Herzog
Adventurer
Let me get this straight:
-there are no rules on the hight of blasts and/or bursts?
-there are no rules on vertical measurement?
that is, all advice and rules given in this thread so far are, in fact, houserule additions to the RAW?
sorry, but what have those playtesters been doing all this time? I find it hard to believe this has never come up in a playtesting session.
Errata on rules that can be misinterpreted, copy/paste errors, omissions in power blocks, all that I can understand with the first printing of a new ruleset.
But the complete omission of rules governing the third dimension?
I feel like I'm playing Doom.....
Herzog
-there are no rules on the hight of blasts and/or bursts?
-there are no rules on vertical measurement?
that is, all advice and rules given in this thread so far are, in fact, houserule additions to the RAW?
sorry, but what have those playtesters been doing all this time? I find it hard to believe this has never come up in a playtesting session.
Errata on rules that can be misinterpreted, copy/paste errors, omissions in power blocks, all that I can understand with the first printing of a new ruleset.
But the complete omission of rules governing the third dimension?
I feel like I'm playing Doom.....
Herzog
Blast: A blast fills an area adjacent to you that is a specified number of squares on a side. For example, the wizard power thunderwave is a blast 3, which means the power affects a 3-square-by-3-square area adjacent to you. The blast must be adjacent to its origin square, which is a square in your space. The origin square is not affected by the blast. A blast affects a target only if the target is in the blast’s area and if there is line of effect from the origin square to the target.