Broccli_Head
Explorer
Uktar 24-25, 1372 The Depths of Khundrukar, part II-On Being Soggy and the Art of Diplomacy
Aris agreed, reluctantly, and made ready to explore the pool...
He slipped into the water with a rope tied around his waist by Grim and began to swim around gauging the depth near the bottom to be around 10 feet. Fortunately, the water was moving for much debris and bone lay scattered at the pool's bottom. Then Aris saw something move that wasn't supposed to move. He tugged frantically on the rope and Ellysidell, Benito and Alberia pulled him out.
Shaken, Aris relayed the scant information he discovered as the party made ready to cross the pool to the mud-and-stone wall to find what was beyond. Benito drew the Dragon Summoner and peered into the water searching and hopefully being able to attack what lay beneath. Something grabbed his leg and pulled him into the water.
Spash!glug,glug,glug...
"Benito!" several of the Heroes yelled.
Drawing his scimitar and seeing Benito's sword-light, Aris dove in. Benito and he made short work of what appeared to be an undead dwarf. Fortunately, it was not something worse. The cleric of Tyr continued along the bottom of the pool crunching bones and churning up mud to get to the other side of the pool and examine the blocked passageway. Aris swam ahead and the both of them climbed up upon the rock and mud strewn ledge with little difficulty. While Aris began to tear down the mudwall, Benito secured the rope and held it steady as the rest of the adventurers began to cross. Alberia again decided to follow Benito's lead and sunk into the water to the bottom of the pool walking along the muddy bottom. Grim and Ellysidell had no problems. Neither did the mind-mage or the sorcerer, but they made a big deal about getting soaked and chilled. As the crossing was taking place, Ellysidell and Aris along with Benito at some point made enough room for Grim to crawl through and then the rest of the party. They entered a room full of sarcophagi, but felt no tinge of evil or crawling sensation down their spine. In fact, they felt at peace. Grim explored a little more as the rest of the Heroes caught up. He discovered that the coffins were of dwarven design, only three of them had been used and denoted such on the epitaths, and more impressively, they all rested upon a ledge that overlooked an impressive and huge cavern. Down from the ledge, lay a mushroom forest and glittering stone formations. A path wended its way through the cavern, past two other ledges to an iron door some 100+ feet away. Tired, bereft of spells and power, and feeling safe among the dwarven ancestors, they decided to camp, but after shoring up the hole they had created.
Strange noises that echoed through the caves and tunnels of Khundrukar. A wailing of agony and anger was heard presumably from the troglodyte warrens causing the party to be on extra guard, but no attack came and the "night" passed by uneventfully. Rested and powered-up, the Heroes made ready to head for the iron door. With Grim in the lead, the party headed into the large, glittering cavern. Aris and Benito hung back for a little bit...
"Aris, I can use my sword to see if there is any treasure worth taking up here," whispered Benito.
Aris nodded his head and Benito concentrated. The first attempt indicated the chest from the troglodyte chieftan's lair that Ellysidell carried in his pack. The cleric shook his head, waited and tried again when Ellysidell was out of his line of sight. One of the coffins lit up. He told Aris.
"Well, Benito, if we do not find anything else in this god's forsaken mountain, we will come back here."
"Right, if we don't find anything else."
...And they hurried to catch up to the rest of the group that was making its way along the path. At one point Grim went exploring off the trail to look and see about two entrances--one north and one south--that exited the large cavern halfway to the door. To the south lay a cavern filled with a stream that exited into a sinkhole with much noise. Grim figured this lay south of the pool they had crossed and was what Benito indicated as the path of "woe". He did not enter. To the north, Grim made his way to a crossroads and saw a gleaming exiting from a side passage, but he turned back and reported this to Aris and the others. They decided to continue to the door.
Grim already studying the door from a distance heard a disturbance behind him and saw tentacled and beaked creatures explode from the side of a rock ledge he had passed to attack Ellysidell. Aris, Benito and Grim attacked the creatures as the rest of the party moved forward to engage and Ellysidell tried to break free of their grasp. He cut downward with his sword. A mighty blow that would have severed any creature's arm. This time it only bounced off. Benito and Aris combined with the magic weapons to slay one of the creatures while Alberia moved forward to help Ellysidell against the remaining one, digging her dweomered longsword into the evil thing's side. Grim's bolts bounced harmlessly off the strange monster's hide. Then the creature attempted to scramble back up to its lair, apparently on top of another rock ledge. As it lashed out with its free tentacles at others and to regain a good hold on the wild elf, Aris and Benito slashed and cut, slaying it before it could make a meal out of Ellysidell. Aris motioned to Grim who climbed up the ledge carefully and quietly to check for any treasure. No more monsters, but some treasure. Satisfied, he returned to the party, the path and the door.
It wasn't easy. Grim tried and tried again. Then pulled out all the cool tools that Aris had bought him just for this kind of job. The rest of the party became restless and slashed at invisible foes. Milo started to whistle and got a evil stare from Aris. Nosr snickered. After some time, the sliding of a bar echoing through the immense cavern and Grim's "hah!" of satisfaction brought all of them back. The halfling opened the door with a flourish and bowed--it was becoming his custom.
"Well, little one, your in the lead. Keep going."
Grim glared at Benito, picked up his gear, folded it carefully and placed it back into his pack. Then he began to climb a long set of steep stairs that went straight up into the darkness. He pulled out his wand and went up. The stairs ended in a hexagonal room with three dwarven statues apparently guarding two doors. He heard the faint "ringing of a hammer on anvil"* and followed it. Grim searched the ground and discovered booted prints leading to a wall behind one of the statues. Aris confirmed it as the rest of the Heroes crowded into the room.
"Ellysidell, tell your little brother to go ahead and open the door."
Grim glared at Benito and muttered under his breath, "I'mnot his little brother."
"But you look alike, and I would be honored to be called the wild elf's brother, and you're both from the same place, right?"
Grim glared more.
"Enough." Aris said harshly. "Let's proceed."
Halfway up the stairs, they heard a cry in dwarven "Alert!Alert!Intruders approach!"*
The Heroes all cursed an oath under their breath but kept going, even more cautiously. Grim opened the door easily, and Benito and Aris stepped through first as the halfling glided unseen into the room. The Heroes found themselves in a mighty dwarven hall at least 100ft in length and half that in width. Pillars carved into the fantastic images of dragons and giants lined the hall and supported a vaulted ceiling. Torches in sconces along the walls lit the room and revealed a great dwarven throne at the far end. Apparently tile frescoes once covered the walls, but they now lay strewn about the floor in pieces replaced by graffiti. Curiously a small fire smoldered on the floor in front of the dais where the throne rested with a half-dozen sleeping pallets and packs and supplies surrounding it. A harsh voice called from the shadows of the pillars in dwarven. "Go back the way you came! This is the only warning you will get!"*
Benito replied also in dwarven, "But we come in peace and as friends. We believed these halls to be empty. I am glad that the dwarves still hold power here."
[DM note: at this point Benito's character rolled like a 30 for his diplomacy!]
"Hmmmm....tell me why WE shouldn't kill you where you stand."
"There is no need for hostility. I understand your concern, but we come as friends."
Aris and the rest of the party gripped their weapons and shook their heads. In Aris's head Grim spoke, I can't see anything or anyone.No one is here!
The harsh voice continued, "How much is your life worth?"
Excited at the progress, Benito replied, "I have healing gifts worthy of dwarves of your caliber." He held out a bag of gold and some vials.
"Well then, come forward, alone and tell the rest of your companions to retreat behind the door. I will negotiate a truce with you and you alone."
"Please allow me to confer with my companions."
There was no answer, so he left the gift, and he and Aris retreated back to the stairs closing the door. Aris vehemently shook his head. "I got a bad feeling about this," he whispered.
"Aris, let me. If we can avoid hostilities, all the better. Why get into a useless fight with dwarves? They're generally friendly."
"I don't like it, but go ahead."
As he moved to be alone with the dwarves, Milo came forward and gave him his staff with the crystal attached. "It will allow us to hear what goes on."
Benito took it gladly, said a quick prayer to Tyr and went to the door. In his mind and partially under his breath he ordered Grim to exit the room and not try anything sneaky. Grim relucntantly complied. He shut the door behind him.
"Approach the throne."
Benito did so and a bald, female over 6ft tall appeared in front of him. She looked like a dwarf but is large like one of those northern barbarians he read about in his history books, and she had dry, sickly grey skin. He had a sinking feeling as he realizes what she was....duergar...evil, gray dwarves. Yet, he rationalized that they had done nothing wrong, and while hostile had not attacked and had been so far open to negotiating.
"Thank you for the gift. I am Ghared. We have decided that you may stay here...."
The negotiations proceeded and Benito learned of haunted halls to the north and south that the duergar avoid and of a dragon with which they had a tennous peace. They were willing to escort the adventurers to the entrance to the dragon's lair since they would rather have been rid of the lizard. It had taken tribute which they wanted back and demanded more. Benito is satisfied and proclaimed at the end of the talk, "I will fight by your side in the event of an unprovoked attack by my companions."
Ghared seemed pleased with the talks as well, gave him leave, and whistled. Two more large duergar appeared behind Benito giving him a start. He willed himself not to reach for his weapon and walked calmly back to the door. He opened it to the glares of his companions, but no comments came.
"Sometimes, one must negotiate with unsavory characters," Benito said in his defense as the Heroes set camp near the entrance that they entered.
Two more duergar entered from a door behind the throne and the four males glared at the party as they prepared to rest.
"I hate duergar," muttered Aris.
Ellysidell shook his head and Alberia stared at the gray dwarves half-upset and half-dumbfounded at the situation. Grim growled. Milo took back his staff quietly. Nosr taunted the duergar behind the cover of Aris and Benito but was quickly stopped by the genasi.
Aris looked at the cleric and tried to say jovially, "A Dragon, huh?
Tell me Benito, why DID we come here?"
He only gets a shrug....
============================
*These are direct quotes or paraphrases directly from the Forge of Fury by Richard Baker.
Aris agreed, reluctantly, and made ready to explore the pool...
He slipped into the water with a rope tied around his waist by Grim and began to swim around gauging the depth near the bottom to be around 10 feet. Fortunately, the water was moving for much debris and bone lay scattered at the pool's bottom. Then Aris saw something move that wasn't supposed to move. He tugged frantically on the rope and Ellysidell, Benito and Alberia pulled him out.
Shaken, Aris relayed the scant information he discovered as the party made ready to cross the pool to the mud-and-stone wall to find what was beyond. Benito drew the Dragon Summoner and peered into the water searching and hopefully being able to attack what lay beneath. Something grabbed his leg and pulled him into the water.
Spash!glug,glug,glug...
"Benito!" several of the Heroes yelled.
Drawing his scimitar and seeing Benito's sword-light, Aris dove in. Benito and he made short work of what appeared to be an undead dwarf. Fortunately, it was not something worse. The cleric of Tyr continued along the bottom of the pool crunching bones and churning up mud to get to the other side of the pool and examine the blocked passageway. Aris swam ahead and the both of them climbed up upon the rock and mud strewn ledge with little difficulty. While Aris began to tear down the mudwall, Benito secured the rope and held it steady as the rest of the adventurers began to cross. Alberia again decided to follow Benito's lead and sunk into the water to the bottom of the pool walking along the muddy bottom. Grim and Ellysidell had no problems. Neither did the mind-mage or the sorcerer, but they made a big deal about getting soaked and chilled. As the crossing was taking place, Ellysidell and Aris along with Benito at some point made enough room for Grim to crawl through and then the rest of the party. They entered a room full of sarcophagi, but felt no tinge of evil or crawling sensation down their spine. In fact, they felt at peace. Grim explored a little more as the rest of the Heroes caught up. He discovered that the coffins were of dwarven design, only three of them had been used and denoted such on the epitaths, and more impressively, they all rested upon a ledge that overlooked an impressive and huge cavern. Down from the ledge, lay a mushroom forest and glittering stone formations. A path wended its way through the cavern, past two other ledges to an iron door some 100+ feet away. Tired, bereft of spells and power, and feeling safe among the dwarven ancestors, they decided to camp, but after shoring up the hole they had created.
Strange noises that echoed through the caves and tunnels of Khundrukar. A wailing of agony and anger was heard presumably from the troglodyte warrens causing the party to be on extra guard, but no attack came and the "night" passed by uneventfully. Rested and powered-up, the Heroes made ready to head for the iron door. With Grim in the lead, the party headed into the large, glittering cavern. Aris and Benito hung back for a little bit...
"Aris, I can use my sword to see if there is any treasure worth taking up here," whispered Benito.
Aris nodded his head and Benito concentrated. The first attempt indicated the chest from the troglodyte chieftan's lair that Ellysidell carried in his pack. The cleric shook his head, waited and tried again when Ellysidell was out of his line of sight. One of the coffins lit up. He told Aris.
"Well, Benito, if we do not find anything else in this god's forsaken mountain, we will come back here."
"Right, if we don't find anything else."
...And they hurried to catch up to the rest of the group that was making its way along the path. At one point Grim went exploring off the trail to look and see about two entrances--one north and one south--that exited the large cavern halfway to the door. To the south lay a cavern filled with a stream that exited into a sinkhole with much noise. Grim figured this lay south of the pool they had crossed and was what Benito indicated as the path of "woe". He did not enter. To the north, Grim made his way to a crossroads and saw a gleaming exiting from a side passage, but he turned back and reported this to Aris and the others. They decided to continue to the door.
Grim already studying the door from a distance heard a disturbance behind him and saw tentacled and beaked creatures explode from the side of a rock ledge he had passed to attack Ellysidell. Aris, Benito and Grim attacked the creatures as the rest of the party moved forward to engage and Ellysidell tried to break free of their grasp. He cut downward with his sword. A mighty blow that would have severed any creature's arm. This time it only bounced off. Benito and Aris combined with the magic weapons to slay one of the creatures while Alberia moved forward to help Ellysidell against the remaining one, digging her dweomered longsword into the evil thing's side. Grim's bolts bounced harmlessly off the strange monster's hide. Then the creature attempted to scramble back up to its lair, apparently on top of another rock ledge. As it lashed out with its free tentacles at others and to regain a good hold on the wild elf, Aris and Benito slashed and cut, slaying it before it could make a meal out of Ellysidell. Aris motioned to Grim who climbed up the ledge carefully and quietly to check for any treasure. No more monsters, but some treasure. Satisfied, he returned to the party, the path and the door.
It wasn't easy. Grim tried and tried again. Then pulled out all the cool tools that Aris had bought him just for this kind of job. The rest of the party became restless and slashed at invisible foes. Milo started to whistle and got a evil stare from Aris. Nosr snickered. After some time, the sliding of a bar echoing through the immense cavern and Grim's "hah!" of satisfaction brought all of them back. The halfling opened the door with a flourish and bowed--it was becoming his custom.
"Well, little one, your in the lead. Keep going."
Grim glared at Benito, picked up his gear, folded it carefully and placed it back into his pack. Then he began to climb a long set of steep stairs that went straight up into the darkness. He pulled out his wand and went up. The stairs ended in a hexagonal room with three dwarven statues apparently guarding two doors. He heard the faint "ringing of a hammer on anvil"* and followed it. Grim searched the ground and discovered booted prints leading to a wall behind one of the statues. Aris confirmed it as the rest of the Heroes crowded into the room.
"Ellysidell, tell your little brother to go ahead and open the door."
Grim glared at Benito and muttered under his breath, "I'mnot his little brother."
"But you look alike, and I would be honored to be called the wild elf's brother, and you're both from the same place, right?"
Grim glared more.
"Enough." Aris said harshly. "Let's proceed."
Halfway up the stairs, they heard a cry in dwarven "Alert!Alert!Intruders approach!"*
The Heroes all cursed an oath under their breath but kept going, even more cautiously. Grim opened the door easily, and Benito and Aris stepped through first as the halfling glided unseen into the room. The Heroes found themselves in a mighty dwarven hall at least 100ft in length and half that in width. Pillars carved into the fantastic images of dragons and giants lined the hall and supported a vaulted ceiling. Torches in sconces along the walls lit the room and revealed a great dwarven throne at the far end. Apparently tile frescoes once covered the walls, but they now lay strewn about the floor in pieces replaced by graffiti. Curiously a small fire smoldered on the floor in front of the dais where the throne rested with a half-dozen sleeping pallets and packs and supplies surrounding it. A harsh voice called from the shadows of the pillars in dwarven. "Go back the way you came! This is the only warning you will get!"*
Benito replied also in dwarven, "But we come in peace and as friends. We believed these halls to be empty. I am glad that the dwarves still hold power here."
[DM note: at this point Benito's character rolled like a 30 for his diplomacy!]
"Hmmmm....tell me why WE shouldn't kill you where you stand."
"There is no need for hostility. I understand your concern, but we come as friends."
Aris and the rest of the party gripped their weapons and shook their heads. In Aris's head Grim spoke, I can't see anything or anyone.No one is here!
The harsh voice continued, "How much is your life worth?"
Excited at the progress, Benito replied, "I have healing gifts worthy of dwarves of your caliber." He held out a bag of gold and some vials.
"Well then, come forward, alone and tell the rest of your companions to retreat behind the door. I will negotiate a truce with you and you alone."
"Please allow me to confer with my companions."
There was no answer, so he left the gift, and he and Aris retreated back to the stairs closing the door. Aris vehemently shook his head. "I got a bad feeling about this," he whispered.
"Aris, let me. If we can avoid hostilities, all the better. Why get into a useless fight with dwarves? They're generally friendly."
"I don't like it, but go ahead."
As he moved to be alone with the dwarves, Milo came forward and gave him his staff with the crystal attached. "It will allow us to hear what goes on."
Benito took it gladly, said a quick prayer to Tyr and went to the door. In his mind and partially under his breath he ordered Grim to exit the room and not try anything sneaky. Grim relucntantly complied. He shut the door behind him.
"Approach the throne."
Benito did so and a bald, female over 6ft tall appeared in front of him. She looked like a dwarf but is large like one of those northern barbarians he read about in his history books, and she had dry, sickly grey skin. He had a sinking feeling as he realizes what she was....duergar...evil, gray dwarves. Yet, he rationalized that they had done nothing wrong, and while hostile had not attacked and had been so far open to negotiating.
"Thank you for the gift. I am Ghared. We have decided that you may stay here...."
The negotiations proceeded and Benito learned of haunted halls to the north and south that the duergar avoid and of a dragon with which they had a tennous peace. They were willing to escort the adventurers to the entrance to the dragon's lair since they would rather have been rid of the lizard. It had taken tribute which they wanted back and demanded more. Benito is satisfied and proclaimed at the end of the talk, "I will fight by your side in the event of an unprovoked attack by my companions."
Ghared seemed pleased with the talks as well, gave him leave, and whistled. Two more large duergar appeared behind Benito giving him a start. He willed himself not to reach for his weapon and walked calmly back to the door. He opened it to the glares of his companions, but no comments came.
"Sometimes, one must negotiate with unsavory characters," Benito said in his defense as the Heroes set camp near the entrance that they entered.
Two more duergar entered from a door behind the throne and the four males glared at the party as they prepared to rest.
"I hate duergar," muttered Aris.
Ellysidell shook his head and Alberia stared at the gray dwarves half-upset and half-dumbfounded at the situation. Grim growled. Milo took back his staff quietly. Nosr taunted the duergar behind the cover of Aris and Benito but was quickly stopped by the genasi.
Aris looked at the cleric and tried to say jovially, "A Dragon, huh?
Tell me Benito, why DID we come here?"
He only gets a shrug....
============================
*These are direct quotes or paraphrases directly from the Forge of Fury by Richard Baker.