TracerBullet42
First Post
From the SRD:
Am I correct, then, in thinking that with a successful grapple check in spiked armor, you can deal damage as an unarmed strike PLUS damage from the armor spikes? Or is it one or the other? (It does say "extra" damage...)
Armor Spikes: You can have spikes added to your armor, which allow you to deal extra piercing damage (see Table: Weapons) on a successful grapple attack. The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.)
An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right.
Damage Your Opponent: While grappling, you can deal damage to your opponent equivalent to an unarmed strike. Make an opposed grapple check in place of an attack. If you win, you deal nonlethal damage as normal for your unarmed strike (1d3 points for Medium attackers or 1d2 points for Small attackers, plus Strength modifiers). If you want to deal lethal damage, you take a –4 penalty on your grapple check.
Am I correct, then, in thinking that with a successful grapple check in spiked armor, you can deal damage as an unarmed strike PLUS damage from the armor spikes? Or is it one or the other? (It does say "extra" damage...)
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