ranger = hunter = ranger 3.5e
fighter = warrior = fighter 3.5e
paladin = paladin = paladin 3.5e
wizard = mage = wizard 3.5e
rogue = rogue = rogue 3.5e
warlock = warlock = you got me here. The warlock in D&D shares NOTHING with WoW warlocks.
laser cleric = priest : this one is somewhat similar, I suppose.
warlord... well that one doesn't borrow from wow.
4E tiefling = draenei are you serious?
And that's just some of the obvious ones. It goes down to the basic design philosophy.
In "reality," anyone who is at all a competent fighter would never get disarmed.
Please correct me if I'm wrong, but what I'm hearing is that you're surprised that there's any form of disarming at all included in the game, even though disarming isn't something magical and arbitrary like a silence spell. It's something an ordinary person can actually do in a fight, but you're content that a character can't attempt it because it'd be too powerful.
Shouldn't the ability of a person to physically do something be enough justification for having rules for doing it?
I think I just threw up in my mouth a little.Just visualise "reducing foe to 0 hitpoints and choosing to let him live" as disarming him. Thats the big difference between an MMO and a pen and paper game - you're allowed to use imagination to describe the results however you want.
That's the benefit of disarming someone. You know, how when you knock his weapon away, he can't use it to fight until he recovers it? Makes sense, I think.Here's the #1 reason why Disarm doesn't work in 4E.
Open the MM and look at a random monster. Here, I'll do it -- Earth Titan. It has a +20 to hit with its basic attack, and it does 2d10+6 damage. It's described as using a greatclub, so presumably that's what it uses to attack.
Now, knock the club out of its hands. What does its attack look like now?
That's a failing of the system.Monsters no longer follow the same rules as PCs, and they aren't built like PCs.
That's a failing of the system.
That's a failing of the system.
I think I just threw up in my mouth a little.
See, what you just described isn't actually disarming him. Disarming someone means knocking his weapon away. Instead, what you described is defeating an opponent. That's when you beat him.
That's the benefit of disarming someone. You know, how when you knock his weapon away, he can't use it to fight until he recovers it? Makes sense, I think.
That's a failing of the system.