Knightfall
World of Kulan DM
Some new dwarven races based on published material
DWARVEN RACES OF THE TRANSFORMATION
I've added this material to my "Dwarves of Harqual" post at the beginning of this thread.
Dwarves of Korvosa
Besides humans, the most populace race in the City-state of Korvosa is dwarven. Specifically, the race of Korvosan dwarves known as the Janderhoff. This name refers to a dwarven city on the home world of the Korvosans, which was not duplicated on Harqual during the time of The Transformation. This has forced the dwarves living in Korvosa to adapt. On their home world, the dwarves of Janderhoff were relied on to provide the city with the black marble so prized in Korvosa. Now, without this resource, the dwarves have had to become proactive in finding iron, silver and stone for the city-state, and without the aid of their lost kin, they are having a tough time supplying demand.
The fact that the rockwood gnomes of the Hinderfall Mountains constantly block their attempts to mine in the mountain range hasn't helped matters either. “Korvosan” dwarves are arrested on sight within the Realm of the Little Trees or killed outright within the Inner Forest of the Heverkent. The denizens of the Outer Forest are a little more tolerant towards the Janderhoff, and many of the shadier denizens will sell gems and precious metals to them; although, they always charge Janderhoff dwarves exorbitant sums of gold for any type of goods. More often the Janderhoff must trade with the citizens of the distant city of Rhamsandron or the Domain of Fallen Trees, which has increased tensions even more between Korvosa and its other new neighbors.
The Janderhoff have roughly the same appearance as the northern dwarves of the continent. They are easy to distinguish from the Torin (whom they dislike) as they never shave their beards; although, they are known for keeping their beards trimmed short, especially in the hotter months of the year. The Janderhoff have the same racial traits as the Dwarf entry in the D&D PHB v.3.5; however, they have a slightly different set of Automatic and Bonus Languages as per the following changes: Automatic Languages – remove Common, add Taldane; Bonus Languages: add Suar. The Dwarven language of their home world is close enough to the Dwarven language of Harqual that they can understand Harqualian dwarves without any real difficulty. Note that theres is a growing movement amongst the Janderhoff dwarves to modify their racial language to distinguish themselves from the other dwarven races of Harqual.
Dwarves of the “City-State”
The city dwarves of Rhamsandron, also known as the Kazadrach, are a unique race of dwarves brought to the continent during the time of The Transformation. The Kazadrach have spread out from the “City-State” to some of the other cities and city-states of the Nebral Peninsula. They can be found in cities of the Belin Confederacy as well as the city-states of Bandontown and Livaley; although, there numbers in these cities is minimal. The Kazadrach are not welcome in Cardamere but then again so few are that aren't invited by the Breshidi. City dwarves are only welcome in Mt. Song and in Echostone if they have severed all ties with Rhamsandron. Note that city dwarves have been seen as far east as Rhid and as far north as the Chara Cities; however, they have yet to become native to those areas.
The Kazadrach are one of the few new races of the Far South that is flourishing. They tend to adapt to most areas without difficulty and their steadfast neutrality has made them popular amongst many of the native races of Harqual. Also, they tend to adapt to local customs more than say the dwarves of Korvosa or the Breshidi of Cardamere or the Jiltan of Christopherson. Some have even gone so far as to ceremonially shave off their beards in order to endear themselves to the Torin. City dwarves get along well with lightfoot halflings, southern elves, the rakasta, rockwood gnomes, half-orcs, and even some of the civilized goblinoid races of the Far South such as hobgoblins.
The details of this race can be found on page 22 of the Player's Guide to the Wilderlands. In addition to a city dwarves standard bonus languages, they can choose from the following Harqualian and Transformation languages: Common, Belin, Suar, Taldane, and Xcella. City dwarves speak Rhamsandronish instead of Common as an Automatic Language. Remember: The Common language of Harqual is unique to the continent and isn't spoken on the other continents of the World of Kulan; therefore, a Common language from another world isn't the same as the Common language of Harqual.
Dwarves of the Tyrian Valley
Humans from the Chara Coast have been known to mistake this unique race of dwarves for the Torin. However, once a Tyrian dwarf speaks there is little doubt that he or she isn't a Torin dwarf. Dwarves of the Tyrian Valley are another Transformation race brought to the World of Kulan from another world – a world the Tyrian races call Athas. This world seems to have its own unique versions of the various civilized races of Harqual including not only dwarves but elves, halflings, and humans as well.
The Tyrian Valley sits on the eastern side of the Patron Mountains within the boundaries of the Great Expanse. It has come to influence not only the desert elves of the Expanse but also the cities of the Chara Coast. It is the dwarves of the Tyrian Valley that influences the latter. Citizens of the Chara Cities often call Tyrian dwarves the Steadfast when praising them and the Unyielding when belittling them. Tyrian dwarves often outwork even the stoutest hill dwarf or Torin dwarf and once they put their mind to a task they don't stop until it's finished.
Tyrian dwarves have all the racial traits of the Dwarf entry in Chapter 2: Races in the Dark Sun 3 PDF document, which can be downloaded from the Dark Sun Fan Website, The Burnt World of Athas (see link above).
DWARVEN RACES OF THE TRANSFORMATION
I've added this material to my "Dwarves of Harqual" post at the beginning of this thread.
Dwarves of Korvosa
Besides humans, the most populace race in the City-state of Korvosa is dwarven. Specifically, the race of Korvosan dwarves known as the Janderhoff. This name refers to a dwarven city on the home world of the Korvosans, which was not duplicated on Harqual during the time of The Transformation. This has forced the dwarves living in Korvosa to adapt. On their home world, the dwarves of Janderhoff were relied on to provide the city with the black marble so prized in Korvosa. Now, without this resource, the dwarves have had to become proactive in finding iron, silver and stone for the city-state, and without the aid of their lost kin, they are having a tough time supplying demand.
The fact that the rockwood gnomes of the Hinderfall Mountains constantly block their attempts to mine in the mountain range hasn't helped matters either. “Korvosan” dwarves are arrested on sight within the Realm of the Little Trees or killed outright within the Inner Forest of the Heverkent. The denizens of the Outer Forest are a little more tolerant towards the Janderhoff, and many of the shadier denizens will sell gems and precious metals to them; although, they always charge Janderhoff dwarves exorbitant sums of gold for any type of goods. More often the Janderhoff must trade with the citizens of the distant city of Rhamsandron or the Domain of Fallen Trees, which has increased tensions even more between Korvosa and its other new neighbors.
The Janderhoff have roughly the same appearance as the northern dwarves of the continent. They are easy to distinguish from the Torin (whom they dislike) as they never shave their beards; although, they are known for keeping their beards trimmed short, especially in the hotter months of the year. The Janderhoff have the same racial traits as the Dwarf entry in the D&D PHB v.3.5; however, they have a slightly different set of Automatic and Bonus Languages as per the following changes: Automatic Languages – remove Common, add Taldane; Bonus Languages: add Suar. The Dwarven language of their home world is close enough to the Dwarven language of Harqual that they can understand Harqualian dwarves without any real difficulty. Note that theres is a growing movement amongst the Janderhoff dwarves to modify their racial language to distinguish themselves from the other dwarven races of Harqual.
The Kazadrach are one of the few new races of the Far South that is flourishing. They tend to adapt to most areas without difficulty and their steadfast neutrality has made them popular amongst many of the native races of Harqual. Also, they tend to adapt to local customs more than say the dwarves of Korvosa or the Breshidi of Cardamere or the Jiltan of Christopherson. Some have even gone so far as to ceremonially shave off their beards in order to endear themselves to the Torin. City dwarves get along well with lightfoot halflings, southern elves, the rakasta, rockwood gnomes, half-orcs, and even some of the civilized goblinoid races of the Far South such as hobgoblins.
The details of this race can be found on page 22 of the Player's Guide to the Wilderlands. In addition to a city dwarves standard bonus languages, they can choose from the following Harqualian and Transformation languages: Common, Belin, Suar, Taldane, and Xcella. City dwarves speak Rhamsandronish instead of Common as an Automatic Language. Remember: The Common language of Harqual is unique to the continent and isn't spoken on the other continents of the World of Kulan; therefore, a Common language from another world isn't the same as the Common language of Harqual.
Dwarves of the Tyrian Valley
Humans from the Chara Coast have been known to mistake this unique race of dwarves for the Torin. However, once a Tyrian dwarf speaks there is little doubt that he or she isn't a Torin dwarf. Dwarves of the Tyrian Valley are another Transformation race brought to the World of Kulan from another world – a world the Tyrian races call Athas. This world seems to have its own unique versions of the various civilized races of Harqual including not only dwarves but elves, halflings, and humans as well.
The Tyrian Valley sits on the eastern side of the Patron Mountains within the boundaries of the Great Expanse. It has come to influence not only the desert elves of the Expanse but also the cities of the Chara Coast. It is the dwarves of the Tyrian Valley that influences the latter. Citizens of the Chara Cities often call Tyrian dwarves the Steadfast when praising them and the Unyielding when belittling them. Tyrian dwarves often outwork even the stoutest hill dwarf or Torin dwarf and once they put their mind to a task they don't stop until it's finished.
Tyrian dwarves have all the racial traits of the Dwarf entry in Chapter 2: Races in the Dark Sun 3 PDF document, which can be downloaded from the Dark Sun Fan Website, The Burnt World of Athas (see link above).
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