Verosh "the Foolish", son of Kala
Blademaster
Male Litorian Swashbuckler 3/Rogue 2/Fighter 4
CG
Talks in
Dark Red
Out of Character
Dark Slate Blue
Ability Scores
Str 15 (+2) [+2 racial]
Dex 22 (+6) [+2 racial, +1 level, +4 gloves of dexterity]
Con 14 (+2) [+2 racial, +2 amulet of health]
Int 15 (+2)
Wis 8 (-1)
Cha 16 (+3) [+1 level]
Statistics
Hit Points: 59/86 [68 base, +18 Con]
Subdual Damage: 0
Init: +6 [+6 Dex]
BAB: +8/+3 [+1 Rogue, +4 Fighter, +3 Swashbuckler]
Grap: +10[+8 base +2 Strength]
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Armor Class: 21 [+6(Dex) +1 (ring) +4 (leather armour +2)]; touch 16; flat footed 15 [+6 Dex]
Fort: +10 [+7 class, +1 Con, +2 cloak of resistance]
Ref: +13 [+4 class, +6 Dex, +2 cloak of resistance, +1 grace]
Will: +5 [+2 class, -1 Wis, +2 cloak of resistance, +2 Iron Will]
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Speed: 30 ft. [30 ft. base; Light load, Leather armor]
Attacks
Single Attack - +16 (+1 keen shortsword) [+6 Dex (finesse) +1 (weapon focus) +1 (magic)]- 1d6+7 (17-20/x2) [+2 (Str) +2 (Int) +2(Spec) +1(magic)]
or +16 (+1 cold iron shortsword) [+6 Dex (finesse) +1 (weapon focus) +1 (magic)] -1d6+7 (19-20/x2) [+2 (Str) +2 (Int) +2(Spec) +1(magic)]
Full Attack - +16/+11 (+1 keen shortsword) - 1d6+7 (17-20/x2) or +16/+11 (+1 cold iron shortsword) -1d6+7 (19-20/x2)
Two Weapon Attack - +14/+9 and +14
Special attacks: +3d6 when flanking or when target is denied Dex bonus
Physical description
Medium-size, 6' 5" tall, 215 lbs, 26 yrs old
Tawny fur (Dark mane, white chin), Yellow eyes,
Speaks Common, Litorian, Goblin, Orcish
Skills
Balance +14 [8 ranks +6(Dex]
Bluff +16 [10 ranks +3(Cha)+3(skill focus)]
Sense Motive +7 [8 ranks -1(Wis}]
Tumble +16 [10 ranks +6(Dex)]
Jump +9 [7 ranks +2(Str)]
Climb +9 [7 ranks +2(Str)]
Swim +5 [3 ranks +2(Str)]
Spot +4 [3 ranks -1(Wis) +2(racial)]
Listen +4 [3 ranks -1(Wis) +2(racial)]
Intimidate +13 [8 ranks +3(Cha) +2(racial)]
(36 pts Swashbuckler, 30 pts Rogue, 12 pts Fighter)
Feats
Combat Expertise [Level 3]
Improved Feint [Fighter bonus Level 1]
Skill Focus (bluff) [Level 1]
Weapon Finesse [Swashbuckler Level 1 (bonus)]
Daring Outlaw (from Complete Scoundrel) [Level 6]
Weapon focus - short sword [Fighter bonus Level 2]
Weapon specialisation - short sword [Fighter bonus Level 4]
Iron Will [Level 9]
Litorian Traits
Medium-size
Speed 30 ft.
Low-light vision
Scent - A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges.
+2 racial bonus to Intimidate, Search, Spot, Listen and Survival
Favored Class: Ranger
Class Abilities
Sneak Attack +3d6 (daring outlaw)
Trap finding
Evasion
Trap sense +1
Insightful Strike - adds Int bonus to damage
Dodge Bonus +1 (daring outlaw)
grace +1 to Reflex saves
Magical and Psionic gear
gloves of dexterity +4 (16,000)
cold iron +1 shortsword (4330) 'Demonfoe'
ring of protection +1 (2000)
Keen +1 shortsword (8310) 'Kala's blade'
cloak of resistance +2 (400)
Leather armour +2 (4160)
potion (cure moderate wounds) (300)
amulet of health +2 (4000) dire bear tooth necklace
Psionic tattoo
Psionic tattoo (
Empty Mind) 50
silversheen 250
Quaal's feather token (bird) 300
Potion of cure serious wounds 750
Normal gear
Traveller's outfit 1
Courtier's outfit (with appropriate jewelery) 80
caltrops 1
Composite short bow 75
Alchemical Silver Arrows (20) 3
Belt pouch 1
Ink 8
Ink pen 1sp
sheets of paper (10) 4gp
1115 gp 9sp
Personality: Highly intelligent and personable, Verosh is often to be found in philosphical discussion. By contrast, his emotions often get the better of him; more than once this has led to him getting out of his depth. He handles himself well in a fight, using his superior intellect to divert his opponent's attention.
Background: Verosh came to Ptolus 6 years ago, and now thoroughly enjoys the bustle and variety of city life. His father was a great tribal leader, but his hot-headed son wasn't interested in following in his footsteps.
Appearance: A humanoid lion. Pretty much. Yup.
Corriban Sloan (Ranger 7), is a Viridian Lord known to live in a cabin a few miles away from Ptolus, although he often patrols far off lands taken by the barbarian tribes. He is a surprisingly strong man for his small frame, and is a marksman with his compound shortbow. Even with Ptolus reputation for stangeness, Corriban still makes others take notice of him with his slightly green-tinged, and nearly leafy skin. The mischevious Corriban met Verosh several years ago, and created a friendship through a common enjoyment of outdoor competitions such as rock climbing and hunting. Corriban usually has his ear to the natural occurences around Ptolus, but does have contacts within the city and introduced Verosh to Kaira Swanwing.
- Kaira Swansing, (Elf rogue 5/wizard 8) is the leader of the Knights of the Golden Cross, a small organization dedicated to the worship of the elder gods and the collecting of ancient knowledge. Kaira is ambitious and seeks to strengthen the dwindling order, with mixed results. She has silver hair and is quite the stunning woman for the strength of both her personality and natural beauty, along with her habit of wearing robes made from blue silk and satin. Verosh finds Kaira to be an important source of criminal activity in the city, especially those backed with demonic or supernatural power; something that has made her few friends. She and Verosh often trade stories: she of her order and their beliefs, while he speaks of his peoples' oral histories. This is something that interests Kaira, since she feels that in Verosh's stories are the shards of tales from the time of the elder gods.
- Yarek Nagel (aristocrat 4), the doddering old man of House Nagel, is known as senile, foolish, and somewhat of a buffoon. Verosh met him long ago in the Yarrow Street Forum, in Oldtown, a place where people like to get up on a soap box or philosophers give speeches. Verosh was listening to one slim philosopher speak about whether or not life was reality when he heard Yarek heckle the man from one corner of the crowd until he enraged the supposedly gentleman to the point of a confrontation. There were two hits, Yarek's cane hitting the angry man, and that man hitting the floor. Curious, Verosh followed the man and entered into a conversation with him. Now the two meet together every so often in Oldtown so that Verosh can talk of his present adventures, and Yarek can lie about the good old days.