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Monday, 29th April, 2002, 03:49 AM #1
Acolyte (Lvl 2)
Populating Taverns and Parties...
Ok, DMs, what are your tactics for populating the taverns and parties that the PCs walk into. I usually find it hard to make a full-out description of many more patrons than those who i intend the PCs to talk to, and I think that that hurts verisimilitude. I think it makes it too obvious....So...how do YOU do it?
Monday, 29th April, 2002, 03:58 AM #2
Acolyte (Lvl 2)
Well my PC's usually go to the same tavern so I just switch a little the NPC's they will meet there. When they are travelling however I must make new taverns to make things different, sometimes it's really awful and I tend to avoid details and sometimes when I'm really inspired we have great taverns in which the PC's hang for quite a time...Salomon Saith. There is no new thing upon the earth. So that as Plato had an imagination, that all knowledge was but remembrance; so Salomon giveth his sentence, that all novelty is but oblivion.
Monday, 29th April, 2002, 05:38 AM #3
Scout (Lvl 6)
Go to Johan Danforth's page:
For a tavern visitors try:
You can also get this by going to Johan's page and selecting "Tavern Visitors" in the NPC maker.The Secret Volcano Base - My gaming blog, currently featuring Freeport & Fantasy Craft
Storyteller 92% | Tactician 83% | Butt-Kicker 67% | Power Gamer 67% | Specialist 67% | Method Actor 67% | Casual Gamer 17%
The rules should serve the game, not vice-versa.
Use the rules, but don't let the rules use you!
Sunday, 5th May, 2002, 05:41 AM #4
A 1e title so awesome it's not in the book (Lvl 21)
It's a no-brainer for me to plug Natural 20 Press's Tournaments, Fairs, & Taverns in this thread. We don't actually have lists of sample characters, but we do have ideas for games you can have take place in taverns.
www.d20reviews.com/natural20Ryan "RangerWickett" Nock
Director of the ZEITGEIST campaign saga.
The most cinematic adventure path for 4th Edition and Pathfinder.
The final adventure is now available - Avatar of Revolution! As the grinding gears of the Gyre draw the world toward its oblivion, people of every nation, culture, and creed yearn for liberation. The villains need only complete a ritual at Axis Island to impose a thousand years of perfect obedience, but civilization has seen and rejected the future they offer. Though it may be their doom, they choose revolution. For Pathfinder and D&D 4e.
Sunday, 5th May, 2002, 08:44 AM #5
Novice (Lvl 1)
A nice idea is to create several taverns in advance. I always have
four or five generic taverns that are ready for use. Whenever the party wants to go one, I can pull out one and use the stuff I created earlier. It is a bit of work, but it prevents situations like:
"There are three men with axes at the round table." "Hey, five minutes ago you said there were four with swords.".
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