, biscotti or carrot sticks. She frequently drinks tea from a delicate looking Elf-made china cup cunningly wrought to look like a flower blossom with a leaf motif saucer to match. She rarely eats meat. Tylara can be aloof in the manner of Elves, but she eventually warms up to people. She has formed a bond with some of her classmates and can be quite friendly with them when the mood strikes her. She is inclined toward moodiness and in a quite un-Elflike fashion tends at times to appear distracted by weighty thoughts. She is very strong willed and used to getting her way. A trait that doesn't always go over well with her professors. Tylara is not terribly religious, but she does venerate the Elf gods and wears the holy symbol of her mother’s patron.

History/Background: Tylara was born in to a family of very successful Grey Elf wizards. Her father, an ancient grey elf Wizard named Peloradanna Tylarapelotheenia while her mother is the much younger Annabell, a priestess of Labelas Enoreth, Elf deity of lore and philosophy. Both her parents were very busy and Tylara was never very close them or to her older siblings from her father’s first wife. Her father was active in the Courts of the Elf King. Young Tylara spent much of her youth roaming palaces and grounds with other children of Elf nobility. She had good tutors and her mother was particularly sure to make the tutors attend to Tylara’s education. She learned a little about many topics, but she did inherit some of her father’s talent for magic.

A few years ago as Tylara was nearing maturity, her father led a delegation to meet with a party from a rival nation to discuss peace and trade. The meet proved to be an ambush. Pelordanna was forced to call upon his most powerful and destructive spells to save himself and the other delegates. In the process he destroyed much of a small Elf border town and hundreds of acres of forest burned in a raging forest fire touched off by the spells. In the aftermath of this disaster Tylara’s family lost much of their prestige and is currently unpopular at Court. It was decided that Tylara would go far away to study magic. This was in part motivated by the fact that no Elf school of wizardry would offer her a place. The friends of her youth hold her in some distain for not attending a proper Elf school and for the stain on her family’s reputation. She gets infrequent letters from her family and one or two friends who haven’t completely abandoned her, but by and large her world is the Wizardly Academy where she currently studies. She has made few plans beyond school and it in danger of becoming a perpetual student if some opportunity doesn’t come along.

Muinthel 'Thel' meaning sister in Elvish[sblock=Familiar]
Size/Type: Tiny Animal
Hit Dice: 1d8 (5 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor Class: 19 (+2 size, +3 Dex, +4 natural), touch 15, flat-footed 16
Base Attack/Grapple: +1/-9
Attack: Talons +5 melee (1d4-2)
Full Attack: Talons +5 melee (1d4-2)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 6, Dex 17, Con 10, Int 7, Wis 14, Cha 6
Skills: Listen +4, Spot +16
Feats: Alertness, Weapon FinesseB
Famililar Abilities: Alertness, improved evasion, share spells, empathic link, deliver touch spells
[/sblock]
 
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Pandak Kaswitikan

Preliminary Character Sheet for Pandak is up (attached to this post). Still have to finish up equipment and choose spells, but this will be a good place to start at least. All information on this sheet still subject to change as new ideas occur.
 

Attachments

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Mowgli said:
That's Pandak Kaswitikan - sounds a little more like a jokester and a little less like someone with an oral fixation that way . . .
Character sheet coming sometime this weekend (maybe sooner - just depending).
I dunno, I kinda like the "oral fixation" thing. Kinda fits with what Grumblebelly calls you, anyway.... :lol:

Ok, Mowgli, I'm not sure you should have his AC on the sheet as wearing armor by default, especially if you say that he generally wears it when he's adventuring. I didn't notice his spell failure chance for wearing armor, either. Did I just miss it, or did you over look it?
 
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Name: Alexandra Howard Percival Rammikin III
Race: Human
Class/Level: Wizard 3
Gender: Female
Exp: 6730/10000

Desc
Alex dresses in a boyish style, preferring pants to skirts, and favoring rugged workclothes for when she's busy, or blousy white shirts under a smart, tight plaid vest or waistcoat when she wants to dress up a bit. Her long golden blonde hair is often piled up unceremoniously and held in place under a cap, and a pair of thin, gold rimmed spectacles perched on her pert nose makes her sky blue eyes seem a bit bigger and wider than they really are. Despite what might seem to be a concerted effort by a beautiful woman to squash her attractiveness, it shines through regardless. Through the glasses and hair, through the frequent smudges of alchemical ingredients and grease on her face, even through her unflattering work clothes her true cuteness seems to pierce every shroud laid over her.

(note - finalizing inventory)

[Sblock=Stats]Strength (STR) 9
Dexterity (DEX) 17
Constitution (CON) 17
Intelligence (INT) 18
Wisdom (WIS) 17
Charisma (CHA) 15

Alignment: Neutral Good
AC: 13
Hit Points: 17/17
Rolls: http://invisiblecastle.com/find.py?id=1428145
Reroll 2nd level http://invisiblecastle.com/find.py?id=1433146
Reroll 3rd level http://invisiblecastle.com/find.py?id=1433148

Movement: 30

Init: +3
Base Attack Bonus: +1
Melee Attack: +0
Ranged Attack: +4
Fort: +3
Reflex: +3
Will: +6

Race Abilities
Bonus skill points
Bonus feat

Class Abilities:
Scribe Scroll
Bonus feats
Collegiate Mage

Skills: 28+7+7
Concentration +9 (6 ranks + 3 con)
Craft (Clockwork) +9 (5 ranks + 4 Int)
Craft (Alchemy) +9 (5 ranks + 4 Int)
Knowledge: Arcana +11 (5 ranks + 4 Int + 2 feat)
Knowledge: Engineering +9 (5 ranks + 4 Int)
Knowledge: Nature +9 (5 ranks + 4 Int)
Knowledge: Nobility +5 (1 rank + 4 Int)
Spellcraft +10 (6 ranks + 4 Int)
Use Magic Device +4 (2 ccranks + 2 Cha)

Languages - Common, Draconic, Elvish, Sylvanoptera, Gnomish

Feats
b Scribe Scroll
b Collegiate Mage
1 Alacritous Cogitation
1 Point Blank Shot
3 Craft Wondrous Item
b Brew Potion

Spellcasting
Wizard (CL 3, DC 14+lvl)
Spellbook
0 - All PHB
1 - Mage Armor, Shield, Magic Missile, Greater Mage Hand, Color Spray, Animate Rope, Fist of Stone, Expeditious Retreat, Protection from Evil, Alarm, Silent Image, Feather Fall, Identify, Unseen Servant
2 - Baleful Transposition, Scorching Ray, Alter Self, Glitterdust

Money - 650gp

Weapons -


Armour -


Gear -



Magic -

Potions crafted
Alter Self x2 (12 exp)
Mage Armor x2 (4 exp)
Fist of Stone x2 (4 exp)

Background:

Alexandra is the daughter of the noble house of Rammikin, an ancient family steeped in tradition and honor. Which is precisely why Alex was such a disappointment. Not only is she a girl, but she's an intellectual, with no sense of keeping households, organizing servants, or upholding the family name through cunningly arranged diplomatic marriages.Despite his best efforts, her father could not dissuade her from her libraries and researches and other pursuits that nobles avoided...and if they couldn't be avoided at least had servants do them!

In the end it was decided that Alex would go off to school. This suited Alexandra well with her hunger to learn, and it suited her father well because it would remove her from any public eye and in a completely blameless, non-reprehensible way.

Alex is aware that to some extent her presence here is just part of a political game. While she isn't thrilled with the the idea of exile, she loves the opportunities the school provides her to pursue her true passions; magic and machinery. As such, she dislikes being associated with her family and sometimes avoids giving out her surname. One of the few ways to really get her angry is to suggest that her presence at the school is due to the aid of her family rather than by her own merits.

[/sblock]
 

Code:
 Name: Dalomock Zalim
Class: Wizard Illusionist
Race: gnome
Size: small
Gender: Male
Alignment: chaotic good


Str: 10 +0  (XXp.)     Level: 2         XP: 
Dex: 14 +2 (XXp.)     BAB: +1         HP: 7
Con: 16 +3 (XXp.)     Grapple: 0     Dmg Red: 
Int: 18 +4 (XXp.)     Speed: 20'      Spell Res: 
Wis: 10 +0 (XXp.)     Init: +2        Spell Save: +X
Cha: 13 -1 (XXp.)     ACP: 0          Spell Fail: 0%

                Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:          10    +0    +0    +2    +1    +0    +0    16
Touch: 13              Flatfooted: 13

                           Base   Mod  Misc  Total
Fort:                      0     +3          +3
Ref:                       0     +2          +2
Will:                      3     +0          +3

Weapon                Attack   Damage     Critical


Languages:
Class:  	
Feats: 

Skill Points: 12+6       Max Ranks: 5/2
Skills                   Ranks  Mod  Misc  Total
Spellcraft                   4    +4  +2     +10
Profession(alchemist)        2    +0          +2
Knowledge(arcana)            5    +4          +9
Concentration                4    +2          +6
Craft (alchemy)              3    +4          +7

Equipment:               Cost  Weight
                  

        Money: ?

                       Lgt   Med   Hvy  Lift  Push 500
Max Weight:           1-33  34-66 67-100 100

Prhibited schools: Adivination, Necromancy

Spell DC: 4 (int) + Spell Level

Spells known
LvL 0: All
LvL 1: 
Mage armor
Magic missile
Color spray
Sleep
Shield
Protection from alignment
Summon monster I
Reduce person
Ventriloquism
Silent image
Animate rope
Disguise self
Grease
Hypnotism

Spells prepeared
Level 0
Ray of frost*3
Light

Level 1
Magic missile
Mage armor
Color spray


Age: 59
Height: 1 meters
Weight: 35 kg
Eyes: blue
Hair: black
Skin: withe
 


Leif said:
Ok, Mowgli, I'm not sure you should have his AC on the sheet as wearing armor by default, especially if you say that he generally wears it when he's adventuring. I didn't notice his spell failure chance for wearing armor, either. Did I just miss it, or did you over look it?

AC populates automatically from the 'Protective Items' section. Not that hard to deduct the 4 points if he happens not to be wearing it.

You did miss the Spell Failure - both it and the Armor Check penalty are in the upper right corner, and they populate automatically as well when you fill in the 'Protective Items' section.

If you want a copy of the Excel character sheet, it's all mine so I can distribute it as I wish!
 

Mowgli said:
AC populates automatically from the 'Protective Items' section. Not that hard to deduct the 4 points if he happens not to be wearing it.

You did miss the Spell Failure - both it and the Armor Check penalty are in the upper right corner, and they populate automatically as well when you fill in the 'Protective Items' section.

If you want a copy of the Excel character sheet, it's all mine so I can distribute it as I wish!
"If he HAPPENS to not be wearing it??" From your description it sounds like he will not be wearing it very often. Is that wrong?

Hmmm, I can have a character sheet that AUTOMATICALLY will put down incorrect information for the way my character usually will be..... gee, I think I'll pass on that one. After it "automatically populates" with the information that's not correct the majority of the time, can't you go back and "de-populate" it and make it right?
 

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