Broccli_Head
Explorer
Here is the tale of the Heroes from when they first met.
Backstory is interspersed throughout the tale. The adventures begin in Alaghon, Turmish a city of more than 80,000
and the Jewel of Turmish
Holidays of Turmish: Feast of the Moon (1 Eleasias)
Reign of Misrule (15 Marponeth)
Here are the characters:
Aris Cloud-dancer: 1st level male air genasi fighter from southeastern Tethyr
Benito Moltos: 1st level male human cleric of Tyr, a native of Alaghon, Turmish
Nosr: 1st level male half-elf sorcerer from the Dragon Coast
Mourn of Evereska: 1st level male sun elven bard
Ellysidel : 1st level wild elf barbarian from Chondalwood.
1 Eleasias, 1372 , Feast of the Moon : Meetings
Let's begin with Aris... Coming from a well-established house of artisans but not being the first-born sibling, Aris decides to take part of his inheritance and travel east away from Riativin towards the Sea of Fallen Stars to begin his family's trade. A genasi male of impeccable honor but very brusque, Aris means to spread the Cloud-dancer name to the main trade-ways of Faerun. He also wants to see adventure and is trained as a fighter being blooded by conflict in Tethyr. After crossing the Shining Plains, and traversing from Hlondeth across the mountains into the rolling hills of Turmish, he arrives at the port city capital Alaghon. Once in Alaghon he begins scoping the competition. It is at one weaponsmith's establishment-House Silvio's Weaponcrafters that he comes across Benito Moltos. Aris gets both himself and the young cleric thrown out after alllowing Silvio to examine Aris's masterwork scimitar. The weaponsmith belittes its quality and claims its display is a ruse to get Benito's business.
Benito has just left the temple of Tyr after being raised there all his life. The brothers and sisters of the temple(clerics) related that he was dropped one evening on their doorstep. All he knows is the worship of Tyr . He was raised to follow Tyr’s precepts being trained in ways divine. Inspired by the fervent charges of Denton Crimsgard, high priest of the Temple of Tyr in Alaghon, he decides to begin questing to stop the ravages of the Stalker [Malar] in the Vilhon. On recommendation by his mentor, Brother Giepeto, he goes to Silvio's to have a masterwork longsword commissioned. The negotiations do not go well and Benito leaves sullen convinced that Silvio is in league with the Stalker.
However, he runs into Aris outside the shop. They begin a conversation during which Aris allows Benito to examine his shield, armor and weapons. Benito is impressed and the two strike a deal. Even though Aris is very rude and talks down to the cleric, Benito is struck by the goodness in this fellow and the possibility that he may help in his quest against Malar and his minions. They purchase raw materials, gather coal and wood for the forge, and move outside the city where Aris can work without any guild hassles. They discover that one of Silvio’s apprentices is following them through the streets of Alaghon. They chase him away but lose him in the crowd.
While Benito and Aris camp on the beach a few miles south of Alaghon, something strange occurs the next morning;a wild elf washes up on the beach. He is injured, so Benito heals him but the elf is also exhausted. Aris and Benito carry him to the tent, give him water and let him rest. All they get out of him is that he was captured and on his way to become a slave, but escaped. He is rude to Benito because of his capture by humans, but thinks Aris is elven. The elf then drifts off into dreamland.
The wild elf's tale.... begins several weeks earlier…Ellysidell was en route to counterattack humans raiding the woods for lumber. This was in the great wood called Chondalwood. This was the elf's first raid and he underestimated the humans. So did all the raiders. He fell capture to a simple net trap and was beaten to unconsciousness. He remembered a gloating human with a symbol of a skull in a black sun emblazoned on his armor. He awoke and was sick with much of his own vomit around him and still nauseous. His armor gifted to him by his uncle and his weapons were gone. He saw many humans capture and he and a wild halfling separated from the group. The halfling spoke to him without moving his mouth. The elf did not know whether or not his mental replies were received but the halfling did relate that they were on a floating tree on the Big Water far away from their home forest. The elf faded in and out for a while but finally regained a bit of health and stopped wretching. Some guards even cleaned him and his area up and gave him food. At some point the floating tree stopped. The halfling informed the elf that he would try to escape.
It was night when the manacled prisoners were led on deck and the elf watched as prisoners were pushed overboard into a barge to be apparently taken to another ship several hundred yards away. Right before the elf was trussed into the barge, the halfling shook into a rage and attacked. The elf went into a rage as well but was unable to break his manacles that held his feet together. The halfling was whacked hard on the head after tackling and taking a guards short sword but was still up and fighting four armed men. The elf did his best to avoid attacks from one guard watching him. He decided to make a break for it and ran to the rail, jumping overboard. Unfortunately, as he made his break, the guard slashed with his spear and cut a deep wound in the elf's thigh. Arrows or bolts plopped in the water as he swam despite the manacles on his legs. Somehow he swam and swam and swam towards a distant coastline. He saw lights on the coast to his right, but the current, to strong to fight in his condition and he drifted. His arms became fatigued, he gave himself over to the goddess of the forest, and all went black.....
Backstory is interspersed throughout the tale. The adventures begin in Alaghon, Turmish a city of more than 80,000
and the Jewel of Turmish
Holidays of Turmish: Feast of the Moon (1 Eleasias)
Reign of Misrule (15 Marponeth)
Here are the characters:
Aris Cloud-dancer: 1st level male air genasi fighter from southeastern Tethyr
Benito Moltos: 1st level male human cleric of Tyr, a native of Alaghon, Turmish
Nosr: 1st level male half-elf sorcerer from the Dragon Coast
Mourn of Evereska: 1st level male sun elven bard
Ellysidel : 1st level wild elf barbarian from Chondalwood.
1 Eleasias, 1372 , Feast of the Moon : Meetings
Let's begin with Aris... Coming from a well-established house of artisans but not being the first-born sibling, Aris decides to take part of his inheritance and travel east away from Riativin towards the Sea of Fallen Stars to begin his family's trade. A genasi male of impeccable honor but very brusque, Aris means to spread the Cloud-dancer name to the main trade-ways of Faerun. He also wants to see adventure and is trained as a fighter being blooded by conflict in Tethyr. After crossing the Shining Plains, and traversing from Hlondeth across the mountains into the rolling hills of Turmish, he arrives at the port city capital Alaghon. Once in Alaghon he begins scoping the competition. It is at one weaponsmith's establishment-House Silvio's Weaponcrafters that he comes across Benito Moltos. Aris gets both himself and the young cleric thrown out after alllowing Silvio to examine Aris's masterwork scimitar. The weaponsmith belittes its quality and claims its display is a ruse to get Benito's business.
Benito has just left the temple of Tyr after being raised there all his life. The brothers and sisters of the temple(clerics) related that he was dropped one evening on their doorstep. All he knows is the worship of Tyr . He was raised to follow Tyr’s precepts being trained in ways divine. Inspired by the fervent charges of Denton Crimsgard, high priest of the Temple of Tyr in Alaghon, he decides to begin questing to stop the ravages of the Stalker [Malar] in the Vilhon. On recommendation by his mentor, Brother Giepeto, he goes to Silvio's to have a masterwork longsword commissioned. The negotiations do not go well and Benito leaves sullen convinced that Silvio is in league with the Stalker.
However, he runs into Aris outside the shop. They begin a conversation during which Aris allows Benito to examine his shield, armor and weapons. Benito is impressed and the two strike a deal. Even though Aris is very rude and talks down to the cleric, Benito is struck by the goodness in this fellow and the possibility that he may help in his quest against Malar and his minions. They purchase raw materials, gather coal and wood for the forge, and move outside the city where Aris can work without any guild hassles. They discover that one of Silvio’s apprentices is following them through the streets of Alaghon. They chase him away but lose him in the crowd.
While Benito and Aris camp on the beach a few miles south of Alaghon, something strange occurs the next morning;a wild elf washes up on the beach. He is injured, so Benito heals him but the elf is also exhausted. Aris and Benito carry him to the tent, give him water and let him rest. All they get out of him is that he was captured and on his way to become a slave, but escaped. He is rude to Benito because of his capture by humans, but thinks Aris is elven. The elf then drifts off into dreamland.
The wild elf's tale.... begins several weeks earlier…Ellysidell was en route to counterattack humans raiding the woods for lumber. This was in the great wood called Chondalwood. This was the elf's first raid and he underestimated the humans. So did all the raiders. He fell capture to a simple net trap and was beaten to unconsciousness. He remembered a gloating human with a symbol of a skull in a black sun emblazoned on his armor. He awoke and was sick with much of his own vomit around him and still nauseous. His armor gifted to him by his uncle and his weapons were gone. He saw many humans capture and he and a wild halfling separated from the group. The halfling spoke to him without moving his mouth. The elf did not know whether or not his mental replies were received but the halfling did relate that they were on a floating tree on the Big Water far away from their home forest. The elf faded in and out for a while but finally regained a bit of health and stopped wretching. Some guards even cleaned him and his area up and gave him food. At some point the floating tree stopped. The halfling informed the elf that he would try to escape.
It was night when the manacled prisoners were led on deck and the elf watched as prisoners were pushed overboard into a barge to be apparently taken to another ship several hundred yards away. Right before the elf was trussed into the barge, the halfling shook into a rage and attacked. The elf went into a rage as well but was unable to break his manacles that held his feet together. The halfling was whacked hard on the head after tackling and taking a guards short sword but was still up and fighting four armed men. The elf did his best to avoid attacks from one guard watching him. He decided to make a break for it and ran to the rail, jumping overboard. Unfortunately, as he made his break, the guard slashed with his spear and cut a deep wound in the elf's thigh. Arrows or bolts plopped in the water as he swam despite the manacles on his legs. Somehow he swam and swam and swam towards a distant coastline. He saw lights on the coast to his right, but the current, to strong to fight in his condition and he drifted. His arms became fatigued, he gave himself over to the goddess of the forest, and all went black.....
Last edited: