Help requested with an Eldarin Fey Pact Warlock

<SNIP>you just hit with Eyebite. (Not to mention you have Combat Advantage vs him next turn.) <SNIP>

You don't have combat advantage though, Eyebite's invisibility expires at the start of your turn, so it's already gone before you get to act.(unless there's some other rule/errata for it)

(Believe me I'd love it if it did, playing a Human Starlock atm :D )
 

log in or register to remove this ad

You don't have combat advantage though, Eyebite's invisibility expires at the start of your turn, so it's already gone before you get to act.(unless there's some other rule/errata for it)

(Believe me I'd love it if it did, playing a Human Starlock atm :D )
How long does the concealment from Shadow Walk last? Can you move after using Eyebite and use the Stealth skill to stay hidden through your next turn? Or does that go away at the start of your next turn, too?
 

We use array rather than point buy, and if I were to create an eladrin feylock I'd go

St 12
Co 14
Dx 11+2 (13)
In 13+2 (15)
Wi 10
Ch 16

Cha and Con are both necessary for warlock powers, and even if I focussed on Fey powers I'm pretty sure I'd want to pick up some of the Con based powers too. The extra hp always help too.

Int gives a secondary bonus effect on some powers, and so is handy, but I wouldn't be pumping it up at this point. Perhaps take it to 16 at 4th level when I increase Cha to 17.

Left Str at 12 since I get free longsword proficiency as an Eladrin, and I might want to keep one handy for OA as well as style reasons.

Dex down at 13 because I only might need it for qualifying for some feats (haven't checked exactly which ones though, no books at the moment).

Cheers
 

Ack

You don't have combat advantage though, Eyebite's invisibility expires at the start of your turn, so it's already gone before you get to act.(unless there's some other rule/errata for it)

(Believe me I'd love it if it did, playing a Human Starlock atm :D )

Ah right right right. There's a feat or an item or... something that extends it to the end of your next turn. Can't remember where I saw it, but yeah, without an Action Point or a Warlord or something, no Combat Advantage.

*Edit* Found the item: Master's Wand of Eyebite from AV110. Has a property that gives you Combat Advantage(but not invisibility) for your first attack against an enemy that you hit with Eyebite. Fairly cheap, too.

Later!
Gruns
 
Last edited:

Have to confess that I'm not familiar with the Swordmage or the Intelligent Blademaster feat.

Would it be fair for me to assume though that multi-classing to Swordmage gives Arcane skill training and a Swordmage at-will power as an encounter power?

Also does the Intelligent Blademaster feat allow you to use your intelligence modifier instead of strength to hit (and damage)?

Are there any pre-requisites for either? As they both sound very sensible suggestions to me and I can see that Barrion has turned out well for the benefits of them.

Swordmage multiclass actually lets you use the Swordmage warding class feature for one encounter each day. That's a +1 bonus to AC if something is in each hand, and a +3 to AC if you are just longsword/empty hand. Good for AC boost in a really hairy fight when the defenders are taken out unexpectedly. Also, training in Arcana. Int 13 prereq.

Intelligent Blademaster is exactly what you said. The prereq is just Swordmage.
 

Stealthy

How long does the concealment from Shadow Walk last? Can you move after using Eyebite and use the Stealth skill to stay hidden through your next turn? Or does that go away at the start of your next turn, too?

Shadow Walk concealment lasts until the end of your next turn. So you can Eyebite someone(and assuming you hit), move 3 or more squares and make a Stealth check(at -5 for moving more than 2 squares). Assuming that sticks, you will be hidden from that guy until the end of your next turn, unless you do something to break stealth, or re-stealth.

As for your questions regarding Swordmage stuff, I suggest you download the beta of the Character Builder. It only goes up to level 3, but it's great for concepting characters. It has pretty much every feat/class/power/thing around, within those levels, anyway. There are still a handful of calculation errors, but that's why it's a beta.
Character Builder Beta

Later!
Gruns
 

Thanks for all the excellent suggestions so far guys. I've downloaded the excellent character generator (thanks Gruns!) and have tried creating my Feylock, with the Swordmage multiclass and Intelligent Blademaster feats (thanks Shaggyspellsword!).

I've also dropped Con by two points and increased Dex & Int by one each (thanks Wepwawet!) for a nice +3 to my two main stats and Dex too. I'm still a little nervous about the low Fort defence, but hopefully I can choose a feat or find a magic item to offset that if it becomes a real problem.

Im now happy that I've got a character that I'll not only enjoy playing, but also it's not going to be too weak that it will let the side down.

Seems as you guys have done such a great job helping me out so far I've got one more final request if anyone has a few spare moments of inspiration?

...

I think this will be the first Eldarin we've had at the group, so it’s a chance for me to set a precedence of what they can be like and to influence how my fellow gamers might also choose to play one in future.

As such, I'd like to make it a memorable character instead of "just another character that’s a bit elfy". I'm also looking to really emphasise the Fey aspect of the character and his association with the FeyWild.

Firstly, does anyone have some creative phrases that my character can utter when placing his Warlocks curse upon his opponents?

Secondly, it seems to me that someone originating from another realm where everything is more extreme / vivid, often to the point of bordering on madness, etc, they're likely to have different view points, a different perspective and different values.

Does a native from the Feywild view the prime plane (if it's still called that in 4th ed), do they view it as dull, drab and pitiful or is it a safe relief away from the extremes of their exaggerative home world?

Thirdly, any suggestions on personality traits that I can use to distinguish the fact that this is an Eldarin? An accent or specific "voice" often works well, although I'm still searching for an example of one that is do-able easily in a gaming environment.

I do plan on having him "hear voices in the wind" or the "fey wind" as he will call it. That should help distinguish him a little, although unless the DM occasionally assists this with whispers of anything plot related, it's going to be hard to maintain any reason for continuing it.

Any other suggestions?

Thanks in advance, you're all marvellous!
 

Shadow Walk concealment lasts until the end of your next turn. So you can Eyebite someone(and assuming you hit), move 3 or more squares and make a Stealth check(at -5 for moving more than 2 squares). Assuming that sticks, you will be hidden from that guy until the end of your next turn, unless you do something to break stealth, or re-stealth.

As for your questions regarding Swordmage stuff, I suggest you download the beta of the Character Builder. It only goes up to level 3, but it's great for concepting characters. It has pretty much every feat/class/power/thing around, within those levels, anyway. There are still a handful of calculation errors, but that's why it's a beta.
Character Builder Beta

Later!
Gruns
Wouldn't the -5 be offset by being invisible? You make the stealth check while invisible, but you still have concealment and thus can remain "stealthing" through your next turn, because you still have basic concealment...

*OW! STEALTH RULES HEADACHE*
 

Hidden vs Invisible

Wouldn't the -5 be offset by being invisible? You make the stealth check while invisible, but you still have concealment and thus can remain "stealthing" through your next turn, because you still have basic concealment...

*OW! STEALTH RULES HEADACHE*

Not quite. You will still be invisible, but being invisible simply means you are out of sight. It doesn't make you hidden. A Stealth success makes you hidden, which is more or less being invisible and silent. One of the requirements to remain hidden is that you must be relatively still. (i.e., no more than 2 squares of movement). The catch 22 here is that to get your concealment from Shadow Walk, you must move 3 or more squares. At the end of this movement, you make the -5 Stealth Check.
Even if you are Percieved by the enemy, you're going to get your combat advantage from being invisible, unless someone/something intervenes in a Faerie Fire sort of way.
Later!
Gruns
 

Not quite. You will still be invisible, but being invisible simply means you are out of sight. It doesn't make you hidden. A Stealth success makes you hidden, which is more or less being invisible and silent. One of the requirements to remain hidden is that you must be relatively still. (i.e., no more than 2 squares of movement). The catch 22 here is that to get your concealment from Shadow Walk, you must move 3 or more squares. At the end of this movement, you make the -5 Stealth Check.
Even if you are Percieved by the enemy, you're going to get your combat advantage from being invisible, unless someone/something intervenes in a Faerie Fire sort of way.
Later!
Gruns

Absolutely, what you said Gruns.
I just noticed that I forked this thread to avoid veering too OT, but never linked to the new thread, http://www.enworld.org/forum/d-d-4t...ed-thread-help-requested-eldarin-feylock.html
essentially the answer there was exactly what you said :)
 

Pets & Sidekicks

Remove ads

Top