To all DM's out there...
If you had someone (a creature, player, or monster) making an ability check, and other creatures (or players or monsters etc) wanted to help that someone perform that ability check would you use the standard "Aid Another" rules as applicable to ability checks?
"AID ANOTHER FOR ABILITY CHECKS
You can help an ally achieve success on an ability check
by using aid another, taking the same amount of time that
the ability check normally requires. To do so, you make the
same kind of ability check, simulating a cooperative effort.
You must roll for the check—you can't take 10 or 20. If the
result of your check is 10 or higher, the ally you're helping
receives a +2 bonus on the ability check. You're essentially
providing favorable conditions."
For example, if Player A wants to lift an extremely heavy block of stone. Players B, C, and D, want to aid him. Would you have Player A make a Strength check, and then have Players B-D make "Aid Another" checks to see if they are able to provide lifting assistance, OR, would you simply have all players combine their Strengths, and use that number for determining how much they can lift?
If yes, why? and if not, why?
As I see it it comes down to one of two real options:
1) Use standard "Aid Another for Ability Checks" rules for determining how much they can lift.
-OR-
2) All players/creatures combine their Strengths, and use that number for determining how much they can lift. In other words, PC #1 has a 13 Strength, PC #2 has a 14 Str, PC #3 has a 16 Str. Add what each of those PC's can lift together to get a total lifting capacity of 550 pounds.
I am leaning towards using standard Aid Another rules for this but want to see if anyone has a strong argument the other way before I make a ruling for my campaign.
If you had someone (a creature, player, or monster) making an ability check, and other creatures (or players or monsters etc) wanted to help that someone perform that ability check would you use the standard "Aid Another" rules as applicable to ability checks?
"AID ANOTHER FOR ABILITY CHECKS
You can help an ally achieve success on an ability check
by using aid another, taking the same amount of time that
the ability check normally requires. To do so, you make the
same kind of ability check, simulating a cooperative effort.
You must roll for the check—you can't take 10 or 20. If the
result of your check is 10 or higher, the ally you're helping
receives a +2 bonus on the ability check. You're essentially
providing favorable conditions."
For example, if Player A wants to lift an extremely heavy block of stone. Players B, C, and D, want to aid him. Would you have Player A make a Strength check, and then have Players B-D make "Aid Another" checks to see if they are able to provide lifting assistance, OR, would you simply have all players combine their Strengths, and use that number for determining how much they can lift?
If yes, why? and if not, why?
As I see it it comes down to one of two real options:
1) Use standard "Aid Another for Ability Checks" rules for determining how much they can lift.
-OR-
2) All players/creatures combine their Strengths, and use that number for determining how much they can lift. In other words, PC #1 has a 13 Strength, PC #2 has a 14 Str, PC #3 has a 16 Str. Add what each of those PC's can lift together to get a total lifting capacity of 550 pounds.
I am leaning towards using standard Aid Another rules for this but want to see if anyone has a strong argument the other way before I make a ruling for my campaign.