Quasqueton
First Post
Often in the discussion on the various aspects of D&D (whether D&D vs. other games, or D&D edition X vs. D&D edition Y), I see arguments made against D&D that are not really a problem with the aspect of D&D, but rather are problems with Players or DMs.
For instance, in the current debates over using minis in the game, several people complain that Players stop role playing their characters and start playing table-top tacticians, taking an inordinate amount of time chosing just the right path or action. This is not a problem with the minis, it is a problem with the Players.
And in other debates, some say that having social skills in D&D (Diplomacy, Bluff, Intimidate) is bad. Players will say, "I bluff the guard," then roll the dice, rather than actually combining the roll and some role playing. But this is a problem with the Player, not the rules. [I am one of these problem Players, I admit.]
What are all the Player/DM problems that many people blame on the game or an aspect of the game?
Quasqueton
For instance, in the current debates over using minis in the game, several people complain that Players stop role playing their characters and start playing table-top tacticians, taking an inordinate amount of time chosing just the right path or action. This is not a problem with the minis, it is a problem with the Players.
And in other debates, some say that having social skills in D&D (Diplomacy, Bluff, Intimidate) is bad. Players will say, "I bluff the guard," then roll the dice, rather than actually combining the roll and some role playing. But this is a problem with the Player, not the rules. [I am one of these problem Players, I admit.]
What are all the Player/DM problems that many people blame on the game or an aspect of the game?
Quasqueton