billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
While I can see that as an issue of fairness/balance, I think it is logically consistent. Sneak attacks work by targeting "vital areas"- things those foes lack.
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Rogues, OTOH, have a damage booster that occasionally applies, and can situationally lift their damage output to more than a warrior's. They're not going to surpass the warrior's output on a regular basis, but they will do so from time to time.
To me, that is a fair trade-off.
I agree, in the main, that it's a fair trade off and less a design flaw than a design decision. But it is also true that sneak attack-resistant foes tend to come in thematic groups. Undead-based adventures tend to be full of lots of undead types as encounters with a lot less stuff the rogue can sneak attack. As a result, I don't mind Paizo's different take on sneak attack - by allowing it against most foes.
Again, that's a design decision based on interpretation of what sneak attack does. Does it cause additional shock, worse damage to vital organs, or is it enough to envision it as doing damage more likely to disable the opponent. For the latter, you could argue that sneak attack (and critical) damage could apply to any creature that might have weak points like joints.