Messageboard Golem
First Post
This is your !! Spoiler Warning !!
Forge of Fury is part of the little mods series that highlights 3ED rules. The rule that Forge of Fury highlights is "Stat Damage." Undead, Troglodyte stench, mold, dire mosquitoes (er, "Stirges"), Forge of Fury had 'em all -- all the ways to shock and humiliate characters into an early grave without actually physically smashing them into oblivion. If you play with the "fixed" troglodyte rules, it might be easier (though my players had the worst luck with the stirges).
Most other people have noted a lack of decent adventure hooks; this is true (mine was "stubborn players refuse to lose"). The treasure is a bit sparse, especially since "the treasure" is the generallized adventure hook and is supposed to be why the dwarven forge matters in the first place.
That said, however, the maps are very nicely laid out (compared to "The Sunless Citadel" and "Return to the Temple of Elemental Evil"), such that I spent very little time trying to explain to my players what the room was being described as such that they could visualize it. It's something that's so very nice...
Overall, it's a good setting for a nice relaxed dungeon crawl (upon which the fate of the world does not hang), but the consistently ability-eating populous tended to spoil the fun for my players (as their characters would adventure for an hour and then have to sleep it off for a week).
Forge of Fury is part of the little mods series that highlights 3ED rules. The rule that Forge of Fury highlights is "Stat Damage." Undead, Troglodyte stench, mold, dire mosquitoes (er, "Stirges"), Forge of Fury had 'em all -- all the ways to shock and humiliate characters into an early grave without actually physically smashing them into oblivion. If you play with the "fixed" troglodyte rules, it might be easier (though my players had the worst luck with the stirges).
Most other people have noted a lack of decent adventure hooks; this is true (mine was "stubborn players refuse to lose"). The treasure is a bit sparse, especially since "the treasure" is the generallized adventure hook and is supposed to be why the dwarven forge matters in the first place.
That said, however, the maps are very nicely laid out (compared to "The Sunless Citadel" and "Return to the Temple of Elemental Evil"), such that I spent very little time trying to explain to my players what the room was being described as such that they could visualize it. It's something that's so very nice...
Overall, it's a good setting for a nice relaxed dungeon crawl (upon which the fate of the world does not hang), but the consistently ability-eating populous tended to spoil the fun for my players (as their characters would adventure for an hour and then have to sleep it off for a week).