ExploderWizard
Hero
The system is designed so that the PC's get hit more often than they are used to, and that those chances stay roughly the same when facing level appropriate opponents throughout the entire level structure.
The PC's will also hit thier opponents at about the same rate at each level. This is the effect of a more or less balanced combat game.
In order for the PC's to feel like they have made any progress or not feel like rookie heroes they have to face opponents of 5 or more levels below themselves. A more or less evenly matched contest with regard to party and monster levels will always be a grinding struggle with the PCs requiring healing and the monsters having a lot more hit points.
In short, a balanced combat is less swingy and more predictable from a pure numbers standpoint. This quality makes things easier when planning encounters with a certain desired challenge level but ultimately predictable equals dull after a while.
The PC's will also hit thier opponents at about the same rate at each level. This is the effect of a more or less balanced combat game.
In order for the PC's to feel like they have made any progress or not feel like rookie heroes they have to face opponents of 5 or more levels below themselves. A more or less evenly matched contest with regard to party and monster levels will always be a grinding struggle with the PCs requiring healing and the monsters having a lot more hit points.
In short, a balanced combat is less swingy and more predictable from a pure numbers standpoint. This quality makes things easier when planning encounters with a certain desired challenge level but ultimately predictable equals dull after a while.