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Code:
[B]Name:[/B] Aunil
[B]Class:[/B] Scout
[B]Race:[/B] Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] Ehlonna

[B]Str:[/B] 12 +1 ( 4p.)     [B]Level:[/B] 6        [B]XP:[/B] XXXX
[B]Dex:[/B] 20 +5 (11p.)     [B]BAB:[/B] +4         [B]HP:[/B] XXX (6d8+ 1)
[B]Con:[/B] 13 +1 ( 7p.)     [B]Grapple:[/B] +5     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 12 +1 ( 4p.)     [B]Speed:[/B] 40'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 14 +2 ( 6p.)     [B]Init:[/B] +5        [B]Spell Save:[/B] +X
[B]Cha:[/B]  8 -1 ( 0p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 10%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +5    +0    +0    +0    19
[B]Touch:[/B] 15              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1   +3       +6
[B]Ref:[/B]                       5    +5   +2       +12
[B]Will:[/B]                      2    +2   +2       +6

[B]Weapon                  Attack   Damage     Critical[/B]
Comp. Greatbow(mw)        +10     1d10         x2     
Elven Thinblade(mw)       +10     1d8 +1     18-20x2


[B]Languages:[/B] 3
    Common
    Elven
    Dwarf

[B]Abilities:[/B] 
   Skirmish +2d6, +1AC
   Trapfinding
   Battle Fortitude +1
   Uncanny Dodge
   Trackless Step
   Evasion
   Flawless Stride
   Immunity to sleep effects and +2 racial saving throw against enchantments
   Low-Light Vision
   +2 Racial Bonus to Listen, Spot, and Search checks

[B]Feats:[/B] 
   Weapon Finesse --1st level feat
   Point Blank Shot ---3rd level feat
   Track -- 6th level feat

[B]Skill Points:[/B] 81       [B]Max Ranks:[/B] 9/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                    4    +5          +9
Climb                      9    +1          +10
Hide                       9    +5          +14
Knowledge (nature)         5    +1          +6
Knowledge (geo)            4    +1          +5
Listen                     9    +2          +11
Move Silently              9    +5          +14
Search                     5    +1          +6
Spot                       9    +2          +11
Survival                   9    +2          +11

[B]Equipment:               Cost  Weight[/B]
Cloak of Resistance         4,000gp   1lb
Gloves of Dexterity +2      4,000gp   1lb
Handy Haversack             2,000gp   5lb
Mithril Shirt               1,100gp   10lb
Arrows (20)                     1gp    3lb
Flash Pellet (50)            500gp     --
Tindertwig (50)               50gp      --
Antitoxin (5)                250gp      --
Silk Rope (50ft)              10gp     5lb
Grappling Hook                1gp     4lb
[B]Total Weight:[/B]39lb      [B]Money:[/B] 12,814gp      186gp left

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                43    86   130   260   650

[B]Age:[/B] 125
[B]Height:[/B] 5'08"
[B]Weight:[/B] 122lb
[B]Eyes:[/B] Dark Green
[B]Hair:[/B] Long, Light Brown
[B]Skin:[/B] Pale
Appearance: Soon to come

Background:
 
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Code:
[B]Name:[/B] Svoldgar the Slayer
[B]Class:[/B] Barbarian 3/Marshal 3
[B]Race:[/B] Human (Suloise)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Kord

[B]Str:[/B] 14 +2 (6 p.)     [B]Lev:[/B] 6        [B]XP:[/B]         25,000
[B]Dex:[/B] 14 +2 (6 p.)     [B]BAB:[/B] +5       [B]HP:[/B]         50 (3d12+3d8+12)
[B]Con:[/B] 14 +2 (6 p.)     [B]Grp:[/B] +7       [B]Dmg Red:[/B]    -
[B]Int:[/B] 12 +1 (4 p.)     [B]Spd:[/B] 30'(40') [B]Spell Res:[/B]  -
[B]Wis:[/B] 12 +1 (4 p.)     [B]Ini:[/B] +2       [B]Spell Save:[/B] -
[B]Cha:[/B] 16 +3 (8 p.)     [B]ACP:[/B] -3       [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +6    +0    +2    +0    +0    +0     18
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 16 (uncanny dodge)

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      5    +2          +7
[B]Ref:[/B]                       2    +2          +4
[B]Will:[/B]                      4    +1          +5

[B]Weapon                  Attack   Damage     Critical[/B]
Kelretna (melee)          +8     2d6+4      19-20
Kelretna (ranged)         +6     1d8+3      x3

[B]Languages:[/B] Common, Ancient Suloise

[B]Abilities:[/B] rage 3/day, trap sense +1, uncanny dodge

[B]Feats:[/B] Extra Rage, Point Blank Shot, Power Attack, Rapid Shot,
Skill Focus (Diplomacy)

[B]Skill Points:[/B] 54       [B]Max Ranks:[/B] 9/4.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                      6    +2          +8 (+5 armored)
Diplomacy                  3    +3    +3    +9
Intimidate                 9    +3          +12
Jump                       6    +2    +4    +12 (+5 armored)
Knowledge (history)        3    +1          +4
Listen                     9    +1          +10
Sense Motive               3    +1          +4
Spot                       3    +1          +4
Survival                   6    +1          +7
Swim                       6    +2          +8 (+2 armored)

[B]Equipment:               Cost  Weight[/B]
Kelretna             6,775 gp   8 lbs
amulet of teamwork   2,000 gp   -
+1 w. drghd. bplt.   1,700 gp   30 lbs
5 +1 flaming arrows  830.1 gp   0.75 lb
5 +1 frost arrows    830.1 gp   0.75 lb
2 +1 holy arrows    732.04 gp   0.3 lb
60 arrows                3 gp   9 lbs
10 pp                  100 gp   0.2 lb
14 gp                   14 gp   0.28 lbs
7 sp                   0.7 gp   0.14 lb
6 cp                  0.06 gp   0.12 lb
adventurer's kit (ph2)  15 gp   xx lbs

[B]Total Weight:[/B]49.54lb      [B]Money:[/B] 10 pp 14 gp 7 sp 6 cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               58    116   175   350   875

[B]Age:[/B] 27
[B]Height:[/B] 6'4"
[B]Weight:[/B] 220 lbs
[B]Eyes:[/B] blue
[B]Hair:[/B] blonde
[B]Skin:[/B] fair

RAGE SUITE
AC 16, touch 10, flat-footed 14; uncanny dodge
hp 62 (6 HD)
Fort +10, Will +7
Melee Kelretna +10 (2d6+7/19-20)
Ranged Kelretna +8 (1d8+5/x3) or
Kelretna +6/+6 (1d8+5/x3)
Grp +9
Abilities Str 18, Con 18
Skills Climb +10 (+7 armored), Jump +14 (+7 armored), Swim +10 (+4 armored)
Appearance: Svoldgar is a towering man with bristling muscles. He has long blonde hair which he keeps braided and adorned with brown and yellow beads in a traditional Frutzi fashion. His blue eyes are noble and strong, and have a calming appearance over those who meet his gaze. He has a winning smile and glowing face, but his eyes shine like fire when chasing down evil-doers and tyrants.

Background: Svoldgar is loud and outspoken, courageous and strong, noble and dedicated. He is a natural-born leader who is not afraid to speak his mind. He is always willing to be the first to expose himself to danger for his followers. Though he is fierce and passionate about dictating his own course in life, he espouses a deep loyalty for friends and those willing to lay their lives down for others. Those who have the gift of strength have been blessed by Kord, but have a responsibility to use that Strength in defense of the weak and innocent.

Kelretna, the name of his blade, is a Suloise word meaning "sorcerer assassin." Svoldgar comes from a long line of barbarian warlords who have traditionally supported a very distrustful view of magic. Their tradition holds that magic was the evil that brought the grant Suel Imperium of their ancestors low. Svoldgar shares his family's traditional distrust of magic and on his last visit to his homeland he was blessed with this blade, a relic that has been passed down for centuries.
 
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Code:
[B]Name:[/B] Gerdan
[B]Class:[/B] Cleric 6
[B]Race:[/B] Human (Oeridian)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Procan

[B]Str:[/B] 10 +0 (2p.)     [B]Level:[/B] 6        [B]XP:[/B] 15,000
[B]Dex:[/B] 14 +2 (6p.)     [B]BAB:[/B] +4         [B]HP:[/B] XXX (6d8+12)
[B]Con:[/B] 14 +2 (6p.)     [B]Grapple:[/B] +4     [B]Dmg Red:[/B] NA
[B]Int:[/B] 12 +1 (4p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] NA
[B]Wis:[/B] 16 +3 (8p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +X
[B]Cha:[/B] 14 +2 (6p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B]0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +2    +2    +0    +0    +0    19
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 17

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      5    +2          +7
[B]Ref:[/B]                       2    +2    +1    +5
[B]Will:[/B]                      5    +3          +8

[B]Weapon                  Attack   Damage     Critical[/B]
MW Trident                +5     1d8+0         x2
Dagger                    +4     1d4+0     19-20x2
Light Crossbow            +6     1d8       19-20x2


[B]Languages:[/B] Common, Aquan

[B]Abilities:[/B] Turn earth creatures, rebuke water creatures, turn undead

[B]Feats:[/B] Basic Weapon Proficiency, Spears and Lances Proficiency, 
Crossbows Proficiency, Extra Turning (1st), Healer’s Luck (Human Bonus), 
Magical Fortune (3rd), Unbelievable Luck (6th)

[B]Skill Points:[/B] 36       [B]Max Ranks:[/B] 9/4.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration            5    +2          +7
Diplomacy                5    +2          +7
Knowledge (Religion)     6    +1          +7
Knowledge
        (The Planes)     2    +1          +3
Profession (Sailor)      6    +3          +9
Spellcraft               5    +1          +6
Survival                 3    +3          +6
Swim  (cc)               2    +0    -2    +0

[B]Equipment:               Cost  Weight[/B]
MW Trident               315gp  4lb
Dagger                    2gp   1lb
Light Crossbow           35gp   4lb
20 bolts                  2gp   2lb
Finned Gauntlets         3500gp 1lb
Caster’s Shield          3153gp 5lb
+1 agility chain shirt   1750gp  25lb
Gloves of Lightning       2000gp  --
Scroll Case               1gp   1/2lb
Scroll of Comprehend 
       Languages         25gp
2 Scroll of Protection
      From Evil          50gp
Scroll of Remove Fear    25gp
2 scrolls of Magic Weapon50gp
2 scrolls of Summon
    Monster I            50gp
Scroll of Delay Poison  150gp
Scroll of Remove 
       Paralysis        150gp  
2 Scrolls of Lesser
       Restoration      300gp
Scroll of Shatter       150gp
Scroll of Consecrate    150gp
Scroll of Dispell Magic 375gp
Scroll of Invisibility
        Purge           375gp
Scroll of Remove 
    Blindness/Deafness  375gp


[B]Total Weight:[/B]42.5lb      [B]Money:[/B] 17gp 0sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                33    66   100   200   400

[B]Age:[/B] 32
[B]Height:[/B] 5'10"
[B]Weight:[/B] 189lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Graying black
[B]Skin:[/B] Weathered
Appearance: The tall, weather-worn human that stands before you greets you with a graceful bow and a smile that speaks of kindness. For those who look into his deep blue eyes, however, there is the thinly-veiled promise of storm and rage if provoked.

Background: Gerdan has travelled far to follow rumors of Wavecaller's location, as he originally hails from the lands of the Sea Princes. He was sent on this mission by Haroun Stormrider, a priest of great standing in the faith of Procan. Haroun claimed to have communed with the Storm Lord and been assured that Gerdan was the only one with a chance to succeed in the search for the trident.

On his journey from the Azure Sea, Gerdan found himself caught up in a great battle in the elven lands of Celene. There he earned the appreciation of Tharrielan, an elven ranger and commander of the outpost Gerdan helped to defend. In the process, however, he also earned the enmity of a hobgoblin subchief, the commander of the forces attempting to take the outpost. He has not been able to get any confirmation, but Gerdan suspects that several agents of that hobgoblin have followed him since he left Celene, and that they have been behind a few unfortunate events that have befallen him in that time.

Following Haroun's advice, and common wisdom among the priests of the Storm Lord, Gerdan has sought contacts among the ship's captains in every city he has passed through on his journey, but he hasn't stayed in any one place long enough to establish connections of any significant level. His holy symbol and wisdom have earned him some respect, but no significant loyalty among the riders of the waves.
 

Code:
[B]Name:[/B] Valerie Romanie
[B]Class:[/B] Rogue 1/Wizard (Diviner) 5
[B]Race:[/B] Rhenne Halfling
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] CG
[B]Deity:[/B] XXXX

[B]Str:[/B] 12 +1 (6p.)     [B]Level:[/B] 1/5      [B]XP:[/B] XXXX
[B]Dex:[/B] 15 +2 (6p.)     [B]BAB:[/B] +3         [B]HP:[/B] XXX (1d6+5d4+6)
[B]Con:[/B] 12 +1 (4p.)     [B]Grapple:[/B] +0     [B]Dmg Red:[/B] NA
[B]Int:[/B] 16 +3 (8p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] NA
[B]Wis:[/B] 12 +1 (4p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +1
[B]Cha:[/B] 12 +1 (4p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 00%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +1    +0    +2    +1    +0    +1    14
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +X          +4
[B]Ref:[/B]                       4    +X          +7
[B]Will:[/B]                      5    +X          +7

[B]Weapon[/B]
Ranged Touch +7 (+1 thrown racial bonus and x2 range from gauntlets) (+1 to hit and damage 

<30’) 
Acidic Splatter Ranged Touch +8, 1 to 3d6, acid 20/x2 5’ to 15’ (x2 range for gauntlets) (+1 

to hit and damage <30’)
MW Heavy small Repeating Crossbow +8, 1d8 p 20/x3 (+1 to hit and damage <30’)
MW Cold Iron small Glaive +5, 1d8+2 s 20/x3 reach weapon
Heavy Mace +4, 1d6+1 b 20/x2
Dagger +4 1d3+1 p or s 19-20/x2 
Quarter staff +4 1d4+2 b 20/x2
Dagger Thrown +5, 1d3+1 p 19-20/x2 10’ (+1 to hit and damage <30’) (x2 range from gauntlets)
Sap +4, 1d4+1 Non-lethal b 20/x2


[B]Languages:[/B] common, halfling, dwarven, draconic, elven

[B]Abilities:[/B] +2 fear save bonus, +1 to all saves, +2climb, jump, move silently and 

listen, small size gives to hit and AC bonuses, reduced weapon size, and +4 to hide, reduced 

carry cap.,base speed 20', -str -2, dex +2


[B]Feats:[/B]
-Basic Weapon Proficiency-club, dagger, quarter staff
-Pole Arm Weapon Proficiency-glaive, guisarme, halberd, and ranseur
-Crossbow Weapon Proficiency-Heavy and Light crossbow including repeating
-Maces and Clubs Weapon Proficiency-club, light mace, heavy mace, greatclub, quarterstaff, sap 

and warmace
-Point blank shot (1st)
-Precise shot (3rd)
-Weapon Focus Ranged Touch (6th)
-Scribe Scroll (Wizard Bonus 1st)
-Summon Familiar (Wizard Bonus 1st)
-Acidic Splatter (reserve feat from Complete Mage) (Wizard Bonus 5th)

[B]Skill Points:[/B] 69       [B]Max Ranks:[/B] X/X
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise (+3Int) +3
Balance (+2Dex+2syn) +4 
Bluff (5+1Cha)  +6
Climb (+1Str+2race)  +3
Concentration (7+1Con)  +8
Craft, trapmaking- (4+3Int+2 Tools)  +9
Decipher Script (5+3Int+2)  +10
Diplomacy (+1Cha+2syn)  +3
Disguise (+1Cha+2syn—to act in character)  +3
Disable Device (4+2Dex+2 Tool)  +8
Escape Artist (+2Dex) ac  +2
Forgery (1+3Int)  +4
Gather Information (+1Cha)  +1
Heal xx (1+1Wis+2kit)  +4
Hide (+2Dex+4 race) ac  +6
Intimidate (4+1Cha+2syn)  +7
Jump (+1Str+2syn+2race) ac  +5
Knowledge (arcana) (5+3Int)  +8
Knowledge (history) (1+3Int)  +4
Knowledge (nature) (1+3Int)  +4
Knowledge (the planes (1+3Int)  +4
Knowledge (royalty and nobility) (1+3Int)  +4
Listen (2+1Wis+2 race+2-in arms reach of familiar)  +6
Move Silently (1+2Dex+2 race) ac  +5
Open Lock (3+2Dex+2Tools)  +7
Perform—dance (1+1Cha)  +2
Profession (+1Wis)  +1
Ride xx (1+2Dex+1 Saddle+2 to stay mounted)  +4
Search (4+3Int)  +7
Sense Motive (+1Wis)  +1
Slight of Hand (1+2Dex+2syn) ac  +5
Spellcraft (5+3Int+2syn+2syn-scrolls)  +8
Spot (2+1Wis+3-in bright light+2-in arms reach of familiar)  +8
Survival xx (+1Wis)  +1
Swim (+1Str)  +1
Tumble (5+2Dex) ac  +7
Use Magic Device (5+1Cha+4syn-scrolls)  +6
Use Rope (+2Dex)  +2


[B]Equipment:               Cost  Weight[/B]
Thistledown Padded Armor 405gp   2.5lb
Explorer's Outfit        0  gp     0lb
MW Rpt. Hvy. X-bow (sm)  400gp     6lb
-25 bolts                  5gp   2.5lb
Cold Iron MW Glave (sm)  316gp     5lb
Heavy Mace (sm)           12gp     4lb
Dagger x3 (sm)             6gp   1.5lb
Sap (sm)                   5sp    .5lb

Backpack (center back) 2 gp
Bedroll (below backpack) 1 sp
Blanket, winter 5 sp
Belt pouch x2 2 gp
Torch x2 2 cp
Candle x6 6cp
Flint and Steel 1 gp
Waterskin-water (backpack) 1 gp
Trail Rations-4 days (backpack) 2 gp

Wand of Magic Missiles (9th level) 4725 gp (35 charges)
Ring of Protection +1 2000 gp
Gauntlets of Extended range (mic) 2000 gp thrown range doubles

Sun Rodx2 4 gp
MW Thieve’s Tools 150 gp
MW Trapmaker’s Tools 55 gp
Spell Component Pouch 5 gp
Spellbook 15 gp
Spellbook 15 gp (kept at home)
Scroll of Orb of Acid (SC) 700 gp
Scroll of Circle Dance (sc), Lightening Bolt, Fireball, Scattering Trap (PH2), 1500 gp
Scroll of See Invisible, Scorching Ray, Locate Object 450 gp
Scroll of Mage Armor 25 gp

Coins- 24 gp, 3 sp, 2 cp (pouch)


[B]Total Weight:[/B]XXlb      [B]Money:[/B] XXgp XXsp XXcp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               43   86   130   260   650

[B]Age:[/B] 34
[B]Height:[/B] 3'2"
[B]Weight:[/B] 39lb
[B]Eyes:[/B] Black
[B]Hair:[/B] Black straight
[B]Skin:[/B] Olive

[sblock=Spellbook](barred school—necromancy)
0 Caltrops (sc), Electric Jolt (sc), Sonic Snap (sc), Silent Portal (sc), Amanuensis (sc),

Launch Bolt (sc), Repair Minor Damage (sc), Stick (sc), Resistance, Acid Splash, Detect

Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost

Sound, Mage Hand, Mending, Open/Close, Arcane Mark, Prestidigitation

1st Sniper’s Shot (sc), Mage Armor, Magic Missile, Magic Weapon, Identify, Orb of Acid, Lesser

(sc), Kelgore’s Fire Bolt (PH2), Whelm (PH2), Shield

2nd Melf’s Acid Arrow, Detect Thoughts, See Invisible, Scorching Ray, Locate Object, Luminous

Swarm (CM),

3rd Unluck (sc), Circle Dance (sc), Acid Breath (sc), Lightening Bolt, Fireball, Scattering

Trap (PH2),

4th Orb of Acid (SC)
[/sblock]

[sblock=Spells Memorized]
—Adventuring Save DC=level+3Int.
0 Detect Magic (s), Detect Magic, Light, Mage Hand, Open Close
1st Sniper’s Shot (s), Mage Armor, Orb of Acid-lesser, Magic Missile, Whelm
2nd Detect Thoughts (s), Melf’s Acid Arrow, Luminous Swarm, Scorching Ray
3rd Unluck (s), Lightening Bolt, Acid Breath

—Working as a finder
0 Detect Magic (s), Detect Magic, Light, Mage Hand, Mending
1st Identify (s), Mage Armor, Whelm, Comprehend Languages, Orb of Acid-lesser
2nd Detect Thoughts (s), Melf’s Acid Arrow, See Invisible, Locate Object
3rd Circle Dance (s), Acid Breath, Scattering Trap
[/sblock]



Appearance: Valerie is a tall somewhat thick Halfling with dark hair and eyes and
swarthy skin. He has long nimble fingers and an easy smile. His features are somewhat blunt
and he is rather plain looking and unremarkable. He wears long side burns and his hair a
little long in a duck tail at the back and rather generous on top (think Elvis 1970’s). The
Thistledown padded armor he wears under his clothes only serves to make him look even rounder than he is. He favors white shirts with large collars and broad cuff under a jacket of deep red and gold in a paisley pattern. He wears tan knee pants and generally goes bare foot in all but the coldest weather. Also in colder weather he adds warm woolen cloak and hood of brown fabric. When working or in the wild he wears a heavy repeating crossbow on his shoulder and takes along a Glaive which he normally carries in a holder on his ever resent mount, a large shaggy dog named Sebastian. His pockets and pouches and a small pack are stuffed with gear when he is working. He is popular enough in the area of his small community where his mother was highly respected and he is friendly and outgoing with a kind word to all. However, he tends to have a problem with authority and is very dependent minded, a trait no doubt inherited from his mother. He frequently butts heads with members if the council of wise women who have always resented the fact that he, as a male, was taught their traditionally feminine arts. While he rarely goes looking for a fight, his work often brings him into conflicts. He prefers to fight from a distance using missile and magic or his Glaive. He avoids melee whenever possible. He is considered a jovial fellow who enjoys good food, good wine and a story or poem in the local tavern. While he lives alone with his hawk and his dog he prefers the company of others and can be found in the tavern or tea house every day.

Background: Valerie Romanie styles himself a ‘Finder’. He finds lost or stolen things
and missing persons or when business is slow lost dogs and lost sheep. He lives on the river
in a medium-sized community of Rhenne in the central Flanness. (I left this a little vague
since I didn’t know where you wanted us to start.) He was the son of a very popular and
powerful Rhenne wise woman, Palmora. Unfortunately, her husband died young in a boating
accident when Valerie was still a small boy. Her work kept her too busy to find another
husband and she never had any other children. Because his mother was always so busy, young Valerie was often left to take care of himself. Like many young Rhenne he found himself running with a crowd of Roguish lads. They preyed on non-Rhenne who plied the river running simple cons and picking pockets or arranging elaborate distractions to allow them to take small amounts of cargo from passing barges. Eventually, his mother realized that Valerie needed a life of more substance. She was also getting older and wanted to pass on her gifts.

She made a decision that would direct the course of the rest of Valerie’s life. She chose to
teach him the skills and magic of the wise women. There was no law as such against teaching a man such things and certainly male spellcasters are common enough among other races. But among the Rhenne, such things simple are not done. Valerie soon learned the charms and divinations of the wise women. All was well until word started to get out. Soon the council of wise women learned of Palmora’s actions and she was censured by the council and striped of the vote in council meetings. Needless to say they never even considered allowing young Valerie to become a part of the organization. One power hungry wise woman in particular Anne Hedgeapple, championed the fight against Palmora and her son. She used this crusade as a starting off point for a campaign in favor of traditional values and to pass rules against those who would abandon traditional Rhenne ways. As she began to rise in power Palmora’s popularity continued to wane. When Palmora took ill none of the wise women would come to help her. By the time Valerie relized how sick his mother was and when to fetch a priest, it was too late. His mother died. Valerie never forgave Anne and the other wise women. For her part, Anne continues to consider Valerie an abomination.

Valerie inherited his mother’s wand and her spellbooks and continued to study magic. With no one in his own community to help him. Valerie sought out a new teacher. And found one in the person of Alember Gloramber, a elven wizard how lives in the forest a two day journey up the river. Valerie was eager to learn more interesting spells than the simple divinations and charms of the wise woman. He found that Alember was able to teach him much more powerful spells and how to hold back some of his magic to produce an effect. Valerie has a crush on the elf, though she is more than 400 years his senior. He visits her a couple of times a month to learn and just to enjoy her company. For her part the Elf finds Valerie’s youthful enthusiasm and quick wit appealing and he is one of her favorite pupils.

To make a living Valerie uses his spells and the rogue skills of his youth to become a finder.
He often works with the local sheriff in the community, John Longfoot. John finds Valerie to
be dogged and reliable. They are friends and John would like to add Valerie to his men, but
alerie is uncomfortable being part of the system as prefers to work on a freelance basis.
He has another good friend. A human riverboat captain named Padar Gravelford. Padar has known Valerie since he caught the lad trying to con him many years ago. Padar who had seen it al in his travels found it amusing to see what new trick the boy would try each time he traveled this part of the river. They made an ongoing game of it and even today when Valerie lives a respectable life they engage in friendly banter, competitions and bar bets whenever Padar is in town. Through Pandar’s stories Valerie has learned much of the world beyond his little bend in the river. He always looks forward to getting the latest news from the Captain. Of course in recent years the news always seems to be bad. The latest trouble is in the form of Anaksolamoon, a young red dragon driven far from her normal range by the raging hordes of barbarians in the north. Anaksolamoon has found easy picking and plentiful food among the Rhenne of the river. Those allies of the Rhenne who might have come in the past to slay the dragon are all embroiled in problems of their own with the numerous wars.
Now head of the Wise Women’s counsel, Anne Hedgeapple has decided that dragonslaying is man’s work. She has sent a letter from the counsel asking that Valerie help the Rhenne with the dragon. A weapon of great power that is been used to slay dragon’s in the past, Frostedge, must be found. Clues to its location have been found among the wise woman lore. Who better than a finder to undertake this important mission? Anne secretly hopes that Valerie will never return from his quest, but if he does she is confident she can manage to take credit for the recovery of the weapon.

[sblock=Sebastian]Riding dog (war trained) 150 gp
-MW Military saddle with bird perch behind rider 210 gp
-Saddle bags 4 gp
--waterskin, winter blanket, dried meat 3 gp
--Spare component pouch 5 gp
--Spare Spellbook 15 gp
[/sblock]

[sblock=Flintspar]Hawk Familiar
Size/Type:Tiny Magical Beast
Hit Dice:1d8 (half Valerie’s hp)
Initiative:+3
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor Class: 20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17
Base Attack/Grapple: +3/-7
Attack: Talons +8 melee (1d4-2)
Full Attack: Talons +8 melee (1d4-2)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +7, Will +7
Abilities: Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 6
Skills: Listen +4, Spot +16 and as master
Feats/Familiar Abilities: Alertness, Weapon FinesseB, Improved Evasion,
Share Spells, Empathic Link, Deliver Touch Spells
[/sblock]
 
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Percivilis and Jerivan

Jerivan was glad that he found a kindred spirit in Percivilis -- he was a kind, thoughtful person, who always strived to protect the innocent and weak.

Valor. Justice. Honor.

These three words were the mantra that Percivilis lived by.

For the past year, Jerivan had been travelling with him, and in that time, he recognized 'the gift' that his companion possessed -- for Percivilis had an innate connection with his god -- one that he never questioned, nor did he need to -- he was destined for great things, and Jerivan wanted to be a part of it.

The twosome had been travelling the land for some time, ministering to the flock, setting things right, before receiving orders that the whereabouts of a foul, unholy blade had been procured. Their mission was to secure it for the church, and if unable to do so, then destroy it.




[sblock=Percivilis the Pure]
Code:
[B]Name:[/B] Percivilis the Pure
[B]Class:[/B] Favored Soul 6	
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] Heironious

[B]Str:[/B] 14 +2 (6p.)	[B]Level:[/B] 6	[B]XP[/B]: 15000
[B]Dex:[/B] 12 +1 (4p.)	[B]BAB:[/B] +4		[B]HP:[/B] 43 (6d8+12)
[B]Con:[/B] 14 +2 (6p.)	[B]Grapple:[/B] +6	
[B]Int:[/B] 10 -- (2p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b] Cha +1
[B]Wis:[/B] 14 +2 (6p.)	[B]Init:[/B] +1	[B]Spell Save:[/B] 
[B]Cha:[/B] 16 +3 (8p.)	[B]ACP:[/B] -4		[B]Spell Fail:[/B] 

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+6	+3	+1	+0	+0	+0	20
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 19

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+7	+5	+2	--
[B]Ref:[/B]	+6	+5	+1	--
[B]Will:[/B]	+7	+5	+2	--
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Longsword +1		+8	1d8+3	19-20/x2 	------
MW Morningstar		+7	1d8+2	20/x2      	------
Light Crossbow		+5	1d8+0	19-20/x2 	80 ft
[B]Notes:[/B] Lesser Weapon Crystal of Energy Assault, Fire adds 1d6 fire damage to weapon it is attached to (longsword +1)

[B]Languages:[/B] Common

[B]Abilities:[/B] Fire Resistance - 10

[B]Feats: [/B] 
Human Bonus 1st: Combat Casting
1st: Negotiator
3rd: Power Attack
Favored Soul 4th: Weapon Focus (longsword)
6th: Leadership


[B]Spells prepared[/B] (Save DC 12 + spell level): 

Spells per day:

0 - 6
1st - 7
2nd - 6
3rd - 4


[B]Spellbook/Spells Known:[/B]
	0 - (7) Light, Detect Magic, Resistance, Create Water, Fleeting Fame, Guidance, Purify Food and Drink;
	1st - (5) Bless, Divine Favor, Shield of Faith, Nimbus of Light, Resurgence;
	2nd - (4) Cure Medium Wounds, Silence, Remove Paralysis, Bulls Strength;
	3rd - (3) Dispel Magic, Magic Circle against Evil, Prayer;

[B]Spell-Like Abilities:[/B] 

[B]Skill Points:[/B] 27	[B]Max Ranks:[/B] 9/4.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Appraise  	+0	0	--	--
Balance   	+1	0	+1	--
Bluff       	+3	0	+3	--
Climb      	+2	0	+2	--
[U]Concentration[/U]  	+7	5	+2	+4 (Combat Casting)
[U]Diplomacy[/U]	+14	7	+3	+4
Disable Device 	+1	0	+1	--
Disguise   	+3	0	+3	--
Escape Artist	+1	0	+1	--
Forgery   	+0	0	--	--
Gather Info     +0	0	--	--
Handle Animal  	+3	0	+3	--
[U]Heal [/U]        	+11	5	+2	+4
Hide        	+1	0	+1	--
Intimidate	+3	0	+3	--
[U]Jump[/U]        	+4	0	+2	+2
[U]Know: (Religion)[/U]+5	5	--	--
Listen     	+2	0	+2	--
Move Silently	+1	0	+1	--
Open Locks   	+1	0	+1	--
Perform   	+0	0	--	--
Ride        	+1	0	+1	+2 (for staying in the saddle - military saddle)
Search    	+2	0	+2	--
[U]Sense Motive[/U]	+9	5	+2	+2
Sleight of Hand +1	0	+1	--
[U]Spellcraft[/U]  	+0	0	--	--
Spot       	+2	0	+2	--
Swim       	+2	0	+2	--
Tumble    	+1	0	+1	--
Use Magic Device+3      0	+3	--
Use Rope 	+1	0	+1	--
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
Longsword +1		2315gp	4lb
Lesser Weapon Crystal
of Energy Assault, Fire	3000gp	--lb
Breastplate +1		1350gp	30lb
Heavy Steel Shield +1	1170gp	15lb
Dimension Stride Boots	2000gp	1lb
Wand/Cure Light Wounds 	750gp	--lb
 -- 50 charges
Healing Belt		750gp	1lb
MW Morningstar		308gp	4lb
Light Crossbow		35gp	4lb
 20 Bolts  		2gp	2lb
Belt Pouch             	2gp	2lb
Silver Holy Symbol	25gp	1lb
Healer's Kit          	50gp	1lb
Backpack 		2gp	2lb

Scrolls:
[I]Remove Curse [/I]            	375gp	--lb
[I]Remove Blindness/Deafness[/I] 	375gp	--lb



[B]Total Weight:[/B]67lb	[B]Money:[/B] 120gp 0sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	58	116	175	350	875

[B]Age:[/B] 26
[B]Height:[/B] 6'2"
[B]Weight:[/B] 195
[B]Eyes:[/B] Blue
[B]Hair:[/B] Golden
[B]Skin:[/B] Golden Tan

Heavy Warhorse (400 gp) - Honor


Military Saddle		20gp	30lb
Bit and Bridle		2gp	1lb
Saddle Bags  		4gp	8lb
     Carried in Saddle bags:
Waterskin		1gp	4lb
3 Torches  		3cp	3lb
Bedroll                	5sp	5lb
Winter Blanket       	5sp	3lb
Explorer's Outfit     	10gp	8lb
3 weeks rations     	10gp	21lb

Load: 195lb (Percivilis) + 67lb (His gear) + 73 lbs (carried on horse) = 335 lbs
Medium Load - movement is 35 ft

Size/Type: Large Animal 
Hit Dice: 4d8+12 (30 hp) 
Initiative: +1 
Speed: 50 ft. (10 squares) 
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 
Base Attack/Grapple: +3/+11 
Attack: Hoof +6 melee (1d6+4) 
Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) 
Space/Reach: 10 ft./5 ft. 
Special Attacks: — 
Special Qualities: Low-light vision, scent 
Saves: Fort +7, Ref +5, Will +2 
Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 
Skills: Listen +5, Spot +4 
Feats: Endurance, Run 
Environment: Temperate plains 
Organization: Domesticated 
Challenge Rating: 2 
Advancement: — 
Level Adjustment: — 

These animals are similar to heavy horses but are trained and bred for strength and aggression. A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. 

Carrying Capacity
A light load for a heavy warhorse is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. A heavy warhorse can drag 4,500 pounds.
[/sblock]

[sblock= Cohort Jerivan]
Code:
[B]Name:[/B] Jerivan 
[B]Class:[/B] Paladin 4	
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LG
[B]Deity:[/B] Heironious

[B]Str:[/B] 14 +2 (6p.)	[B]Level:[/B] 4	[B]XP[/B]: 6000
[B]Dex:[/B] 10 -- (2p.)	[B]BAB:[/B] +4		[B]HP:[/B] 33 (4d10+8)
[B]Con:[/B] 14 +2 (6p.)	[B]Grapple:[/B] +6	
[B]Int:[/B] 10 -- (2p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b] Cha +1
[B]Wis:[/B] 12 +1 (4p.)	[B]Init:[/B] --	[B]Spell Save:[/B] 
[B]Cha:[/B] 16 +3 (8p.)	[B]ACP:[/B] -6		[B]Spell Fail:[/B] %

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+9	+2	+0	+0	+0	+0	21 (23 vs ranged)
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 21

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+9	+4	+5	--
[B]Ref:[/B]	+4	+1	+3	--
[B]Will:[/B]	+5	+1	+4	--
[B]Notes:[/B] Divine Grace (add CHA bonus to all saving throws)

[B]Weapon			Attack	Damage	Critical	Range[/B]
MW Longsword		+8	1d8+2	19-20/x2 	------
Dagger    		+6	1d4+2	19-20/x2 	------
Heavy Crossbow		+4	1d10	19-20/x2 	120 ft
[B]Notes:[/B]

[B]Languages:[/B] Common

[B]Abilities:[/B] Divine Grace, Turn Undead, Aura of Courage, Detect Evil (at will), Lay on Hands (12 hp/day), Divine Health, Aura of Good, Smite Evil (+3 to hit, +4 damage) 3/day, Daunting Presence 

[B]Feats: [/B] 
Human Bonus 1st: Weapon Focus (Longsword)
1st: Daunting Presence 
3rd: Extra Smiting

[sblock=Daunting Presence]
You may take a Standard Action to ‘Awe’ an opponent with 30’, 
who can see you, and who has an Intelligence score. If the opponent fails a Will 
saving throw (DC 15) it is Shaken 
for 10 minutes. This fear has no effect on a creature that is already Shaken

[/sblock]



[B]Spells prepared[/B] (Save DC 12 + spell level): 

Spells per day:

1st - 1 - Divine Sacrifice

[sblock=Divine Sacrifice]
Divine Sacrifice(CDiv p163)
<Evoc, VS, 1StdAct, Personal, 1rnd/lvl>
– While this spell is in effect, the caster can
sacrifice hit points once per round as a Free

Action to do extra damage on his/her next

successful attack (within the spell’s duration).
For each 2 hp sacrificed (up to 10hp), the
caster does +1d6 damage (max +5d6).
[/sblock]

[B]Spell-Like Abilities:[/B] Detect Evil (at will)

[B]Skill Points:[/B] 21	[B]Max Ranks:[/B] 7/3.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Appraise  	+0	0	--	--
Balance   	+0	0	--	--
Bluff       	+3	0	+3	--
Climb      	+2	0	+2	--
[U]Concentration[/U]  	+3	1	+2	--
[U]Diplomacy[/U]	+4	1	+3	--
Disable Device 	+0	0	--	--
Disguise   	+3	0	+3	--
Escape Artist	+0	0	--	--
Forgery   	+0	0	--	--
Gather Info     +0	0	--	--
[U]Handle Animal[/U]  	+6	3	+3	--
[U]Heal [/U]        	+6	3	+1	+2
Hide        	+0	0	--	--
Intimidate	+3	0	+3	--
Jump        	+2	0	+2	--
[U]Know: (Religion)[/U]+2	2	--	--
[U]Know: (Royalty)[/U]+2	2	--	--
Listen     	+1	0	+1	--
Move Silently	+1	0	+1	--
Open Locks   	+1	0	+1	--
Perform   	+0	0	--	--
[U]Ride[/U]        	+7	7	--	+2 (military saddle - for staying in)
Search    	+2	0	+2	--
[U]Sense Motive[/U]	+3	2	+1	--
Sleight of Hand +1	0	+1	--
Spellcraft  	+0	0	--	--
Spot       	+2	0	+2	--
Swim       	+2	0	+2	--
Tumble    	+0	0	--	--
Use Magic Device+3      0	+3	--
Use Rope 	+0	0	--	--
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
MW Cold Iron Longsword	630gp	4lb
Full Plate +1           2650gp	50lb
Heavy Crossbow		50gp	8lb
   20 bolts		2gp	2lb
MW Heavy Steel Shield	170gp	15lb
Dagger    		2gp	1lb
Backpack 		2gp	2lb
50' Silk Rope		10gp	5lb
Grappling Hook 		1gp	4lb
Flint and Steel		1gp	--lb
Chronocharm of the
Horizon Walker       	500gp	--lb
Least Armor Crystal of 
Arrow Deflection    	500gp	--lb
Belt Pouch             	2gp	2lb
Silver Holy Symbol	25gp	1lb
Healer's Kit          	50gp	1lb


[B]Total Weight:[/B]95lb	[B]Money:[/B] 273gp 1sp 7cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	58	116	175	350	875

[B]Age:[/B] 21
[B]Height:[/B] 6'0"
[B]Weight:[/B] 185
[B]Eyes:[/B] Blue
[B]Hair:[/B] Blond
[B]Skin:[/B] Tan

Heavy Warhorse (400 gp) - Valor


Military Saddle		20gp	30lb
Bit and Bridle		2gp	1lb
Saddle Bags  		4gp	8lb
     Carried in Saddle bags:
Waterskin		1gp	4lb
3 Torches  		3cp	3lb
Bedroll                	5sp	5lb
Winter Blanket       	5sp	3lb
Explorer's Outfit     	10gp	8lb

Load: 180lb (Jerivan) + 95lb (His gear) + 52 lbs (carried on horse) = 327 lbs
Medium Load - movement is 35 ft

Size/Type: Large Animal 
Hit Dice: 4d8+12 (30 hp) 
Initiative: +1 
Speed: 50 ft. (10 squares) 
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 
Base Attack/Grapple: +3/+11 
Attack: Hoof +6 melee (1d6+4) 
Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) 
Space/Reach: 10 ft./5 ft. 
Special Attacks: — 
Special Qualities: Low-light vision, scent 
Saves: Fort +7, Ref +5, Will +2 
Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 
Skills: Listen +5, Spot +4 
Feats: Endurance, Run 
Environment: Temperate plains 
Organization: Domesticated 
Challenge Rating: 2 
Advancement: — 
Level Adjustment: — 

These animals are similar to heavy horses but are trained and bred for strength and aggression. A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. 

Carrying Capacity
A light load for a heavy warhorse is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. A heavy warhorse can drag 4,500 pounds.
[/sblock]

[sblock=Magic Item Descriptions]
Least Armor Crystal of Deflection: (MIC pg 25)

Price: 500 gp

A crystal of arrow deflection protects you from ranged weapon attacks.

Least: This augment crystal grants you a +2 bonus to AC against ranged attacks



Crystal of Energy Assault, Lesser: (weapon crystal) (MIC pg 64)

Price: 3000 gp

A Crystal of Energy Assault adds a particular type of energy damage to a weapon's attacks. This bonus damage doesn't stack with any energy damage of the same type dealt by the weapon.

Lesser: This crystal adds an extra 1d6 points of energy damage of its type to the weapon's damage.

Basics: An augment crystal is a small gem that provides a magical effect when affixed to a weapon or armor. Each weapon or armor can only hold one crystal at a time, but can be removed or swapped for another one (Move action that does not provoke AoO).

Chronocharm of the Horizon Walker: (MIC pg 86)

A chronocharm occupies the throat body slot, but it can be worn simultaneously with any number of other chronocharms, which all function normally. You must wear a chronocharm for 24 hrs before you can access its abilities.

Cost: 500 gp
Activation: Swift (command)
Weight: --
Like other chronocharms, this item slows your perception of time for a specific, singular purpose. When you activate a chronocharm of the horizon walker, you can move up to half your speed as part of the same swift action used to activate it; this movement does not provoke AoO. Can be used 1/day/

Dimension Stride Boots: (MIC pg 94)

Price: 2000 gp
Activation: -- and standard (command)
Weight: 1 lb

While wearing these boots, you gain a +2 competence bonus on jump checks (continuous).

In addition, the boots have 5 charges (which are renewed each day at dawn). Spending 1 or more charges allows you to teleport a short distance w/o error. You must have line of sight and line of effect to your destination.

1 charge: Teleport 20 ft
3 charges: Teleport 40 ft
5 charges: Teleport 60 ft


Healing Belt: (MIC pg 110)


Price: 750gp
Body Slot: Waist
Activation: -- and standard (command)
Weight: 1 lb

While wearing a healing belt, you gain a +2 competence bonus on healing checks, this effect is continuous.

In addition, the belt has 3 charges, which are renewed each day at dawn. Spending 1 or more charges allows you to channel positive energy and heal damage with a touch.

1 charge: Heals 2d8 damage
2 charges: Heals 3d8 damage
3 charges: Heals 4d8 damage

[/sblock]
 


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