d20 Menace Manual

IronWolf

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The ultimate guide to monsters, villains, and other adversaries for the d20 Modern RPG. Designed for use with the d20 Modern RPG, the d20 Menace Manual presents a host of villains, monsters and other adversaries to pit against the heroes in any modern RPG. It contains extensive real-world information, including information about existing organizations such as the CIA and write-ups of well-known mythical creatures such as the yeti and sasquatch. Adversaries for all levels of play are available, as are various allies, and there is extensive information on organization and factions that heroes can either join or combat.
 

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Erratic K

First Post
The d20 Menace Manual is a good, solid product. To my mind, there are two major factors that keep it from being a great. I feel like it is a little thin for its cost (size to cost is a silly way to judge an RPG product but...), and some of the information is too campaign specific and so may not be usable for all purchasers as is. The Menace Manual has 3 major sections: Creatures, GM Characters, and Factions. At least a part of the latter two sections are not as portable as the other more widely useable portions of the book.

The d20 Menace Manual has 224 hardbound pages for $34.95 list (the 3rd edition Monster Manual was 224 pages for $19.95). So the Modern product is not that great price per page, but the mass market appeal is probably not the same as D&D so it is regretable but understandable that the cost is higher with the Modern product line. Even though number of pages or words is a arbitrary metric and it is silly to judge a book by its size, the book feels thin. However, the book's content is generally of high quality (probably a more important criteria). The Menace Manual doesn't really have player material, it is mainly targetted at GMs. I think it is good looking (but I like the d20 Modern dress- it follows that style). The art has highlights and low lights, but is mostly colour and is mostly of high calibre.

The Menace Manual has 85 pages of Creatures. The creatures are Monster Manual style monsters. Some would be great in D&D. The monsters are assorted by types and CR so you get a cross section of all. The fraal appear along with some Alternity and DarkMatter creatures converted to d20. There are a couple of templates in this section.

It has almost 50 pages of GM characters. As you know from the D20 Modern role playing game there are two types of NPC's (or GM characters). There are ordinaries, basically characters with average stats, HP with no feats, and heroic GM characters that are made just like the heroes or player characters. The first 25 pages are 'ordinaries' that compliment the ones in the d20 Modern Role Playing Game. The NPC's are divided into jobs and have CR 1, 5, 9 statblocks for each job. The second 25 or so pages are specific, named, heroic GM characters some allies, some foes. I find the ordinaries useful, the heroics not as useful. The generic ordinaries I can dress up anyway I like, the Heroics already have a certain flavor, and my game isn't really set for any of them. I can use them, but I have to adjust them heavily- which doesn't save me time as a GM. If you use one of the 3 proposed settings in the d20 Modern Roleplaying Game, you will probably be able to use more of the Heroic characters.

The next 80 pages are factions. This part is useful for a GM because of the templating. I don't feel the actual factions are that useful, but I'm using d20M as a cyberpunk setting. Again, if you use one of the 3 proposed setting from the in the d20 Modern Roleplaying Game, you will probably use more of the factions section. Each faction has details about organization, some sample characters, gather/info research charts if the players research the organization. The factions present some interesting concepts. The Hoffman institute makes an appearance and some other organizations have interesting flavor. I like the balance of crunch and fluff. I use the crunch of the sample characters and the template for a faction, the fluff is just inspirational for me as it doesn't fit my game.

Instead of an index, there is a creatures ranked by CR chart. I like the CR chart, but I also wish they would include a type chart (like in the beginning of the Fiend Folio). There are no appendix / index / concordance parts- the table of contents at the beginning is how you are supposed to find things.

The d20 Modern Menace Manual succeeds at the most important things for a GM supplement, it has time or preparation saving material and it has material to flavor your game. I'm using the Creature section in my D&D campaign and a few creatures in d20 Modern. The GM characters section saves me some time and I use many of the ordinaries. The factions section, I don't use much verbatim (except more GM characters), but the ideas and templating I found useful.

Overall: for a GM 4 out of 5 stars (B+) for a player 3 out of 5 (C maybe C-).
 

DanMcS

Explorer
>>The d20 Menace Manual has 224 hardbound pages for $34.95 list (the 3rd edition Monster Manual was 224 pages for $19.95).<<

If you don't understand the economics of the situation, don't comment on it. Wizards used the first printing of the 3e books as a loss leader- they sold them cheap, at or below cost, to build market share for the new edition. Subsequent printings of the core books were $30, as were the 3.5 versions. There is no useful comparison possible between the price of the first printing of the core books, and any other book.

An accurate comment might be that a book which would have cost $30 in 2000 costs $35 three years later. Then one might comment on whether that tracks with or exceeds inflation. Or, since you admit yourself that price-per-pagecount is less useful than several other measures in judging a book, leave it out entirely.
 

Erratic K

First Post
I understand the economics of the 3rd Edition MM and d20 Menace Manual. They were not sold at or below cost, the volume of 3E PHB, MM, DMG sold is sooo much higher than Modern they can afford to sell them at lower cost. Costs of production go down (or are spread out over a higher number of units) with volume. You are mistaken if you think they were loss leader products. The first printing of the products was close to being at cost (but still profitable). All subsequent printings were at a very respectable profit (there were at least 3 reprintings). Both our financial arguments are based on hearsay- WotC did not have to publicly divulge details being privately held, and Hasbro can hide the RPG details under the WotC division. My hearsay is what I got from a former WotC employee.

If you imagine a graph of cost to number of units sold, there is a curve. There is a part of that curve for all products where lowering the price of a product gets you many more sales, there is also a part of the curve where lowering the price doesn't gain you many more sales. Menace Manual is at its point, Monster Manual is at its point. Their curves are different. Yes, I've taken basic economics.

That still doesn't make Menace Manual feel like a great deal if you pay retail for it. I, subjectively, feel the book is slim for it's cost. And so state it in the review. It is just a feeling- if you think it is a great deal say so...


Besides adjusted for 2.5% inflation per year (about the national average according to http://sg.biz.yahoo.com/ifc/us/ ) a 30$ book in 2000 should cost: 32.31$ today (probably a little less as inflation was according to the government now...slow). So according to you is it a better or worse deal than the Sept 2002 $29.95 cost of the Monster Manual 2? That should be a fairer comparison- closer in appeal and time.

Me, I was merely okay with my Monster Manual II not feeling gypped, but not raving about it. 5$ more in a year... ehhh. It is a factor- that is it.

It seems you tacitly agree with the rest of the review. Is that the case? Do you own the product and/or play d20M?

Thanks for your comment. I'm glad you took the time to read the review and I hope it helped you consider the product.

-E
 

Psion

Adventurer
"If you don't understand the economics of the situation, don't comment on it."

I do think you have a point when contrasting the price of the Monster Manual, but I consider this opening statement a bit hostile. Please watch your tone.
 

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