Hussar
Legend
I would argue that protection from evil does not work against a harpy (though that is secondary to the discussion at hand). The spell you have in mind is probably silence, since the harpy song is a sonic effect.
Won't it boil down to the same thing? Cleric casts silence (or casts it from a scroll), entire party squeezes inside, then find a way to slay the harpy, chase it away or bypass it. At the end of the day, it is still resources expended, just that the majority is spent on defensive buffs allowing you to resist the harpy's song, rather than actually defeating them (because note that the harpies can still fly, and possibly wield ranged weaponry). Even if you had cast invisibility on everyone to sneak past them, it would still be resources expended.
After all, the game just assumes you spend ~25% of your resources on a equal EL encounter, it does not come out and say how those resources must be allocated, or expended in what manner. If you face a pit fiend, for instance, 20% of your resources could be spent on buffs (eg: heroes' feast, mindblank, energy resistance, scrolls of dismissal etc), and the remainder taking the form of actual damage taken during the fight. That the battle ended up being easier compared to if you had not pre-buffed still would not change the fact that either way, party resources still were used up.
/snip
Sort of. Casting a single second level spell is hardly using 20-25% of my resources is it? Not when that single spell completely negates the encounter IMO. A 6th level cleric with a light crossbow can still likely kill 2 harpies by herself. Look at the stats of a harpy.
But, that's the problem. One spell and the encounter goes from incredibly lethal to meh. What happens if you don't have the right spell on hand? Then you all die. Or, half of you fail your saves in the first round, the other half run away and half the party dies.
Personally I think it all boils down to a style thing... though I do think that those who claim save or die isn't fun actually mean... isn't fun for them. I think it really depends on what type of person you are whether you like or dislike save or die... I think of it like this.
Is it really even a play style thing though? Is it good game design to have encounters that are 100% lethal even though the creature encountered should not be too difficult to fight? It's one thing to waltz your 3rd level bard up and swing at the dragon with a short stick. That's just begging for death. It's another to go into an encounter with the full expectation that it should be a doable encounter and losing all or some of the party through no fault of your own.
See, Imaro, the problem is, players don't generally get to choose what monsters they fight. The gambler can choose his bet, he knows his odds beforehand. He has perfect knowledge of what is in front of him. Players are often working in the dark, have little knowledge of the specific threats they may face and have massive numbers of possiblities to prepare for.