Glyfair
Explorer
One of the early comments the designers made was that 4E was designed so that the "sweet spot" would last throughout levels 1-30. At the very least, I expected a much less narrow "sweet spot." 3E had a sweet spot between about 8-12.
I recently saw a list of all the 4E Dungeon adventures by level. Guess what? About half of the adventures fall between late heroic and early paragon. In other words, levels 8-12.
Is this evidence that the 4E designers failed and again the most interesting levels to play is a narrow range at about the same spot? Just far enough into the cycle you have a number of options, but not far enough that you have too many.
Or is this just laziness on the Dungeon staff? Are they only designing "what they know" and sticking with the same tired levels they did in 3E?
Or, is it something else?
I recently saw a list of all the 4E Dungeon adventures by level. Guess what? About half of the adventures fall between late heroic and early paragon. In other words, levels 8-12.
Is this evidence that the 4E designers failed and again the most interesting levels to play is a narrow range at about the same spot? Just far enough into the cycle you have a number of options, but not far enough that you have too many.
Or is this just laziness on the Dungeon staff? Are they only designing "what they know" and sticking with the same tired levels they did in 3E?
Or, is it something else?
Last edited: