Fizzlemeyer
First Post
One of the most glaring omissions from the fourth edition DMG is the lack of a template to design a minion class monster. Thankfully the math was relatively easy to figure out so I present to you the community;
Monster statistics by role: The Minion
Initiative ------
Hit points: 1; a missed attack never damages a minion.
AC Level + 10
Defenses Level + 10
Attack vs AC: Level + 2
Attack vs other: Level
Damage: 4 – 10
+1 if a particularly powerful weapon is used or they can justify special training or some other reason they would hit harder
Special Abilities: Abilities should be of considerably lower power than other creatures of its type except for racial abilities
Resistances: Never more than 2. Resistance based on level
Heroic: 5
Paragon: 10
Epic: 15
Ability Scores: No greater than +8 after racial adjustments
Thoughts, comments, observations?
Monster statistics by role: The Minion
Initiative ------
Hit points: 1; a missed attack never damages a minion.
AC Level + 10
Defenses Level + 10
Attack vs AC: Level + 2
Attack vs other: Level
Damage: 4 – 10
+1 if a particularly powerful weapon is used or they can justify special training or some other reason they would hit harder
Special Abilities: Abilities should be of considerably lower power than other creatures of its type except for racial abilities
Resistances: Never more than 2. Resistance based on level
Heroic: 5
Paragon: 10
Epic: 15
Ability Scores: No greater than +8 after racial adjustments
Thoughts, comments, observations?