To all D&D fans - what are the top 3 specific changes 4e needs in your opinion

Najo

First Post
I am interested on the top 3 specific things you would change about 4e to make it ideal for you. If you love it already, what would make you love it more? If you hate it, what specific changes would make you love it?

Everyone's opinion and suggestions matter. So let's keep this friendly :)
 

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1. Revise enemies to have fewer hit points. Right now some of the battles go on for too long after the real threat has faded.

2. A way to refresh encounter powers like in Bo9S.

3. Rebalance the paladin so it isn't so MAD.
 

-Arcane magic class or overall that doesn't have a single Elemental spell/ability.

-Firearms and feats, paragon paths, etc. integrated into it.

-Some manner of "momentum" system, I would like to see something where say a character; jumps off a chandelier, performs a power, then uses a action point to charge a enemy. I would like to some manner of mechanic to illustrate this big dramatic and basically give it a more oomph! feeling.
 

First of all, I love 4E. I think it's by far the best version of D&D ever. But here are the changes I'd most like to see:


1) A re-visioning of the resource management model that goes even further in combatting the 15-minute-workday syndrome. Something that removes any benefit from stopping for a long rest (beyond getting the minimal amount of necessary sleep per actual day), and at the same time gives the PCs the ability to carry on and engage lots of encounters without needing a full rest, through some means of restoring their powers and healing surges as they go, on a limited but renewable basis. Also, I'd like to see some degree of randomness injected into the whole resource-replenishment process, so that things aren't so metagamey (as far as knowing that doing X amount of encounters will automatically restore some resources). I'd like to see the PCs' skills matter to the resource management system, too, with Endurance checks, Heal checks, and an actual necessity (or detriment in lacking) for adequate food, water, and sleep.


2) A more robust and flexible multiclassing option. I don't think we should go back to 3E's unbridled craziness, but I think there should at least be SOME way for a character to have all of the core class features of two different classes, if they're willing to sacrifice something to do so.


3) A meaningful alignment system. I don't want alignment to go away, but I want it to be dynamic, reactive to in-game events and character decisions, and actually IMPORTANT (mechanically as well as socially) in the game. Something like the old Neverwinter Nights sort of system, where each character's alignment slides closer to good or evil, law or chaos, depending on what they do, say, and choose. And then some actual, concrete EFFECTS of those alignment polarities.
 
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I like the system and our campaign runs better than any 3e campaign before, but...

It needs...

1) More races, classes and monster. I guess after the second wave of core books, the game will feel complete.

2) Revised monster hp (is reduce every monsters hp by 25% to get the combat lenght I want) and minion rules. (When using markers anyway, reducing them to bloodied before they die is not a hassle)

3) Revised skill challenge system (I use Stalker0s Obsidian system, but I think the official needs an update)
 


1) More robust multiclassing, with less powerful feats but the option to multiclass into more than one class.

2) A more robust feat system or no feat system altogether.

3) Monsters with fewer hit points, and minions that work at higher levels.
 

It would take many more than just 3 to make me love it....

-Remove healing surges and all thing related to them and make healing make more sense.

-Throw away the magic item/economy system, and make one that actually gives a reason for things outside of combat...a reason to gather wealth from adventuring in the first place.

-Throw away feats. I never really liked the idea of pick your magic item bonus without an item aspect.

Well that is 3 big ones I would like changed from the current 4th edition system from the way it is done in the core.
 

1. The option of deeper multiclassing - through a process that does not rely on feats

2. More spells that do effects rather than damage

3. Making it that PC can use more utility powers per day and have a greater choice of options of utility.
 


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